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Posts

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    If Zerg's don't do that against Protoss it is laughably easy to cannon them if you were FFEing.

  • KambingKambing Registered User regular
    kime wrote: »
    Why do no pro Zergs put an Overlord over their natural as it's building?

    Is there really that much of a downside to it? because the advantages are obvious and kind of important, occasionally.

    In ZvT, zergs send their 2nd OL to their nat to prevent bunker pressure. In the other two match-ups, it's not necessary. In ZvZ, you want your OLs giving you vision of the rush path asap, and in ZvP, you don't hatch first unless you want cannons to the face. If you do go hatch first in ZvP, you have to send out 1-2 drones to chase the scouting probe anyways.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Panda4YouPanda4You Registered User regular
    DeMuslim and Machine casting this EG thing? DeMuslim's a pretty great host actually, Machine's kinda meh but he's alright as sidecaster.

  • mastmanmastman Registered User regular
    edited March 2012
    I just wanted to say that I saw a lot of hydralisk hate in here today, and I won a ZvP today with 40+ hydralisks. They are the bees knees

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • RedOneRedOne Registered User regular
    mastman wrote: »
    I just wanted to say that I saw a lot of hydralisk hate in here today, and I won a ZvP today with 40+ hydralisks. They are the bees knees

    I wish hydras were a bit more durable

    then i would probably ONLY make hydras ever

    how i wish for a tier one unit that can shoot up and down

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Hydras are pretty good. But I don't think they do particularly better than roaches in any given situation to make up for their higher cost, slower speed, and their more-easily-countered-ness.

  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    If they're worse than a T1 Unit in every situation, I think that makes them complete shit -_-

  • RedOneRedOne Registered User regular
    TannerMS wrote: »
    If they're worse than a T1 Unit in every situation, I think that makes them complete shit -_-

    agree

    I only build hydras to counter massive stargate play or in ZvZ where my bread and butter composition is roach/hydra because everyone loves mutas for some reason

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    All I'm saying is that as a Protoss player, mass roach scares me way more than mass roach hydra, because its way less easily hard countered.

  • RedOneRedOne Registered User regular
    Dhalphir wrote: »
    All I'm saying is that as a Protoss player, mass roach scares me way more than mass roach hydra, because its way less easily hard countered.

    you're right

    we're just bitching

    poor hydras

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  • HounHoun Registered User regular
    See, this is why I don't understand Terran.

    http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port

    I follow this build. I feel like I'm reasonably crisp in executing it. I have like, 600 min banked up before I even finish the factory. This feels wrong. What am I supposed to be doing with all these mins in the mean time?

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    Build marines.

  • HounHoun Registered User regular
    Is this just an unspoken thing with Terran builds? "Make dudes while you're building?" Also, with Terran builds, do you build upon reaching the noted supply, or with that SCV? Example, if it says "10 Depot", am I starting production on an SCV, which increases the supply counter to 10, and then using another SCV to start the Depot, or am I using that 10th SCV to build the Depot when it pops?

  • LepwaveLepwave Registered User regular
    CC or additional barracks.

    XBL/CoX tags - Lepwave/@Lepwave
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  • shwaipshwaip Registered User regular
    Houn wrote: »
    Is this just an unspoken thing with Terran builds? "Make dudes while you're building?" Also, with Terran builds, do you build upon reaching the noted supply, or with that SCV? Example, if it says "10 Depot", am I starting production on an SCV, which increases the supply counter to 10, and then using another SCV to start the Depot, or am I using that 10th SCV to build the Depot when it pops?

    As soon as you've queued the 10th scv, start the depot.

  • SorCSorC Registered User regular
    Houn wrote: »
    Is this just an unspoken thing with Terran builds? "Make dudes while you're building?" Also, with Terran builds, do you build upon reaching the noted supply, or with that SCV? Example, if it says "10 Depot", am I starting production on an SCV, which increases the supply counter to 10, and then using another SCV to start the Depot, or am I using that 10th SCV to build the Depot when it pops?

    This one should be self explanetory when you look at the build times (Depot build time > SCV build time). Build the depot as soon as you can afford it after the supply counter hits 10 as you want to be building workers constantly.

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  • RedOneRedOne Registered User regular
    i have a bit of a stupid macro question

    When I take my third base and it's building, I should be building lots of drones so that I can saturate as soon as it finishes, right?

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  • KeamienKeamien Registered User regular
    Ideally, yes

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2012
    I love having gsl back after almost no time

    yugioh had some weird pause situation last night

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Houn wrote: »
    Is this just an unspoken thing with Terran builds? "Make dudes while you're building?" Also, with Terran builds, do you build upon reaching the noted supply, or with that SCV? Example, if it says "10 Depot", am I starting production on an SCV, which increases the supply counter to 10, and then using another SCV to start the Depot, or am I using that 10th SCV to build the Depot when it pops?

    nearly every build you will find assumes fairly constant production from your buildings
    a detailed build order will often specify them, but a shorthand one assumes a certain amount of pre-existing knowledge

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    maybe i'm alone in this, but i really like the new TL layout

    I like that results are uploaded almost instantly to the front page
    when marineking won winter arena and his face was plastered on the front page 5 mins later it was a really cool feeling

    makes up for the fact that sometimes it seems like GSL Finals happen in a live report thread and nowhere else until 2 weeks later when a writer does an article on them.

  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    The 4gate listed on Liquipedia is an example: it says when the proxy pylon finishes, I should warp in enough stalkers to take me up to max supply of 34 (I think?). But well before that, I've got so much money. Why shouldn't I just spend it on an extra pylon so I have enough supply to warp in more stalkers before the first ones die? Or build a second gas so I can actually warp in more stalkers instead of zealots?

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    you may have another pylon building when you hit cap. that's common.

    also make sure your chrono is on time or everything will be thrown off.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • RedOneRedOne Registered User regular
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    The 4gate listed on Liquipedia is an example: it says when the proxy pylon finishes, I should warp in enough stalkers to take me up to max supply of 34 (I think?). But well before that, I've got so much money. Why shouldn't I just spend it on an extra pylon so I have enough supply to warp in more stalkers before the first ones die? Or build a second gas so I can actually warp in more stalkers instead of zealots?

    You may be slightly off in your build order

    If a build order is followed super tightly, then generally when it says to make all the units, you will suddenly have, like, no money. At least in my experience when I follow build orders (such as for all ins) then I suddenly have no money when I make the 10 or so roaches the build order demands. I know I messed up, in fact, if I am short.


    That said, not all build orders are 100% efficient

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  • His CorkinessHis Corkiness Registered User regular
    Post of the day on TL, paraphrased: "I pair my workers on close mineral patches but I can't get out of Bronze because I do wacky strategies."

  • RedOneRedOne Registered User regular
    so, what's up with the 2gate robo all ins or something

    Just faced two in a row. I lost to the first one because it was done by a random player (sigh) and I overdroned

    Second one I crushed with some spines and zerglings and was SOOOO far ahead that I just made mutas for the hell of it, trashed them, then A-moved a gazillion roaches to his base because I had 4 bases to his 2

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  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    The 4gate listed on Liquipedia is an example: it says when the proxy pylon finishes, I should warp in enough stalkers to take me up to max supply of 34 (I think?). But well before that, I've got so much money. Why shouldn't I just spend it on an extra pylon so I have enough supply to warp in more stalkers before the first ones die? Or build a second gas so I can actually warp in more stalkers instead of zealots?

    you should have a cap of 42 supply when you deeply your warp Gates.

  • Ratsult2Ratsult2 Registered User regular
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    Most builds have you chrono twice on the Nexus before that core. That could explain the extra money.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Ratsult2 wrote: »
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    Most builds have you chrono twice on the Nexus before that core. That could explain the extra money.

    And a lot of builds don't specify those chronos because they are the norm for nearly every gate->core opening.

  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    Yeah see I figured 2 chrono's was a given, but the page is a little conflicting. It says "Use 5 chrono's on the warpgate research, which means you can only chrono your probes once." under the build order. But under the PvP section it says use 4.

    http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush
    theSquid wrote: »
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    The 4gate listed on Liquipedia is an example: it says when the proxy pylon finishes, I should warp in enough stalkers to take me up to max supply of 34 (I think?). But well before that, I've got so much money. Why shouldn't I just spend it on an extra pylon so I have enough supply to warp in more stalkers before the first ones die? Or build a second gas so I can actually warp in more stalkers instead of zealots?

    you should have a cap of 42 supply when you deeply your warp Gates.

    Where's the extra pylon squid!

    The more tightly you execute the build order the better, but this is a little at odds of "take with a grain of salt and occasionally improvise".

    I guess it's a balancing act.

  • RedOneRedOne Registered User regular
    I was under the impression that for 4-gates, you want to build more than one proxy pylon

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  • RedOneRedOne Registered User regular
    cuz like

    what if it dies

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    to pull off a successful PvP 4gate the key is generally speed rather than subtlety. You want to bumrush the ramp with your first zealot, stalker, and probe. lay a pylon on the bottom and run up the ramp with all three units on a-move. Then plant a pylon at the top with a probe.

  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    Liquipedia has failed me with these tips

    If there are replays available demonstrating things correctly that would be ace

  • AnzekayAnzekay Registered User regular
    Alright I am going to do some laddering.

    May God have mercy upon my drones.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    marty_0001 wrote: »
    Liquipedia has failed me with these tips

    If there are replays available demonstrating things correctly that would be ace

    Liquipedia is pretty rubbish.

    I might actually make up a series of replays demonstrating a precise execution of a few common Protoss builds.

  • RedOneRedOne Registered User regular
    edited March 2012
    http://www.youtube.com/watch?v=RoGz88LpJuw
    i actually have no idea if this is an optimal 4gate build but at least its funny

    liquipedia is kinda bad, just about every build that I do now i either learned by watching pros/talking to you guys.

    RedOne on
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  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    Dhalphir wrote: »
    marty_0001 wrote: »
    Liquipedia has failed me with these tips

    If there are replays available demonstrating things correctly that would be ace

    Liquipedia is pretty rubbish.

    I might actually make up a series of replays demonstrating a precise execution of a few common Protoss builds.

    We still have that wiki thing up for you to post stuff there if you want.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    RedOne that video is bad because it doesn't tell you to proxy the pylon until after warpgate is done

  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    It sure looks better than the liquipedia one. I had looked up some youtubes of the 4gate but wasn't sure if any of them were current after that warpgate nerf, ages ago. I can't remember when that was, but like that one is April 2011 so maybe it's old?
    Dhalphir wrote: »
    marty_0001 wrote: »
    Liquipedia has failed me with these tips

    If there are replays available demonstrating things correctly that would be ace

    Liquipedia is pretty rubbish.

    I might actually make up a series of replays demonstrating a precise execution of a few common Protoss builds.

    Help us Dhal wan Kenobi, you're our only hope

    Seriously it's been impressed upon me that following build orders exactly will help me out a lot, but if the orders are no good then what's a silver to do?

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