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Shadowrun | This Thread's got Black Ice, Chummer. Find the New One.

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Posts

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    edited April 2012
    Hahnsoo1 wrote: »
    The Shadowrun wikia is sorely lacking in information? Wha? I mean, you have to dig deeper than just the surface links, but there's a lot of shit on there. Check out the Timeline on that wiki for a good start.

    The official site is at shadowrun4.com

    In general, you aren't going to find explicit information about most of the settings, because of copyright issues. It is, after all, a pen and paper RPG. The big community for Shadowrun is at dumpshock.com.

    For most of the 2050 information about the setting, you'll have to dig around in the Neo-Anarchist's Guide to North America and the Neo-Anarchist's Guide to Real Life, along with most of the 1st and early 2nd edition Shadowrun books. The best introduction, in my opinion, is the short story collection "Into the Shadows".

    Dumpshock took their awesome wiki, merged it with another group's wiki, and created shadowrun.wikia.com tasty stuff in there, but you have to look around. Biggest part missing, to my mind, is a page for each major Shadowland contributor. Instead there's only a few who happened to be involved in something bigger or were someone very important (like "The Big D").

    Also, if anyone's interested, EVERYONE involved in Shadowrun somehow is on Dumpshock talking to people openly. The guys making the browser MMO, there. The guys making the RPG, there. The guys doing Shadowrun Returns, they've been on some incarnation of Dumpshock since the game was still at FASA.

    Dedwrekka on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Yes, Dumpshock is awesome, but quite entrenched. Again, I stopped paying attention around the time of the Ancient History stuff. To each their own.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • BigityBigity Lubbock, TXRegistered User regular
    SR4 and the CGL financial stuff created a rift or two, yea

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2012
    Dedwrekka wrote: »
    Dumpshock took their awesome wiki, merged it with another group's wiki, and created shadowrun.wikia.com tasty stuff in there, but you have to look around. Biggest part missing, to my mind, is a page for each major Shadowland contributor. Instead there's only a few who happened to be involved in something bigger or were someone very important (like "The Big D").
    Most of these guys were covered in various Sourcebooks (at least, the ones that matter beyond the occasional quip). The most important one is probably Target: Matrix (The Smiling Bandit's profile, for example, is in this book), but there are a couple in Prime Runners. There's no way to focus on them with a full page of content without ripping off the books verbatim, and on the old dumpshock wiki, those kind of pages were usually reverted/deleted.

    Hahnsoo1 on
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  • DonnictonDonnicton Registered User regular
    edited April 2012
    Project Update #9: The Music of the Night
    Posted by Harebrained Schemes LLC

    There are only 4 days left in our Shadowrun Returns Kickstarter! 4 days!!!

    The outpouring of support for this project has been phenomenal and we deeply appreciate all of your comments, suggestions, stories and encouragement.

    One of the recurring themes in the stories we hear is how the music of the Sega and SNES Shadowrun games stays with you after all this time. Whenever we read your comments and whenever the team talks about it, the conversation always comes back to, “Wouldn’t it be cool if we could get the guys who wrote the original music?”

    So we did.

    Today, we’re incredibly excited to announce that Marshall Parker, who wrote the music for the Super Nintendo game and Sam Powell, who wrote the music for the Sega Genesis game, have agreed to COLLABORATE on the music for Shadowrun Returns.

    Not only are we excited to have these two talented people working on the project, (we still can’t believe we got them!) we’re impressed by the spirit of cooperation they both expressed. Marshall and Sam really understand what we’re trying to do here and it was a pleasure to hear how happy they would be to work together to bring you the Shadowrun music your generous support deserves.

    Speaking of what your support deserves, let’s talk about Rewards!

    Check out the tasty DocWagon card concept art we added today!
    We're sweetening the deal for our $30 Reward Level backers! In addition to everything they already get, they’ll also get the IN-GAME DocWagon benefit too!
    A Reminder: Every backer at the $50 level and above gets their own copy of the SOUNDTRACK!
    Reading through the comments about the Backer T-shirts, we see lots of fans for all three designs, so we’ve decided NOT to survey backers about which shirt back you want most. INSTEAD, backers at the $60.00 level and above get to choose which shirt they want!

    But what if you still can’t decide? What if you want ALL 3 SHIRTS???

    Then our NEW $175 Reward Level is for you! At $175, you get all previous rewards (excluding the All-Digital Bundle) + all 3 Shadowrun Returns Backer T-Shirts.

    Did we mention that there are only 4 days left?!

    That’s 4 days for you to help the Cause by spreading the word. There are still Shadowrun fans out there who don’t know about our Kickstarter. There are still gamers out there who would LOVE Shadowrun if only they knew about it! There are still people out there that don’t know we changed our $7,500 Reward Level to include a game of tabletop Shadowrun in our studio with Jordan and Mike Mulvihill!!!

    This is a call to action, Chummer. Spread the word. Every dollar YOU bring in goes into making a better, richer, and deeper Shadowrun experience.

    Share the link to our Kickstarter page via Facebook, Google +, Twitter, secret courier. . . Pinterest, whatever.
    Share the link to the Shadowrun Primer and bring new people into the fold.
    Use the “Shadowrun Kickstarter Backer” images on your blog, use them as your Facebook cover image, and share them on the internets. (You can find more images here.)
    Tweet and RT your love. Use #shadowrunreturns so everyone can participate.
    Use peer pressure (for the right reasons this time) to get your friends involved.

    What’s in it for you? You’ll make Shadowrun Return.

    Go, go, go!

    And thanks,

    HBS

    Donnicton on
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Hmmm...get paid on Thursday, figuring what I'm probably going to be spending on utilities + food, I think the $125 is doable.

    If not, at least the $60, I wants me some soundtrack and t-shirt action.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • ArchsorcererArchsorcerer Registered User regular
    edited April 2012
    Archsorcerer on
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ArchsorcererArchsorcerer Registered User regular
    @TychoCelchuuu

    That song just needs Freedom Williams.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    SNES music is the best music.

    Also, I really need to find a copy of Shadowrun for the SNES and play it before this comes out.

    Steam: offday
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    That music did not age well. I'll probably shut it off and play my own late 80s/early 90s industrial mix.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    That's pretty awesome. They should use the same sound chips for optimal effect. :P

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Esh wrote: »
    That music did not age well. I'll probably shut it off and play my own late 80s/early 90s industrial mix.
    ... you haven't even heard the new music yet!

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited April 2012
    Esh wrote: »
    That music did not age well. I'll probably shut it off and play my own late 80s/early 90s industrial mix.
    ... you haven't even heard the new music yet!

    Right. It's the same guys but it doesn't mean they're just adding their old music back into the game. Anyone could do that. Why would they need them?

    Also, what? Music ages? I still think it sounds awesome.

    anoffday on
    Steam: offday
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    anoffday wrote: »
    Esh wrote: »
    That music did not age well. I'll probably shut it off and play my own late 80s/early 90s industrial mix.
    ... you haven't even heard the new music yet!

    Right. It's the same guys but it doesn't mean they're just adding their old music back into the game. Anyone could do that. Why would they need them?

    Also, what? Music ages? I still think it sounds awesome.

    I know that they're not going to just pop some old chiptunes into it. I'm curious to see what they're doing, but honestly, I'd prefer my own soundtrack. I have a plethora of appropriate stuff for it.

    And yes, music can age and become dated very easily. I find most chiptune unlistenable and I grew up in the NES era. Had my first one in 1987 when I was 10.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Man, I grew up in the SNES era and still love chiptunes.

    I pre-ordered some indie royale bundle because it came with Christmas chiptunes and I thought that was awesome.

    Steam: offday
  • CanadianWolverineCanadianWolverine Registered User regular
    Oh man, it would be sweet, so sweet if say FantomenK were to be a contributor. Heh but I suppose I can settle for the awesome of Parker and Powell. :D

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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Chiptunes aging badly? I beg to differ.

    http://www.youtube.com/watch?v=GSdzsGqizBM

    Arrange, but hey. Great tune.

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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    My favorite part of that announcement was the shirt designs all being available. I don't have enough to get all three, and of course there are the size concerns, but I can get my favorite now. :)

    I have this really cool chiptune from Future Crew of them doing a Shadowrun song. I have no clue where it came from; I've had it almost a decade now. I'm very much looking forward to the music guys from both games being involved.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • DockenDocken Registered User regular
    Yeah... Getting the snes music guy is huge for me!

    Loved those tunes so much... All he needs to do is snazz it up for the modern tech and I will be happy.

  • lowlylowlycooklowlylowlycook Registered User regular
    Docken wrote: »
    Yeah... Getting the snes music guy is huge for me!

    Loved those tunes so much... All he needs to do is snazz it up for the modern tech and I will be happy.

    Apparently you aren't the only one: let's kick this to 2M.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Music's always been a big part of this game. Though I didn't realize how much until I purchased a copy of Shadowbeat and saw that there were rules for playing a rockstar and influencing the crowd as an alternate career path.

    Ahh, early 90s. Never change.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • DockenDocken Registered User regular
    Docken wrote: »
    Yeah... Getting the snes music guy is huge for me!

    Loved those tunes so much... All he needs to do is snazz it up for the modern tech and I will be happy.

    Apparently you aren't the only one: let's kick this to 2M.

    I am dying to see it hit 2M, but honestly at this rate I will be quite surprised... Which is a shame :(

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Docken wrote: »
    Docken wrote: »
    Yeah... Getting the snes music guy is huge for me!

    Loved those tunes so much... All he needs to do is snazz it up for the modern tech and I will be happy.

    Apparently you aren't the only one: let's kick this to 2M.

    I am dying to see it hit 2M, but honestly at this rate I will be quite surprised... Which is a shame :(

    My guess is 1.7m. There's always a slew of last minute backers. I think some of the bigwigs from other companies who donate like to hold off and let the "ordinary folk" get the limited prize packages that they want.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    cj iwakura wrote: »
    Chiptunes aging badly? I beg to differ.

    http://www.youtube.com/watch?v=GSdzsGqizBM

    Arrange, but hey. Great tune.

    Psh, the best song from Ninja Gaiden II is clearly this (I love the one you posted too though):
    http://www.youtube.com/watch?v=g2_IqhFueF4

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Darmak wrote: »
    Psh, the best song from Ninja Gaiden II is clearly this (I love the one you posted too though):
    http://www.youtube.com/watch?v=g2_IqhFueF4
    Off topic, but fuck that stage. I think that's the one where the wind changes, pushing you forward or backward based on a particular timing, and you had to time your jumps with the wind in certain sections.

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  • NotoriusBENNotoriusBEN Registered User regular
    since we are going completely off topic...
    no seriously, hire ''the advantage'' and have them do the old shadowrun music.

    http://www.youtube.com/watch?v=-f0UcbBwq5I

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • BigityBigity Lubbock, TXRegistered User regular
    Athenor wrote: »
    Music's always been a big part of this game. Though I didn't realize how much until I purchased a copy of Shadowbeat and saw that there were rules for playing a rockstar and influencing the crowd as an alternate career path.

    Ahh, early 90s. Never change.

    Yea rockers were mostly a part of SR1 and SR2, starting fading out in SR3 and in SR4, they aren't even considered really. I guess aside from rules, my biggest beef with SR4 is the transition to mirror shades style of a game. I mean yea, no realistic criminal enterprise is going to have a rock star who commits industrial espionage at night, but it's just dang cool.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    FYI, I'll be a guest on Moonhawk Studios' live podcast thing tonight at 10PM EST/7PM PST.

    Topics will include the newly announced Shadowrun fan translation, so feel free to stop by.

    y3H3Fa4.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    cj iwakura wrote: »
    FYI, I'll be a guest on Moonhawk Studios' live podcast thing tonight at 10PM EST/7PM PST.

    Topics will include the newly announced Shadowrun fan translation, so feel free to stop by.

    Is there a rule that you have to whore that out at least once a page?

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    cj iwakura wrote: »
    That's the first time I had a link. And I'm updating since it's tonight. That's the last time I'll mention it.

    I meant your translation in general. ;)

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    That's the first time I had a link. And I'm updating since it's tonight. That's the last time I'll mention it.

    y3H3Fa4.png
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Esh wrote: »
    cj iwakura wrote: »
    That's the first time I had a link. And I'm updating since it's tonight. That's the last time I'll mention it.

    I meant your translation in general. ;)

    Oh, that? Yes. :P No really, I'm very excited about that, and unless anyone objects, I'll post updates as they happen.

    y3H3Fa4.png
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Bigity wrote: »
    Athenor wrote: »
    Music's always been a big part of this game. Though I didn't realize how much until I purchased a copy of Shadowbeat and saw that there were rules for playing a rockstar and influencing the crowd as an alternate career path.

    Ahh, early 90s. Never change.

    Yea rockers were mostly a part of SR1 and SR2, starting fading out in SR3 and in SR4, they aren't even considered really. I guess aside from rules, my biggest beef with SR4 is the transition to mirror shades style of a game. I mean yea, no realistic criminal enterprise is going to have a rock star who commits industrial espionage at night, but it's just dang cool.

    Which is weird, considering Rob Boyle was a full-on punk rocker. I've never met anyone who actually walks around wearing a gas mask before him. :)

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2012
    Hahnsoo1 wrote: »
    Darmak wrote: »
    Psh, the best song from Ninja Gaiden II is clearly this (I love the one you posted too though):
    http://www.youtube.com/watch?v=g2_IqhFueF4
    Off topic, but fuck that stage. I think that's the one where the wind changes, pushing you forward or backward based on a particular timing, and you had to time your jumps with the wind in certain sections.

    Pretty sure that's it, yeah, and fuck that stage up it's ass.
    edit: but the music is hella awesome regardless

    Darmak on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Ooh, that's a hell of a goal.

    They just hit 1.5 mil...

    Their next (and last) goal is 1.75mil. If we make it to that level... They are going to include Physical Adepts.

    ... Probably should've been part of the base spec sheet, but hey. It does kinda break the game.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    That's pretty rad that I keep hearing here about how folks want adepts, and hey, look at that! Next goalpost is to include adepts. It's also still pretty encouraging that the devs are keeping these goals within reason; adding another class is pretty great, but without the issue of scope creep screwing things up since adding a new skillset is a lot easier than, say, adding a PvP element.

    Physical adepts weren't always in Shadowrun though, were they? I'm thinking that's why they've held off on putting them in. Probably wanted to get all the "standard" classes in before adding something newer.

  • DonnictonDonnicton Registered User regular
    edited April 2012
    Donnicton on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    I wish there was something I wanted at the $250 or $500 level. I'd up my pledge from $125. I know that's not the point, but to spend that kinda money, I need some more incentive. A signed book and more t-shirts don't do it for me and I really don't see myself designing any adventures.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    That's pretty rad that I keep hearing here about how folks want adepts, and hey, look at that! Next goalpost is to include adepts. It's also still pretty encouraging that the devs are keeping these goals within reason; adding another class is pretty great, but without the issue of scope creep screwing things up since adding a new skillset is a lot easier than, say, adding a PvP element.

    Physical adepts weren't always in Shadowrun though, were they? I'm thinking that's why they've held off on putting them in. Probably wanted to get all the "standard" classes in before adding something newer.
    Phys Ads showed up in the 1st edition Grimoire, but they've been a "core" archetype in every iteration of the game since then.

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