Yeah I had the same concern, but you shouldn't have too many problems prior to Hollywood. I've been slowly doing as much as possible in the area that's not irradiated. I've heard Angel Oracle has its problems too but you're good to clear out the smaller settlements, do missions as they crop up on the radio when you're exploring. Lots of great weapon upgrades, some nice caches and a couple mysterious shrines.
Just keep a save before entering an area, I'm naming them like BeforeEnteringSaltLakePark.
It gets worse in that respect the further you go. I'm not there yet, but I've heard that Hollywood is completely broken and will leave you with a ton of quests you can't complete if you visit the wrong person at the wrong specific time. Lots of people rely on the presence of other people there, quests that interfere with each other etc.
To the point where the advice is to walk the area clockwise, talking to people and dealing with their quests as you come across them, as opposed to counterclockwise, which will just generally cause confusion.
I just arrived in California, now I'm kind of afraid to go any further.
I'll give it a few days, see if any new patches drop.
You've got a ways to go before you Hollywood. Just avoid looting quest items unrelated to quests that you know about and stuff should make narrative sense.
And if you do make it to Hollywood, do the same but also don't rat anyone out to anyone without being sure of loyalties and don't dynamite your way into doors you can't open to start fights until you're sure that's what you really want to do.
The most recent patch allegedly fixed a whole bunch of shit in hollywood. It should be less broken now, although I haven't had a chance to go through and test it.
I got the Hollywood map marker from the God's Militia broadcast but nothing for the Guardian's Citadel from Matthais' radio speech.
Bug or just not available yet?
Just not available. Matthais' area is blocked off by high level radiation as I recall. Umm, unless you're talking about Wasteland 1, because I can't find anything in wasteland 2 for a guardians citadel.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I got the Hollywood map marker from the God's Militia broadcast but nothing for the Guardian's Citadel from Matthais' radio speech.
Bug or just not available yet?
Just not available. Matthais' area is blocked off by high level radiation as I recall. Umm, unless you're talking about Wasteland 1, because I can't find anything in wasteland 2 for a guardians citadel.
Nah, I'm talking about WL2. Matthais seems to be referring to his base of operations as the new Guardian Citadel.
OMG, I just made it to Seal Beach and heard Matthias' dedication to the Rangers. Excellent.
Also Hollywood is still broken, maybe it wouldn't be as broken if you install the patch before arriving there, but there's still things locked out like Veronica's lover because I did another event first.
*Not a huge fan of the ending, the Cochise AI was interesting and I assume there is some way to defeat it without having to nuke yourself, I just couldn't find it.
*The ending slides were pretty brief considering hte scale of the game, with no mention at all of Hollywood or the God's Militia.
*I couldn't find Angela at all, I think I found the right helicopter but no sign of her.
*The twist that Dugan was working for Matthias wasn't really much of a twist considering you've had nothing to do with Dugan at all through the entire game, maybe fight some robots but that's it. No attachment to the character so when it turns out he is an Exalted it doesn't really cause much impact.
*Matthias being overwritten by Cochise was a cruel and great way for that to go.
*Most of my picked up crew apparently die not long after for some reason, I guess the lesson being to Dismiss them? I don't know, Chisel died of a heart attack, Etran was killed 2 days after trying to go it on his own.
*I think for the scale of the game I'd expect more slides reflecting the choices made, perhaps that is a coding thing. And it thought I had sided with the Atchinsons and slaughtered the Topekans when I managed to bring them to peace, hence having Chisel.
I don't think I would replay it, mostly due to the sheer scale and ultimately the amount of changes I can make not really being worth the time investment, but I enjoyed the game and would recommend it. I'd happily play a third.
So...uhhhh...I think I missed something in Titan Canyon.
I didn't choose a side when I went through, thinking I'd do it on the way back. Obviously, it didn't work out that way, but I don't see how disarming one nuke somehow disarmed the other one miles away. Also, I never actually went beyond the first rooms in the temple, since they would've shot me. Was there anything interesting in there I missed?
You have to poke around the Titan base to figure this out, but basically the Titan II the monks are holding onto had its warhead disabled and the rocket turned into a tourist trap some time before the bombs dropped. So the entire time the leader of the monks has just been pretending it's capable of destroying Arizona.
Silo 7 is the only actually armed warhead in the area, so if you did pick a side they would have asked you to go to Silo 7 and retrieve it for their use. (though the leader of the monks wouldn't be as up front about theirs being fake unless you figured it out on your own)
Ohhhhh. Okay.
Weird that they can still launch it if you pick a fight with the tribute guy.
Also by not exploring their temple you missed out on a toaster that results in the best energy weapon in the game.
You only have to fight them until you find evidence that the nuke is disarmed, then the Father shows up and talks to you and the base goes non-hostile.
Hmmmm. The change happens after Silo 7, right? I'd only lose about 45 minutes...
That weapon is nuts. Reliably 350 (450? I no longer remember) damage if you have 8 AP and the target has more than 3 armor, which is bloody everyone. Even the ones that don't you get around 100 damage on. I think it's the best weapon in the game, certainly the only thing with more damage that I've seen is whatever got the picture of the RPG-7
EDIT: Dammit I figured it out by reloading an earlier save. Man.
Both of these buildings are next to a Meson Cannon fight. You have to goad it into shooting the door open.
Does the ineffective imply that the damage failed to hit some break point/armor value? Basically, do you need to do at least 175 damage in a single shot to crack it?
Does the ineffective imply that the damage failed to hit some break point/armor value? Basically, do you need to do at least 175 damage in a single shot to crack it?
No, they designed this very specifically with one way to open it.
I talked to him and he was like "I've got work to do!", so I solved the issue and went back for him and he's gone ;p FOUND! oops.
e~ Also, not sure if this is intentional by the devs and/or public knowledge but:
You can type subjects into the speech line which would have appeared if you had previously taken a different dialogue path. For example, I needed Kiss Ass 6, didn't have it, selected a different option, and then was able to get the Smart Ass 4 follow-up option via type.
resolution, which was hintingly italicized in the conversation... so if not the norm or an error as you implied, this one might have been intentional. 6 is a bit steep for the time I was there, IMO, which supports them giving you another way to achieve it.
I don't really want to come in here with negativity, but I'm so fucking angry with how inXile handled their Kickstarter rewards/game release. And I'm not talking about the missing physical edition.
It's a long story. I don't want to crosspost my whole rant here. Suffice to say I feel like inXile fucked me over a little bit in misrepresenting the nature of the multiple Wasteland 2 keys I was due via my pledges to Wasteland 2 and Numeria.
Essentially, I pledged high enough to get a key for a family member. I confirmed with inXile that the second key would be identical to the first. The second key (a) wasn't available at Beta and (b) wasn't available during Early Access. So when Early Access came out and I didn't have a second key in hand, I had to spoil the gift and ask the person not to preorder/buy Early Access on Steam because inXile had led me to believe (and I mean personally led me to believe as I have a direct message from them) that the keys would be the same. The backer keys are supposed to have a unique flavor skill which meant the only "content complete" key would be a backer-originated key.
I now have my second key, way after Beta and Early Access ended, and it's a Standard Edition Key, not a Digital Deluxe Key. And there's no way for someone to upgrade from Standard to Digital Deluxe. Which means this family member can now choose between this shitty flavor backer skill OR the digital deluxe additions, but can't have both. And while that doesn't sound like a big deal (and isn't), it's something I promised this person for months while inXile withheld the second key during Beta/Early Access - a reasonable promise considering all the information I was given, but one I can't deliver on, apparently.
I am rather livid considering I pledged a total of $350 between this and Torment: Tides of Numeria.
IIRC the backer skill is accessible in everyone's game. You type a number into dialogue with the first vendor you meet. Non-backers don't have a rewards page where they can learn this number but there is nothing preventing them from learning it from a backer.
Also I'm pretty sure that the deluxe stuff is just extra loose content in your Steam folder, some pdfs, the soundtrack etc. which either of you could easily provide to the other. It's not like there's anything in-game that is different or better about the Deluxe version.
IIRC the backer skill is accessible in everyone's game. You type a number into dialogue with the first vendor you meet. Non-backers don't have a rewards page where they can learn this number but there is nothing preventing them from learning it from a backer.
That makes me even more livid, then. NOT that I want people locked out of content. I don't. Ever. But... it's just one more lie inXile told me. A lie that prompted me to pledge so much in the first place, to secure all this content for my family member.
This is a message they sent me through their Numeria site when I asked about keys (I accidentally messaged them on the Numeria page rather than Wasteland 2 page):
inXile entertainment
Apr 8, 2013
Report Spam
The backers-only skill is included in the Kickstarter version of the game but not in any pre-order version, digital or physical. Note it's a minor flavor skill anyway, it doesn't affect game balance.
So basically there was no fucking reason for me to back their project at all. I should have just bought it on Steam when it came out and advised my family member to do the same (or bought it for them). Especially considering the physical copy was apparently shipped via canoe or something.
So basically there was no fucking reason for me to back their project at all.
Well, there's the matter of believing in a project and wanting to see it come to fruition.
At least your family member is all set at this point.
Not exactly. He still has to shell out $60. Or I do, to make good on my promise. He can't even use my key as a basis and upgrade to Digital Deluxe because they don't have an upgrade package for the DD edition. And he missed out on Beta/Early Access at my insistence thanks to my naivety. I'm really irritated.
So I think part of the problem with the balance in this game is based on the fact that character development is hinged on skill scarcity but the world is not. Each individual ranger seems to be balanced but the party is not. I'm debating starting over with some house rules to try and reintroduce some skill scarcity. I'm trying to decide whether to just play with the four created rangers or to just make one created ranger and use all NPCs limited to the skills they start with. Would having only four rangers cause a problem later in the game?
Ignore that the screenshot was taken from combat, just wanted a pic. I've found two of these so far, one at Long Beach and the other at, uh, the guy who sells explosives via bucket. The door is locked but no skills can be used on it.
You know that Meson Cannon you fought in Long Beach that's sitting right within viewing distance of it? There's a reason it's called an anti-tank gun.
(there's nothing special in there though, it's just regular supply boxes)
Anybody else have the bug where your characters' clothes keep disappearing? It started with one...then another...then suddenly all four were in their stupid underwear with their poorly textured arms hanging out for all to see (think of the children etc.). It's pretty annoying but I'm so far in there's no way I'm restarting again at this point. I'm usually zoomed out enough that I don't even notice, but man...I had a few sweet get-ups put together. They shall be missed.
Besides that I am really enjoying this game still. Working my through the Titan area now....half naked. oy
random outfit spoilers
thankfully I wasn't wearing my prized gorilla suit when this happened so it's still safe. the precious is safe.
Anybody else have the bug where your characters' clothes keep disappearing? It started with one...then another...then suddenly all four were in their stupid underwear with their poorly textured arms hanging out for all to see (think of the children etc.). It's pretty annoying but I'm so far in there's no way I'm restarting again at this point. I'm usually zoomed out enough that I don't even notice, but man...I had a few sweet get-ups put together. They shall be missed.
Besides that I am really enjoying this game still. Working my through the Titan area now....half naked. oy
random outfit spoilers
thankfully I wasn't wearing my prized gorilla suit when this happened so it's still safe. the precious is safe.
I do know that Mad Monk suiciders will vaporize your clothes if they nuke themselves next to you, if you survive. Since you're around the Titan area, was it that?
hah, it very well could have been! I wasn't really paying attention to when it was happening, I just noticed it periodically and stopped putting clothes on them.
That would make sense, though. I did not know they could do that. I try to kill them from afar....but it just doesn't always work the way you want it to, you know.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited October 2014
There are a lot of funny details like that in the game.
One companion is an alcholic and will steal any booze you have in your rangers inventory and put it in his.
Yeah I've had a near complete party disrobing. Which is actually ok with me because now I actually check clothes I find to try and find better looking stuff than the random crap they have on.
I had assumed the clothing in the character creator was all that was available in the game. Then a Mad Monk blew up some of my clothes and I found a lab coat for my medic. Now I check all the clothing I find with a name I don't recognize.
What's the method for fully resolving the feud at Rail Nomads? My guess is something to do with grabbing their 'totem' so nobody can have it.
When bringing terms to the Atchinson leader you have to literally type "both" into the box during dialog when the character says the word. That prompts the option to use the spike as part of the railroad so that it belongs to both without either being able to possess it.
Of course the ending is bugged so it said I had the Atchinsons butcher the Topekans.
I don't think it's a matter of fucking up, I think there's some unknown quantity there.
For example, at Titan there's a guy who reacts differently to your group and opens up a different avenue of progress if you first speak to him using a character with high charisma.
The monk giving a sermon at the temple. I think my guy had 8 charisma. If you talk to him with any old schmuck he's annoyed at being interrupted, but if you talk to him with a high cha character he's like "oh...oh my...what a wonderful specimen" or something and leaves with his entourage to another building where you can have sex with him. Since he leaves, you can get past where he was to an entrance into the temple.
Could be something similar, if you were lucky enough to speak to Kekkebah/Casey with a high cha character, or perhaps high int, maybe the dialogue option is open to you?
Maybe if you resolved certain parts of the quest by passing speech checks instead of through regular dialogue?
Could be. I have someone for each social skill, but I usually begin conversations with my spotter, who has 1 charisma (just because I'm too lazy to switch).
Could be. I have someone for each social skill, but I usually begin conversations with my spotter, who has 1 charisma (just because I'm too lazy to switch).
Yeah, my guys were all ~8 Int, and my initial speaker had...6 CHA or so I think (not at my machine to check), with 5ish levels in -ass , and 'both' was an available selection option in my dialogue tree. Coloured as a -ass check, smartass, iirc.
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Just keep a save before entering an area, I'm naming them like BeforeEnteringSaltLakePark.
Bug or just not available yet?
You've got a ways to go before you Hollywood. Just avoid looting quest items unrelated to quests that you know about and stuff should make narrative sense.
And if you do make it to Hollywood, do the same but also don't rat anyone out to anyone without being sure of loyalties and don't dynamite your way into doors you can't open to start fights until you're sure that's what you really want to do.
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No, I'm talking in the currently patched game. I'm following talk in the forums just as of the last few days. That guide was posted today. Here's another thread about how broken Hollywood currently is.
There are multiple opportunities to get that, don't worry.
Also Hollywood is still broken, maybe it wouldn't be as broken if you install the patch before arriving there, but there's still things locked out like Veronica's lover because I did another event first.
*The ending slides were pretty brief considering hte scale of the game, with no mention at all of Hollywood or the God's Militia.
*I couldn't find Angela at all, I think I found the right helicopter but no sign of her.
*The twist that Dugan was working for Matthias wasn't really much of a twist considering you've had nothing to do with Dugan at all through the entire game, maybe fight some robots but that's it. No attachment to the character so when it turns out he is an Exalted it doesn't really cause much impact.
*Matthias being overwritten by Cochise was a cruel and great way for that to go.
*Most of my picked up crew apparently die not long after for some reason, I guess the lesson being to Dismiss them? I don't know, Chisel died of a heart attack, Etran was killed 2 days after trying to go it on his own.
*I think for the scale of the game I'd expect more slides reflecting the choices made, perhaps that is a coding thing. And it thought I had sided with the Atchinsons and slaughtered the Topekans when I managed to bring them to peace, hence having Chisel.
I don't think I would replay it, mostly due to the sheer scale and ultimately the amount of changes I can make not really being worth the time investment, but I enjoyed the game and would recommend it. I'd happily play a third.
Hmmmm. The change happens after Silo 7, right? I'd only lose about 45 minutes...
Steam: MightyPotatoKing
Also referring to a discussion last page: Yes just now. Nothing. "Ineffective."
EDIT: Dammit I figured it out by reloading an earlier save. Man.
I talked to him and he was like "I've got work to do!", so I solved the issue and went back for him and he's gone ;p FOUND!
e~ Also, not sure if this is intentional by the devs and/or public knowledge but:
You can type subjects into the speech line which would have appeared if you had previously taken a different dialogue path. For example, I needed Kiss Ass 6, didn't have it, selected a different option, and then was able to get the Smart Ass 4 follow-up option via type.
This was on the Atchinson / Topekan
resolution, which was hintingly italicized in the conversation... so if not the norm or an error as you implied, this one might have been intentional. 6 is a bit steep for the time I was there, IMO, which supports them giving you another way to achieve it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It's a long story. I don't want to crosspost my whole rant here. Suffice to say I feel like inXile fucked me over a little bit in misrepresenting the nature of the multiple Wasteland 2 keys I was due via my pledges to Wasteland 2 and Numeria.
Essentially, I pledged high enough to get a key for a family member. I confirmed with inXile that the second key would be identical to the first. The second key (a) wasn't available at Beta and (b) wasn't available during Early Access. So when Early Access came out and I didn't have a second key in hand, I had to spoil the gift and ask the person not to preorder/buy Early Access on Steam because inXile had led me to believe (and I mean personally led me to believe as I have a direct message from them) that the keys would be the same. The backer keys are supposed to have a unique flavor skill which meant the only "content complete" key would be a backer-originated key.
I now have my second key, way after Beta and Early Access ended, and it's a Standard Edition Key, not a Digital Deluxe Key. And there's no way for someone to upgrade from Standard to Digital Deluxe. Which means this family member can now choose between this shitty flavor backer skill OR the digital deluxe additions, but can't have both. And while that doesn't sound like a big deal (and isn't), it's something I promised this person for months while inXile withheld the second key during Beta/Early Access - a reasonable promise considering all the information I was given, but one I can't deliver on, apparently.
I am rather livid considering I pledged a total of $350 between this and Torment: Tides of Numeria.
Also I'm pretty sure that the deluxe stuff is just extra loose content in your Steam folder, some pdfs, the soundtrack etc. which either of you could easily provide to the other. It's not like there's anything in-game that is different or better about the Deluxe version.
That makes me even more livid, then. NOT that I want people locked out of content. I don't. Ever. But... it's just one more lie inXile told me. A lie that prompted me to pledge so much in the first place, to secure all this content for my family member.
This is a message they sent me through their Numeria site when I asked about keys (I accidentally messaged them on the Numeria page rather than Wasteland 2 page):
So basically there was no fucking reason for me to back their project at all. I should have just bought it on Steam when it came out and advised my family member to do the same (or bought it for them). Especially considering the physical copy was apparently shipped via canoe or something.
Well, there's the matter of believing in a project and wanting to see it come to fruition.
At least your family member is all set at this point.
Not exactly. He still has to shell out $60. Or I do, to make good on my promise. He can't even use my key as a basis and upgrade to Digital Deluxe because they don't have an upgrade package for the DD edition. And he missed out on Beta/Early Access at my insistence thanks to my naivety. I'm really irritated.
You know that Meson Cannon you fought in Long Beach that's sitting right within viewing distance of it? There's a reason it's called an anti-tank gun.
(there's nothing special in there though, it's just regular supply boxes)
Sometimes plan A is also explosives.
Besides that I am really enjoying this game still. Working my through the Titan area now....half naked. oy
random outfit spoilers
I do know that Mad Monk suiciders will vaporize your clothes if they nuke themselves next to you, if you survive. Since you're around the Titan area, was it that?
That would make sense, though. I did not know they could do that. I try to kill them from afar....but it just doesn't always work the way you want it to, you know.
One companion is an alcholic and will steal any booze you have in your rangers inventory and put it in his.
Steam: MightyPotatoKing
When bringing terms to the Atchinson leader you have to literally type "both" into the box during dialog when the character says the word. That prompts the option to use the spike as part of the railroad so that it belongs to both without either being able to possess it.
Of course the ending is bugged so it said I had the Atchinsons butcher the Topekans.
Which isn't me going "NUH UH! YOU'RE WRONG!" I'm just saying it isn't something that always fucks up.
Steam: MightyPotatoKing
For example, at Titan there's a guy who reacts differently to your group and opens up a different avenue of progress if you first speak to him using a character with high charisma.
Maybe if you resolved certain parts of the quest by passing speech checks instead of through regular dialogue?
Steam: MightyPotatoKing
Yeah, my guys were all ~8 Int, and my initial speaker had...6 CHA or so I think (not at my machine to check), with 5ish levels in -ass , and 'both' was an available selection option in my dialogue tree. Coloured as a -ass check, smartass, iirc.
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