Morrslieb Eclipsed : Khorne cannot play Chaos cards.
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
- Chaos Card Effects
Kislev : Glean (This region is considered adjacent to all other regions)
Bretonnia : Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region)
Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Morrslieb Eclipsed : Khorne cannot play Chaos cards.
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
- Chaos Card Effects
Kislev : Glean (This region is considered adjacent to all other regions)
Bretonnia : Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region)
Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Domination Step
Norsca : +1VP DAC
Troll Country : +1VP
Kislev : +4VP
Estalia : +4VP
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +1VP DAC
Call to Arms!
Place one Hero token in the Empire, and one in each region with five or more total corruption. - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Tzeentch may choose to discard one card before drawing.
Draw 2, 10 in hand, 13 left in deck, 1 discard Draw 2, 3 in hand, 15 left in deck, 6 discard Draw 4 or 5, 5 in hand, 9 or 10 left in deck, 9 or 10 discard Draw 2, 7 in hand, 15 left in deck, 2 discard Draw 2, 5 in hand, 15 left in deck, 4 discard
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
What the hell darian...it's not like i took the bloodletter upgrade.....you did the right thing jebu. I don't know what's in your hand and neither does darian...lol...but i'm sure you have perfectly good reason for it.
Lets see, where to start the madness...Lets just have a bloodbath in Tilea
You know, you said Vengeance, and Ven was put on the map, but in my mind I was still looking for ways to deal with the bloodletter upgrade.
Still, though, it's a free card that kills bloodletters, and you haven't been playing around it by keeping most of your cultists on the board. I'm surprised he considers everything else in his hand better. (Though it could just be that he was holding two copies of it, in which case the discard makes perfect sense.)
My mindset was, if he goes Bloodletter upgrade, keep it, otherwise discard it, since the odds of a dial victory are pretty low at this point. We'll see if I was wrong or not pretty soon.
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Tilea : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
I'm gonna ask, just cause i always found it confusing. Can Tzeentch overwrite screaming bell for only the point used to play it initally? Ex, normally it costs 3, and he would have to play a 3 pp card to mystically disregard it. But since it only costs 1 due to the 2 tokens, does that mean a 1 pp card may be played over it?
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Card values never change, only how much they cost to initially play it. So Screaming Bell always counts for 3 points for domination and for the purposes of overwriting.
And since expansion Tzeentch has no card value greater than 2, 3+ cards can't be overwritten.
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
Tilea : Bloodbath (Place one corruption token for each enemy figure you kill in this region) and Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Badlands : Skulltaker (All enemy figures that are killed in this region count toward your domination value)
Posts
Kill one of the many acolytes, for no apparent reason.
http://orokos.com/roll/66739
Tilea: 2 hits, 2 s/he cultistis please
http://orokos.com/roll/66740
The Badlands: 3 hits, 1 rat please
http://orokos.com/roll/66741
So you were right darian....when it rains, it pours....4 dacs all told...should give me a double i think...
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
- Old World Card Effects
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
- Upgrade Effects
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
- Chaos Card Effects
Bretonnia : Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region)
Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Battle Dice.
Troll Country : 4 Dice, 3 Dice
Kislev : 2 Dice, 2 Dice
The Empire : 3 Dice, 1 Dice
Bretonnia : 2 Dice, 1 Dice, 1 Dice
Tilea : 2 Dice, 2 Dice
The Badlands : 2 Dice
Whiff
- Old World Card Effects
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.
- Upgrade Effects
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
- Chaos Card Effects
Bretonnia : Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region)
Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Domination Step
Norsca : +1VP DAC
Troll Country : +1VP
Kislev : +4VP
Estalia : +4VP
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +1VP DAC
Corruption Step
Norsca : +1
Kislev : +1, +1, +1
Estalia : +1, +2 DAC
Tilea : +1
Check for Ruination
None.
Updated VP
7 + 2 = 9VP
15VP
18 + 4 = 22VP
12 + 7 = 19VP
8 + 2 = 10VP
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved. - None
3. Resolve Old World cards. - Tzeentch don't advance Threat Dial.
4. Score Ruined Regions. - None
5. Advance Threat Dials. - Khorne ticks twice, Horned Rat ticks once.
12 - Upgrade
14 - Draw 2 Chaos Cards
16 - Upgrade
Updated VP
9VP
15VP
22VP
19VP
10VP
6. Check for Game end. - The game does not end.
Things that need to happen:
1. texasheat to choose an upgrade and draw 2 Chaos Cards.
2. jakobagger to choose an upgrade.
Call to Arms!
Place one Hero token in the Empire, and one in each region with five or more total corruption. - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Place hero token in Tilea.
Tzeentch may choose to discard one card before drawing.
Draw 2, 10 in hand, 13 left in deck, 1 discard
Draw 2, 3 in hand, 15 left in deck, 6 discard
Draw 4 or 5, 5 in hand, 9 or 10 left in deck, 9 or 10 discard
Draw 2, 7 in hand, 15 left in deck, 2 discard
Draw 2, 5 in hand, 15 left in deck, 4 discard
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
Discarding Bolt of Change.
Lets see, where to start the madness...Lets just have a bloodbath in Tilea
http://handtracker.heroku.com/games/202/acts/11990
Still, though, it's a free card that kills bloodletters, and you haven't been playing around it by keeping most of your cultists on the board. I'm surprised he considers everything else in his hand better. (Though it could just be that he was holding two copies of it, in which case the discard makes perfect sense.)
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
@Aegis active.
Plaguebearer to Estalia.
5/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
5/6 PP
6/6 PP
(M) Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
In Kislev
5/6 PP
http://handtracker.heroku.com/games/202/acts/11996
6/7PP
4/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
And since expansion Tzeentch has no card value greater than 2, 3+ cards can't be overwritten.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
4/6 PP
5/6 PP
DAC
4/6 PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Tilea : Bloodbath (Place one corruption token for each enemy figure you kill in this region) and Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Badlands : Skulltaker (All enemy figures that are killed in this region count toward your domination value)
@texasheat active.
http://handtracker.heroku.com/games/202/acts/12033
http://orokos.com/roll/67049
sad face......
5/7 PP