The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
[Chaos] CitOW Game 71 - In doldari's 3rd Old World, who will be able to destroy it?
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Border Princes : Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Having trouble figuring this out. Khorne looks likely for two DACs. Depending on his cards, the Rat could be anywhere from 1 to 3 DACs. And the other three of us need each of them to get the same number.
Don't think the Old World's making it out of this considering all the different ways Kislev can get ruined, and that Darian will definitely go over 50 VP once it does. Ah well. I'm throwing my weight behind the rat.
I'm good with it...after havoc was played in kislev the game was given to Slaanesh. You couldn't have scored more than a single dac, and i as well could not score but a single dac. So really, it doesn't matter...you know...now that i think about it...
edit -I take that back, if you dom kislev you indeed will double....
At the table, something like that could be pointed out by a player, allowing them to immediately correct their move. No one else has gone yet, so I don't see any reason why we shouldn't let him do something different.
(But I will shake my fist at you and then claim a moral victory. :P )
Joking there at the last, of course. I had my chance to take this last round, and blew it.
At the table, something like that could be pointed out by a player, allowing them to immediately correct their move. No one else has gone yet, so I don't see any reason why we shouldn't let him do something different.
(But I will shake my fist at you and then claim a moral victory. :P )
Joking there at the last, of course. I had my chance to take this last round, and blew it.
Thanks. Darian.
It was difficult to determine.
I'll update.
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
I'll now commence to kicking myself for not thinking that Havoc through. The proper response by me should have been a daemonette, entrancing a rat, forcing you to do something fancy to get the extra DAC.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited May 2012
Oh well, that's that as far as I can see. I guess I have some way to go learning all the different cards before I have a chance in the expansion game. Really should have played Warrens in Troll Country. So close! Anyway:
Skitterleap 0 in Kislev and then Clan Rat to Kislev was going to be my plan.
Nope, that's it. You could do something about it if you had a more expensive card in hand; just wasn't sure you were remembering my upgrade (after having overlooked the bloodsworn upgrade earlier).
So, on to battle?
*checks the board*
Seriously, our only battle this round is a Rat Ogre v. a peasant?
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Yeah, skitterleap was not the perfect card for this turn. Man, one DAC short of victory. One! But I guess the lesson from this game for me is there are a lot of cards influencing adajcent (or distant) regions, so it's much harder to secure an area than in the base game.
I REALLY didn't pay enough attention to what that Havoc did. Nurgle, Tzeentch, and I will all pick up DACs there during battle. Tzeentch has a second DAC from the Princes, so you needed three for victory.
Good game darian. Little Tzeentch and Nurgle boosted you to victory in that last round. I really don't know if you would have won it without the plague barers or havoc. And had they not also stopped me in norsca and kislev three ticks would have been possible, as would it have been for the HR. If you guys had played it right you wouldn't be the only ones losing. Still, it was a fun game. Close all the way to the end.
The problem with trying to play for a DAC tie is that there is too much randomness with Khorne's DACs. It's impossible to know exactly how many you will end up with, so we really needed someone else to be the one to tie the Rat. (And the rat has lots of 0 cost cards (including Skitterleap), so we can't even be sure how many he'll be getting in the end.)
Crazy game, though. Your hit in Troll Country last round saved from a rat walkover (trying to deny him in every region this round would have been insanity), one hit more or less lass round in Kislev could have ended it, etc.
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Skitterleap (If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Posts
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
1/7 PP
Just quoting to put this onto the latest page. Imagine that board with Terror in the Badlands and one less PP for Khorne.
Choking Stench to Estalia, and rest.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
4/6 PP
- Old World Card Effects
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
@Darian active.
Rapturous Excess in the Border Princes for +2 VP.
3/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In Estalia to steal the skaven from Bretonnia
4/6 PP
1/7 PP
edit: And that's not at all where I expected the Warrens to be Emptied. I'm so confused.
Korne at final rest
Havoc to Kislev, covering Rampage.
2/6 PP
Ascension to Power in Troll Country
1/6 PP
2/6 PP
Don't forget the bloodsworn upgrade. Youll need 5 dom to take that...
edit -I take that back, if you dom kislev you indeed will double....
I think that cannot change move because of texasheat's hint.
Let me know that whether or not to change move.
After decided it, I'll update Board.
(But I will shake my fist at you and then claim a moral victory. :P )
Thanks. Darian.
It was difficult to determine.
I'll update.
- Old World Card Effects
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Khorne and Nurgle rest.
@Jebu active.
I guess we should wait for Aegis to have his say as well before continuing? Unless this is a tyranny of the majority situation.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
And rest; finish it up, @jakobagger.
Skitterleap 0 in Kislev and then Clan Rat to Kislev was going to be my plan.
So, on to battle?
*checks the board*
Seriously, our only battle this round is a Rat Ogre v. a peasant?
Here's a roll against the peasant: 1 hit
Crazy game, though. Your hit in Troll Country last round saved from a rat walkover (trying to deny him in every region this round would have been insanity), one hit more or less lass round in Kislev could have ended it, etc.
Fun times.
In that last round I had 3 Havocs and a Bolt of Change in my hand; I basically felt like the universe was telling me to screw over Khorne.
- Old World Card Effects
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Skitterleap (If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Estalia : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
The Border Princes : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Battle Dice
Kislev : Havoc! +1 Corruption, +4 Corruption DAC, +2 Corruption DAC, +2 Corruption, DAC
The Badlands : 1 Dice