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[Simcity] Where discussion of water pollution and power grids is normal.

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Posts

  • ZekZek Registered User regular
    I'm not sure what point you're trying to make, but eobet is totally right: with the exception of the giant robospiders and the arcologies, Sim City has always been realistic, and all the better for it, I'd say.

    Even if you ignore the giant spider robot, the entire screen is covered in bright flashy colors. It's a simulation but it never tried to be gritty or realistic. To me the graphic style in the trailer looks perfect, it certainly isn't any more cartoony than SC2K was(other than the drag-and-drop buildings which is just for effect).

  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2012
    Wonderful news about mod support. Given that Simtropolis probably added years to SimCity 4's lifetime, it's just a matter of Maxis and company appreciating it.

    Synthesis on
  • Dox the PIDox the PI Registered User regular
    edited March 2012
    There was a Reddit AMA on this game today
    -Ocean- We’re making SimCity, not some dopey casual game.
    The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.
    If you don’t deal with your sewage, with traffic congestion, with walkability & transit, with ground and air pollution – your city will reflect that! And there are lots of people who will want to explore the simulation and see what happens when they do. Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.
    [Ocean] Yeah, like SC4, you can build out a region by yourself, and make all of the cities serially. There are lots of players who just want to control their own world, and they don’t want anybody to interfere with it. But even those solo players are going to be participating in the flow of resources that constitute the core of the games economy – the economic landscape that they’re operating in will be shaped by the actions of other players, even if they are only playing solo. In addition, there will be regional challenges and opportunities that you’ll be competing against other regions for. So you can play by yourself. More social players can play with their friends and accomplish more, faster, but that’s their choice.

    In response to 12 year olds screwing up your city
    I can relate to you on this one, since I have a 12 year old myself and have seen firsthand what’s she capable of when playing online games. This SimCity is tailored to many different player’s and play styles. You can choose what’s right for you when planning out your city or region. You can choose to play in a region entirely by yourself, being the Mayor of each city. Or you can open up cities and invite your friends, so it’s a more controlled environment. If you’re feeling adventurous, hop into quick play and join others in a preexisting region. It’s really up to you.
    The size of our new cities are roughly equivalent to the SC4 medium sized city (2 kilometers square). That said, you can connect cities together inside a region and build out a network of connected cities - each city providing different resources and abilities to its neighbors and the region.

    Dox the PI on
  • JimpyJimpy Registered User regular
    edited March 2012
    Still pretty sure there is no way they could possibly make it so that there are cities the density of the ones in Simcity 4 with out it lagging to all hell on even the most advanced PCs, but maybe I am wrong. I will wait for some gameplay videos that show actual dense cities to make a final judgement.

    Jimpy on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Zek wrote: »
    I'm not sure what point you're trying to make, but eobet is totally right: with the exception of the giant robospiders and the arcologies, Sim City has always been realistic, and all the better for it, I'd say.

    Even if you ignore the giant spider robot, the entire screen is covered in bright flashy colors. It's a simulation but it never tried to be gritty or realistic. To me the graphic style in the trailer looks perfect, it certainly isn't any more cartoony than SC2K was(other than the drag-and-drop buildings which is just for effect).
    Bright flashy colors, yes, but still much more realistic than the Sim City 5 trailer. Look at the proportions and designs and stuff. And "gritty" isn't "realistic." Here's what actual cities look like (note the "bright, flashy colors"):

    top10-portland.jpg

    san-francisco.jpg

    index-seattle-WA.jpg

    stock-photo-seattle-washington-28247293.jpg

  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    Jimpy wrote: »
    Still pretty sure there is no way they could possibly make it so that there are cities the density of the ones in Simcity 4 with out it lagging to all hell on even the most advanced PCs, but maybe I am wrong. I will wait for some gameplay videos that show actual dense cities to make a final judgement.

    LOD, baby!

    PSN: Honkalot
  • President RexPresident Rex Registered User regular
    I don't understand how people can hate on SC3k. It is SC2k with everything awsesome turned up to 11 and without the shoddy micromanagement and invisible thresholds and EA Sims-ness of SC4. Literally the only things that SC3k doesn't have that SCk2 did have is more disaster variants, hydroelectric dams, the newspaper, and arcologies.

    (actually there are a few more subtle things, but the stuff SC3k adds far outweighs those)

    The only real downer part was that the only way you could make outlandish geography was importing a bitmap for terrain since the terrain editing tools only let you go to a certain steepness.


    I am tentatively waiting for a promising actual city-building simulation game...even if I have to buy it on origin.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Me thinks I will be buying a new computer for SimCity.

  • SyphyreSyphyre A Dangerous Pastime Registered User regular
    I really like the idea of adding a bit of resource management to the game. Lets make the simulation even more interesting.

  • Skull2185Skull2185 Registered User regular
    Zek wrote: »
    I'm not sure what point you're trying to make, but eobet is totally right: with the exception of the giant robospiders and the arcologies, Sim City has always been realistic, and all the better for it, I'd say.

    Even if you ignore the giant spider robot, the entire screen is covered in bright flashy colors. It's a simulation but it never tried to be gritty or realistic. To me the graphic style in the trailer looks perfect, it certainly isn't any more cartoony than SC2K was(other than the drag-and-drop buildings which is just for effect).
    Bright flashy colors, yes, but still much more realistic than the Sim City 5 trailer. Look at the proportions and designs and stuff. And "gritty" isn't "realistic." Here's what actual cities look like (note the "bright, flashy colors"):

    top10-portland.jpg

    san-francisco.jpg

    index-seattle-WA.jpg

    stock-photo-seattle-washington-28247293.jpg


    Oh man... I saw the pictures before I read the post. Thought they were screenshots... almost lost my shit there.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Love that true-to-life simulation of asshole drivers turning right from the left lane and turning left from the right.

  • SyphyreSyphyre A Dangerous Pastime Registered User regular
    Zxerol wrote: »
    Love that true-to-life simulation of asshole drivers turning right from the left lane and turning left from the right.

    I particularly enjoyed the diagonalization of pedestrians at 1:30-1:32

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I like how they're taking another step in the detail of the simulation (with regard to specific vehicles on the road now, and pedestrians). Plus, simply expanding on an existing structure rather than replacing it with a pre-defined bigger one.

  • RandomEngyRandomEngy Registered User regular
    I hope it becomes easier to create a city that makes enough of a profit to fund construction at a fun pace. Without having to constantly adjust funding levels on everything every time you expand. That was my biggest beef with SC4, including the fact that cars made stupid, stupid transportation decisions that caused huge unnecessary congestion.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I live in the city that is the first picture in Tycho's post. So pretty.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SynthesisSynthesis Honda Today! Registered User regular
    Expanding on resources--going from people, power, and water--is understandable, though hopefully they know what to avoid with SimCity Societies by now.

    Additionally, some way to reduce the pollution output from cars--short of trying to offer every possible alternative--would be nice. Fuel-efficiency standards, electric cars, etc. Or even as simple as making cars damn expensive through taxes (with the according penalty on the population).

  • OrogogusOrogogus San DiegoRegistered User regular
    Bright flashy colors, yes, but still much more realistic than the Sim City 5 trailer. Look at the proportions and designs and stuff.

    Can you be more specific? I looked at the proportions and designs and stuff and am kind of still not seeing the cartoon thing.

  • MugaazMugaaz Registered User regular
    RandomEngy wrote: »
    I hope it becomes easier to create a city that makes enough of a profit to fund construction at a fun pace. Without having to constantly adjust funding levels on everything every time you expand. That was my biggest beef with SC4, including the fact that cars made stupid, stupid transportation decisions that caused huge unnecessary congestion.

    I disagree with your first point. I think that's exactly the way it should be. However, your second point is completely valid. Some of the transportation logic in SC4 made me rage.

  • a5ehrena5ehren AtlantaRegistered User regular
    Mugaaz wrote: »
    RandomEngy wrote: »
    I hope it becomes easier to create a city that makes enough of a profit to fund construction at a fun pace. Without having to constantly adjust funding levels on everything every time you expand. That was my biggest beef with SC4, including the fact that cars made stupid, stupid transportation decisions that caused huge unnecessary congestion.

    I disagree with your first point. I think that's exactly the way it should be. However, your second point is completely valid. Some of the transportation logic in SC4 made me rage.

    People made mods that apparently made it better. I'm not sure how much it helps though.

  • MalkorMalkor Registered User regular
    a5ehren wrote: »
    Mugaaz wrote: »
    RandomEngy wrote: »
    I hope it becomes easier to create a city that makes enough of a profit to fund construction at a fun pace. Without having to constantly adjust funding levels on everything every time you expand. That was my biggest beef with SC4, including the fact that cars made stupid, stupid transportation decisions that caused huge unnecessary congestion.

    I disagree with your first point. I think that's exactly the way it should be. However, your second point is completely valid. Some of the transportation logic in SC4 made me rage.

    People made mods that apparently made it better. I'm not sure how much it helps though.

    What made me the angriest was the behavior between car parks and mass transit.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    The Network Addon Mod apparently overhauled transit to a huge degree. That would be worth checking out.

    I bought Sim City 4 after I got a city to 40k pop with constant demand in SC2000 and after a few years in 4 I managed to take in more taxes than what I'm spending and I am getting constant demand for residential and industry.

    I made a cute little farming community with some medium industry across the river and it looks so cool.

  • DemiurgeDemiurge Registered User regular
    Everything I learn about the agent system in this game makes me love it even more. I saw a video where they showcased how water distribution works. Basically an agent goes through the pipes and drops off water at every building it passes until it runs out of water. The next agent will get further if the buildings haven't consumed the water they received last time which requires you to create an intelligent network of pipes and not just stuff 20 pumps in one spot and call it a day.

    DQ0uv.png 5E984.png
  • MugaazMugaaz Registered User regular
    edited March 2012
    I'll be sending my sims to visit your city
    They'll also be black plague agents

    Mugaaz on
  • RandomEngyRandomEngy Registered User regular
    I don't know. Maybe I was doing the wrong things in my city but I just found myself doing un-fun things like fund level tweaking way too much to try to get my city profitable. I am still interested in SC5 though.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • SynthesisSynthesis Honda Today! Registered User regular
    I actually thought SC4 handled water (and water pressure) adequately--too many pipes to travel through without the right pumping infrastructure mean water pressure would get too low. Add to that pollution slowing down pumps (besides pissing off Sims).

  • MalkorMalkor Registered User regular
    Mugaaz wrote: »
    I'll be sending my sims to visit your city
    They'll also be black plague agents
    Secret policies of busing sims from one town to others to get in on that free health care y'all provide!

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    RandomEngy wrote: »
    I don't know. Maybe I was doing the wrong things in my city but I just found myself doing un-fun things like fund level tweaking way too much to try to get my city profitable. I am still interested in SC5 though.

    Well I didn't mind micromanaging my utilities/civics (healthcare, police, water, power, schools etc) which cut down on my expenses a hell of a lot. Also keep in mind that you don't need to provide water to low-density zones so you can reduce your water bill which I find becomes very expensive if you're not careful.

    The big thing that I found to be true in either 2000 or 4 was to lay out zones very conservatively. If you create too many zones your demand will take a nose dive and it'll be hard to get any revenue. Commercial is still the zone you don't need a lot of. Once demand equals supply just let the city run for awhile without touching any of the taxes and keeping an eye on your funding for the above mentioned utilities/civics so you are supplying just above what your city needs. Eventually your revenue ought to climb.

  • El GuacoEl Guaco Registered User regular
    The idea of online play scares me. LOL You'd really have to trust your neighbors not to screw you over.

    Glass Box is a promising engine. However, 10's of thousands of agents doesn't seem nearly enough. That's barely enough for a large town, let alone a bustling city of millions.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    I don't think they need to simulate every single Sim and each resource each Sim requires in order to get a good result. There will be some abstraction I think.

  • DemiurgeDemiurge Registered User regular
    El Guaco wrote: »
    The idea of online play scares me. LOL You'd really have to trust your neighbors not to screw you over.

    Glass Box is a promising engine. However, 10's of thousands of agents doesn't seem nearly enough. That's barely enough for a large town, let alone a bustling city of millions.

    You'll be able to choose if you want to play in a multiplayer region. I think they'll let you create a region and invite friends to play in it, or you can just use it yourself. There will be a global economy that influences a few things in your cities but nothing that will be a complete game changer for you.

    DQ0uv.png 5E984.png
  • MugaazMugaaz Registered User regular
    I'm actually more excited about potential online features and getting my towns ruined / damaged by other people than anything else. SC4 was pretty perfect, except for some stuff like transportation. Dealing with online problems will be fun. I mean, most of the random events in SC's have felt kinda tacked on. Instead of fires, and riots starting randomly, having them happen because the asshat next to you is a slum lord is a lot more organic and interesting,

  • SurikoSuriko AustraliaRegistered User regular
    edited March 2012
    http://www.joystiq.com/2012/03/28/simcity-requires-internet-connection-to-play-will-be-sold-outsi
    Good news: If you want to download SimCity somewhere other than Origin, you'll have the option to do so. An EA representative confirmed with Joystiq that the title would be available for purchase on other digital distribution platforms, though a list of stores has yet to be finalized. SimCity is arriving sometime in 2013.

    Lead designer Stone Librande confirmed that SimCity would be an internet-dependent experience. Players will need to be online on Origin while playing, even if that wasn't the point of purchase. The always-on connection becomes necessary with the game's emphasis on multiplayer and regional impact, and the use of a global economy that all players can influence.

    Hardly much point buying it digitally outside of Origin when you need Origin running anyway. I did notice another game with the same idea though (aside from always-online) - a little game on Steam called Warp is available through that, but requires Origin to run as well.

    This does suck for wanting to play Simcity on trips and stuff where there's no internet access, though. The Sim series was great for that. :(

    Edit: Another interview: http://www.shacknews.com/article/73061/one-on-one-with-simcitys-mayor

    In general, the huge focus on multiplayer is really putting me off. Yeah, players asked for MP. That doesn't mean always-online.

    Suriko on
  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    I doubt that MP is really the driving force between always-online.

    It's a proven DRM technique that most people are fine with. Although the people who aren't fine with it are actually (quite understandably) outraged.

  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited March 2012
    Suriko wrote: »
    The always-on connection becomes necessary with the game's emphasis on multiplayer and regional impact, and the use of a global economy that all players can influence.

    In general, the huge focus on multiplayer is really putting me off. Yeah, players asked for MP. That doesn't mean always-online.

    Wow, they're really pulling an Ubi Soft on this, aren't they? Just makes my boycott easier.

    Also, this "simulation" thing... "agents", etc... showing all that happens... hasn't The Settlers series had this since day one? For how many years now? They also broke the grid, how many years ago?

    I was just about to write that "it's lucky that old games don't become worse, simply because a new one is released", but that's the whole goal of "always online", isn't it? Look at the servers EA shut down recently, killing online components of fairly new games. That's what they want to do! It doesn't matter if the new game is worse, they shut down the servers of the old game, and it's good bye title, please buy our new one, thank you very much. No thanks!

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2012
    mr_mich wrote: »
    I doubt that MP is really the driving force between always-online.

    It's a proven DRM technique that most people are fine with. Although the people who aren't fine with it are actually (quite understandably) outraged.

    Well yeah, it is obviously an excuse. It's just a pretty bad one, that nobody will buy.

    I want to remain excited for this, but outright optimism's given way to extreme caution. Especially given that EA just hates killing MP servers so much. This also means that good old God Mode is very likely to be gone, and there'll obviously be no more cheats.

    Suriko on
  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    Suriko wrote: »
    mr_mich wrote: »
    I doubt that MP is really the driving force between always-online.

    It's a proven DRM technique that most people are fine with. Although the people who aren't fine with it are actually (quite understandably) outraged.

    Well yeah, it is obviously an excuse. It's just a pretty bad one, that nobody will buy.

    I want to remain excited for this, but outright optimism's given way to extreme caution. Especially given that EA just hates killing MP servers so much. This also means that good old God Mode is very likely to be gone, and there'll obviously be no more cheats.

    Word. The biggest gripe I've got is that there's a lot less sandbox capability.

    On the other hand, I can really see some of the potential of having a fully-connected set of cities. The notion of a global economy can be really awesome, like in EVE. Or maybe they'll colossally fuck it up, cause...EA or whatever.

    I'm pretty excited, namely so that my friends and I can build cities and talk about our plights. I don't expect it to be a 200-hour euphoric timesink like SC4 was though.

  • RandomEngyRandomEngy Registered User regular
    Sarksus wrote: »
    RandomEngy wrote: »
    I don't know. Maybe I was doing the wrong things in my city but I just found myself doing un-fun things like fund level tweaking way too much to try to get my city profitable. I am still interested in SC5 though.

    Well I didn't mind micromanaging my utilities/civics (healthcare, police, water, power, schools etc) which cut down on my expenses a hell of a lot. Also keep in mind that you don't need to provide water to low-density zones so you can reduce your water bill which I find becomes very expensive if you're not careful.

    The big thing that I found to be true in either 2000 or 4 was to lay out zones very conservatively. If you create too many zones your demand will take a nose dive and it'll be hard to get any revenue. Commercial is still the zone you don't need a lot of. Once demand equals supply just let the city run for awhile without touching any of the taxes and keeping an eye on your funding for the above mentioned utilities/civics so you are supplying just above what your city needs. Eventually your revenue ought to climb.

    Yeah I'm a fan of planning and construction, not microing utility funding levels.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited March 2012
    Darkspore required an Internet connection even for singleplayer (ala Diablo 3). So it's not like Maxis is alien to this sort of dumbshittery.

    Also conveniently, it allows me to drop my earlier "tepidly intrigued" notion from the first page.

    Zxerol on
  • TeriferinTeriferin Registered User regular
    I don't mind always needing to online for a game, especially if they advertise it in advance and they do something interesting with it. My main issue is if it kicks you off if your internet connection drops out. My connection likes to die for 30 seconds every hour or so :(

    teriferin#1625
This discussion has been closed.