Some people love griefing more then anything. It's got nothing to do with how fun the game is.
No, it's not. Maybe you can find that one magical unicorn that plays MMOs simply to ruin other people's experiences, but those individuals are so maligned and social ill-adjusted, they can hardly factor into any honest discussion on griefing.
The vast majority of griefers and griefing guilds are born and formed because people are simply bored with the game, or finding explointing the mechanics to ruin other people's experience more fun.
Hencefore, I stay firmly on my equation of Fun > Griefing.
And I think Anet understands this, leading me to believe that there's going to be little to no griefing simply because people would much rather play the game as intended.
Yeah, I'm optimistic, but maybe it's that optimism that wards off the clouds of hate, doom and gloom that see to attach themselves to other people in MMOs.
I've been following the Something Awful forum thread for GW2 for videos and links, and the discussion is like 40% ridiculous but passionate arguments about things we have no way of knowing anything about at this point, 30% arguing about guild names and 30% intense speculation about ways to grief. Ironzerg, you give me hope for our people.
Griefing is there because is some games, it's more fun to grief than actually play the game (I'm looking at you, WoW).
The solution that I whole heartedly endorse has been implemented by Anet...that being, make your game FUN to play.
Yeah, fun > griefing...rocket science.
This doesn't really explain why people in battlefield 3 will get banned from aimbotting and then buy another copy to continue aimbotting (see: aimbot forums)
I'll stick with the greater internet fuckwad theory
Some people love griefing more then anything. It's got nothing to do with how fun the game is.
No, it's not. Maybe you can find that one magical unicorn that plays MMOs simply to ruin other people's experiences, but those individuals are so maligned and social ill-adjusted, they can hardly factor into any honest discussion on griefing.
The vast majority of griefers and griefing guilds are born and formed because people are simply bored with the game, or finding explointing the mechanics to ruin other people's experience more fun.
Hencefore, I stay firmly on my equation of Fun > Griefing.
And I think Anet understands this, leading me to believe that there's going to be little to no griefing simply because people would much rather play the game as intended.
Yeah, I'm optimistic, but maybe it's that optimism that wards off the clouds of hate, doom and gloom that see to attach themselves to other people in MMOs.
I've been following the Something Awful forum thread for GW2 for videos and links, and the discussion is like 40% ridiculous but passionate arguments about things we have no way of knowing anything about at this point, 30% arguing about guild names and 30% intense speculation about ways to grief. Ironzerg, you give me hope for our people.
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
It's the "Don't suck" part that worries me. After over a decade of MMOs, the one common denominator in all MMOs is that the average player sucks. Horribly so.
This. And it comes up pretty regularly in the discussion. I'm not sure this thread has gone more than a couple pages without someone commenting on how much someone sucks, how grouping in MMOs sucks because the other players suck, or how hard GW2 is going to be because we all know the average gamer sucks.
And yes, I know I'm picking on the most recent example, but only to make my point. If you don't believe me, you can spend the time going through this thread and the last thread.
But the bottom line is, this attitude is pretty rampant in MMOs and growing. If I'm going to take heat from posters for suggesting we try things a little bit differently in GW2, I can live with that. So whether you like it or not, any time someone posts here about how much other people suck, I'm going to grab this thread and beat them over the head with it until it ceases.
Some of us were saying that people suck because MMOs are terrible about explaining mechanics, and the average player isn't committed enough to a game to spend hours reading strategies and forums online
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
Wait, the birds are visible? I thought the 'messanger pigeon' bit was just a sort of joke about it....if there are actual birds that's awesome (even if they don't fly to the person when they're standing right next to each other). Spamming would be like a giant John Woo movie...
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
Wait, the birds are visible? I thought the 'messanger pigeon' bit was just a sort of joke about it....if there are actual birds that's awesome (even if they don't fly to the person when they're standing right next to each other). Spamming would be like a giant John Woo movie...
If they are visible, it's probably only for a moment prior to the letter coming up on your screen as they arrive to you. They aren't really going to be anywhere but briefly at the actual player receiving the mail. And sending mail costs a small amount of coin to do each time. To grief it, you'd need to essentially waste a large amount of your gold doing so. Griefers usually prefer to invest less resources in the act because, hey, as has been said, they do play the game too.
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
Wait, the birds are visible? I thought the 'messanger pigeon' bit was just a sort of joke about it....if there are actual birds that's awesome (even if they don't fly to the person when they're standing right next to each other). Spamming would be like a giant John Woo movie...
They are definitely visible. It can be seen in some of the beta weekend vids. A little bird fades in, does a wide swoop past your character and then fades out.
Just got a response from Arena.net about reserved names for Guild Wars 2. "The specific information on how the name reservations will work for Guild Wars 2 has not been released yet." So my concern for the name I want is still a concern, at least until they reveal this information. Here's hoping.
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
I don't know what you asked in the email Rednaz, but ANet has posted in the past that names would be reserved. I'm not 100% sure whether you need EotN to reserve names or not though.
Edit: From the FAQ
Can I play my original Guild Wars character in Guild Wars 2?
Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character.
However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements.
Can I use my original Guild Wars character name in a Guild Wars 2 Beta Event?
You can, but for the purposes of the Guild Wars 2 Beta Events, your original Guild Wars character names are not reserved. However, when Guild Wars 2 is released, your original Guild Wars character names will be reserved for you.
I don't know what you asked in the email Rednaz, but ANet has posted in the past that names would be reserved. I'm not 100% sure whether you need EotN to reserve names or not though.
That was basically my concern. I want to use a specific name in GW2, but can't reserve the name because the name is taken in GW1 but said name doesn't show up in the HOM calculator. The faq says GW1 names are reserved for GW2, but then immediately mentions how the HOM recognizes your character's accomplishments. That comment makes it slightly ambiguous, and I was hoping to get it cleared up, but that didn't happen.
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
Some people love griefing more then anything. It's got nothing to do with how fun the game is.
No, it's not. Maybe you can find that one magical unicorn that plays MMOs simply to ruin other people's experiences, but those individuals are so maligned and social ill-adjusted, they can hardly factor into any honest discussion on griefing.
The vast majority of griefers and griefing guilds are born and formed because people are simply bored with the game, or finding explointing the mechanics to ruin other people's experience more fun.
Hencefore, I stay firmly on my equation of Fun > Griefing.
And I think Anet understands this, leading me to believe that there's going to be little to no griefing simply because people would much rather play the game as intended.
Yeah, I'm optimistic, but maybe it's that optimism that wards off the clouds of hate, doom and gloom that see to attach themselves to other people in MMOs.
I've been following the Something Awful forum thread for GW2 for videos and links, and the discussion is like 40% ridiculous but passionate arguments about things we have no way of knowing anything about at this point, 30% arguing about guild names and 30% intense speculation about ways to grief. Ironzerg, you give me hope for our people.
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
Griefing can actually be very enjoyable, when you're watching it. Look up Good Grief and [email protected] on YouTube.
Griefing rant/stuff
Also, the whole "people get bored with their games so they grief to compensate" is entirely true. I do it in Valve games like TF2, DoD:S, and CS:S when I get bored, or there's an asshole/obnoxious-knows-better-kid on that deserve it. I'm not a dick however. You meet me in a game like Project Reality, KF, Payday, DOW, etc, I will be a team player, and my game is enhanced by how I help my people.
Some people just deserve griefing however. CSS/TF2/DODS is probably the closest to Live assholes you're going to get.
Man, I have been keeping an eye on this game for... two years now? Geez.
At I least a picked a good year to move back to PC. A Tribes game that doesn't suck exists, XCOM is coming back and it looks awesome, there's a new Mechwarrior coming that looks awesome, and then there's this. Anticipation..... building.....
Oh freddled gruntbuggly...thy micturations are to me/ As plurdled gabbleblotchits on a lurgid bee
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I have described all of our shared feeling in the OP via the wonderful picture Corehealer uses every other page.
Like that, huh? I found a picture of Business Cat with his eyes shaved to indicate boredom at lack of Guild Wars 2 beta and said to myself: this needs a little bit more Guild Wars 2.
I think I might work it into my stream since I'm in the process of figuring out overlays to play music with when I start, as an opener.
Some people love griefing more then anything. It's got nothing to do with how fun the game is.
No, it's not. Maybe you can find that one magical unicorn that plays MMOs simply to ruin other people's experiences, but those individuals are so maligned and social ill-adjusted, they can hardly factor into any honest discussion on griefing.
The vast majority of griefers and griefing guilds are born and formed because people are simply bored with the game, or finding explointing the mechanics to ruin other people's experience more fun.
Hencefore, I stay firmly on my equation of Fun > Griefing.
And I think Anet understands this, leading me to believe that there's going to be little to no griefing simply because people would much rather play the game as intended.
Yeah, I'm optimistic, but maybe it's that optimism that wards off the clouds of hate, doom and gloom that see to attach themselves to other people in MMOs.
It seems like the guy is correct. If they changed the old attribute system, which had attributes for ranged damage and attributes for melee damage, because it punished people who pick a ranged + melee set, well the new system punishes people who pick a condition + direct damage set. The optimal way to play will be to go full conditions or full direct damage in your traits and your weapons. This seems like it's needlessly restrictive. The necro in particular seems like he'll be hurt by the condition/direct damage attribute system because necro damage is split between conditions and direct damage for almost all their weapons.
It seems like the guy is correct. If they changed the old attribute system, which had attributes for ranged damage and attributes for melee damage, because it punished people who pick a ranged + melee set, well the new system punishes people who pick a condition + direct damage set. The optimal way to play will be to go full conditions or full direct damage in your traits and your weapons. This seems like it's needlessly restrictive. The necro in particular seems like he'll be hurt by the condition/direct damage attribute system because necro damage is split between conditions and direct damage for almost all their weapons.
What's wrong with it? You let someone stack heavy DoTs then deal a heavy spike, and that'll become the only viable strat for damage.
If you wanna run a hybrid build, you can't expect to be allowed to max out both stats.
It seems like the guy is correct. If they changed the old attribute system, which had attributes for ranged damage and attributes for melee damage, because it punished people who pick a ranged + melee set, well the new system punishes people who pick a condition + direct damage set. The optimal way to play will be to go full conditions or full direct damage in your traits and your weapons. This seems like it's needlessly restrictive. The necro in particular seems like he'll be hurt by the condition/direct damage attribute system because necro damage is split between conditions and direct damage for almost all their weapons.
What's wrong with it? You let someone stack heavy DoTs then deal a heavy spike, and that'll become the only viable strat for damage.
If you wanna run a hybrid build, you can't expect to be allowed to max out both stats.
That's the same argument people have been using in the thread, and it is flawed.
You could use the exact same argument for the old ranged vs. melee system: "You let someone deal heavy damage from range and deal heavy damage from melee, and that'll become the only viable strat for damage."
People aren't saying that hybrid dd/condition builds should do as much spike/dot damage as dd and condition builds respectively. People are saying that the dd/condition split is stupid to begin with.
It seems like the guy is correct. If they changed the old attribute system, which had attributes for ranged damage and attributes for melee damage, because it punished people who pick a ranged + melee set, well the new system punishes people who pick a condition + direct damage set. The optimal way to play will be to go full conditions or full direct damage in your traits and your weapons. This seems like it's needlessly restrictive. The necro in particular seems like he'll be hurt by the condition/direct damage attribute system because necro damage is split between conditions and direct damage for almost all their weapons.
What's wrong with it? You let someone stack heavy DoTs then deal a heavy spike, and that'll become the only viable strat for damage.
If you wanna run a hybrid build, you can't expect to be allowed to max out both stats.
That's the same argument people have been using in the thread, and it is flawed.
You could use the exact same argument for the old ranged vs. melee system: "You let someone deal heavy damage from range and deal heavy damage from melee, and that'll become the only viable strat for damage."
People aren't saying that hybrid dd/condition builds should do as much spike/dot damage as dd and condition builds respectively. People are saying that the dd/condition split is stupid to begin with.
The reason range vs melee is a bad idea is because everyone can and should be able to equip both range and melee weapons. Even at the same time. They didn't want people going "I can't use rifles or bows on my warrior, I'm not geared for it". It limits your options.
And why is a DD/Condition split stupid at all? Without that, the system is like a 1 stat "do more damage" thing and thinking about gearing disappears.
Posts
I've been following the Something Awful forum thread for GW2 for videos and links, and the discussion is like 40% ridiculous but passionate arguments about things we have no way of knowing anything about at this point, 30% arguing about guild names and 30% intense speculation about ways to grief. Ironzerg, you give me hope for our people.
This doesn't really explain why people in battlefield 3 will get banned from aimbotting and then buy another copy to continue aimbotting (see: aimbot forums)
I'll stick with the greater internet fuckwad theory
And the best they've come up with so far is sending mail to each other in mass to cause birds to be everywhere.
Some of us were saying that people suck because MMOs are terrible about explaining mechanics, and the average player isn't committed enough to a game to spend hours reading strategies and forums online
I think it's a fair criticism of the genre
Wait, the birds are visible? I thought the 'messanger pigeon' bit was just a sort of joke about it....if there are actual birds that's awesome (even if they don't fly to the person when they're standing right next to each other). Spamming would be like a giant John Woo movie...
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
If they are visible, it's probably only for a moment prior to the letter coming up on your screen as they arrive to you. They aren't really going to be anywhere but briefly at the actual player receiving the mail. And sending mail costs a small amount of coin to do each time. To grief it, you'd need to essentially waste a large amount of your gold doing so. Griefers usually prefer to invest less resources in the act because, hey, as has been said, they do play the game too.
The thing that worries me the most about GW2 is time. As in, how much time it is going to take away from my studies.
The second thing is not getting into the beta, but that might be a benefit.
LOL NA: Rednaz
Currently Playing: Dark Forces
They are definitely visible. It can be seen in some of the beta weekend vids. A little bird fades in, does a wide swoop past your character and then fades out.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
LOL NA: Rednaz
Currently Playing: Dark Forces
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Are you sure about that? If that was for sure true then they would have said that in the e-mail I just received. It doesn't say that on the GW2 FAQ.
LOL NA: Rednaz
Currently Playing: Dark Forces
Edit: From the FAQ
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Yeah, that's what I was thinking as well. We might see more details on it once retail gets closer to release.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
That was basically my concern. I want to use a specific name in GW2, but can't reserve the name because the name is taken in GW1 but said name doesn't show up in the HOM calculator. The faq says GW1 names are reserved for GW2, but then immediately mentions how the HOM recognizes your character's accomplishments. That comment makes it slightly ambiguous, and I was hoping to get it cleared up, but that didn't happen.
LOL NA: Rednaz
Currently Playing: Dark Forces
So maybe my hunch that pvp accounts can reserve names as well is true. Hrm.
Griefing can actually be very enjoyable, when you're watching it. Look up Good Grief and [email protected] on YouTube.
Griefing rant/stuff
Some people just deserve griefing however. CSS/TF2/DODS is probably the closest to Live assholes you're going to get.
That's been the last few weeks. Expect more by the end of the month.
And pray for beta.
At I least a picked a good year to move back to PC. A Tribes game that doesn't suck exists, XCOM is coming back and it looks awesome, there's a new Mechwarrior coming that looks awesome, and then there's this. Anticipation..... building.....
Like that, huh? I found a picture of Business Cat with his eyes shaved to indicate boredom at lack of Guild Wars 2 beta and said to myself: this needs a little bit more Guild Wars 2.
I think I might work it into my stream since I'm in the process of figuring out overlays to play music with when I start, as an opener.
I need to start lining the letters with black borders. And there will be more.
Me and Business Cat have a long, lucrative partnership ahead of us...
Humans do not work that way!
/Morbo
White FC: 0819 3350 1787
http://www.guildwars2guru.com/forum/new-attribute-system-history-repeats-t31018.html
It seems like the guy is correct. If they changed the old attribute system, which had attributes for ranged damage and attributes for melee damage, because it punished people who pick a ranged + melee set, well the new system punishes people who pick a condition + direct damage set. The optimal way to play will be to go full conditions or full direct damage in your traits and your weapons. This seems like it's needlessly restrictive. The necro in particular seems like he'll be hurt by the condition/direct damage attribute system because necro damage is split between conditions and direct damage for almost all their weapons.
Yes.
Also, Swashbuckler, what is that font?
What's wrong with it? You let someone stack heavy DoTs then deal a heavy spike, and that'll become the only viable strat for damage.
If you wanna run a hybrid build, you can't expect to be allowed to max out both stats.
That's the same argument people have been using in the thread, and it is flawed.
You could use the exact same argument for the old ranged vs. melee system: "You let someone deal heavy damage from range and deal heavy damage from melee, and that'll become the only viable strat for damage."
People aren't saying that hybrid dd/condition builds should do as much spike/dot damage as dd and condition builds respectively. People are saying that the dd/condition split is stupid to begin with.
The reason range vs melee is a bad idea is because everyone can and should be able to equip both range and melee weapons. Even at the same time. They didn't want people going "I can't use rifles or bows on my warrior, I'm not geared for it". It limits your options.
And why is a DD/Condition split stupid at all? Without that, the system is like a 1 stat "do more damage" thing and thinking about gearing disappears.