The puzzles are just hard enough that I feel rewarded when I figure out how to exploit the level geometry and physics to solve them, without being so hard I want to tear my eyes out
The puzzles are just hard enough that I feel rewarded when I figure out how to exploit the level geometry and physics to solve them, without being so hard I want to tear my eyes out
the first or the second
(both are really really fun)
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
But if I wanted to look into interactive fiction where should I start?
Digital: A Love Story
Yeah, Digital is pretty good. And free.
Also, in actual games journalism news, I saw a neat story in the Arizona Republic's business section today. They ran a story on the lawsuit against Cheyenne Mountain Entertainment, who were working on that Stargate Worlds MMO until they canceled it in 2010.
I thought it was neat to see in-depth coverage of a game developer in a normal newspaper. And it's the sort of story you'll pretty much never see on a typical game news site.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Oh I know, but one of the failed endings involve the team considering you too dangerous and tricking you into being stuck in a worthless morphed form. Like, geez that is stone cold.
As for the ghost written stuff Applegate was just a name to me so I still enjoyed the stories regardless. Anti mentioned to me that the writers got some small amount of credit but yeah that stuff in general isn't fair.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
I mean they did that to a character in the main books, too.
I remember the choose your own adventure Animorphs book where you were the 7th member of the team.
That got freakin' dark.
Animorphs in general got dark as shit.
Also they were mostly ghost-written
Not mostly. Implies majority. Looking at the stats, it was a slight minority.
And the stories I heard place it as one of the better ghostwriting gigs. The sort of thing where helping newer authors get a break is part and parcel.
What stats are you looking at? I remember reading that it was the bulk of the series.
Was looking at wiki, so any other source you have is likely to be better.
But it's easy to see even if wikipedia is 100% right this time how someone could get the impression ghost written ones are the majority. At about the halfway point, it shifts from almost no ghostwritten ones to pretty much all for a decent length of time.
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Many of the novels from the #25-#52 range were written by ghostwriters. Typically, K. A. Applegate would write a detailed outline for each book, and a ghostwriter, usually one of Applegate's former editors or writing protégés, would spend a month or two writing the actual novel. After this, Applegate, and later her series editor, Tonya Alicia Martin, would edit the book to make it fit in with the series' tight continuity. Ghostwriters are credited for their help in the book's dedication page: "The author would like to thank [ghostwriter name] for his/her help in preparing this manuscript."
The only books in this range fully written by Applegate herself after #26: The Attack are #32: The Separation, #53: The Answer, #54: The Beginning and all of the Megamorphs and Chronicles books.
So not the majority but 26 of the core story books is substantial to me. However in fairness
Applegate originally intended to write every Animorphs book herself. However, due to many contributing factors—such as the birth of her son, and the difficulties involved in writing Everworld (which was originally intended to be mostly ghostwritten, like Applegate's third Scholastic series Remnants), she ended up having a large number of the books ghostwritten.
This is news to me, having a kid will throw a spanner in the works.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
Yeah I read a few and I couldn't get into it at all.
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VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
edited May 2012
I've been not-on MD for a few days now and only just got to reading the post about online gaming
and I have to say... some of the points are reasonable ones, but by and large, I, AS A "GIRL" "GAMER", have a hard time agreeing with it... for SO MANY reasons
there is also the fact that her blog name is <video game girlfriend> which I don't know kinda rubs me the wrong way in ways I cannot quite articulate at the moment
I shall reflect and maybe comment on that post later on
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited May 2012
Well, pretty much all her reasons for not partaking in online gaming are exactly the same reasons that I don't partake in online gaming.
As a dude with limited time in which to game, I find the frustration factor of the great unwashed masses far too great an obstacle to my enjoyment to be bothered with online gaming. Fuck it. I play single player, or, rarely, co-op. There's plenty for me to enjoy without having to wade through the golden lands of 'online play' where the gold just as often as not turns out to be someone's stream of lukewarm urine.
However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
I think this is part of it. It sounds - likely unintentionally - like a very limited perspective on the problem as being with this ASPECT of a culture that one feels that you "should" like or that you "would" like if only A, B, and C were different... rather than taking ownership for one's personal preferences and, as you say, self-identity. That she questions whether it's other people's opinions on her gender or noobishness that illicits personal frustration rather than the fact that it is her own personality and priorities that prevent enjoyment of such a genre... I think that's my problem with it.
Rather than acknowledge why OTHER people still enjoy online gaming even though everyone's experiences are largely similar to her own and acknowledge that it's just not what she enjoys (i.e., it's "other" people's fault that she can't enjoy these games)... and rather than taking her personal experience and expanding to speak to deeper and more broad-ranging issues like anonymity, achievement in one niche area (i.e., being "pro" at L4D) vs underachievement in other aspects of life, etc etc... I think this really hurts the otherwise very legitimate points she's trying to make.
The puzzles are just hard enough that I feel rewarded when I figure out how to exploit the level geometry and physics to solve them, without being so hard I want to tear my eyes out
the first or the second
(both are really really fun)
First
I think I'll go out and grab 2 tomorrow after work
I think it's the idea that trying to be pro or whatever at a game is playing it 'wrong'
it's not wrong. it's just different than what they think is fun. unfortunately when the two groups play together you get something that is similar to bullying and it builds up a lot of resentment. but then in turn they end up being just as bad about trying to tell other people how to play.
Jars on
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
The only thing I disliked about two.
Was every time I was stuck.
It wasn't due to the difficulty of the puzzle. It's cause there was a little tiny piece of ground to place a portal and I couldn't see it.
Posts
You should play portal 1 first because it is literally perfect
Also it is completely worth full price for the amount of content it has. But not having the cash for a full priced game is understandable
*click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click**click*
I never bothered with the sequel.
D2 is very different from D1.
The puzzles are just hard enough that I feel rewarded when I figure out how to exploit the level geometry and physics to solve them, without being so hard I want to tear my eyes out
But if I wanted to look into interactive fiction where should I start?
Digital: A Love Story
sorry about that
the first or the second
(both are really really fun)
I had at least 3 of those.
EDIT: Wait, at least 4.
But that's what I thought about Diablo 2.
I don't think this will change with the sequel. (I might try Diablo 3 at some point)
And that's what I think about the combat in Skyrim! Just as engaging and complicated (but there's less of it, so I guess that's a plus!).
That got freakin' dark.
No culture at all. Well, at least you're off to a solid start with Portal.
I like Portal 2 better, thinking about it, but they're more or less right. Portal one is perfect. Portal 2 is not.
Why I fear the ocean.
Yeah, Digital is pretty good. And free.
Also, in actual games journalism news, I saw a neat story in the Arizona Republic's business section today. They ran a story on the lawsuit against Cheyenne Mountain Entertainment, who were working on that Stargate Worlds MMO until they canceled it in 2010.
I thought it was neat to see in-depth coverage of a game developer in a normal newspaper. And it's the sort of story you'll pretty much never see on a typical game news site.
Animorphs in general got dark as shit.
Also they were mostly ghost-written
As for the ghost written stuff Applegate was just a name to me so I still enjoyed the stories regardless. Anti mentioned to me that the writers got some small amount of credit but yeah that stuff in general isn't fair.
Not mostly. Implies majority. Looking at the stats, it was a slight minority.
And the stories I heard place it as one of the better ghostwriting gigs. The sort of thing where helping newer authors get a break is part and parcel.
Why I fear the ocean.
It has been a very long time since I've read those books.
What stats are you looking at? I remember reading that it was the bulk of the series.
Man you remember the one with the mask?
How about the choose you own adventure one that had like, intelligent apes?
Was looking at wiki, so any other source you have is likely to be better.
But it's easy to see even if wikipedia is 100% right this time how someone could get the impression ghost written ones are the majority. At about the halfway point, it shifts from almost no ghostwritten ones to pretty much all for a decent length of time.
Why I fear the ocean.
The way I felt about it way back then was that it meant they were just not very good. I think I mostly liked them anyway?
It has been a while since I've thought about it
So not the majority but 26 of the core story books is substantial to me. However in fairness
This is news to me, having a kid will throw a spanner in the works.
That shit was weird.
Yeah I read a few and I couldn't get into it at all.
and I have to say... some of the points are reasonable ones, but by and large, I, AS A "GIRL" "GAMER", have a hard time agreeing with it... for SO MANY reasons
there is also the fact that her blog name is <video game girlfriend> which I don't know kinda rubs me the wrong way in ways I cannot quite articulate at the moment
I shall reflect and maybe comment on that post later on
As a dude with limited time in which to game, I find the frustration factor of the great unwashed masses far too great an obstacle to my enjoyment to be bothered with online gaming. Fuck it. I play single player, or, rarely, co-op. There's plenty for me to enjoy without having to wade through the golden lands of 'online play' where the gold just as often as not turns out to be someone's stream of lukewarm urine.
However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
I think this is part of it. It sounds - likely unintentionally - like a very limited perspective on the problem as being with this ASPECT of a culture that one feels that you "should" like or that you "would" like if only A, B, and C were different... rather than taking ownership for one's personal preferences and, as you say, self-identity. That she questions whether it's other people's opinions on her gender or noobishness that illicits personal frustration rather than the fact that it is her own personality and priorities that prevent enjoyment of such a genre... I think that's my problem with it.
Rather than acknowledge why OTHER people still enjoy online gaming even though everyone's experiences are largely similar to her own and acknowledge that it's just not what she enjoys (i.e., it's "other" people's fault that she can't enjoy these games)... and rather than taking her personal experience and expanding to speak to deeper and more broad-ranging issues like anonymity, achievement in one niche area (i.e., being "pro" at L4D) vs underachievement in other aspects of life, etc etc... I think this really hurts the otherwise very legitimate points she's trying to make.
First
I think I'll go out and grab 2 tomorrow after work
but there are also somewhat lengthy sections of it that are a bit boring
http://www.audioentropy.com/
Depends how you like your games. The boring bits were actually some of my favourite parts.
it's not wrong. it's just different than what they think is fun. unfortunately when the two groups play together you get something that is similar to bullying and it builds up a lot of resentment. but then in turn they end up being just as bad about trying to tell other people how to play.
Was every time I was stuck.
It wasn't due to the difficulty of the puzzle. It's cause there was a little tiny piece of ground to place a portal and I couldn't see it.
Satans..... hints.....
i havent even met the companion cube in 1
i got stuck in 2 right after glados gets reactivated
http://www.audioentropy.com/