The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[DnD 4E PbP] Keep on the Shadowfell (IC)

FiggyFiggy Fighter of the night manChampion of the sunRegistered User regular
edited May 2012 in Critical Failures
Keep on the Shadowfell

[H1 D&D 4E Adventure Module]
__________________________________________________________________________________


header-7.png

__________________________________________________________________________________
This is the in-character thread. The out-of-character thread can be found here.

Game Info

This will be a PbP game with a requirement of at least one post per weekday; however, more frequent posting is certainly encouraged. If you know you'll be unavailable for a long period of time, you can also PM your turn to one of your companions and have him/her submit the info for you.

We will be using Myth Weavers for character sheets and Invisible Castle for rolls. Campaign name will be "PAKOTS"

Please review the following syntax information. I suggest pasting the templates into an easily accessible notepad file to save time. You'll be using them a lot.

(Credit to TalonRazor for his use of color coding in PbP)

Any narrative or dialogue is to go in the thread proper. You do not need to color-code your dialogue, but please use either quotations or italics to denote speech. I suggest quotations, with each piece of dialogue on its own line. All actions will be posted in a spoiler at the end of your post.

Your actions will be posted in DARK ORANGE text on their own line. You must specify each action and briefly what it entails.

Your rolls will be posted in RED text on their own line. You must show all situational modifiers, but you do not need to label them. For example, if you have +2 to hit on the attack because of your current positioning, you will show the +2. You do not need to list modifiers that are standard to your character, such as a STR modifier, etc. You must also link your rolls to Invisible Castle. These rolls will use the campaign tag PAKOTS. Please try your best to be consistent with your account, character, and campaign labeling on Invisible Castle. Linking your rolls is made very simple by IC. After you roll, just copy and paste the "BBCODE" link into the template.

Lastly, you will post the player who is up next in GREEN and using the @ prefix. This will send that player a notification that he/she can take a turn. For players with a space in their forum name, enclose the name in quotes. So @x"Mary Poppins" becomes @Mary Poppins when you remove the x.

This may seem like needless extra work, but it will go a long, long way to making this PbP easier to read and follow for both those playing and those following along. And having it saved somewhere as a template will make it much easier for you.

You get this:

Standard Action: Basic Melee Attack Move Action: Run from J12 to A12
Attack Roll: 1d20+5+1=22 Damage Roll: 1d6+5=8, 1d6+3=8
[Up Next: @Mary Poppins]

From this:
[color="Darkorange"][b]Standard Action:[/b] Basic Melee Attack [b]Move Action:[/b] Run from J12 to A12[/color]
[color="red"][b]Attack Roll:[/b] xxPASTEROLLHERExx [b]Damage Roll:[/b] xxPASTEROLLHERExx [/color]
[color="green"][b][Up Next: @"Mary Poppins"][/b]



The Party

Barren.jpgBarran Brightsoul, Tiefling Bard (played by @El Skid)

Dire.jpgDire, Tiefling Wizard (played by @Hensler)

Halvard.jpgHalvard, Goliath Barbarian (played by @Denada)

Panmorn.jpgPanmorn, Human Paladin (played by @RedDawn)

Zevi.jpgZevi, Elven Ranger (played by @ronrab)



World Info

Meet the village of Winterhaven, population 1977. At the end of the old King's Road, this tiny little walled hamlet sits atop a broad hill, nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades, which are patrolled often by the modest Winterhaven Regulars.

Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.

Most residents of Winterhaven have never traveled beyond the village vale. They are farmers, simple craftspeople, and a few mysterious characters whose motives aren't entirely clear. Wagons sometimes head east to trade with the next village, five days away, but that is the extent of the town's export. Once each week, a wagon arrives in the Market Square to trade exotic goods to the townspeople, who are always enamoured with the curiosities they find.

Winterhaven-2.jpg

The town is led by Lord Ernest Padraig. He is descended from the noble family that ruled the area under the edict of the old empire. Folks around Winterhaven were happy with Lord Padraig's father's authority, and they have found answering to the rules of the new lord no more arduous.

The adventurers have been together for some time, working mainly in tiny villages such as Winterhaven, clearing out troublesome kobold lairs, dealing with some skeletons here and there, and acting as escorts to wealthy merchant caravans. On a recent contract, the group came across a small wooden casket in the not-so-tender care of a kobold grunt. Inside, aside from various sentimental trinkets, was a gold ring, adorned with an embossed crest. Your contractor is only too pleased to inform you the ring belongs to Lord Padraig himself, and after much contemplation you all agree to return the ring to Winterhaven.

The adventure begins on your way to Winterhaven, high in spirits. Surely a village lord is wealthy enough to reward the return of a precious family heirloom. At the very least, he might have further work for you.

XBL : Figment3 · SteamID : Figment
Figgy on
«1345678

Posts

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    The Story Thus Far


    Prologue.jpg

    Prologue: On the Road to Winterhaven

    The adventurers travel on foot to Winterhaven. After various low-risk encounters, they have happened upon a crested ring that belongs to the lord of a nearby town. They eventually decide to bring the ring back to the lord, in hopes of either a reward or a contract for work that will finally test the group's meddle. Although not knowing how Lord Padraig will react to being reunited with his precious property, they still find themselves in high spirits. The sun is shining high in the sky, and a cool breeze works its way in between the gaps in clothing and armor, making for a calm, comfortable journey.

    The town of Winterhaven peeks its profile over the rolling hills in the distance.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • ronrabronrab Registered User regular
    edited March 2012
    "I suppose we made it after all," Zevi mutters. He carefully rolls up his map depicting the area around Winterhaven, and tucks it in his pack.
    "Good thing, too. Rain coming soon."

    ronrab on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2012
    It'll be good to be back in civilization again." said Barran as he looked over the town and flashed an infectious smile. "I want a bath, a mug of mead and some...companionship... in the worst way. And not necessarily in that order."

    El Skid on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    oops. When I said quotations I meant "" not the BBcode. Sorry! Let's avoid BBcode quotes. Kinda distracting.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • RedDawnRedDawn Registered User regular
    edited March 2012
    Panmorn shakes his head, he wasn't quite sure what he thought of Barran, but so far he had been good company and hearing him play his flute always lifted Panmorn's spirits.

    Looking up at the sky feeling the bright shining sun on his face, Panmorn says a silent prayer to Pelor. Panmorn had never been this far from home. He looks out over Winterhaven and sees the farms rolling off in the distance, and can't help but feel a little homesick. "No matter" he says to himself, "you can't change the past so you have to keep moving forward."

    RedDawn on
  • ronrabronrab Registered User regular
    El Skid wrote: »
    It'll be good to be back in civilization again." said Barran as he looked over the town and flashed an infectious smile. "I want a bath, a mug of mead and some...companionship... in the worst way. And not necessarily in that order."

    Zevi said, "Yes, delightful. Bath water from the same river they wash clothing in, which is then used to water down the mead. I won't even talk about what's dirtying the 'companionship'. Too depressing."

  • DenadaDenada Registered User regular
    "I have high hopes for what will come of this delivery," Halvard says, resting his halberd across his shoulders. It was an old habit, always having his weapon out, but it was a habit that has kept him alive more times than he cared to count. "What sort of work do you suppose we'll get? Something a little more taxing this time?"

  • El SkidEl Skid The frozen white northRegistered User regular
    "Taxing is overrated" said Barran with a winsome sigh. "Give me a nice, easy job any day, followed by some watered down mead and slightly-less-than clean companionship. It's the tough jobs where you get paid enough to afford the really good drinks that are really dangerous and make you deal with no end of repercussions.... And then you can afford high-end companionship, and they come with so much baggage....." he shudders at the thought.

  • RedDawnRedDawn Registered User regular
    "I wouldn't mind a little coin in my pocket and a nice warm bed." Said Panmorn as he cinched his shield a little tighter on his back. "I wouldn't mind getting some of this armor off while I'm at it." He was still settling into the life of adventure, farming was all he'd ever known. This was a thousand times farther from his house than he had ever been, and it was a bit unsettling for him.

  • DenadaDenada Registered User regular
    Halvard lets out a short laugh. "I will handle the danger for both of us, Barran. Maybe by watching me you can learn something."

  • HenslerHensler Registered User regular
    As always, Dire trails behind the group. His features mostly hidden beneath the custom made hood of his cloak which, despite the promises from the tailor the group met on the road, does little to hide the devilish horns extending from his forehead. The tiefling seems to pay little attention to conversation from the party.

    "I'd hoped to find a library to continue my research, but I doubt there is a single book in this place," he mumbles with a sigh.

  • ronrabronrab Registered User regular
    "I'm sure you're right, Dire. Thank goodness we're here to bring culture and big city life to their village."

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    The party continues down the old, worn road. The conversation continues on a similar note, broken often by the calls of bird in the trees along the road. The town continues to rise over the hills in the ever lessening distance.

    Suddenly, from a nearby bush ahead of you, leaves shake violently as a finch darts into the sky.
    Zevi
    Passive Perception (20): Just for a split second, you think you may have seen a foot slide back into the bush. Of course, the repetitive scenery over the past several miles may have you hoping for some excitement, and it could have been nothing at all.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • ronrabronrab Registered User regular
    Zevi quirks an eyebrow, and motions with his head toward the offending bush. "So how do you want to handle this? We may not have as wonderful a welcome to town as we'd hoped."

  • RedDawnRedDawn Registered User regular
    "What did you see?" Panmorn asked while readying his shield.

  • DenadaDenada Registered User regular
    With his weapon in one hand, Halvard reaches down with the other and picks up a rock. He throws it hard at the bush, hoping to force out whatever might be hiding in there.
    Standard Action: Ranged Basic Attack (Improvised Weapon) vs. Bush
    Attack Roll: 1d20+4=16
    If you think I would use Dex instead, then the roll is a 13. I also haven't adjusted for range, which is 5/10.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2012
    "Halvard wai..." yelled Barran, quickly realizing it was too late to stop the Barbarian from throwing the stone.

    Turning at the bushes ahead, he didn't wait to see what the rock may have hit before starting with damage control. "Ho there, the bushes. We are ...genearlly... peaceful travellers who have been ambushed a few times too many. If you bear us no ill will, please come out and speak with us, and we'll cease any further hostilities!"

    El Skid on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    Halvard's rock smashes into the bushes but to no apparent effect. A moment later, several high-pitched twitters rise up from in front of the travelers. As if on command, a number of Kobolds start jumping out from behind their hiding places. They don't look like they want to talk.

    Rollinit.png

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • DenadaDenada Registered User regular
    "Hah!" Halvard barks, his halberd already poised for the assault. "Come and meet your death, vermin!"

  • ronrabronrab Registered User regular
    edited March 2012
    "Kobolds. I'd wish for something besides these things, but next thing you know we'd be under dragon assault."

    ronrab on
  • RedDawnRedDawn Registered User regular
    edited March 2012
    Sword and Shield ready, Panmorn prays "Pelor give me strength."
    Initiative Roll: (1d20=15)

    RedDawn on
  • HenslerHensler Registered User regular
    edited March 2012
    Dire's wand slides into his hand from the folds of his sleeve. The shadows over his face flicker with the light of the hellflames appearing in his eyes.
    Initiative Roll: (1d20+1=11)

    Hensler on
  • El SkidEl Skid The frozen white northRegistered User regular
    Baran gripped his flute while looking at the Kobolds in disgust. I wonder what they're doing so close to civilization...

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    Ambush on the Road to Winterhaven - Round 1

    Map
    round01.jpg

    Stats Sheet
    ◄Initiative►

    Halvard (21)
    Panmorn (15)
    Kobold Dragonshield 1 (14)
    Kobold Dragonshield 2 (14)
    Kobold Slinger (12)
    Kobold Minions 1 → 5 (12)

    Zevi (11)
    Dire (11)
    Barran (9)


    ◄Stat Blocks►

    Barren - 23/23
    Dire - 21/21
    Halvard - 31/31
    Panmorn - 33/33
    Zevi - 23/23


    Kobold Dragonshield 1 ► ■ HP 36/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Dragonshield 2 ► ■ HP 36/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Slinger ► ■ HP 24/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■
    Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 2 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 5 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold


    Notes
    Welcome to your first encounter! Here are some quick notes.

    covertree.jpg Trees/bushes provide cover (+2) as well as a penalty if shooting from within or into (-2). Melee combat within the trees works as normal.

    You can hop up onto the rocks with a 15 Athletics check. Once there, moving about on top is considered difficult terrain. Refer to the PHB or ask if you need more info, such as how to climb/jump down/etc.

    Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.

    [Up Next: @Denada]

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • DenadaDenada Registered User regular
    Halvard grins as he launches himself into a ferocious charge toward one of the stronger looking kobolds. He slams his halberd into the creature's gut with an obscene amount of force, snarling as he sees the pain in its face.
    Move Action: Walk from K13 to H14
    Standard Action: Charge (Howling Strike) to E14 vs. KD2

    Attack Roll: 1d20+6+1=19 Damage Roll: 1d10+1d6+4+2=17
    [Up Next: @RedDawn]

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    The kobold, clutching its wound, stumbles back after the attack.
    Immediate Reaction: Shifts to C14

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • RedDawnRedDawn Registered User regular
    Panmorn smiles at the sight of Halvard smashing into the creature, I can do that too he thinks to himself.

    As he charges the kobold behind the rocks on his left, he calls out in challenge at the one next to Halvard, "You too will feel Pelor's wrath!"

    He bears down on the kobold Slinger, his longsword slashing through its defense.
    Move Action:Walk from K12 to F10
    Minor Action:Divine Challenge on KD1
    Standard Action: Charge KSL
    Attack Roll:(1d20+7+1=23)Damage Roll: (1d8+4=7)
    [Up Next: @Figgy]

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    Ambush on the Road to Winterhaven - Round 1

    Kobolds scurry forward and back across the now matted grass. Panmorn's combatant takes a quick jump backwards before darting off to the west. It swings its leather sling wildly above its head as it moves, finally swinging around and letting fly a crude rock, aimed inexpertly at Panmorn's head. It misses, pinging off the large boulder beside him and smashing into pieces.

    Meanwhile on the other side of the path, Halvard finds himself surrounded by the chittering beasts. The armored kobold in front of the barbarian deftly slinks forward, giving a quick command to his companion in a foreign, brutish language. Halvard looks over his shoulder just time to see the other kobold taking up position behind him. As if expertly trained, the kobolds lash out at the barbarian in turn with their swords. Luckily, rusted, dull steel is no match for the well crafted hide armor, and both strikes are deflected.

    The smaller kobolds take turns charging wildly at the adventurers. Three of the tiny creatures manage to surround Panmorn, cornering him against the boulder. The slinger's dramatic display was all the distraction they needed to slice and stab at the paladin, making deep scratches in his sides and back.

    Back on the road, two more kobolds charge at Dire and Barran, but the vast open space between them and the kobolds' almost comical cries of fury make for an unimpressive blitz assault. Both kobolds find air with their strikes and struggle to regain their footing.

    Kobold Slinger (KSL)
    Minor Action: Shift to E5 Move Action: Move to C1 Standard Action: Sling vs Panmorn
    Attack Roll: Slinger vs Panmorn: 1d20+6 11 - MISS!

    Kobold Dragonshield 1 (KD1)
    Move Action: Move to D14 Standard Action: Ready Action - When KD2 moves into flank, basic melee attack vs Halvard

    Kobold Dragonshield 2 (KD2)
    Move Action: Move to H13 Standard Action: Charge F14, basic melee attack vs Halvard
    Attack Roll: KD1 vs Halvard and KD2 vs Halvard: 1d20+7+1+2 12 1d20+7+1+2+1 12 - BOTH MISS!

    Kobold Minion 1 (KM1)
    Move Action: Move B8 Standard Action: Charge E8 vs Panmorn Minor Action: Shift F8
    Attack Roll: KM1 vs Panmorn (1d20+4+1=25) - Hit for 4 damage!

    Kobold Minion 2 (KM2)
    Move Action: Move F3 Standard Action: Charge F6 vs Panmorn Minor Action: Shift E7
    Attack Roll: KM2 vs Panmorn (1d20+4+1+2=21) - Hit for 4 damage!

    Kobold Minion 3 (KM3)
    Move Action: Shift F6 Standard Action: basic melee attack vs Panmorn
    Attack Roll: KM3 vs Panmorn (1d20+4+2=24) - Hit for 4 damage!

    Kobold Minion 4 (KM4)
    Move Action: Move to I10 Standard Action: Charge K12, basic melee attack vs Barren
    Attack Roll: KM4 vs Barran (1d20+4=9) - MISS! Forgot a +1 there but it wouldn't help.

    Kobold Minion 5 (KM5)
    Move Action: Move to M8 Standard Action: Charge M12, basic melee attack vs Dire Minor Action: Shift L12
    Attack Roll: KM5 vs Dire (1d20+4+1=9) - MISS!

    Map
    round02.jpg

    Stats Sheet
    ◄Initiative►

    Halvard (21)
    Panmorn (15)
    Kobold Dragonshield 1 (14)
    Kobold Dragonshield 2 (14)
    Kobold Slinger (12)
    Kobold Minions 1 → 5 (12)

    Zevi (11)
    Dire (11)
    Barran (9)


    ◄Stat Blocks►

    Barren - 23/23
    Dire - 21/21
    Halvard - 31/31
    Panmorn - 21/33
    Zevi - 23/23


    Kobold Dragonshield 1 ► ■ HP 36/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Dragonshield 2 ► ■ HP 19/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Slinger ► ■ HP 17/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■
    Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 2 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 4 ► ■ HP 1/1 ■ AC 12 ■ Fort 9 ■ Ref 11 ■ Will 9 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 5 ► ■ HP 1/1 ■ AC 12 ■ Fort 9 ■ Ref 11 ■ Will 9 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold


    Notes

    covertree.jpg Trees/bushes provide cover (+2) as well as a penalty if shooting from within or into (-2). Melee combat within the trees works as normal.

    You can hop up onto the rocks with a 15 Athletics check. Once there, moving about on top is considered difficult terrain. Refer to the PHB or ask if you need more info, such as how to climb/jump down/etc.

    Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.

    [Up Next: @ronrab]

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • ronrabronrab Registered User regular
    edited March 2012
    "Well, this is certainly a thing," Zevi says with considerably less bombast than the fighters.

    He smoothly pulls back his bowstring and lets fly arrows at the dragonshield with its back turned to him. They come at a blinding rate from his bow, but Zevi is clearly disappointed with the results, as only one actually penetrates the armor.
    Standard Action: Twin Strike
    Attack Rolls: Attacks vs KD2: (1d20+6=12, 1d20+6=13) Both miss
    Spend Action Point!
    Standard Action: Two Fanged Strike
    Attack Rolls: Attacks vs KD2 (1d20+6=26, 1d20+6=10) Hit, Miss Damage Roll: 1d10+5=15
    Free Action: Elven Accuracy on second attack
    Attack Roll: Accuracy Re-roll: (1d20+6=7) Still a miss!
    [Up Next: @Hensler]

    ronrab on
  • HenslerHensler Registered User regular
    edited March 2012
    Dire cautiously manuevers back a few feet and raises his wand in the direction of the nearest kobold. The tiefling speaks the word "Friezeus" as a burst of blowing cold energy lances out from the wand. Unfortunately, in his haste, the young wizard loses control of the wand and his kobold target doesn't have to dodge at all as the spell harmlessly flies off into the sky.


    Move Action: Shift right 1 square

    Standard Action: Freezing Blast (vs Reflex) on KM5


    Attack Roll: 1d20+5: 6 [1d20=1] Miss.

    [Up Next: @El_Skid]

    Hensler on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2012
    Seeing Halvard surrounded by the largest brutes, Barran slides away from the kobolds surrounding him and brings his flute to his mouth, sending a piercing note directed at the uninjured shield kobold- it lets out a wail and brings its hands to its head, giving Halvard a chance to strike before it wobbles back a ways, still clutching its ears in agony.
    Move Action: Shift to L14
    Standard Action: Staggering Note on KD1


    Attack Roll: Staggering Note on KD1 vs Will (13) (1d20+6=16) HIT for 5 damage.
    <Halvard to make a free MBA against KD1>
    Then KD1 is pushed 2 squares to B12


    Up Next: @Denada

    El Skid on
  • DenadaDenada Registered User regular
    Halvard swings his weapon in a wide arc meant to catch the legs of the stumbling kobold, but misses utterly. He attempts to play it off as the lead-up to an attack against the other one, but misses that kobold almost as badly. Ultimately, he chooses to blame the kobolds for being too shifty.
    Free Action MBA vs. KD1
    Attack Roll: 1d20+6=7
    Standard Action Recuperating Strike vs. KD2
    Attack Roll: 1d20+6=8
    Up Next: @RedDawn

  • RedDawnRedDawn Registered User regular
    edited March 2012
    As the kobolds dig in to him Panmorn starts to laugh........ "You think that is pain!" he says, "You know nothing of pain!"
    Standard Action: Basic Melee Attack @KM3
    Attack Roll: Melee attack (1d20+7=25)Damage Roll:Melee attack (1d8+4=10)
    [Up Next: @Figgy]

    RedDawn on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2012
    Ambush on the Road to Winterhaven - Round 2

    The kobolds continue to skitter across the field, slashing and tearing as they go. Their wounds don't seem to dull their tenacity, and their fallen comrade goes completely unnoticed. In fact, one of the kobolds surrounding Panmorn hops over the mangled creature to stick his spear into the Paladin's side. He cringes just in time to take a glass phial to the head, which explodes and covers him head-to-toe in a sticky, goopy substance. With no allies within fifty feet, he is severely injured and unable to retreat.

    Things aren't looking any better on the other side of the road. Halvard continues to battle the sword-wielding beasts, taking a nasty strike to the thigh. The barbarian's companions to the south fall back only to be set upon by the kobolds once more, this time with Barren feeling the jab of one of their spears.

    Kobold Dragonshield 1 (KD1)
    Standard Action: Charge to D14, MBA vs Halvard
    Attack Roll: KD1 vs Halvard (1d20+7+1+2=29, 1d6+3=9) - Hit for 9 damage!
    Halvard is MARKED until KD1's EONT. Halvard takes -2 to atk roll for any attack that does not include KD1 as a target

    Kobold Dragonshield 2 (KD2)
    Standard Action: MBA vs Halvard
    Attack Roll: KD2 vs Halvard (1d20+7+2=10, 1d6+3=9) - MISS!

    Kobold Slinger (KSL)
    Standard Action: Sling w/ Glue Pot vs Panmorn
    Attack Roll: Slinger vs Panmorn (1d20+6=23, 1d6+3=9) - Hit for 9 damage!
    Panmorn is IMMOBILIZED cannot move, but can teleport or be pushed, pulled, etc.. Save ends.

    Kobold Minion 1 (KM1)
    Standard Action: MBA vs Panmorn
    Attack Roll: KM1 vs Panmorn (1d20+4+2=11) - MISS!

    Kobold Minion 2 (KM2)
    Move Action: Shift F6 Standard Action: MBA vs Panmorn Minor Action: Shift E7
    Attack Roll: KM2 vs Panmorn (1d20+4+2=25) - Hit for 4 damage!

    Kobold Minion 4 (KM4)
    Move Action: Shift to L13 Standard Action: MBA vs Barren
    Attack Roll: KM4 vs Barren (1d20+4=23) - Hit for 4 damage!

    Kobold Minion 5 (KM5)
    Move Action: Shift to M13 Standard Action: MBA vs Dire
    Attack Roll: KM5 vs Dire (1d20+4=5) - MISS!

    El Skid: I'm not sure if you still want me to slide Dire somewhere. If you do, just say so. There's no combat advantage at the moment.

    Map
    round02-1.jpg

    Stats Sheet
    ◄Initiative►

    Halvard (21)
    Panmorn (15)
    Kobold Dragonshield 1 (14)
    Kobold Dragonshield 2 (14)
    Kobold Slinger (12)
    Kobold Minions 1 → 5 (12)

    Zevi (11)
    Dire (11)
    Barran (9)


    ◄Stat Blocks►

    Barren - 19/23
    Dire - 21/21
    Halvard - 22/31
    Panmorn - 8/33 BLOODIED!
    Zevi - 23/23


    Kobold Dragonshield 1 ► ■ HP 31/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Dragonshield 2 ► ■ HP 4/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
    Kobold Slinger ► ■ HP 17/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■
    Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 2 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 3 ► ■ x DEAD x ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
    Kobold Minion 5 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold


    Notes

    covertree.jpg Trees/bushes provide cover (+2) as well as a penalty if shooting from within or into (-2). Melee combat within the trees works as normal.

    You can hop up onto the rocks with a 15 Athletics check. Once there, moving about on top is considered difficult terrain. Refer to the PHB or ask if you need more info, such as how to climb/jump down/etc.

    Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.

    [Up Next: @ronrab]



    Figgy on
    XBL : Figment3 · SteamID : Figment
  • El SkidEl Skid The frozen white northRegistered User regular
    As the Kobold misses Dire, Barran gives a shout of encouragement, and Dire slides away from one of the fiends.
    Shift Dire to N13, I don't think that'll effect anything except to get him one less MBA if he casts.

  • ronrabronrab Registered User regular
    edited March 2012
    "Even I didn't think this could possibly go this bad!"

    Zevi fired off two shots at kobolds. Without waiting to see if they hit, he darted across to Panmorn with (literally) inhuman speed. When he had a moment to breathe, he'd see what he could do for the be-gooed fighter.
    Minor Action: shift to J14 Standard Action: Twin Strike Move Action: Run from K14 to G7, avoiding being adjacent to KM1 until stepping into G7; in the unlikely event I can assist with the goo on a free action, do so
    Attack Roll: Versus KM4, then KD2 (1d20+6=14, 1d20+6=14) BOTH MISS
    [Up Next: @Hensler]

    ronrab on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    You're still at J14. You can't shift as a minor action, only a move. The kobolds can, because they have the "shifty" attribute.

    XBL : Figment3 · SteamID : Figment
  • HenslerHensler Registered User regular
    edited March 2012
    "Burn, monsters!" Dire cries out as his hands turn to flame and he turns two of the smaller kobolds to ash.

    Standard Action: Burning Hands blast to the left of of KM4, KM5.
    Burning Hands vs Reflex: Attack Roll 1d20+5 23 Damage Roll 2d6+5 12
    [Up Next: @El Skid]

    Hensler on
  • El SkidEl Skid The frozen white northRegistered User regular
    Freed from harrassment from the small monsters, Barran strode forward and shouted a powerful word of encouragement at Panmorn, who felt his spirits lift. He then turned to the same kobold in front of Halvard and let lose another note, but this time his aim is slightly off, and the kobold is not phased despite his weapon vibrating violently for a moment.
    Move: To I12
    Minor: Majestic word on Panmorn, who spends a surge to regain surge value+5
    Standard: Staggering Note vs KD1

    Attack Roll:
    Staggering Note Vs KD1(13) (1d20+6=11) MISS

  • DenadaDenada Registered User regular
    Feeling the sting of the kobold's weapon, Halvard grins at his new target. "You will not live to regret that!" He swings his halberd once, landing a less powerful hit than he had wanted. Pushing himself to quickly attack again, he overextends, missing the kobold completely. In anticipation of retaliation, he centers himself in the way that only the goliath people can.
    Standard Action Howling Strike vs. KD1
    Attack Roll 1d20+6=23 Damage Roll 1d10+1d6+4=11
    Action Point Bloodletting vs. KD1
    Attack Roll 1d20+6=8
    Minor Action Stone's Endurance (I gain Resist 5 All until the end of my next turn)
    Up Next: @RedDawn

Sign In or Register to comment.