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[Glossolalia] Resonance Memorial Thread

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  • Shock GShock G Registered User regular
    it is an mtg joke

    about a card from ice age

    you nerd

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I'm definitely playing this next thing

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  • Shock GShock G Registered User regular
    Dubh wrote: »
    Shock G wrote: »
    would something like artificer be a wizard specialty?

    shoo you

    back away from my artifistin'

    there can only be one carbon copy of urza in this game

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Dubh wrote: »
    Shock G wrote: »
    would something like artificer be a wizard specialty?

    shoo you

    back away from my artifistin'

    the art of crafting great things by punching the material components into shape.

    jnij103vqi2i.png
  • StiltsStilts Registered User regular
    Dux wrote: »
    I don't get it.

    Check the flavor text:

    ch5vP.jpg

    And then this card was made to poke fun of it:

    rBq2D.jpg

    IKknkhU.gif
  • Shock GShock G Registered User regular
  • DuxDux A host to DarknessRegistered User regular
    Hahahahaha

    That's pretty great.

  • StiltsStilts Registered User regular
    Saffi Eriksdotter was the perfect capstone to that inside joke.
    Shock G wrote: »
    would something like artificer be a wizard specialty?

    Hmm...that's a good question. My gut says yes, but I'll think on it.

    IKknkhU.gif
  • DichotomyDichotomy Registered User regular
    stilts are therianthropes a thing in this fantasy

    0BnD8l3.gif
  • StiltsStilts Registered User regular
    Dichotomy wrote: »
    stilts are therianthropes a thing in this fantasy

    Yep.

    IKknkhU.gif
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Magical constructs, Stilts?

    @Antimatter might like those

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  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Indeed

    What be the status of genasi?

  • StiltsStilts Registered User regular
    Antimatter wrote: »
    Indeed

    What be the status of genasi?

    I love Genasi.

    So yeah, I'll include 'em.

    IKknkhU.gif
  • DE?ADDE?AD Registered User regular
    Definitely interested in this new thing, Stilts.

    Also, at some point before you start it, we should y'all on AIM about your systems/[%]!

    Also, Beholders.

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Beholder PCs

    jnij103vqi2i.png
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    DE?ADholders

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  • MarshmallowMarshmallow Registered User regular
    All the 5e discussion lately is subtly reminding me how much I like D&D style fantasy and dungeon crawls and such.

    Paladins, man. Paladins.

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I've been wanting to make a duelist paladin for awhile, now

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  • DichotomyDichotomy Registered User regular
    I've kept abreast of the 5e talk out of morbid curiosity, but reading people talking about 4e has made me really interested in 4e

    whoops

    0BnD8l3.gif
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    in terms of tactical combat, 4e is great

    in terms of flexibility, it's more limited

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  • MarshmallowMarshmallow Registered User regular
    edited May 2012
    4e is probably my favorite edition of D&D because it has such a tight design goal and philosophy that it follows incredibly faithfully. It doesn't really have pretensions of realism or universality. For the most part it knows it's basically a wargame about cooperatively fighting monsters in tactical environments with the option of roleplaying on the side as the players and GM prefer.

    I'm not running it currently because that's not really what I want in a system at the moment but I respect the hell out of it for being good at what it does and not pretending to be something it isn't.

    Marshmallow on
  • StiltsStilts Registered User regular
    DE?AD wrote: »
    Definitely interested in this new thing, Stilts.

    Also, at some point before you start it, we should y'all on AIM about your systems/[%]!

    Also, Beholders.

    Yeah, that'd be cool.

    In fact, I should note that I've taken the Major Trait branching upgrade idea that you and Marsh helped me come up with and applied it to the inventory.

    Basically, everyone will have three inventory items that are put in trait brackets: [Armor] [Weapon] and [Special Item].

    The first two are obvious. To use a [Rogue] as an example, they might start out with [Rough Leather] and end up with [Shadoweave Leather] or [Spiderwalk Leather]; and [Steel Daggers] could become [Vampiric Daggers] or [Snakebite Daggers]; and [Tool Kit] might turn into a [Burglar's Kit] or [Poison Kit].

    IKknkhU.gif
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Stilts wrote: »
    Antimatter wrote: »
    Indeed

    What be the status of genasi?

    I love Genasi.

    So yeah, I'll include 'em.

    hip hip hurrah


    are we talking 4e now

    because i still gotta make conversions for that system

  • ShabootyShabooty Registered User regular
    do I have a reason to dust off my 4e books?

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Would characters still have a regular inventory for stuff that isn't/can't be equipped?

    jnij103vqi2i.png
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    4e is probably my favorite edition of D&D because it has such a tight design goal and philosophy that it follows incredibly faithfully. It doesn't really have pretensions of realism or universality. For the most part it knows it's basically a wargame about cooperatively fighting monsters in tactical environments with the option of roleplaying on the side as the players and GM prefer.

    I'm not running it currently because that's not really what I want in a system at the moment but I respect the hell out of it for being good at what it does and not pretending to be something it isn't.

    I think my biggest beef with it is when people claim it's a great system for roleplaying

    no, no it's not

    roleplaying is not what it's built around

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  • DichotomyDichotomy Registered User regular
    how much system does roleplaying need


    like really, what is there to do past using the ol' stats and skills to determine a player's success in noncombat situations

    0BnD8l3.gif
  • DE?ADDE?AD Registered User regular
    That sounds pretty cool, Stilts.

    Also, it's worth noting that the [%] notes I'm working on right now actually call for distinct Trait, for lack of a current better term, power levels - tied directly to their point cost.

    It's a thing that needed to happen.

  • StiltsStilts Registered User regular
    Would characters still have a regular inventory for stuff that isn't/can't be equipped?

    Yes.

    The Trait Items are the special ones, because they are part of what define what your character is and can do.

    The rest of your items don't have brackets around them, and go in a list format with commas and everything.

    I promise this will make a bit more sense once I've shown off the stat block.

    ....which I suppose I might as well do.

    Name (Race) (Guild)
    [Major Trait] [Minor Trait] [Minor Trait]
    i: [Weapon] [Armor] [Special Equipment] {misc.}


    Tentative color is Slateblue. Also I haven't decided if I want to include a simple point system of some sort (like ki points in Resonance). I probably will, though, as it provides an easy way of immediately rewarding players.

    IKknkhU.gif
  • Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    Woooah guys it's nice to see Gloss is still going strong. What's up?

    I want to do with you
    What spring does with the cherry trees.
  • DE?ADDE?AD Registered User regular
    Special points are highly advised. You can run the system without them, but it's far less fun.

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Dichotomy wrote: »
    how much system does roleplaying need


    like really, what is there to do past using the ol' stats and skills to determine a player's success in noncombat situations

    I think that's the problem

    for some reason, there's an inherent difference in the way people look at combat skills versus any other type of skill

    the expectations are inconsistent

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  • NeoTomaNeoToma Registered User regular
    !!!
    It's Viscount.
    Nothing much. Playing some roles, rolling some plays. Same old same old.

  • MarshmallowMarshmallow Registered User regular
    edited May 2012
    Dichotomy wrote: »
    how much system does roleplaying need


    like really, what is there to do past using the ol' stats and skills to determine a player's success in noncombat situations

    Depends what kind of roleplaying you want to do. 4e can be a bit tough to get really immersive with because a good 95% of the system is concerned solely with combat. Skills, rituals, and other various things you can do while not fighting are pretty much relegated to afterthoughts which can definitely encourage players to ignore them and just fight things rather then think outside the (fighting things) box. Not that that's a bad thing, mind. It's just how the system is: the primary resolution to a conflict will be combat the majority of the time or else you are missing out on the most fun parts of 4e.

    Even if you're trying to stick to an actual role, frankly a lot of the actual combat rules require you to play the system like it's a game, not like you're playing a character fully immersed in the setting. In-character no one should know what a "Daily Power" is or what Healing Surges are but you got to take them into account when duking it out with beasties.

    Technically you could try to construct workarounds and IC justifications for actions and staple on additional material to support roleplaying, but that simply isn't what 4e was designed for or where it excels.

    Marshmallow on
  • VALVEjunkieVALVEjunkie Registered User regular
    AHHH VISCOUNT

    what's up man! haven't seen you in a while!

  • DichotomyDichotomy Registered User regular
    Dubh wrote: »
    Dichotomy wrote: »
    how much system does roleplaying need


    like really, what is there to do past using the ol' stats and skills to determine a player's success in noncombat situations

    I think that's the problem

    for some reason, there's an inherent difference in the way people look at combat skills versus any other type of skill

    the expectations are inconsistent

    well yeah because physical conflict is generally very confusing and complex and also the driving force behind most make-believe games ever produced
    it takes more rule by volume to keep track of it

    s'not like you have to note someone's precise position in a room to determine the effect they have on a conversation

    0BnD8l3.gif
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    not really

    look at DE?AD's system

    no need of a tactical map

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  • Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    AHHH VISCOUNT

    what's up man! haven't seen you in a while!

    Ha, I'm on summer now and looking for a job, with not much else to do but read.

    I want to do with you
    What spring does with the cherry trees.
  • DE?ADDE?AD Registered User regular
    See also: Mutants and Masterminds.

    Which also has a slew of non-combat powers (preminiscience, flight, transmutation, supreme prettiness) that 4e is severely lacking in.

This discussion has been closed.