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Eclipse - New Dawn for the Galaxy - Terran Union/Segatai victory

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Posts

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Having finally taken the time to fully analyze the board (while waiting for my turn to roll), just wanted to issue an early congrats to SeGaTai on his victory (barring 6 hits on 6 dice from Darian). Man, you're good at these big epic space games, huh?

  • DarianDarian Yellow Wizard The PitRegistered User regular
    302: three interceptors, two missiles each with computers letting them hit on a 3 or better. Takes three hits to kill a cruiser, and if any cruisers survive the initial volley they get to mop up my interceptors for free.
    302 missile fire: 6d6t3 4
    Take out one cruiser, then die and lose the game. And things were going so well for me.

  • LykouraghLykouragh Registered User regular
    Dread finishes it

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Time for some orbital bombardment! The Age of Aggression is just about done...

  • IcerimpIcerimp Registered User regular
    edited May 2012
    Darian, are you having your interceptors retreat? Or passing?

    Icerimp on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    Huh. Well, then, RUN AWAY! at the earliest opportunity.

    Do I still get to draw tiles for the destroyed cruiser if I run?

    Darian on
  • IcerimpIcerimp Registered User regular
    If you retreat you get the pull for the destroyed cruiser but not the 1 for fighting in the hex.

  • IcerimpIcerimp Registered User regular
    Green gets two rounds of firing on red, at the least.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Why would it be two rounds? Their slot in the initiative order is before the cruisers, right (6 for mine v. 5 for his cruisers)?
    So:
    1. Missile round -- I fire the missiles,
    2. First engagement round: my ships declare a retreat (initiative 6)
    3. The cruisers shoot at them (initiative five)
    4. Second engagement round: my ships break clear.

  • IcerimpIcerimp Registered User regular
    Yeah, you're right. For some reason I forgot that missiles shoot before combat. Derp.

  • LykouraghLykouragh Registered User regular
    Oh I forgot to bombard your home system.
    int misses
    dread kills the money cube

  • SeGaTaiSeGaTai Registered User regular
    Someone can roll for me, don't care if i kill anything, everyone ignoring me makes it easier.

    PSN SeGaTai
  • IcerimpIcerimp Registered User regular
    edited May 2012
    Cruiser misses
    Interceptors retreat to 306.

    Neutron bomb destroys brown population.

    Next up is hex 230.

    Icerimp on
  • IcerimpIcerimp Registered User regular
    edited May 2012
    230
    Cruiser fires missiles. Hits on 2+. 4 hits. Destroy Dreadnought.

    Init order is:
    Black Cruiser at 5
    White Cruiser at 4.

    Black cruiser can't retreat and is destroyed.

    Icerimp on
  • IcerimpIcerimp Registered User regular
    Next is 224, which has been resolved. Sending rep pulls.

    Hex 221 is up.
    2 Red interceptors (hit on 3+)
    vs 2 Green Cruisers.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    221: 4d6t3 4
    Kill one cruiser, then retreat to 306 (unless I can retreat to the site of the next battle, but I'm pretty sure I can't).

  • IcerimpIcerimp Registered User regular
    Cruiser hits & destroys interceptor

    Red interceptor retreats to 306.

    Neutron bombs wipe out population.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    My poor people. :(
    My poor points. :(

  • IcerimpIcerimp Registered User regular
    205 next! Red vs Green again. 2 Interceptors each.

  • TayrunTayrun Registered User regular
    I have no idea if I'm even in combat and can't check right now (Diablo 3).

    Ice you have my blessing to make all rolls for me. Assign damage in order to kill the stuff with least health first.

  • LykouraghLykouragh Registered User regular
    Man, relooking at the board, I just realized that I probably should have done an influence action to take hex 201 and flip two colony ships; that way if I won 311 I could have placed a money cube and still been ok.

    I made a lot of mistakes this game.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    His interceptors have no guns but take two hits to kill, right? Or have they been upgraded since then?

    205: 4d6t3 3
    Killed one of them. Then I think our ships just stare at each other for a long time, until/unless his pull back.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Icerimp wrote: »
    Neutron bomb destroys brown population.

    (insert political joke)

  • SeGaTaiSeGaTai Registered User regular
    Yea they have no guns since i planned my turn around some moves i couldn't make

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    Still starring

    PSN SeGaTai
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    SeGaTai wrote: »
    Yea they have no guns since i planned my turn around some moves i couldn't make

    Oh, I thought the whole purpose was to pin the Directorate Interceptors so they couldn't aid in the other battles, but I probably wasn't paying enough attention earlier.

  • IcerimpIcerimp Registered User regular
    Yeah, his other one needs to retreat.

  • SeGaTaiSeGaTai Registered User regular
    I retreat?

    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    You can choose not to retreat, in which case they will be destroyed.
    blahmcblah wrote: »
    SeGaTai wrote: »
    Yea they have no guns since i planned my turn around some moves i couldn't make

    Oh, I thought the whole purpose was to pin the Directorate Interceptors so they couldn't aid in the other battles, but I probably wasn't paying enough attention earlier.

    Their purpose was to be pinned so he could fly through the hex to my better ones.

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Gotcha. I tended to ignore moves that didn't involve someone researching a Wormhole Generator or moving ships into my hexes.

  • SeGaTaiSeGaTai Registered User regular
    Yea retreat somewhere that won't matter

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    Wait no, destroy them and i get one more rep tile

    PSN SeGaTai
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    It's a stalemate, they're forced to retreat.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Or maybe they can just be destroyed. Reading is fundamental!

  • IcerimpIcerimp Registered User regular
    Ok, sending an extra pull to both of you.

  • IcerimpIcerimp Registered User regular
    Combat in 103

    Dreadnought fires missiles - hits on 2+.
    Hits interceptor.

    Neutron bombs destroy population.

  • IcerimpIcerimp Registered User regular
    Bombardment in 001, just because.

    Destroys a pink.

    That mostly wraps everything up. Unless anyone had anything else left to do, I'll post score.

  • IcerimpIcerimp Registered User regular
    Here's the final board, barring any actions or clarifications, since that last round was a bit busy.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Lykouragh should have invested in bombs...

  • SeGaTaiSeGaTai Registered User regular
    Looks good to me-yea not having bombs last round kinda requires you turtle up it seems.

    Man I got some shitty rep tile draws all game.

    PSN SeGaTai
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