Stuff that says "hey, this guy's gay, but whatever" and doesn't make his gayness some novelty because hey, look at how edgy we are, or hey, check out THIS guy! He's GAY! Let's talk about THAT!
I would be okay if there was a character who was ragingly gay or trans or something. If the world called for that, of course.
The problem is that we aren't at a place where a character like that is a deviation from a norm, rather than reinforcement as a norm.
I mean, can you think of a single trans character in any game?
Persona 4 has a case where they sort of hint at it maybe, but it's dismissed pretty quickly. Other than that I can't really think of any trans characters.
(I am less knowledgeable about games than most of you so I could be missing something obvious, of course.)
Poison from Final Fight, and other street fighter related games including Street Fighter X Tekken is either a post-op transexual or a 'new half' (female sexual organs up top but male sexual organs down below) depending on what country and/or specific release of the game we are talking about.
I just wiki'd her.
Then closed the page because there are children where I work :P
In any case, I kind of need to understand the background to see if it's done right. Right now all I can see is the fan reaction is... wrong.
Ah yes, definitely not safe to GIS. And yeah, the fan reaction ranges from actually pretty good to the rather predictably terrible.
Honestly I don't know too much about how it was handled in game because, when it was coming out back in 1989 such matters were quite over my 2 year old head. :P
I never once in my life heard someone comment in Poison in any way, shape or form at the arcade.
They were too busy mashing buttons and cursing.
desc on
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DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
I haven't watched to much media from the game, but, on the other hand: she seems to constantly be a damsel in distress.
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
Stuff that says "hey, this guy's gay, but whatever" and doesn't make his gayness some novelty because hey, look at how edgy we are, or hey, check out THIS guy! He's GAY! Let's talk about THAT!
I would be okay if there was a character who was ragingly gay or trans or something. If the world called for that, of course.
The problem is that we aren't at a place where a character like that is a deviation from a norm, rather than reinforcement as a norm.
I mean, can you think of a single trans character in any game?
Persona 4 has a case where they sort of hint at it maybe, but it's dismissed pretty quickly. Other than that I can't really think of any trans characters.
(I am less knowledgeable about games than most of you so I could be missing something obvious, of course.)
Poison from Final Fight, and other street fighter related games including Street Fighter X Tekken is either a post-op transexual or a 'new half' (female sexual organs up top but male sexual organs down below) depending on what country and/or specific release of the game we are talking about.
I just wiki'd her.
Then closed the page because there are children where I work :P
In any case, I kind of need to understand the background to see if it's done right. Right now all I can see is the fan reaction is... wrong.
Ah yes, definitely not safe to GIS. And yeah, the fan reaction ranges from actually pretty good to the rather predictably terrible.
Honestly I don't know too much about how it was handled in game because, when it was coming out back in 1989 such matters were quite over my 2 year old head. :P
I think it was actually a pretty awful thing, the way it was handled. If I recall correctly, Poison was a cis girl in Japan. Then they ported it to America, and either ESRB or Nintendo of America decided that they couldn't have you hit a girl in a game, so they needed some way to make it ok...
...further research indicates basically I'm right. So to recap: There is a game where you are hitting girls as one of the enemies, and that's not ok, so they changed it to hitting trans women instead.
Which is more than a little fucked up on more than one axis.
Shivahn on
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thatassemblyguyJanitor of Technical Debt.Registered Userregular
if you lose your wallet, and your drivers license is in it as well as your social, it will be really irritating to get them all replaced because they all require ID
Stuff that says "hey, this guy's gay, but whatever" and doesn't make his gayness some novelty because hey, look at how edgy we are, or hey, check out THIS guy! He's GAY! Let's talk about THAT!
I would be okay if there was a character who was ragingly gay or trans or something. If the world called for that, of course.
The problem is that we aren't at a place where a character like that is a deviation from a norm, rather than reinforcement as a norm.
I mean, can you think of a single trans character in any game?
Persona 4 has a case where they sort of hint at it maybe, but it's dismissed pretty quickly. Other than that I can't really think of any trans characters.
(I am less knowledgeable about games than most of you so I could be missing something obvious, of course.)
Poison from Final Fight, and other street fighter related games including Street Fighter X Tekken is either a post-op transexual or a 'new half' (female sexual organs up top but male sexual organs down below) depending on what country and/or specific release of the game we are talking about.
I just wiki'd her.
Then closed the page because there are children where I work :P
Stuff that says "hey, this guy's gay, but whatever" and doesn't make his gayness some novelty because hey, look at how edgy we are, or hey, check out THIS guy! He's GAY! Let's talk about THAT!
I would be okay if there was a character who was ragingly gay or trans or something. If the world called for that, of course.
The problem is that we aren't at a place where a character like that is a deviation from a norm, rather than reinforcement as a norm.
I mean, can you think of a single trans character in any game?
Persona 4 has a case where they sort of hint at it maybe, but it's dismissed pretty quickly. Other than that I can't really think of any trans characters.
(I am less knowledgeable about games than most of you so I could be missing something obvious, of course.)
Poison from Final Fight, and other street fighter related games including Street Fighter X Tekken is either a post-op transexual or a 'new half' (female sexual organs up top but male sexual organs down below) depending on what country and/or specific release of the game we are talking about.
I just wiki'd her.
Then closed the page because there are children where I work :P
In any case, I kind of need to understand the background to see if it's done right. Right now all I can see is the fan reaction is... wrong.
Ah yes, definitely not safe to GIS. And yeah, the fan reaction ranges from actually pretty good to the rather predictably terrible.
Honestly I don't know too much about how it was handled in game because, when it was coming out back in 1989 such matters were quite over my 2 year old head. :P
I think it was actually a pretty awful thing, the way it was handled. If I recall correctly, Poison was a cis girl in Japan. Then they ported it to America, and either ESRB or Nintendo of America decided that they couldn't have you hit a girl in a game, so they needed some way to make it ok...
...further research indicates basically I'm right. So to recap: There is a game where you are hitting girls as one of the enemies, and that's not ok, so they changed it to hitting trans women instead.
Which is more than a little fucked up on more than one axis.
Yeah, that is... something. But that's just her creation. How has she be handled since? I don't really know.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
I haven't watched to much media from the game, but, on the other hand: she seems to constantly be a damsel in distress.
Yeah, that was the other thing I was going to mention: her plot role is fairly regressive, as though she's useful in combat and the like, the focus of the entire plot is rescuing her.
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Nova_CI have the needThe need for speedRegistered Userregular
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
0
Options
KageraImitating the worst people. Since 2004Registered Userregular
These look like a violation of the Geneva convention
Stuff that says "hey, this guy's gay, but whatever" and doesn't make his gayness some novelty because hey, look at how edgy we are, or hey, check out THIS guy! He's GAY! Let's talk about THAT!
I would be okay if there was a character who was ragingly gay or trans or something. If the world called for that, of course.
The problem is that we aren't at a place where a character like that is a deviation from a norm, rather than reinforcement as a norm.
I mean, can you think of a single trans character in any game?
Persona 4 has a case where they sort of hint at it maybe, but it's dismissed pretty quickly. Other than that I can't really think of any trans characters.
(I am less knowledgeable about games than most of you so I could be missing something obvious, of course.)
Poison from Final Fight, and other street fighter related games including Street Fighter X Tekken is either a post-op transexual or a 'new half' (female sexual organs up top but male sexual organs down below) depending on what country and/or specific release of the game we are talking about.
I just wiki'd her.
Then closed the page because there are children where I work :P
In any case, I kind of need to understand the background to see if it's done right. Right now all I can see is the fan reaction is... wrong.
Ah yes, definitely not safe to GIS. And yeah, the fan reaction ranges from actually pretty good to the rather predictably terrible.
Honestly I don't know too much about how it was handled in game because, when it was coming out back in 1989 such matters were quite over my 2 year old head. :P
I think it was actually a pretty awful thing, the way it was handled. If I recall correctly, Poison was a cis girl in Japan. Then they ported it to America, and either ESRB or Nintendo of America decided that they couldn't have you hit a girl in a game, so they needed some way to make it ok...
...further research indicates basically I'm right. So to recap: There is a game where you are hitting girls as one of the enemies, and that's not ok, so they changed it to hitting trans women instead.
Which is more than a little fucked up on more than one axis.
Yeah, that is... something. But that's just her creation. How has she be handled since? I don't really know.
I dunno. That article I linked is 2007, so not well by the fans, but if nothing else I'm glad that the company is handling her as a transgendered individual rather than a mistake to recon. I'd have to look into her more to tell more :P
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Also oh yeah American Muslim gets canceled because they are too normal but shahs of sunset well they are just crazy enough to go six seasons.
The Shahs show makes them look bad. Not that they're alone with this in reality tv. Muslims being normal would piss off the racists who want their beliefs to be confirmed.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
I've gone to the bottom.
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Options
Nova_CI have the needThe need for speedRegistered Userregular
Lolis = pedophilia, which is specifically the attraction to pre-pubescent children. The chick from Bioshock Infinite does not look like a child.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
I hope quizzy hasn't gone as far as me I want to still have hope for him. Although if we end up in japan at the same time I hold no promises for him.
Also oh yeah American Muslim gets canceled because they are too normal but shahs of sunset well they are just crazy enough to go six seasons.
The Shahs show makes them look bad. Not that they're alone with this in reality tv. Muslims being normal would piss off the racists who want their beliefs to be confirmed.
There was a dude on Fox or whatever who made that exact complaint.
Basically, "They're so normal that people won't think they're terrorists!"
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
I've gone to the bottom.
I don't want to start a fight about perv cred but come on.
At the very least you have showed you're not familiar with 50% of loli manga.
One way I can perceive to be a safeguard against fetishization and towards normalization is to make one or both of the female characters not conventionally attractive, i.e., giant boobies, yet super skinny model running around war zones in stilettos and a thong type that so often populates lowest-common-denominator media. That way, one fetishized association with lesbianism--omg fuckin hot chicks makin' out!--gets normalized at the outset.
Femshep.
Jade from Beyond Good and Evil.
Faith from Mirror's Edge.
Chell from Portal.
It's entirely possible to have good-looking female characters without making them sexually exaggerated.
I can't find it now, but I remember reading a blog post about a conversation between two video game character designers - a man and a woman - where it was clear that the male character designer didn't understand the difference between 'attractive' and 'sexualized.' He was increasing the voluptuousness of a character model because he thought that making boobs and hips bigger was the only way to make the character appealing for the audience.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
Dude, she's a loli.
I uh...
I don't think you know what that word means.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
I've gone to the bottom.
I don't want to start a fight about perv cred but come on.
At the very least you have showed you're not familiar with 50% of loli manga.
Posts
I never once in my life heard someone comment in Poison in any way, shape or form at the arcade.
They were too busy mashing buttons and cursing.
This is tangential, but I think that chick from the new Bioshock game is a really great example of balancing some sexualization with other very endearing qualities to make a really attractive character design.
doesn't it specifically say on the card not to?
I haven't watched to much media from the game, but, on the other hand: she seems to constantly be a damsel in distress.
I think it was actually a pretty awful thing, the way it was handled. If I recall correctly, Poison was a cis girl in Japan. Then they ported it to America, and either ESRB or Nintendo of America decided that they couldn't have you hit a girl in a game, so they needed some way to make it ok...
...further research indicates basically I'm right. So to recap: There is a game where you are hitting girls as one of the enemies, and that's not ok, so they changed it to hitting trans women instead.
Which is more than a little fucked up on more than one axis.
Mine just says to not laminate it.
What a douchebag.
This guy and Donald Trump should go die in a fire.
Yeah, that is... something. But that's just her creation. How has she be handled since? I don't really know.
Maps.google.com NOW
change the kind of map to "quest"
Yeah, that was the other thing I was going to mention: her plot role is fairly regressive, as though she's useful in combat and the like, the focus of the entire plot is rescuing her.
Welcome to a couple hours ago. :P
http://abobosbigadventure.com/
A flash game that is a love letter to the NES games of olde.
Do not play it at work since there is some blood and "adult situations."
Dude, she's a loli.
http://streetmoda.store.buy.com/p/steve-madden-danitty-leather-platform-womens-shoes/228249597.html
I dunno. That article I linked is 2007, so not well by the fans, but if nothing else I'm glad that the company is handling her as a transgendered individual rather than a mistake to recon. I'd have to look into her more to tell more :P
I uh...
I don't think you know what that word means.
Ooooh. Pretty.
A Knight from Dragon Warrior
The Shahs show makes them look bad. Not that they're alone with this in reality tv. Muslims being normal would piss off the racists who want their beliefs to be confirmed.
Yes I do. She's a loli.
Unless you think somehow having cartoonish boobs makes her less of a loli, which it doesn't if you have gone through disgusting weeaboo phases like I have.
uh oh
is it looking grim
She's not like 5 years old. Lolis are like 5 years old.
...
You haven't gone too far down that rabbit hole have you.
I've gone to the bottom.
I hope quizzy hasn't gone as far as me I want to still have hope for him. Although if we end up in japan at the same time I hold no promises for him.
There was a dude on Fox or whatever who made that exact complaint.
Basically, "They're so normal that people won't think they're terrorists!"
https://twitter.com/Hooraydiation
How old is she supposed to be?
https://twitter.com/Hooraydiation
I don't want to start a fight about perv cred but come on.
At the very least you have showed you're not familiar with 50% of loli manga.
I just file that under JB and not loli.
she's actually a zygote with super powers