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[Marvel vs. Capcom 3] - Salt levels reaching critical mass
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Haha, I know...him versus Dieminion is the worst. I mean, I really respect their skill but let's be honest, that shit is lame to watch. I think taking away her meter gain during it would really help.
Firebrand is another option and he works pretty well with Dormammu once you get into learning unblockable setups. For your "theme" though, Skrull probably works better.
Well, I was pretty inconsistent against his 2 shadow henchmen dudes (Taskmaster and Wesker, though I guess they're random?) sometimes I could take them down with minimal effort, sometimes I'd barely get past them, and I couldn't tell what I was doing different or wrong in either scenario, so that was frustrating. :P
But yeah, the big guy himself, he telegraphs his attacks well enough but I could never seem to block or dodge anything. And sometimes he just literally filled the screen with a OHKO laser attack. That's butts.
I finally beat him using that Vergil spam move, and I guess that's fair enough - most superbosses in fighting games require a totally different approach than the rest of the game. It's just this one in particular took me way longer to beat. :P
I can't remember coming across a Firebrand that was really, really good and dangerous, but I do know that he really keeps me on edge whenever I fight him. All that kicking and diving and those fireballs... AGH. Then I do something to try to attack and find myself sliding across the screen on my back.
It's always a big, big relief when I land the one Haggar pipe I need to take Firebrand out of the fight. Guy gives me the jitters.
I guess on ANY you might get High Lords and shit too though.
Cool. I live in chicago and was planning on going myself.
Hope I see you there.
It's actually +/- four levels. If you primarily do player/H&H, being 9th will give you the largest possible pool of opponents (Beginner to 5th).
You don't actually need to play that much. The minimum number of points required to get the full unlock (5 silver costumes plus an S card upon your side winning the week) is not concretely known, except that it's somewhere between 200-300. At 8-12 points per match, that doesn't take too long. Plus, there's an "exploit" where, as long as you don't actually play a match, the system will use your last recorded score in the current week's campaign for the purposes of rewards. This means that once you get 300 points, you can stop playing. Then, during each week, you just have to start the mode and pick a side. If that side wins, you'll get rewards as if you'd participated for 300 points.
If you're a half decent player to begin with, you should be able to win without too much trouble even if your cards are sub-par. I recommend doing the single-player H&H until you pick up a few good cards, though. Just having a Sabertooth primary card is enough to beat most players.
It ca get annoying real fast.
I love Firebrand to death, but sometimes his low health/low damage output makes him seem like a liability. A lot of people just don't have any respect his bon voyage though, which can generate some good hate mail. Last night I was doing a 10-12 game player match set with a guy and was about to perfect him with Firebrand on point. He disconnected on me, which is a first for a player match.
But yeah, the better players seem to be especially cautious against him...it's just that one combo can take him out
I don't know if I'm that good, but I'm more than willing to throw down with you. I really, really hate Haggar to boot :P
oh and lol @ a disco from a player match. The salt is strong with that one.
No, Same is +/-4. Any is any rank, BUT your selection is limited only to other players who also choose Any (i.e. you're locked out from facing anyone doing Same matches even if you're in their rank range). Region settings work the same way.
edit: I had a guy ragequit 120 H&H points away from himself the other day. You don't get penalized for Player/Ranked DCs, but if you ragequit out of H&H via the xbox button, the game will strip you of 20 points in addition to ending your streak and any victory/hero bonus you may have.
There's a thing under the options menu called "Reset Battle Records" or something. It'll clear your ranks/points in everything, but you will retain just about everything else (I think your titles get reset). You'll keep any H&H cards you have, and your "offline" battle records will remain (this means if you're in a lobby, people will know how many games you've played).
Games start to get pretty counter-productive around there, too. For every one guy you'll fight who will use an interesting team that's at least partially unique, you'll get a couple dozen fights against folks that are just spamming the worst of the abusable stuff in the game.
I'm thinking about resetting just so I can play unranked and not scare people off with whatever rank my name has by it; can't see much point in going past 3rd seeing as the only thing that's really improving is the frequency of overpowered setups.
Obviously I'm shaking the rust off, but I had a lot more fun when I was losing every 5 minutes instead of every 10.
I think your team will really take off if you get that armored assist in more often and convert a few more hits into full combos.
Definitely need to change up my team though . X-23 isn't working out right now, thinking about about trying out Ryu at point for a while.
To be completely fair I left that lobby 1-5 against that person, but it was nice being the guy who stayed for once.
I'm trying to learn some Iron Fist. It's hard to get in, but doing those rekka combos is fun as shit.
I am the worst at XBox Live ever!
I'd love to actually schedule a night with lobbies and spectating if we could get a group going again. Maybe then I'd actually see messages and play with you fine folks...
I'm free Friday and maybe Sunday. Let's do this
Mute strangers are dull as hell.
He's fun as hell though.
Must... resist. Can't... hold on...
Also got a surprise this morning. I ordered a JLF and an 8-way gate a while ago as an upgrade for my little Brawlstick and they arrived today. Swapping them out took maybe 10 minutes and despite having the joystick connector upside down at first it was far easier than I expected it to be. Can't wait till tonight so I can try it out.
Ask @inlemur about how free my Spider-Man is. You'll get the victory, but you'll lose your damn mind in the process.
I'm so proud!
What are your assists? Doom has the best beam in the game so maybe call doom beam assist a lot. Not sure what cap can do against non-projectile keep away.
Taskmaster can usually handle non-morrigan keep away and is pretty straightforward. Maybe try him?
I've been using hidden missles as Doom's assist. I'll try the beam assist, thanks!
Cap's best tactic against Ghost Rider is L and M shield slashes combined with double jumps. Doing regular jumps will put you over the bottom end of Rider's chain and shield slashes can keep popping him for damage. You might get lucky and have the shield slash pull Rider into combo range, but mostly you just whittle Rider down because his air chain spam will have him eating shield repeatedly. Those jumps should keep you above the assist spam, too.
And if Rider keeps doing that pillar of fire attack when you get close, remember that Cap's charging start and hyper charging both ignore projectiles so you can punish Rider right through the fire.
You might want to revise your character order, too; Cap can do awesome damage against assists, especially projectile assists, but it really helps him to have some meter to work with. He can also frequently pull off huge turnarounds by using charging star into projectiles, canceling to hyper charging star to catch the point and assist characters, then use XF2 to cancel into another low shield slash to OTG the opponents into another hyper charging star. Not to mention that Doom at XF3 is stupidly overpowered thanks to his speed and power boosts.
Back to your MvC3 discussion!
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