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[Chaos] CitOW Game 71 - In doldari's 3rd Old World, who will be able to destroy it?

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Posts

  • texasheattexasheat Registered User regular
    Terror in the badlands:

    Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.

    1/7 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    doldari wrote: »
    Round 7-3. Summon Phases

    game71state87.png

    - Old World Card Effects
    Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die
    Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies

    Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region

    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

    - Chaos Card Effects
    Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
    Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
    Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
    The Border Princes : Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

    @texasheat active.

    Just quoting to put this onto the latest page. Imagine that board with Terror in the Badlands and one less PP for Khorne.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Thanks bookmarks for not telling me this updated!

    Choking Stench to Estalia, and rest.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    Acolyte to The Border Princes.

    4/6 PP

  • doldaridoldari Registered User regular
    Round 7-3. Summon Phases

    game71state88.png

    - Old World Card Effects
    Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die
    Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies

    Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region

    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

    - Chaos Card Effects
    Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
    Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
    Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
    Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
    The Border Princes : Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

    @Darian active.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Having trouble figuring this out. Khorne looks likely for two DACs. Depending on his cards, the Rat could be anywhere from 1 to 3 DACs. And the other three of us need each of them to get the same number.

    Rapturous Excess in the Border Princes for +2 VP.
    3/6 PP

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    I'm sitting here in my corner rooting you people on.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • texasheattexasheat Registered User regular
    So exactly are you rooting for. The old world? Me? The HR? Slannesh still has a STRONG shot at a VP win should i and the HR fail to double tick.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Empty the Warrens - 0

    In Estalia to steal the skaven from Bretonnia

    4/6 PP

  • texasheattexasheat Registered User regular
    Bloodthirster to Kislev for free

    1/7 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    Actually, that isn't free. It's for 0 PP, which the Vermin Outbreak increases to 1 PP. Still doing it?

    edit: And that's not at all where I expected the Warrens to be Emptied. I'm so confused.

    Darian on
  • texasheattexasheat Registered User regular
    Um...yea i gess so....i don't have any cards to really do anything else with....so...yea...that'll work...

    Korne at final rest

  • JebuJebu Registered User regular
    Don't think the Old World's making it out of this considering all the different ways Kislev can get ruined, and that Darian will definitely go over 50 VP once it does. Ah well. I'm throwing my weight behind the rat.

    Havoc to Kislev, covering Rampage.

    2/6 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Well, then.

    Ascension to Power in Troll Country
    1/6 PP

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2012
    Clan Rat to Norsca Kislev

    2/6 PP

    jakobagger on
  • texasheattexasheat Registered User regular
    jakobagger wrote: »
    Clan Rat to Norsca

    2/6 PP

    Don't forget the bloodsworn upgrade. Youll need 5 dom to take that...

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Oh, fuck. Totally did not realize that. If it isn't too late, I'd really like to play that Clan Rat to Kislev instead. Since Jebu hasn't moved yet.

  • texasheattexasheat Registered User regular
    edited May 2012
    I'm good with it...after havoc was played in kislev the game was given to Slaanesh. You couldn't have scored more than a single dac, and i as well could not score but a single dac. So really, it doesn't matter...you know...now that i think about it...

    edit -I take that back, if you dom kislev you indeed will double....

    texasheat on
  • JebuJebu Registered User regular
    Fine by me if you take it back.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    He has council of 13. He can still dominate lots of places.

  • doldaridoldari Registered User regular
    edited May 2012
    jakobagger wrote: »
    Oh, fuck. Totally did not realize that. If it isn't too late, I'd really like to play that Clan Rat to Kislev instead. Since Jebu hasn't moved yet.

    I think that cannot change move because of texasheat's hint.


    Let me know that whether or not to change move.
    After decided it, I'll update Board.

    doldari on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    At the table, something like that could be pointed out by a player, allowing them to immediately correct their move. No one else has gone yet, so I don't see any reason why we shouldn't let him do something different.
    (But I will shake my fist at you and then claim a moral victory. :P )
    Joking there at the last, of course. I had my chance to take this last round, and blew it.

    Darian on
  • doldaridoldari Registered User regular
    Darian wrote: »
    At the table, something like that could be pointed out by a player, allowing them to immediately correct their move. No one else has gone yet, so I don't see any reason why we shouldn't let him do something different.
    (But I will shake my fist at you and then claim a moral victory. :P )
    Joking there at the last, of course. I had my chance to take this last round, and blew it.

    Thanks. Darian.
    It was difficult to determine.
    I'll update.

  • doldaridoldari Registered User regular
    edited May 2012
    Round 7-3. Summon Phases

    game71state90.png

    - Old World Card Effects
    Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die
    Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies

    Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region

    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

    - Chaos Card Effects
    Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase)
    Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
    Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
    The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

    Khorne and Nurgle rest.
    @Jebu active.

    doldari on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Right, that was my reasoning as well, Darian. I might still feel weird about it if I manage to win though.

    I guess we should wait for Aegis to have his say as well before continuing? Unless this is a tyranny of the majority situation.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    I'll now commence to kicking myself for not thinking that Havoc through. The proper response by me should have been a daemonette, entrancing a rat, forcing you to do something fancy to get the extra DAC.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Hey I'm resting so I don't really care what's going on. So like, however you'd like to resolve it!

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    Acolyte to The Border Princes, and rest.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Corrupt from Within moving the Noble from Troll Country to Kislev
    And rest; finish it up, @jakobagger.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2012
    Oh well, that's that as far as I can see. I guess I have some way to go learning all the different cards before I have a chance in the expansion game. Really should have played Warrens in Troll Country. So close! Anyway:

    Skitterleap 0 in Kislev and then Clan Rat to Kislev was going to be my plan.

    jakobagger on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    Who wants to be the one to tell him, this time?

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    You're tying me for domination in Kislev with the noble upgrade and I can't do anything about it. Am I wrong?

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Nope, that's it. You could do something about it if you had a more expensive card in hand; just wasn't sure you were remembering my upgrade (after having overlooked the bloodsworn upgrade earlier).

    So, on to battle?

    *checks the board*

    Seriously, our only battle this round is a Rat Ogre v. a peasant?

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yeah, skitterleap was not the perfect card for this turn. Man, one DAC short of victory. One! But I guess the lesson from this game for me is there are a lot of cards influencing adajcent (or distant) regions, so it's much harder to secure an area than in the base game.

    Here's a roll against the peasant: 1 hit

  • DarianDarian Yellow Wizard The PitRegistered User regular
    I REALLY didn't pay enough attention to what that Havoc did. Nurgle, Tzeentch, and I will all pick up DACs there during battle. Tzeentch has a second DAC from the Princes, so you needed three for victory.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Oh. Right. With skitterleap that would still have been possible though. It was basically one or three for me.

  • texasheattexasheat Registered User regular
    Good game darian. Little Tzeentch and Nurgle boosted you to victory in that last round. I really don't know if you would have won it without the plague barers or havoc. And had they not also stopped me in norsca and kislev three ticks would have been possible, as would it have been for the HR. If you guys had played it right you wouldn't be the only ones losing. Still, it was a fun game. Close all the way to the end.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    The problem with trying to play for a DAC tie is that there is too much randomness with Khorne's DACs. It's impossible to know exactly how many you will end up with, so we really needed someone else to be the one to tie the Rat. (And the rat has lots of 0 cost cards (including Skitterleap), so we can't even be sure how many he'll be getting in the end.)

    Crazy game, though. Your hit in Troll Country last round saved from a rat walkover (trying to deny him in every region this round would have been insanity), one hit more or less lass round in Kislev could have ended it, etc.

    Fun times.

  • JebuJebu Registered User regular
    Grays Darian, you deserved the win! Nobody really did much to prevent you from taking over Tilea or Kislev.

    In that last round I had 3 Havocs and a Bolt of Change in my hand; I basically felt like the universe was telling me to screw over Khorne.

  • doldaridoldari Registered User regular
    Round 7-4. Battle Phases

    game71state91.png

    - Old World Card Effects
    Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die
    Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies

    Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region

    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

    - Chaos Card Effects
    Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Skitterleap (If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region)
    Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
    Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
    The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

    Battle Dice
    Kislev : Havoc! +1 Corruption, +4 Corruption DAC, +2 Corruption DAC, +2 Corruption, DAC
    The Badlands : 1 Dice

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