Terraria is a great way to burn a lot of hours, prefer it over Minecraft by a fair bit.
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Depending on how the pet works, rangers are my primary choice. If I have to be ordering the fucking thing around at every turn I'm not even gonna bother. If it attacks exactly what I attack and requires minimal babysitting, then I'm game.
If you use the skill calculator, you can see pet skills. This makes me think that they will be the function keys for the ranger. If its anything like WoW you can probably set your pet to auto-use those skills as well.
I have a few games to last me until release; Skyrim, Dark Souls, Arkham City, and Brink. I should be fine until May or June.
Sheeeeeit, I forgot I even *had* Arkham City, bought it on Steam Sale and never even started it up. I have one hell of a backlog due to doing HoM stuff...
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.
It might be time based, otherwise you would see Golems from here to Orr.
Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.
A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.
Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.
It might be time based, otherwise you would see Golems from here to Orr.
Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.
A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.
Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
That would have to be one hell of a battle, possibly involving two servers briefly ganging up on the third in extraordinary circumstances to beat them up and grab their main keep(s).
Not to mention golems being an expensive tactical niche; you need to spend supply on other siege devices to take out keep defences that you and the golems can't reach. And you need supply for defending your own server's stuff too. You'll only ever need a few golems at any given time during a big battle, to serve as heavy, slow support and as battering rams for the front door.
Depending on how the pet works, rangers are my primary choice. If I have to be ordering the fucking thing around at every turn I'm not even gonna bother. If it attacks exactly what I attack and requires minimal babysitting, then I'm game.
If you use the skill calculator, you can see pet skills. This makes me think that they will be the function keys for the ranger. If its anything like WoW you can probably set your pet to auto-use those skills as well.
Pets have 4 skills. There's like a normal attack and 2 other things that are handled automatically by the pet AI. The 4th skill is their super-special one you activate yourself. You get to "equip" 2 pets at a time and can switch between them on a cooldown, just like a weapon set.
Anyway, with the "Profession Special things" keys (F1->F4) you do pet control with your ranger.
F1 is attack your target
F2 is the special attack you activate yourself
F3 switches between passive and active stances
F4 switches between your 2 available pets
I'm curious as to how long the Golem suit will last. Hopefully it be similar to the Charrzooka in that it has a set number of "charges" or something and not just a time limit. If so my preferred method of travel will be via giant awesome battlesuit.
It might be time based, otherwise you would see Golems from here to Orr.
Of course, that won't make using them any less enjoyable. At the very best, it'll be until they run out of health.
A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.
Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
That would have to be one hell of a battle, possibly involving two servers briefly ganging up on the third in extraordinary circumstances to beat them up and grab their main keep(s).
Not to mention golems being an expensive tactical niche; you need to spend supply on other siege devices to take out keep defences that you and the golems can't reach. And you need supply for defending your own server's stuff too. You'll only ever need a few golems at any given time during a big battle, to serve as heavy, slow support and as battering rams for the front door.
One thing I would like to see, given the longer-form nature of wuvwuv, is "super siege weapons" along the lines of Eve Titans - weapons that take a loooooooong time to build (possibly even over a day or two) but are an order of magnitude more powerful than anything else. I think it'd introduce more strategic elements - more offensive scouting parties to check in on various keeps to see if a "Super Siege" is being built inside, more defensive patrols to prevent scouting parties finding your build sites, cutting off supply lines to delay construction until a full assault can be formed etc. Basically anything that lends itself to "We must hold/capture point X until event Y can happen" rather than "Fuck it, we can afford to lose a 10 point location as long as we capture any other random 10 point location anywhere else on the map".
I know there's a thread for this already, but just to get some chatter going...
I bought in for 3 months of SWTOR after the initial free 30 days was up, so I'm good until May. I just now caught myself up on what 1.2 is bringing to the game with the Legacy system. Am I the only one thinking the Legacy stuff is lacking? It's cute what they're doing with it, but I think the only really useful stuff out of it are the ship upgrades. Mailbox, auction terminal and a vendor to make your butler-bot craftworthy. Makes me sad that EA/BW kind of blew the goods on the license because it could've been something great out of the box, especially with how long it had been in development.
Ah well. To reiterate, I am excite for GW2. See header sentence.
Without derailing this to an SW:TOR thread, I got a 60 day time card for Christmas and stopped playing at 45 days in. The sad part is I was set on giving BioWare at least a few months, given I gave Trion that, since I had faith in BioWare. I ultimately think Trion released a far superior game, even if it was literally WoW with better graphics (we can debate this, but RIFT made me feel like I was playing WoW again more than any other MMO I've played since the release of WoW).
With that said, I am hoping GW2 is different enough that even if I don't like it, I can feel like I've done something different.
I'll probably carry the tool kit quite a bit because who doesn't want to bean people with a wrench?
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
0
ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
So since I'm the FNG, let's play a game where I ask some FNG questions. I've been all through the main site and it's FAQ, and the vids, and the OP of this thread, but I'm still wondering:
- What's the situation with the Trinity in this game? I see a lot of class descriptions mentioning healing their allies, but playing with the talent calculator, it looks like even classes like Warriors have some heals. Do we just heal ourselves? Do we still need tanks?
- Auto-attack or no auto-attack?
- I've see the PvP endgame stuff (for someone whose first MMO was DAoC, this is what pulled me in.) What's PvE endgame like?
Like I said, FNG questions, sorry for that upfront.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
So since I'm the FNG, let's play a game where I ask some FNG questions. I've been all through the main site and it's FAQ, and the vids, and the OP of this thread, but I'm still wondering:
- What's the situation with the Trinity in this game? I see a lot of class descriptions mentioning healing their allies, but playing with the talent calculator, it looks like even classes like Warriors have some heals. Do we just heal ourselves? Do we still need tanks?
- Auto-attack or no auto-attack?
- I've see the PvP endgame stuff (for someone whose first MMO was DAoC, this is what pulled me in.) What's PvE endgame like?
Like I said, FNG questions, sorry for that upfront.
No trinity. Every class gets a heal automatically as their 5th ability on their hotbar and those constitute, as best as I can tell, the only big heals in the game. A couple other classes have healing abilities but those are... Well I don't imagine them amounting to much of anything when they heal for like, 100 points a second on people with 14k hp. Tanking is a thing everyone will have to do. No taunts and aggro is at the whimsy of whatever the mob's AI uses to determing who it attacks (though the most common determinant is proximity).
You can set a specific skill to automatically go off if you so desire but there are no white hits, to use the WoW term.
PvE endgame is exactly what it is at level 30. Do events, run dungeons.
Guardian's support elite gives them a complete heal for 5 allies, but yeah, most of the healing is just supplemental, and support classes applying protection/retaliation to allies, and applying blinds/cripples/etc to enemies will have a bigger effect in terms of team mitigation of damage.
One of the major points of healing comes from the regeneration boon. It stacks duration when you use it, too, so using it isn't really a penalty if you do it early.
On the trinity:
Non-self targeted healing is weak. Self-targeted healing tends to be anywhere from 25%-50% of your max hp, depending on stats and various other factors. Buffs of all sorts are typically quite strong and short-lived.
Tanking does not exist in the traditional sense, especially for bosses. You die in 2-3 hits against them. You need to use your dodge and move (all skills except certain elites can be cast while moving) to prevent damage.
Damage is, uh, damage.
There is an "auto-attack." The first skill on your bar never has a recharge time, but it changes with weapon like any other skill.
The "endgame" pve is explorable mode dungeons, which start at level 30 out of 80. I can't post videos at work, but youtubing that should get you something. Also, all areas in the game scale your character to an appropriate level range so it is challenging no matter when you do it.
Xagar on
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
Fascinating. Thank you to all who responded. Definitely going to go check out explorable dungeons.
I'm about on the edge where I want to fall in love with/get excited for this game, but then I remember past MMO promises and I'm still wary.
It's not you, Guild Wars 2. It's the baggage Age of Conan left me with.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
Cautious optimism is the only way to approach any MMO, because they will all let you down in some way. GW2 has me more excited than I have been about an MMO in a long time, and has amazing promise, but I temper my enthusiasm as best as I can. I'd rather be pleased with the game than let down just because it's not perfect.
I don't know if it's the subscription model they usually use, or something about how the games feel more permanent, but it's really easy to get too high expectations for MMOs. Like if a new single player game I think looks cool comes out, I can enjoy it, even if it has warts. I had a blast playing FFXIII-2, but only really from a gameplay perspective. The story was pointless to me, but it didn't detract from my enjoyment. On the other hand, with an MMO, that one thing that is lame or needs more work will be an affront to most players, as though it ruins everything about the game.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
Example?
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
On the trinity:
Non-self targeted healing is weak. Self-targeted healing tends to be anywhere from 25%-50% of your max hp, depending on stats and various other factors. Buffs of all sorts are typically quite strong and short-lived.
Tanking does not exist in the traditional sense, especially for bosses. You die in 2-3 hits against them. You need to use your dodge and move (all skills except certain elites can be cast while moving) to prevent damage.
Damage is, uh, damage.
There is an "auto-attack." The first skill on your bar never has a recharge time, but it changes with weapon like any other skill.
The "endgame" pve is explorable mode dungeons, which start at level 30 out of 80. I can't post videos at work, but youtubing that should get you something. Also, all areas in the game scale your character to an appropriate level range so it is challenging no matter when you do it.
While self-targetting healing is pretty strong, it looks like the guardian can put out a lot of heals with the right spec.
This elite looks pretty ridiculous for those that want to be more support/healing.
Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.
Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.
Generally speaking, Elite skills were *really* powerful in GW1, so I would expect that to be a pretty consistent theme with the GW2 elites.
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0
mojojoeoA block off the park, living the dream.Registered Userregular
I know nothing of GW.
I. Want. this. GAME.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.
Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.
Nope it's just the racial elites that are out of PvP.
Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Yeah, I think people took no trinity too literally, in that there are no dedicated tanks taunting stuff, and nobody can just stand there and cast heals, but there are absolutely builds that will focus on doing decent amounts of healing. It's just the powerful on demand healing like tome of courage will be on long cooldowns.
Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.
This is incorrect. Racial skills are locked out of most pvp, and quite a few racials are also elites. Though it appears racials can be used in wuvwuv.
Elites are very powerful but on 2-3 minute cooldowns.
And it's bad to think of healing as the only way to do support. There's also Aegis/Blind which basically force a miss, Protection to reduce damage and so on. Avoiding and reducing damage are just as important.
But largely, you can't JUST do support. The cooldown and abilities are such that even when you are running a support build, you are still gonna need to do some damage and such.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
Example?
I won't turn this into a youtube thread, but... http://www.youtube.com/watch?v=WSeNSzJ2-Jw&ob=av2e
...will probably do you just fine. If you have further questions you should totally ask about them via pm or something though, since we don't want to stray too far off topic.
Nice. It seems like something like tome of courage complete heal on 5 targets could be pretty OP in structured pvp, but then again, if everybody else has equally powerful elites that can just take away all the HP you just healed, then it won't matter.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Dubstep is at its best when it's a remix of another awesome song.
EDIT: Unless it's Skrillex, who actually has a couple of awesome songs that then get remixed into hell.
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
Example?
Yeah. Dubstep fucking sucks. If you want to kill a dance floor, put on some dubstep and watch what happens to the crowd. The whole floor will stop dancing and either start seizuring erratically or just sway back and forth. It's depressing.
Only the most talented poppers can pull off dancing to that shit... there's no real beat, so it's exceedingly difficult to keep time. I hope this fad dies faster than happy hardcore did.
On topic however... I'm starting to get scared. I'm finally making some amazing headway on developing my own game and this one is just around the corner. MMO's tend to take over my life. God help me.
Where Does Your Mind Go [U-Phonix Vocal Remix] - One of the best examples of a dubstep mix I've heard. The Youtube video of it is unfortunately quite NSFW.
Sliiiiiding back onto topic, I'd kill so many people for some remixes of the Guild Wars Factions main theme. Let Madeon get his hands on it, for example... oh god, so much potential awesome.
Also, I love that the mesmer abilities are so awesome that they have metal chords as sound effects.
Mesmers are fucking metal. \m/ I beg of ArenaNet, have Jeremy Soule do some appropriately metal tunes for the game. Charr mesmers especially should get metal/industrial themes.
EDIT: Stupid double-posting. Gah.
Caedere on
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I honestly thought Dubstep was just some sort of musical internet joke meme. I had a sad when I discovered it was a real thing....
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
Example?
Let me handle this whole conversation now to save everyone some time:
*posts example*
Person 1: Lulz that's so bad
Person 2: No you just don't like it
Person 1: WUBWUB BAD MUSIC IS BAD GET BETTER TASTE!
Person 2: Nou
etc....
There I saved the thread some time. If you actually have any interest in this genre of music I'd happily PM some songs that I like (as someone who enjoys music from every genre).
Posts
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
If you use the skill calculator, you can see pet skills. This makes me think that they will be the function keys for the ranger. If its anything like WoW you can probably set your pet to auto-use those skills as well.
Sheeeeeit, I forgot I even *had* Arkham City, bought it on Steam Sale and never even started it up. I have one hell of a backlog due to doing HoM stuff...
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
A bit late to the party, but as additional information Golem Suits can be built as siege weapons in wuvwuv - same mechanic as the other siege weapons, buy a blueprint, set up a build site anywhere in the world, feed it with supply, and voila! A golem suit that anyone can jump into.
Given enough money and supply, you could theoretically see an army of 100+ golems storming a keep.
Not to mention golems being an expensive tactical niche; you need to spend supply on other siege devices to take out keep defences that you and the golems can't reach. And you need supply for defending your own server's stuff too. You'll only ever need a few golems at any given time during a big battle, to serve as heavy, slow support and as battering rams for the front door.
Pets have 4 skills. There's like a normal attack and 2 other things that are handled automatically by the pet AI. The 4th skill is their super-special one you activate yourself. You get to "equip" 2 pets at a time and can switch between them on a cooldown, just like a weapon set.
Anyway, with the "Profession Special things" keys (F1->F4) you do pet control with your ranger.
F1 is attack your target
F2 is the special attack you activate yourself
F3 switches between passive and active stances
F4 switches between your 2 available pets
One thing I would like to see, given the longer-form nature of wuvwuv, is "super siege weapons" along the lines of Eve Titans - weapons that take a loooooooong time to build (possibly even over a day or two) but are an order of magnitude more powerful than anything else. I think it'd introduce more strategic elements - more offensive scouting parties to check in on various keeps to see if a "Super Siege" is being built inside, more defensive patrols to prevent scouting parties finding your build sites, cutting off supply lines to delay construction until a full assault can be formed etc. Basically anything that lends itself to "We must hold/capture point X until event Y can happen" rather than "Fuck it, we can afford to lose a 10 point location as long as we capture any other random 10 point location anywhere else on the map".
Without derailing this to an SW:TOR thread, I got a 60 day time card for Christmas and stopped playing at 45 days in. The sad part is I was set on giving BioWare at least a few months, given I gave Trion that, since I had faith in BioWare. I ultimately think Trion released a far superior game, even if it was literally WoW with better graphics (we can debate this, but RIFT made me feel like I was playing WoW again more than any other MMO I've played since the release of WoW).
With that said, I am hoping GW2 is different enough that even if I don't like it, I can feel like I've done something different.
I like the class too much and I don't care how many there are out there.
XBL:Phenyhelm - 3DS:Phenyhelm
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Me too. The mesmer almost made me waver, but ultimately I can't pass up the lifestealing minions and second healthbar goodness.
I'll probably carry the tool kit quite a bit because who doesn't want to bean people with a wrench?
XBL:Phenyhelm - 3DS:Phenyhelm
- What's the situation with the Trinity in this game? I see a lot of class descriptions mentioning healing their allies, but playing with the talent calculator, it looks like even classes like Warriors have some heals. Do we just heal ourselves? Do we still need tanks?
- Auto-attack or no auto-attack?
- I've see the PvP endgame stuff (for someone whose first MMO was DAoC, this is what pulled me in.) What's PvE endgame like?
Like I said, FNG questions, sorry for that upfront.
No, and don't let the "dubstep" previously linked on last page to deter you either.
That was some pretty terriblestep. And good dubstep is pretty good.
No trinity. Every class gets a heal automatically as their 5th ability on their hotbar and those constitute, as best as I can tell, the only big heals in the game. A couple other classes have healing abilities but those are... Well I don't imagine them amounting to much of anything when they heal for like, 100 points a second on people with 14k hp. Tanking is a thing everyone will have to do. No taunts and aggro is at the whimsy of whatever the mob's AI uses to determing who it attacks (though the most common determinant is proximity).
You can set a specific skill to automatically go off if you so desire but there are no white hits, to use the WoW term.
PvE endgame is exactly what it is at level 30. Do events, run dungeons.
LoL: failboattootoot
Non-self targeted healing is weak. Self-targeted healing tends to be anywhere from 25%-50% of your max hp, depending on stats and various other factors. Buffs of all sorts are typically quite strong and short-lived.
Tanking does not exist in the traditional sense, especially for bosses. You die in 2-3 hits against them. You need to use your dodge and move (all skills except certain elites can be cast while moving) to prevent damage.
Damage is, uh, damage.
There is an "auto-attack." The first skill on your bar never has a recharge time, but it changes with weapon like any other skill.
The "endgame" pve is explorable mode dungeons, which start at level 30 out of 80. I can't post videos at work, but youtubing that should get you something. Also, all areas in the game scale your character to an appropriate level range so it is challenging no matter when you do it.
I'm about on the edge where I want to fall in love with/get excited for this game, but then I remember past MMO promises and I'm still wary.
It's not you, Guild Wars 2. It's the baggage Age of Conan left me with.
Yeah, that's the thing.
When people do dubstep right, it's really good.
When they do it wrong though... well, we just saw what happens.
I don't know if it's the subscription model they usually use, or something about how the games feel more permanent, but it's really easy to get too high expectations for MMOs. Like if a new single player game I think looks cool comes out, I can enjoy it, even if it has warts. I had a blast playing FFXIII-2, but only really from a gameplay perspective. The story was pointless to me, but it didn't detract from my enjoyment. On the other hand, with an MMO, that one thing that is lame or needs more work will be an affront to most players, as though it ruins everything about the game.
Example?
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
While self-targetting healing is pretty strong, it looks like the guardian can put out a lot of heals with the right spec.
This elite looks pretty ridiculous for those that want to be more support/healing.
Also, did I read that elite skills are locked out in structured pvp? If so, that probably explains how they can allow something like that 5 person complete heal on it, because it wouldn't matter in pve or even WvW, but could create a balance nightmare in a structured setting.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
I. Want. this. GAME.
Nope it's just the racial elites that are out of PvP.
The Racial Elites are I think (not usable in structured pvp). In GW1 they balanced Elite skills by having some be PvE only, and others having alternate PvP versions, ie http://wiki.guildwars.com/wiki/List_of_elite_elementalist_skills
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
This is incorrect. Racial skills are locked out of most pvp, and quite a few racials are also elites. Though it appears racials can be used in wuvwuv.
Edit: beaten hard.
And it's bad to think of healing as the only way to do support. There's also Aegis/Blind which basically force a miss, Protection to reduce damage and so on. Avoiding and reducing damage are just as important.
But largely, you can't JUST do support. The cooldown and abilities are such that even when you are running a support build, you are still gonna need to do some damage and such.
I won't turn this into a youtube thread, but...
...will probably do you just fine. If you have further questions you should totally ask about them via pm or something though, since we don't want to stray too far off topic.
Dubstep is at its best when it's a remix of another awesome song.
EDIT: Unless it's Skrillex, who actually has a couple of awesome songs that then get remixed into hell.
Yeah. Dubstep fucking sucks. If you want to kill a dance floor, put on some dubstep and watch what happens to the crowd. The whole floor will stop dancing and either start seizuring erratically or just sway back and forth. It's depressing.
Only the most talented poppers can pull off dancing to that shit... there's no real beat, so it's exceedingly difficult to keep time. I hope this fad dies faster than happy hardcore did.
On topic however... I'm starting to get scared. I'm finally making some amazing headway on developing my own game and this one is just around the corner. MMO's tend to take over my life. God help me.
Sliiiiiding back onto topic, I'd kill so many people for some remixes of the Guild Wars Factions main theme. Let Madeon get his hands on it, for example... oh god, so much potential awesome.
Mesmers are fucking metal. \m/ I beg of ArenaNet, have Jeremy Soule do some appropriately metal tunes for the game. Charr mesmers especially should get metal/industrial themes.
EDIT: Stupid double-posting. Gah.
Let me handle this whole conversation now to save everyone some time:
*posts example*
Person 1: Lulz that's so bad
Person 2: No you just don't like it
Person 1: WUBWUB BAD MUSIC IS BAD GET BETTER TASTE!
Person 2: Nou
etc....
There I saved the thread some time. If you actually have any interest in this genre of music I'd happily PM some songs that I like (as someone who enjoys music from every genre).
If not then refer to my above comments.
ANYWAY:
GW2 WHY ARE YOU NOT HERE YET?