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[GW2]GuildWarLands 2: 96.5% more wuvwuv PRE-ORDER DETAILS IN OP OMGYES!

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Posts

  • steejeesteejee Registered User regular
    Terraria is a great way to burn a lot of hours, prefer it over Minecraft by a fair bit.

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  • Foolish ChaosFoolish Chaos Registered User regular
    reVerse wrote: »
    Depending on how the pet works, rangers are my primary choice. If I have to be ordering the fucking thing around at every turn I'm not even gonna bother. If it attacks exactly what I attack and requires minimal babysitting, then I'm game.

    If you use the skill calculator, you can see pet skills. This makes me think that they will be the function keys for the ranger. If its anything like WoW you can probably set your pet to auto-use those skills as well.

  • TolerantZeroTolerantZero Registered User regular
    I have a few games to last me until release; Skyrim, Dark Souls, Arkham City, and Brink. I should be fine until May or June.

    Steam | Raptr | 3DS - 2552-2106-0321
  • steejeesteejee Registered User regular
    I have a few games to last me until release; Skyrim, Dark Souls, Arkham City, and Brink. I should be fine until May or June.

    Sheeeeeit, I forgot I even *had* Arkham City, bought it on Steam Sale and never even started it up. I have one hell of a backlog due to doing HoM stuff...

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  • ArchangleArchangle Registered User regular
    I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.

    It might be time based, otherwise you would see Golems from here to Orr.

    Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.

    A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.

    Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited March 2012
    Archangle wrote: »
    I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.

    It might be time based, otherwise you would see Golems from here to Orr.

    Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.

    A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.

    Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
    That would have to be one hell of a battle, possibly involving two servers briefly ganging up on the third in extraordinary circumstances to beat them up and grab their main keep(s).

    Not to mention golems being an expensive tactical niche; you need to spend supply on other siege devices to take out keep defences that you and the golems can't reach. And you need supply for defending your own server's stuff too. You'll only ever need a few golems at any given time during a big battle, to serve as heavy, slow support and as battering rams for the front door.

    Corehealer on
    488W936.png
  • shrykeshryke Member of the Beast Registered User regular
    reVerse wrote: »
    Depending on how the pet works, rangers are my primary choice. If I have to be ordering the fucking thing around at every turn I'm not even gonna bother. If it attacks exactly what I attack and requires minimal babysitting, then I'm game.

    If you use the skill calculator, you can see pet skills. This makes me think that they will be the function keys for the ranger. If its anything like WoW you can probably set your pet to auto-use those skills as well.

    Pets have 4 skills. There's like a normal attack and 2 other things that are handled automatically by the pet AI. The 4th skill is their super-special one you activate yourself. You get to "equip" 2 pets at a time and can switch between them on a cooldown, just like a weapon set.

    Anyway, with the "Profession Special things" keys (F1->F4) you do pet control with your ranger.

    F1 is attack your target
    F2 is the special attack you activate yourself
    F3 switches between passive and active stances
    F4 switches between your 2 available pets

  • ArchangleArchangle Registered User regular
    Corehealer wrote: »
    Archangle wrote: »
    I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.

    It might be time based, otherwise you would see Golems from here to Orr.

    Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.

    A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.

    Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
    That would have to be one hell of a battle, possibly involving two servers briefly ganging up on the third in extraordinary circumstances to beat them up and grab their main keep(s).

    Not to mention golems being an expensive tactical niche; you need to spend supply on other siege devices to take out keep defences that you and the golems can't reach. And you need supply for defending your own server's stuff too. You'll only ever need a few golems at any given time during a big battle, to serve as heavy, slow support and as battering rams for the front door.

    One thing I would like to see, given the longer-form nature of wuvwuv, is "super siege weapons" along the lines of Eve Titans - weapons that take a loooooooong time to build (possibly even over a day or two) but are an order of magnitude more powerful than anything else. I think it'd introduce more strategic elements - more offensive scouting parties to check in on various keeps to see if a "Super Siege" is being built inside, more defensive patrols to prevent scouting parties finding your build sites, cutting off supply lines to delay construction until a full assault can be formed etc. Basically anything that lends itself to "We must hold/capture point X until event Y can happen" rather than "Fuck it, we can afford to lose a 10 point location as long as we capture any other random 10 point location anywhere else on the map".

  • am0nam0n Registered User regular
    Oh, I'm doing something with myself...
    Perverts.

    I know there's a thread for this already, but just to get some chatter going...

    I bought in for 3 months of SWTOR after the initial free 30 days was up, so I'm good until May. I just now caught myself up on what 1.2 is bringing to the game with the Legacy system. Am I the only one thinking the Legacy stuff is lacking? It's cute what they're doing with it, but I think the only really useful stuff out of it are the ship upgrades. Mailbox, auction terminal and a vendor to make your butler-bot craftworthy. Makes me sad that EA/BW kind of blew the goods on the license because it could've been something great out of the box, especially with how long it had been in development.

    Ah well. To reiterate, I am excite for GW2. See header sentence.

    Without derailing this to an SW:TOR thread, I got a 60 day time card for Christmas and stopped playing at 45 days in. The sad part is I was set on giving BioWare at least a few months, given I gave Trion that, since I had faith in BioWare. I ultimately think Trion released a far superior game, even if it was literally WoW with better graphics (we can debate this, but RIFT made me feel like I was playing WoW again more than any other MMO I've played since the release of WoW).

    With that said, I am hoping GW2 is different enough that even if I don't like it, I can feel like I've done something different.

  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited March 2012
    I'm going to be an engineer. I've finally decided.

    I like the class too much and I don't care how many there are out there.

    Seidkona on
    Mostly just huntin' monsters.
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  • unintentionalunintentional smelly Registered User regular
    I want to be a sylvari necro :'(

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited March 2012
    I just hope there won't be too many dual wielding pistol thieves out there but that may be a dream.....

    Delphinidaes on
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  • sidhaethesidhaethe Registered User regular
    I want to be a sylvari necro :'(

    Me too. The mesmer almost made me waver, but ultimately I can't pass up the lifestealing minions and second healthbar goodness.

  • SeidkonaSeidkona Had an upgrade Registered User regular
    shield/pistol engineer.

    I'll probably carry the tool kit quite a bit because who doesn't want to bean people with a wrench?

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • ArrynArryn Ask not the Innkeeper For destiny is thy name!Registered User regular
    So since I'm the FNG, let's play a game where I ask some FNG questions. I've been all through the main site and it's FAQ, and the vids, and the OP of this thread, but I'm still wondering:

    - What's the situation with the Trinity in this game? I see a lot of class descriptions mentioning healing their allies, but playing with the talent calculator, it looks like even classes like Warriors have some heals. Do we just heal ourselves? Do we still need tanks?

    - Auto-attack or no auto-attack?

    - I've see the PvP endgame stuff (for someone whose first MMO was DAoC, this is what pulled me in.) What's PvE endgame like?

    Like I said, FNG questions, sorry for that upfront.

  • RendRend Registered User regular
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

  • ArkadyArkady Registered User regular
    Arryn wrote: »
    So since I'm the FNG, let's play a game where I ask some FNG questions. I've been all through the main site and it's FAQ, and the vids, and the OP of this thread, but I'm still wondering:

    - What's the situation with the Trinity in this game? I see a lot of class descriptions mentioning healing their allies, but playing with the talent calculator, it looks like even classes like Warriors have some heals. Do we just heal ourselves? Do we still need tanks?

    - Auto-attack or no auto-attack?

    - I've see the PvP endgame stuff (for someone whose first MMO was DAoC, this is what pulled me in.) What's PvE endgame like?

    Like I said, FNG questions, sorry for that upfront.

    No trinity. Every class gets a heal automatically as their 5th ability on their hotbar and those constitute, as best as I can tell, the only big heals in the game. A couple other classes have healing abilities but those are... Well I don't imagine them amounting to much of anything when they heal for like, 100 points a second on people with 14k hp. Tanking is a thing everyone will have to do. No taunts and aggro is at the whimsy of whatever the mob's AI uses to determing who it attacks (though the most common determinant is proximity).

    You can set a specific skill to automatically go off if you so desire but there are no white hits, to use the WoW term.

    PvE endgame is exactly what it is at level 30. Do events, run dungeons.

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  • JoshmviiJoshmvii Registered User regular
    Guardian's support elite gives them a complete heal for 5 allies, but yeah, most of the healing is just supplemental, and support classes applying protection/retaliation to allies, and applying blinds/cripples/etc to enemies will have a bigger effect in terms of team mitigation of damage.

  • ToothyToothy Registered User regular
    One of the major points of healing comes from the regeneration boon. It stacks duration when you use it, too, so using it isn't really a penalty if you do it early.

  • XagarXagar Registered User regular
    edited March 2012
    On the trinity:
    Non-self targeted healing is weak. Self-targeted healing tends to be anywhere from 25%-50% of your max hp, depending on stats and various other factors. Buffs of all sorts are typically quite strong and short-lived.
    Tanking does not exist in the traditional sense, especially for bosses. You die in 2-3 hits against them. You need to use your dodge and move (all skills except certain elites can be cast while moving) to prevent damage.
    Damage is, uh, damage.

    There is an "auto-attack." The first skill on your bar never has a recharge time, but it changes with weapon like any other skill.

    The "endgame" pve is explorable mode dungeons, which start at level 30 out of 80. I can't post videos at work, but youtubing that should get you something. Also, all areas in the game scale your character to an appropriate level range so it is challenging no matter when you do it.

    Xagar on
  • ArrynArryn Ask not the Innkeeper For destiny is thy name!Registered User regular
    Fascinating. Thank you to all who responded. Definitely going to go check out explorable dungeons.

    I'm about on the edge where I want to fall in love with/get excited for this game, but then I remember past MMO promises and I'm still wary.

    It's not you, Guild Wars 2. It's the baggage Age of Conan left me with.

  • KetBraKetBra Dressed Ridiculously Registered User regular
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Yeah, that's the thing.

    When people do dubstep right, it's really good.

    When they do it wrong though... well, we just saw what happens.

    KGMvDLc.jpg?1
  • JoshmviiJoshmvii Registered User regular
    edited March 2012
    Cautious optimism is the only way to approach any MMO, because they will all let you down in some way. GW2 has me more excited than I have been about an MMO in a long time, and has amazing promise, but I temper my enthusiasm as best as I can. I'd rather be pleased with the game than let down just because it's not perfect.

    I don't know if it's the subscription model they usually use, or something about how the games feel more permanent, but it's really easy to get too high expectations for MMOs. Like if a new single player game I think looks cool comes out, I can enjoy it, even if it has warts. I had a blast playing FFXIII-2, but only really from a gameplay perspective. The story was pointless to me, but it didn't detract from my enjoyment. On the other hand, with an MMO, that one thing that is lame or needs more work will be an affront to most players, as though it ruins everything about the game.

    Joshmvii on
  • steejeesteejee Registered User regular
    KetBra wrote: »
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Yeah, that's the thing.

    When people do dubstep right, it's really good.

    When they do it wrong though... well, we just saw what happens.

    Example?

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  • KetBraKetBra Dressed Ridiculously Registered User regular
    Xagar wrote: »
    On the trinity:
    Non-self targeted healing is weak. Self-targeted healing tends to be anywhere from 25%-50% of your max hp, depending on stats and various other factors. Buffs of all sorts are typically quite strong and short-lived.
    Tanking does not exist in the traditional sense, especially for bosses. You die in 2-3 hits against them. You need to use your dodge and move (all skills except certain elites can be cast while moving) to prevent damage.
    Damage is, uh, damage.

    There is an "auto-attack." The first skill on your bar never has a recharge time, but it changes with weapon like any other skill.

    The "endgame" pve is explorable mode dungeons, which start at level 30 out of 80. I can't post videos at work, but youtubing that should get you something. Also, all areas in the game scale your character to an appropriate level range so it is challenging no matter when you do it.

    While self-targetting healing is pretty strong, it looks like the guardian can put out a lot of heals with the right spec.

    This elite looks pretty ridiculous for those that want to be more support/healing.

    KGMvDLc.jpg?1
  • JoshmviiJoshmvii Registered User regular
    Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.

    Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.

  • steejeesteejee Registered User regular
    Generally speaking, Elite skills were *really* powerful in GW1, so I would expect that to be a pretty consistent theme with the GW2 elites.

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  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    I know nothing of GW.

    I. Want. this. GAME.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • KetBraKetBra Dressed Ridiculously Registered User regular
    Joshmvii wrote: »
    Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.

    Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.

    Nope it's just the racial elites that are out of PvP.

    KGMvDLc.jpg?1
  • steejeesteejee Registered User regular
    Joshmvii wrote: »
    Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.

    The Racial Elites are I think (not usable in structured pvp). In GW1 they balanced Elite skills by having some be PvE only, and others having alternate PvP versions, ie http://wiki.guildwars.com/wiki/List_of_elite_elementalist_skills

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  • Vi MonksVi Monks Registered User regular
    edited March 2012
    Joshmvii wrote: »
    Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.

    Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.

    This is incorrect. Racial skills are locked out of most pvp, and quite a few racials are also elites. Though it appears racials can be used in wuvwuv.

    Edit: beaten hard.

    Vi Monks on
  • shrykeshryke Member of the Beast Registered User regular
    Elites are very powerful but on 2-3 minute cooldowns.

    And it's bad to think of healing as the only way to do support. There's also Aegis/Blind which basically force a miss, Protection to reduce damage and so on. Avoiding and reducing damage are just as important.

    But largely, you can't JUST do support. The cooldown and abilities are such that even when you are running a support build, you are still gonna need to do some damage and such.

  • RendRend Registered User regular
    steejee wrote: »
    KetBra wrote: »
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Yeah, that's the thing.

    When people do dubstep right, it's really good.

    When they do it wrong though... well, we just saw what happens.

    Example?

    I won't turn this into a youtube thread, but...
    http://www.youtube.com/watch?v=WSeNSzJ2-Jw&amp;ob=av2e
    ...will probably do you just fine. If you have further questions you should totally ask about them via pm or something though, since we don't want to stray too far off topic.

  • JoshmviiJoshmvii Registered User regular
    Nice. It seems like something like tome of courage complete heal on 5 targets could be pretty OP in structured pvp, but then again, if everybody else has equally powerful elites that can just take away all the HP you just healed, then it won't matter. =)

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited March 2012
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Dubstep is at its best when it's a remix of another awesome song.

    EDIT: Unless it's Skrillex, who actually has a couple of awesome songs that then get remixed into hell.

    Caedere on
    FWnykYl.jpg
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    steejee wrote: »
    KetBra wrote: »
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Yeah, that's the thing.

    When people do dubstep right, it's really good.

    When they do it wrong though... well, we just saw what happens.

    Example?

    Yeah. Dubstep fucking sucks. If you want to kill a dance floor, put on some dubstep and watch what happens to the crowd. The whole floor will stop dancing and either start seizuring erratically or just sway back and forth. It's depressing.

    Only the most talented poppers can pull off dancing to that shit... there's no real beat, so it's exceedingly difficult to keep time. I hope this fad dies faster than happy hardcore did.

    On topic however... I'm starting to get scared. I'm finally making some amazing headway on developing my own game and this one is just around the corner. MMO's tend to take over my life. God help me.

    steam_sig.png
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    Where Does Your Mind Go [U-Phonix Vocal Remix] - One of the best examples of a dubstep mix I've heard. The Youtube video of it is unfortunately quite NSFW. D:

    Sliiiiiding back onto topic, I'd kill so many people for some remixes of the Guild Wars Factions main theme. Let Madeon get his hands on it, for example... oh god, so much potential awesome.

    FWnykYl.jpg
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited March 2012
    Also, I love that the mesmer abilities are so awesome that they have metal chords as sound effects.

    Mesmers are fucking metal. \m/ I beg of ArenaNet, have Jeremy Soule do some appropriately metal tunes for the game. Charr mesmers especially should get metal/industrial themes.

    EDIT: Stupid double-posting. Gah.

    Caedere on
    FWnykYl.jpg
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    steejee wrote: »
    KetBra wrote: »
    Rend wrote: »
    steejee wrote: »
    I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....

    No, and don't let the "dubstep" previously linked on last page to deter you either.
    That was some pretty terriblestep. And good dubstep is pretty good.

    Yeah, that's the thing.

    When people do dubstep right, it's really good.

    When they do it wrong though... well, we just saw what happens.

    Example?

    Let me handle this whole conversation now to save everyone some time:

    *posts example*

    Person 1: Lulz that's so bad
    Person 2: No you just don't like it
    Person 1: WUBWUB BAD MUSIC IS BAD GET BETTER TASTE!
    Person 2: Nou
    etc....

    There I saved the thread some time. If you actually have any interest in this genre of music I'd happily PM some songs that I like (as someone who enjoys music from every genre).

    If not then refer to my above comments.

    ANYWAY:

    GW2 WHY ARE YOU NOT HERE YET?

  • shrykeshryke Member of the Beast Registered User regular
    Because some people like dubstep.

This discussion has been closed.