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Posts

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2012
    Variable wrote: »
    Different definitions of skill, then. I don't personally think that you're a good player just because your opponents play badly against you, but ok.
    if you consistently think someone is terrible while they consistently win for like a year at the top level tournament in the world, maybe you have a bias
    If we're talking about his PvZ then he doesn't consistently win at all. In fact he almost consistently loses.

    it seemed to me we were talking overall

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    damn it little fat kid wins again

  • BeefersBeefers Registered User regular
    theSquid wrote: »
    damn it little fat kid wins again

    So only having half watched that game, I am curious to know why he didn't warp in templars sooner. Was it simply because he needed to replenish his sentries and stalkers constantly or did I miss something?

  • BiosysBiosys Registered User regular
    that was a pretty great game from sniper

    ultraliskuuuuu~

  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    Dhalphir wrote: »
    @marty_0001 and anyone else who wants to benefit from this

    i took the liberty of running through four builds and saving the replays for educational use.

    PvP - 4gate
    repimg-33-258083.jpg

    This is just a completely standard 4gate with no frills.

    PvZ - Forge FE + Stargate
    repimg-33-258086.jpg

    This is the safest Forge FE opening. The followup, the stargate, is largely a matter of preference - some people prefer to open with heavy zealot pressure. I like the stargate because its lower risk and gets you a bit more used to countering. The timings on all buildings up until I lay the robotics facility are all fairly important - particularly the gas timing. Lay the gas when your gateway is 50% done, or you won't be able to get the stargate and sentries too. I ended up playing this game out to completion - you can sort of stop paying attention by the end.

    PvT

    Two builds here!

    First - a 2gate robo expand.
    repimg-33-258085.jpg

    This is a really safe build against any Terran build that gets gas when you scout them. You'll have a nice fast observer to enable you to cancel your Nexus if you scout some sort of all-in, and having that fast observer also means that you'll get a lot of practise in identifying what a Terran is doing, because you'll see it all and be able to learn similarities between builds.

    Secondly - a 1gate FE build.
    repimg-33-258084.jpg

    The particular build I did here is a little bit outdated, but I think its the best for a new player to learn. The other variants tend to sacrifice more earlier units in favour of a quicker nexus, which can be a death sentence if you aren't comfortable with your micro. This variation gets a lot more units out more quickly and sacrifices some chrono on probes and gets a slower Nexus to do so. You can adjust the timings on it with experience.

    Aww yesss thanks Dhal! I'm gonna be all over these.

  • mastmanmastman Registered User regular
    edited March 2012
    ty dhal
    I guess I'll have to learn some actual build orders so I don't lose to some 2-rax scv all-in like I did yesterday

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • PraetorPraetor [Redacted]Registered User regular
    Wow, Haypro finally found a decent music playlist.

    Also - I think Jinro might have the worst issues with tilting i've ever seen. Actually worried about the gorilla terran :S

    3DS FC: 3067-6095-3603
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited March 2012
    This is totally not SC2 related, but I like you guys and gals and figured you'd like to see the results of my recent Level Design class at school.

    http://www.youtube.com/watch?v=QVM5ZPFV5Mc

    About a month of work using only the assets provided by UDK. Well, my voice for the announcer, but everything else provided by the engine. Not bad for someone who doesn't want to design levels for a living. :D

    Edit: Wow, I forgot that I uploaded my first attempt at a UDK level from last year. What a difference a year makes.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • Panda4YouPanda4You Registered User regular
    Praetor wrote: »
    Also - I think Jinro might have the worst issues with tilting i've ever seen. Actually worried about the gorilla terran :S
    I just think he's not enjoying the game anymore. Everything I've seen from his laddering in the last ~10 months suggest so.

  • KambingKambing Registered User regular
    It's tough going from "one of the best terrans in the world" to middling foreign pro in the span of a few months.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • HounHoun Registered User regular
    Watching Apollo's Terran vids. There is no build order here beyond:

    10 Depot
    12 Rax

    Anything beyond that changes from game to game, even if it's the same matchup.

  • mEEksamEEksa Registered User regular
    Houn wrote: »
    Watching Apollo's Terran vids. There is no build order here beyond:

    10 Depot
    12 Rax

    Anything beyond that changes from game to game, even if it's the same matchup.

    That doesn't sound right. Terran tends to have fairly rigid build orders in the early game.

  • KambingKambing Registered User regular
    mEEksa wrote: »
    Houn wrote: »
    Watching Apollo's Terran vids. There is no build order here beyond:

    10 Depot
    12 Rax

    Anything beyond that changes from game to game, even if it's the same matchup.

    That doesn't sound right. Terran tends to have fairly rigid build orders in the early game.

    I think Apollo does a bunch of builds in his videos. So not necessarily good to understand consistency of builds over many games, but instead good to see the breadth of what terran can do.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • HounHoun Registered User regular
    edited March 2012
    Well, watching him in, say, TvT, in the first match, he'll go 10 Depot, 12 Rax, then build the next depot with the Rax SCV at, oh, 15-ish, then drop a Refinery at 17. Next TvT, he'll go 10 Depot, 12 Rax, scout with that SCV, build the depot with a different SCV at 14, then Refinery at 16.

    It's not consistent enough to write down; it almost seems more dependent on mins in the bank than SCV count.



    *edit* The frustrating thing is, as a new player, there is NO TRUSTED RESOURCE for safe, fully-detailed, "learning" builds that can be used in the current patch level and metagame. How the hell am I supposed to learn to play when I can't find a suggested build order to start with, let alone any explanations as to why you do things in that order. I can make guesses, sure, but stub builds and tribal knowledge don't help. How the fuck am I supposed to know this shit?

    Houn on
  • mEEksamEEksa Registered User regular
    Houn wrote: »
    Well, watching him in, say, TvT, in the first match, he'll go 10 Depot, 12 Rax, then build the next depot with the Rax SCV at, oh, 15-ish, then drop a Refinery at 17. Next TvT, he'll go 10 Depot, 12 Rax, scout with that SCV, build the depot with a different SCV at 14, then Refinery at 16.

    It's not consistent enough to write down; it almost seems more dependent on mins in the bank than SCV count.

    This sounds really weird. It is rare that you won't open 10 depot, 12 rax, 13 gas, 15OC, 16 depot. That is far and away the most standard Terran opening and you need a good reason to change it.

  • YiliasYilias Registered User regular
    @Houn, personally I find it way easier to learn from watching replays than reading build orders or watching vods. If you're still interested in learning 1-1-1:

    Thorzain doing a very safe Banshee expand.
    repimg-33-258104.jpg

    Bomber doing a standard Banshee expand against Mvp doing a greedy one.
    repimg-33-258105.jpg

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • HounHoun Registered User regular
    I get limited playtime, so I've been using downtime at work to try to find builds to try out when I actually get a chance to play. Like, maybe an hour or two every few days. I guess I could watch replays, but that would further cut into playtime, since I can't do that at work.

    Also, I don't even know what 1-1-1 is, or if I should be interested in it.

  • RofflorRofflor Adventurer Registered User regular
    marty_0001 wrote: »
    I have that same problem with build orders, I have all this extra money lying around. Like it will say 17 core, but I will have enough money for a 15 core without interrupting probe production.

    Is that core at 15 a real example? If that is the case, you should post a replay of how and when you come into that situation, because its wrong.

    76561197968655073.png
  • YiliasYilias Registered User regular
    Houn wrote: »
    Also, I don't even know what 1-1-1 is, or if I should be interested in it.
    Houn wrote: »
    See, this is why I don't understand Terran.

    http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port

    I follow this build. I feel like I'm reasonably crisp in executing it. I have like, 600 min banked up before I even finish the factory. This feels wrong. What am I supposed to be doing with all these mins in the mean time?
    1-1-1 is short hand for 1Rax 1Fact 1Port.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • HounHoun Registered User regular
    Oh. That makes sense.

    To be fair, I picked that build at random just so I'd have something to shoot for while practicing execution.

  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2012
    Houn wrote: »
    I get limited playtime, so I've been using downtime at work to try to find builds to try out when I actually get a chance to play. Like, maybe an hour or two every few days. I guess I could watch replays, but that would further cut into playtime, since I can't do that at work.

    Also, I don't even know what 1-1-1 is, or if I should be interested in it.

    I learned the 1-1-1 from
    http://www.youtube.com/watch?v=uC3nWG5TZAI

    When your mins start to pile up in this build you throw down two more rax (this after building a reactor on first rax) so you're pumping 1 tank, 1 banshee, 4 marines off 1 base.

    ed
    Fixed link

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • HounHoun Registered User regular
    Yeah, here. Game at roughly 23:15.
    http://youtu.be/n_n5QkipwBs

    10 Depot
    12 Rax
    17 Depot
    17 Refinery
    17 OC
    19 CC, but that last two supply was Marines, not SCVs.
    23 Factory
    24 Depot

    I stopped trying to write it down at that point.

  • MMMigMMMig Registered User regular
    Whoever said Sheth hasn't streamed much recently, he's been pretty darn active the last few days.

    And yet again.



    Maybe he reads this.....

    Hai Sheth!!!!
    8->

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • GriswoldGriswold that's rough, buddyRegistered User regular
    @Houn

    Standardish 1-1-1 is
    10 depot
    12 tax
    13 refinery
    15 orbital command
    16 depot
    16 refinery
    @100 gas, factory
    @100% factory, starport

    For fast banshees, build a tech lab on the factory while the starport is going up and swap at 100%.

    Typically you can banshee harass into an expand, then barracks 2+3. Pushing with 2 banshees, 2 tanks with siege mode and ~12 marines is also quite strong.

    A good vP build is a 1rax fast expand:
    10 depot
    12 rax
    15 orbital, marine (1) then halt marine production
    16 depot
    @400 minerals command center (typically in your base)
    Resume marine production
    @100% command center -> orbital
    21 rax 2+3, bunker at the natural
    @100% orbital float it down to the natural

    I typically take the first two gas around 25 food and the next two around 35-40. Get a factory with a reactor, starport, swap the reactor to the starport and float the factory to scout.

    FFXIV: Brick Shizzhouse - Zalera (Crystal)
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  • YiliasYilias Registered User regular
    Getting your first gas at 16/17 is a mostly Korean thing for a faster expansion and later tech than a 13 gas, but a later expansion and faster tech than a regular gasless FE. It gets used most often in greedy Reactor Hellion expands.

    I wouldn't worry about the 3-4 worker benefit over a 13 gas at this point.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • mEEksamEEksa Registered User regular
    edited March 2012
    Houn wrote: »
    Yeah, here. Game at roughly 23:15.
    http://youtu.be/n_n5QkipwBs

    10 Depot
    12 Rax
    17 Depot
    17 Refinery
    17 OC
    19 CC, but that last two supply was Marines, not SCVs.
    23 Factory
    24 Depot

    I stopped trying to write it down at that point.

    Oh, so it's a variant on a 1rax expand. That's a bit of an advanced build, better to stick with something like a hellion expand (assuming that was in a TvZ, which might not be the case).

    10 depot
    12 rax
    13 gas
    15 OC
    16 depot
    @100 gas factory
    @50 gas reactor on barracks
    21 depot
    @400 mins CC
    @100% reactor switch factory onto reactor and produce hellions

    This is a safe, macro oriented build that gives you map control with hellions and allows you to transition into any composition you want. If I catch you online, Houn, I'd be willing to run over a few builds with you.

    mEEksa on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2012
    Griswold wrote: »
    @Houn

    Standardish 1-1-1 is
    10 depot
    12 tax
    13 refinery
    15 orbital command
    16 depot
    16 refinery
    @100 gas, factory
    @100% factory, starport

    For fast banshees, build a tech lab on the factory while the starport is going up and swap at 100%.

    Typically you can banshee harass into an expand, then barracks 2+3. Pushing with 2 banshees, 2 tanks with siege mode and ~12 marines is also quite strong.

    The 1-1-1 that was a big deal TvP does not include the bold.

    The version I used for that (in the youtube above was)
    10 depot 12 rax 13 gax
    15 marine (constant production until reactor)
    16 Orbital + depot
    @100 orbital Factory
    20 refinery

    bunker+reactor at 4 marines
    starport once factory is done
    build tech lab when factory ~1/3 done
    build marines constantly
    switch starport to tech lab
    start a banshee immediately
    start cloak once you have gas (harass with banshee if you want but don't lose it)
    2 rax
    factory tech lab
    Raven
    keep building Tank+banshee +4 marines
    siege tech once you have gas
    go right before siege finishes

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • InvictusInvictus Registered User regular
    Yeah, it's important to distinguish banshee harass into an expand from the one-base all-in. "1-1-1" is normally used to refer to the all-in, though of course banshee harass into an expand involves one each of those buildings.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SaarutoSaaruto Registered User regular
    So who is going to MLG Columbus this year? I know @Invictus is going, @fadingattheedges is on the fence, and maybe @mastman and @musanman? Send me a PM if you're planning on going.

    If you can chill, chill.
    Steam ID
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    They really need to hold an MLG in the pacific northwest. I am really shocked they've never had one in Seattle.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • BiosysBiosys Registered User regular
    ukmlg

    bestmlg

  • TrunkersTrunkers Registered User regular
    GnomeTank wrote: »
    They really need to hold an MLG in the pacific northwest. I am really shocked they've never had one in Seattle.

    *cough* majorleaguegaming.com/news/2005-seattle-halo-2-results-2 *cough*

    MLG stopped going to that part of the country because a) much more expensive to them
    and b) really low west coast turnout at events historically

    My MTG Cube Site - -http://riptidelab.com
  • SaarutoSaaruto Registered User regular
    I mean...is PAX not enough?

    If you can chill, chill.
    Steam ID
  • iowaiowa Registered User regular
  • NewresNewres Registered User regular
    Dhalphir wrote: »
    @marty_0001 and anyone else who wants to benefit from this

    i took the liberty of running through four builds and saving the replays for educational use.

    PvP - 4gate
    repimg-33-258083.jpg

    This is just a completely standard 4gate with no frills.

    PvZ - Forge FE + Stargate
    repimg-33-258086.jpg

    This is the safest Forge FE opening. The followup, the stargate, is largely a matter of preference - some people prefer to open with heavy zealot pressure. I like the stargate because its lower risk and gets you a bit more used to countering. The timings on all buildings up until I lay the robotics facility are all fairly important - particularly the gas timing. Lay the gas when your gateway is 50% done, or you won't be able to get the stargate and sentries too. I ended up playing this game out to completion - you can sort of stop paying attention by the end.

    PvT

    Two builds here!

    First - a 2gate robo expand.
    repimg-33-258085.jpg

    This is a really safe build against any Terran build that gets gas when you scout them. You'll have a nice fast observer to enable you to cancel your Nexus if you scout some sort of all-in, and having that fast observer also means that you'll get a lot of practise in identifying what a Terran is doing, because you'll see it all and be able to learn similarities between builds.

    Secondly - a 1gate FE build.
    repimg-33-258084.jpg

    The particular build I did here is a little bit outdated, but I think its the best for a new player to learn. The other variants tend to sacrifice more earlier units in favour of a quicker nexus, which can be a death sentence if you aren't comfortable with your micro. This variation gets a lot more units out more quickly and sacrifices some chrono on probes and gets a slower Nexus to do so. You can adjust the timings on it with experience.

    I was just about to ask for some help with my PvZ here and then I saw this. Thanks!

    960751-1.png
  • iowaiowa Registered User regular
    iowa wrote: »
    carrier rush

    lol

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2012
    Saaruto wrote: »
    I mean...is PAX not enough?

    PAX is great, but last I checked, there is no big SC2 tournament at PAX that draws all my favorite pros.

    e: That said, this should be changed. Someone really needs to run a PAX tournament. At the very least a big show match. You're entire target audience is right there, and I bet some of them don't even know they'd enjoy watching competitive StarCraft until they saw it in person.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • BiosysBiosys Registered User regular
    need a mlg so west coast it ends up in britain

  • mastmanmastman Registered User regular
    edited March 2012
    lol, stephano just dropped his whole 200 food army on whitera. all his infestors, ultras, lings

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • RedOneRedOne Registered User regular
    stephano and idra are streaming

    oh god who do i watch :(

    1495255-1.png?1331518337
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