As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Simcity] Where discussion of water pollution and power grids is normal.

1131416181931

Posts

  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    mr_mich wrote: »
    Got an hour play through in now. I enjoyed it, I didn't do the first beta so I don't have comparison. There were many things "unavailable" again, and of course just having an hour is frustrating. I'll have fun with this game, I'm convinced of that. Especially once we can play for longer and with all options open. I didn't think to up the graphics until about half way through which was a bummer, since it looks pretty nice maxed out at 2560x1600.

    You can play again, just in 1-hour chunks.

    Well, I knew that. :P One hour time limits on a game type that can easily suck up 48 hours before I realize it just isn't a very deep demo, ya know? I'm okay with this though, since it is just a demo/beta and I've been a pre-order-er for quite a while already anyhow.

    Watching that Ryan Davis play through it in such a methodical, efficient manner is driving me crazy. Draw curvy roads, fool!

    PwH4Ipj.jpg
  • captainkcaptaink TexasRegistered User regular
    Nooo never curvy

    RandomHajile
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2013
    Yeah, so it seems most stuff is now available, you just wont have time to make the pre-reqs. Things like High Schools and such (I was actually close to opening up High School in my little burg).

    Had a total blast playing the hour, and really wanted to keep going. I have a lot of questions about land value and raising it though. It seems to me that the effective area of a lot of the land value raising structures (police, fire, schools, etc) is really small, and addons to the buildings didn't seem to make it go up. This seems to me then that to have affluent neighborhoods in your city, you're going to have to stack a bunch of land value givers. There may just be something I'm missing with the limited time in the beta, not being able to get some of the bigger stuff like high schools and police HQ.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • captainkcaptaink TexasRegistered User regular
    GnomeTank wrote: »
    Yeah, so it seems most stuff is now available, you just wont have time to make the pre-reqs. Things like High Schools and such (I was actually close to opening up High School in my little burg).

    Had a total blast playing the hour, and really wanted to keep going. I have a lot of questions about land value and raising it though. It seems to me that the effective area of a lot of the land value raising structures (police, fire, schools, etc) is really small, and addons to the buildings didn't seem to make it go up. This seems to me then that to have affluent neighborhoods in your city, you're going to have to stack a bunch of land value givers. There may just be something I'm missing with the limited time in the beta, not being able to get some of the bigger stuff like high schools and police HQ.

    Parks. Parks go gangbusters on your land value.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Are you sure? I built some parks, and it seemed to give happiness, but didn't seem to do diddly for my land value. I'll try again here in a minute.

    I thought the beta was like "one hour and you're done, forever!" but I'm glad I get to just create a new city and play for another hour!

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • captainkcaptaink TexasRegistered User regular
    GnomeTank wrote: »
    Are you sure? I built some parks, and it seemed to give happiness, but didn't seem to do diddly for my land value. I'll try again here in a minute.

    I thought the beta was like "one hour and you're done, forever!" but I'm glad I get to just create a new city and play for another hour!

    It usually takes overlapping 2 parks on a lot to get it to bump up to the next tier. The $$$ parks are more effective than the $$ parks, which are better than $ parks. I had a lot of luck with $$ parks, especially the larger ones that have a bigger area effect.

  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Oh, quick tip I found, the loan structure in the budget window is pretty reasonable. Need some cash? They still give you loans!

    PwH4Ipj.jpg
  • BloodsheedBloodsheed Registered User regular
    The one time it doesn't bounce me out on "Unable to create city" it traps me in spectator mode and when I click to exit it sends me right back to the main menu and "Unable to create city".

    Yeah, launch is going to go great.

    Xbox Live, Steam, PSN: Eclibull
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Oh yeah, medium value parks did it. Holy crap, look at the land value sore.

    Yeah, Buttesville is going to be a way more efficient city than New Big Bo was.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • TPSouTPSou Mr Registered User regular
    OF course as soon as I posted my last message I got it working, I really enjoyed it, I agree with the issues around the city size but I like the community aspect to it and the specialisms.

  • FiatilFiatil Registered User regular
    Ugh, unable to create city for me too. On both servers, and with about a dozen tries. The tutorial was fun I guess, but c'mon.

    steam_sig.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    At least this weird always online DRM thing has a plus side that makes these connectivity issues worth it, right?

  • CarpyCarpy Registered User regular
    If you are having issues with it being unable to load a city try running the tutorial again. That fixed it for me. You can accesd it from the getting started button in the main menu.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    So what's the magic sauce to take a screenshot, anyone know?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ToyDToyD Registered User regular
    If anyone has an extra key ill love you long time!

    steam_sig.png
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    Hmm can't create a city. That's annoying, I guess I'll wait till later.

    and this sig. and this twitch stream.
  • FantasyrogueFantasyrogue Registered User regular
    GnomeTank wrote: »
    So what's the magic sauce to take a screenshot, anyone know?

    Try the "c" button. That seemed to work for me anyway (the things playing the Sims is good for).

    I've had one go at the beta now, tried a branching tree layout, didn't work out so well (massive congestion). I wonder how best to get both an effective and attractive layout. It's looking really nice though and seemed to play quite smoothly.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Doobie Shores, right before my hour ran out on this town:
    E7FLWMG.jpg

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    I wonder how difficult it would be to make a small, concentrated city. Like either of the ones in the tutorial. Every time I make one in this, my city ends up looking like Phoenix :/.

    and this sig. and this twitch stream.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    When I designed the city above, my goal was to keep it pretty tightly packed. You could get smaller, but once you started going medium density, you'd be getting one building per block. I have to go clean my house up, my daughter is coming over soon, but at some point this evening I plan to keep playing with different city layouts.

    I am pretty hooked on this game just from the beta.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2013
    One issue I have is that I can't quite figure out what the trigger conditions are to get medium density buildings to start going up. There were several times when building that city where I didn't want to lay out more residential, I wanted the residential I had (with upgraded medium density roads) to start building apartment buildings. I tried bulldozing houses to uhh 'stimulate growth', but that didn't work. They just rebuilt single family dwellings.

    If I could figure out how to get increased density housing to build roughly when I want it to, that would help keep the required space down by building up.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    I got into the beta, I'm DLing it now.

    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    GnomeTank wrote: »
    One issue I have is that I can't quite figure out what the trigger conditions are to get medium density buildings to start going up. There were several times when building that city where I didn't want to lay out more residential, I wanted the residential I had (with upgraded medium density roads) to start building apartment buildings. I tried bulldozing houses to uhh 'stimulate growth', but that didn't work. They just rebuilt single family dwellings.

    If I could figure out how to get increased density housing to build roughly when I want it to, that would help keep the required space down by building up.

    Got water, sewer, trash services all set up?

    PwH4Ipj.jpg
  • FiatilFiatil Registered User regular
    edited February 2013
    Finally managed to get past the servers, and the game is tons of fun. I'd really like to skip work tonight and play 9 more times. It really does feel sort of "SimTown"ish, but it's a really fun game for what it is. I still have 4 whenever I need to build gigantic regions, this has been a really cool change of focus. It's a shame the betademo is time limited because this game begs to be played on turtle setting to just be able to enjoy watching all of the agents moving around your town.

    Fiatil on
    steam_sig.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    GnomeTank wrote: »
    One issue I have is that I can't quite figure out what the trigger conditions are to get medium density buildings to start going up. There were several times when building that city where I didn't want to lay out more residential, I wanted the residential I had (with upgraded medium density roads) to start building apartment buildings. I tried bulldozing houses to uhh 'stimulate growth', but that didn't work. They just rebuilt single family dwellings.

    If I could figure out how to get increased density housing to build roughly when I want it to, that would help keep the required space down by building up.

    Got water, sewer, trash services all set up?

    Yep, plenty of each. I'll try playing with that when I start my next city though, going gangbusters on the services and see if that kicks them in to high gear.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • captainkcaptaink TexasRegistered User regular
    I think density has to level up through happiness.

  • SatsumomoSatsumomo Rated PG! Registered User regular
    I managed to get to 23K population, a few multi story buldings, and a UFO invasion!

    This hour limit makes me rush things, I really want to plan out a nicely laid out city.

  • captainkcaptaink TexasRegistered User regular
    Norm Chan of Tested is going to stream soon, but it sounds like he is figuring out how to stream right now.

  • captainkcaptaink TexasRegistered User regular
    He is better than Ryan Davis so if you want to see it played pretty well it's a good stream.

  • RizziRizzi Sydney, Australia.Registered User regular
    If anyone has a spare key, I would really appreciate it.

  • captainkcaptaink TexasRegistered User regular
    Oh man he just put his sewage pipe next to the water tower. That's going to be bad.

  • LittleBootsLittleBoots Registered User regular
    My first city upon launch shall have no straight roads.


    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
    davidsdurions
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Got a city up to 46K inhabitants:

    4PgGtVB.jpg

    Not a single curved road :B

  • FiatilFiatil Registered User regular
    edited February 2013
    Anyone know if the beta graphics are maxed out? It seems to me like they're not, especially given that it took me about 15 minutes to download the "9 gig" beta.

    Edit: It looks like the beta folder is only 2 gigs, so I'm assuming they're not representative of the final product. Tentative hooray! Because the game looked much prettier in the dev videos.

    Fiatil on
    steam_sig.png
  • CarpyCarpy Registered User regular
    I noticed that you can take control of other towns in the region in this beta. Not enough time to screw with two, but the option is availble. THe one I played with had coal under it so you could get a mining specialization set up.

  • spitfirekspitfirek Registered User regular
    Fiatil wrote: »
    Anyone know if the beta graphics are maxed out? It seems to me like they're not, especially given that it took me about 15 minutes to download the "9 gig" beta.

    Edit: It looks like the beta folder is only 2 gigs, so I'm assuming they're not representative of the final product. Tentative hooray! Because the game looked much prettier in the dev videos.

    My beta download says it is 12 gigs...

    steam_sig.png
  • FiatilFiatil Registered User regular
    spitfirek wrote: »
    Fiatil wrote: »
    Anyone know if the beta graphics are maxed out? It seems to me like they're not, especially given that it took me about 15 minutes to download the "9 gig" beta.

    Edit: It looks like the beta folder is only 2 gigs, so I'm assuming they're not representative of the final product. Tentative hooray! Because the game looked much prettier in the dev videos.

    My beta download says it is 12 gigs...

    Did you play beta 1 as well? If not then well.....origiiiiiin!

    steam_sig.png
  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Fiatil wrote: »
    Anyone know if the beta graphics are maxed out? It seems to me like they're not, especially given that it took me about 15 minutes to download the "9 gig" beta.

    Edit: It looks like the beta folder is only 2 gigs, so I'm assuming they're not representative of the final product. Tentative hooray! Because the game looked much prettier in the dev videos.

    Yeah, mine is only 1.94 gig as well. That doesn't even fill up half a dvd so there must be textures missing. Must be!

    PwH4Ipj.jpg
  • FiatilFiatil Registered User regular
    I've seen people on other forums also claiming they don't have any locked buildings; that they just have to fulfill the requirements and they can build high schools and such. My game definitely has those buildings hard locked, so it seems like the pre-order people and/or beta 1 participants are getting a different beta than those of us that just got the key for beta 2. No big deal though! I'm even more excited for the game to come out now.

    steam_sig.png
  • DockenDocken Registered User regular
    yeah so I was loving this game up until someone accidentally knocked my ethernet cable, causing me to lose net connection for around 10 seconds.

    Apparently that was enough for Origin to go into "offline mode", which resulted in Simcity immediately closing down. Ok, fine, I will just load my 45 minute city back up... and that's when I found out Simcity doesn't autosave (or even more obvious, autosave on quit).

    Thanks EA, that interest you created with years of game development is completely smashed by ten seconds of DRM stupidity. WELL DONE.

    apricotmuffinsSmrtnik
This discussion has been closed.