I caved based on the theory that the number of must support Kickstarters seems to have slowed down so the risk to my wallet isn't too great.
Secondary theory: Throwing extra money at Shadowrun on the above theory pretty much means that Braben is about to hit submit on his Elite 3 kickstarter and I'm OK with that.
(Please do not gift. My game bank is already full.)
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
I saw the T-shirts just now. Somehow my initial $100 pledge crept its way to $125 and has now settled at $175. Curse that government issued tuition rebate causing me to go derpy on my usually pretty strict fiscal responsibility.
GT: Acidboogie PSNid: AcidLacedPenguiN
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
I caved based on the theory that the number of must support Kickstarters seems to have slowed down so the risk to my wallet isn't too great.
Secondary theory: Throwing extra money at Shadowrun on the above theory pretty much means that Braben is about to hit submit on his Elite 3 kickstarter and I'm OK with that.
Well, you do get a gold DocWagon card at $125 instead of the standard one.
I caved and have them 126$. Because I like round numbers. Also because I want a swanky box.
I love shadowrun. Had this been started a month later after I had built up a bit after the wasteland and banner saga and a couple others, I'd have probably went a lot higher.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Is it weird that I am debating going up to 175 just so I feel more unique? I know the next funding level that "matters" is 250, but I can't make that leap.
Dusdais ashamed of this postSLC, UTRegistered Userregular
I'm holding at $125. The upper rewards don't really interest me, and I'm perfectly happy with the amount of funding they have now. If they get to 2mil (1.82m at the moment), awesome.
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
I don't think the mention of "classes" is necessarily anything to be concerned with right now. Though PnP Shadowrun doesn't run off of strict "classes", it's a useful term to describe to people not in the know about what a given character might focus on. Within the rules of the game, it's a dumb idea to have, say, a mage with a tech-heavy focus just because of things like the essence drain and spreading the character too thin. However, somebody playing like as a decker is going to want to go a certain way, which resembles playing a class.
But even if classes are a thing, there's got to be customization room within those presets; it just wouldn't be Shadowrun if there wasn't a fairly wide range in a way to play even a preset character.
I'm also thinking the way your team is built will be just as important as the way your character is built. This is gonna be singleplayer, after all, and a typical Shadowrun game involves several individual characters. So I think it's going to be less important to have super-customizable individual characters as it's going to be to have a very customizable team.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
I don't think the mention of "classes" is necessarily anything to be concerned with right now. Though PnP Shadowrun doesn't run off of strict "classes", it's a useful term to describe to people not in the know about what a given character might focus on. Within the rules of the game, it's a dumb idea to have, say, a mage with a tech-heavy focus just because of things like the essence drain and spreading the character too thin. However, somebody playing like as a decker is going to want to go a certain way, which resembles playing a class.
But even if classes are a thing, there's got to be customization room within those presets; it just wouldn't be Shadowrun if there wasn't a fairly wide range in a way to play even a preset character.
I'm also thinking the way your team is built will be just as important as the way your character is built. This is gonna be singleplayer, after all, and a typical Shadowrun game involves several individual characters. So I think it's going to be less important to have super-customizable individual characters as it's going to be to have a very customizable team.
This is the part that has me thinking there are going to be "classes"...
Here are some ways that selecting each character type allows you to see the map from a different perspective:
Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.
Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.
Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.
Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.
Esh on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, but each of those cases is just an appropriate description of what a given character type can see. You could easily make a dozen different shamans in a dozen different ways, but at the end of the day they'll all still be shaman characters and percieve things in a similar fashion. That doesn't mean you can't also have a shaman who can see auras, but if his focus was pure magic then he would be a mage.
To me, those descriptions suggest that the abilities of team members will influence how you approach a situation. Say you have four guys, one for each of those perception types; you flip through each of the special "vision" modes, then plan what you do according to what shows up. So you might have a decker that can get through a low-level door he can see is locked and has good combat ability, or you might have a decker that can get through almost anything and keels over if he even sees a bullet. Each guy is a decker, but each one is also going to affect which way you play.
As I was falling asleep, it occurred to me that the USB shouldn't contain a copy of the game. Instead the game should detect the USB and when you plug it in you should switch over to the Matrix. If you are being fried by ICE then the damage you take should depend on how long it takes you to pull the USB out.
They could then charge more for a special keyboard with a "jack out" button.
Basically, I think that the people who made Steel Battalion should make a Cyberpunk game.
(Please do not gift. My game bank is already full.)
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm really proud I helped, even if it was just the $30.
Yeah... Getting the snes music guy is huge for me!
Loved those tunes so much... All he needs to do is snazz it up for the modern tech and I will be happy.
Apparently you aren't the only one: let's kick this to 2M.
I am dying to see it hit 2M, but honestly at this rate I will be quite surprised... Which is a shame
My guess is 1.7m. There's always a slew of last minute backers. I think some of the bigwigs from other companies who donate like to hold off and let the "ordinary folk" get the limited prize packages that they want.
Given they got to almost 1.9M, I kind of think that if Hairbrained wasn't in crunch mode on their current game they could have hit the 2M. They just needed a few more updates with some gameplay mockups or concept art or something like that.
(Please do not gift. My game bank is already full.)
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
I don't think the mention of "classes" is necessarily anything to be concerned with right now. Though PnP Shadowrun doesn't run off of strict "classes", it's a useful term to describe to people not in the know about what a given character might focus on. Within the rules of the game, it's a dumb idea to have, say, a mage with a tech-heavy focus just because of things like the essence drain and spreading the character too thin. However, somebody playing like as a decker is going to want to go a certain way, which resembles playing a class.
But even if classes are a thing, there's got to be customization room within those presets; it just wouldn't be Shadowrun if there wasn't a fairly wide range in a way to play even a preset character.
I'm also thinking the way your team is built will be just as important as the way your character is built. This is gonna be singleplayer, after all, and a typical Shadowrun game involves several individual characters. So I think it's going to be less important to have super-customizable individual characters as it's going to be to have a very customizable team.
This is the part that has me thinking there are going to be "classes"...
Here are some ways that selecting each character type allows you to see the map from a different perspective:
Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.
Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.
Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.
Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.
Where is that from? Because that does not give me good vibes. Unless it's just some media piece to get the attention of newbies to SR.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
I don't think the mention of "classes" is necessarily anything to be concerned with right now. Though PnP Shadowrun doesn't run off of strict "classes", it's a useful term to describe to people not in the know about what a given character might focus on. Within the rules of the game, it's a dumb idea to have, say, a mage with a tech-heavy focus just because of things like the essence drain and spreading the character too thin. However, somebody playing like as a decker is going to want to go a certain way, which resembles playing a class.
But even if classes are a thing, there's got to be customization room within those presets; it just wouldn't be Shadowrun if there wasn't a fairly wide range in a way to play even a preset character.
I'm also thinking the way your team is built will be just as important as the way your character is built. This is gonna be singleplayer, after all, and a typical Shadowrun game involves several individual characters. So I think it's going to be less important to have super-customizable individual characters as it's going to be to have a very customizable team.
This is the part that has me thinking there are going to be "classes"...
Here are some ways that selecting each character type allows you to see the map from a different perspective:
Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.
Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.
Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.
Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.
Where is that from? Because that does not give me good vibes. Unless it's just some media piece to get the attention of newbies to SR.
The front page of their Kickstarter.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Those descriptions are from back when the game was 400k. Since then they've basically added the other archtypes. It would not surprise me if chargen had a "Simple/complex" switch that mimiced either choosing a starting character from the PnP or building your own with points.
I'm not sure how that isn't just awesome, personally. I want to have several ways to scope out an area while fighting. It'd be great.
I never said that aspect wasn't, but I don't like the idea of being shoehorned into a class in a Shadowrun game.
You'll always be a class anyway. Spreading thin pretty much just made you a liability unless you went for a very specific broken build, and then you were just being annoying and most any decent DM would crush you under a dragon for trying to game the system.
As someone else said above, I'm sure there will be flexibility within the archetypes.
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
I'm not sure how that isn't just awesome, personally. I want to have several ways to scope out an area while fighting. It'd be great.
I never said that aspect wasn't, but I don't like the idea of being shoehorned into a class in a Shadowrun game.
You'll always be a class anyway. Spreading thin pretty much just made you a liability unless you went for a very specific broken build, and then you were just being annoying and most any decent DM would crush you under a dragon for trying to game the system.
As someone else said above, I'm sure there will be flexibility within the archetypes.
Yup. I played for years. I'm just saying I would rather have a point system than "You're this. Here are your starting stats and skills. Have a nice day."
Ask them for point buy! Ask about classes, check what the plan is, refer to the older SNES game and see what happened there
But remember: some of the people who are super into this actually never played the PnP game. I don't actually care about it resembling the PnP game, I just care about a fun tactics game in a neat setting. Whatever works works.
I played the PnP game and I think the four views thing sounds cool. I always wondered how you could get the proper sense of teamwork into the act of pulling off a run in a video game.
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Ask them for point buy! Ask about classes, check what the plan is, refer to the older SNES game and see what happened there
But remember: some of the people who are super into this actually never played the PnP game. I don't actually care about it resembling the PnP game, I just care about a fun tactics game in a neat setting. Whatever works works.
I already have? And I doubt this is going to be anything like the SNES game (which I played along with the Genesis version). We were only discussing the options. No one's getting worked up. I'd just personally like to see a higher degree of customization. That's easily done while retaining a fun game. It's pretty par for course. Most CRPGs nowadays don't use class systems anyway (outside of D&D based things).
I hope that after this game comes out they use the combat engine in a true X-Com like game where you play the CEO of a corp. You could fund research, commercial enterprises that yield yet more money and send in runners to extract unhappy scientists/corp mages/dragons from other corps.
Should be doable.
(Please do not gift. My game bank is already full.)
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Ummm... that has, like, 0 to do with 95% of Shadowrun.
You don't typically play as the guys pulling the strings.. you play as the the pawns.
Now, if the Shadowrun universe had produced a competent franchise under Microsoft's banner, then I could see that kind of game emerging. But not for this one. Not on that level.
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
Interesting, but for those of you who play the PnP version of Shadowrun, there was an annoucement on Shadowrun4.com where Catalyst (the current publishers of the 20th Anniversary edition of the rules) is "merging" their site/content/forums with these guys. Which is cool as hell; one stop show for all things Shadowrun.
Also, again more PnP based, but Catalyst just announced that they are coming out with a Shadowrun 2050 sourcebook for GM's who want to go back to the "original" feel of Shadowrun, instead of 2070.
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Interesting, but for those of you who play the PnP version of Shadowrun, there was an annoucement on Shadowrun4.com where Catalyst (the current publishers of the 20th Anniversary edition of the rules) is "merging" their site/content/forums with these guys. Which is cool as hell; one stop show for all things Shadowrun.
Also, again more PnP based, but Catalyst just announced that they are coming out with a Shadowrun 2050 sourcebook for GM's who want to go back to the "original" feel of Shadowrun, instead of 2070.
Yeah, they talked about it in one of the videos on the Kickstarter. It includes Shadowrun Online as well.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I hope that after this game comes out they use the combat engine in a true X-Com like game where you play the CEO of a corp. You could fund research, commercial enterprises that yield yet more money and send in runners to extract unhappy scientists/corp mages/dragons from other corps.
Should be doable.
That would be awesome. Man, what of you could make a Robo-cop cyborg that's really hard to kill and is a great marksman? Omni-corp all up in this.
I hope that after this game comes out they use the combat engine in a true X-Com like game where you play the CEO of a corp. You could fund research, commercial enterprises that yield yet more money and send in runners to extract unhappy scientists/corp mages/dragons from other corps.
Should be doable.
That would be awesome. Man, what of you could make a Robo-cop cyborg that's really hard to kill and is a great marksman? Omni-corp all up in this.
The mage snaps his fingers, and the cyborg goes down with a Stun Bolt. Of course, the Mage is always the first target, and they rarely have the reflexes to counter a street sam or adept, but still.
The game you are describing already exists, right? It's called Syndicate.
I hope that after this game comes out they use the combat engine in a true X-Com like game where you play the CEO of a corp. You could fund research, commercial enterprises that yield yet more money and send in runners to extract unhappy scientists/corp mages/dragons from other corps.
Should be doable.
That would be awesome. Man, what of you could make a Robo-cop cyborg that's really hard to kill and is a great marksman? Omni-corp all up in this.
The mage snaps his fingers, and the cyborg goes down with a Stun Bolt. Of course, the Mage is always the first target, and they rarely have the reflexes to counter a street sam or adept, but still.
The game you are describing already exists, right? It's called Syndicate.
Yeah I thought about describing it as Syndicate crossed X-Com, but Syndicate had scripted missions to go through instead of missions generated to order from some kind of world wide strategy layer. At least, that's what I remember. Also Syndicate was real time instead of turned based.
And actually I was just thinking that if the runners you hired had over the top personalities ala the Jagged Alliance games that would be even more awesome.
(Please do not gift. My game bank is already full.)
Posts
Or maybe I better up my pledge now in case this storm knocks out my power.
(Please do not gift. My game bank is already full.)
Secondary theory: Throwing extra money at Shadowrun on the above theory pretty much means that Braben is about to hit submit on his Elite 3 kickstarter and I'm OK with that.
(Please do not gift. My game bank is already full.)
Well, you do get a gold DocWagon card at $125 instead of the standard one.
I love shadowrun. Had this been started a month later after I had built up a bit after the wasteland and banner saga and a couple others, I'd have probably went a lot higher.
$1,836,447
Not bad. Now begins the less interesting part of Kickstarter: waiting a year to see the results.
One additional backer got in at the last second that isn't in this photo.
Pretty sure it's closer to 1.9 million with Paypal funding. Not at all bad, considering I was looking forward to the game they proposed for 400k.
Really hope they share the results of their enthusiasm with us. It'd probably be a really bad idea to release info on stuff like the gameplay before it's all mostly nailed down (the bitching about how every last thing is wrong would be epic), but I'm certainly hoping we get things like concept art and snippets of music from time to time. Waiting at least a year for this to come out is going to be hard enough as it is.
I really hope they do a point buy in instead of "classes". I know they talked about different "classes" being able to see different things on the battlefield, but honestly, they should just scrap that idea.
I don't think the mention of "classes" is necessarily anything to be concerned with right now. Though PnP Shadowrun doesn't run off of strict "classes", it's a useful term to describe to people not in the know about what a given character might focus on. Within the rules of the game, it's a dumb idea to have, say, a mage with a tech-heavy focus just because of things like the essence drain and spreading the character too thin. However, somebody playing like as a decker is going to want to go a certain way, which resembles playing a class.
But even if classes are a thing, there's got to be customization room within those presets; it just wouldn't be Shadowrun if there wasn't a fairly wide range in a way to play even a preset character.
I'm also thinking the way your team is built will be just as important as the way your character is built. This is gonna be singleplayer, after all, and a typical Shadowrun game involves several individual characters. So I think it's going to be less important to have super-customizable individual characters as it's going to be to have a very customizable team.
This is the part that has me thinking there are going to be "classes"...
Here are some ways that selecting each character type allows you to see the map from a different perspective:
Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.
Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.
Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.
Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.
To me, those descriptions suggest that the abilities of team members will influence how you approach a situation. Say you have four guys, one for each of those perception types; you flip through each of the special "vision" modes, then plan what you do according to what shows up. So you might have a decker that can get through a low-level door he can see is locked and has good combat ability, or you might have a decker that can get through almost anything and keels over if he even sees a bullet. Each guy is a decker, but each one is also going to affect which way you play.
They could then charge more for a special keyboard with a "jack out" button.
Basically, I think that the people who made Steel Battalion should make a Cyberpunk game.
(Please do not gift. My game bank is already full.)
Given they got to almost 1.9M, I kind of think that if Hairbrained wasn't in crunch mode on their current game they could have hit the 2M. They just needed a few more updates with some gameplay mockups or concept art or something like that.
(Please do not gift. My game bank is already full.)
Where is that from? Because that does not give me good vibes. Unless it's just some media piece to get the attention of newbies to SR.
The front page of their Kickstarter.
I never said that aspect wasn't, but I don't like the idea of being shoehorned into a class in a Shadowrun game.
You'll always be a class anyway. Spreading thin pretty much just made you a liability unless you went for a very specific broken build, and then you were just being annoying and most any decent DM would crush you under a dragon for trying to game the system.
As someone else said above, I'm sure there will be flexibility within the archetypes.
Yup. I played for years. I'm just saying I would rather have a point system than "You're this. Here are your starting stats and skills. Have a nice day."
Uh because Mage and shamans 'see' the same thing, just have a different thought process. Anyone can get a smart gun system, etc.
Ask them for point buy! Ask about classes, check what the plan is, refer to the older SNES game and see what happened there
But remember: some of the people who are super into this actually never played the PnP game. I don't actually care about it resembling the PnP game, I just care about a fun tactics game in a neat setting. Whatever works works.
I already have? And I doubt this is going to be anything like the SNES game (which I played along with the Genesis version). We were only discussing the options. No one's getting worked up. I'd just personally like to see a higher degree of customization. That's easily done while retaining a fun game. It's pretty par for course. Most CRPGs nowadays don't use class systems anyway (outside of D&D based things).
Should be doable.
(Please do not gift. My game bank is already full.)
You don't typically play as the guys pulling the strings.. you play as the the pawns.
Now, if the Shadowrun universe had produced a competent franchise under Microsoft's banner, then I could see that kind of game emerging. But not for this one. Not on that level.
Also, again more PnP based, but Catalyst just announced that they are coming out with a Shadowrun 2050 sourcebook for GM's who want to go back to the "original" feel of Shadowrun, instead of 2070.
Yeah, they talked about it in one of the videos on the Kickstarter. It includes Shadowrun Online as well.
That would be awesome. Man, what of you could make a Robo-cop cyborg that's really hard to kill and is a great marksman? Omni-corp all up in this.
The game you are describing already exists, right? It's called Syndicate.
Yeah I thought about describing it as Syndicate crossed X-Com, but Syndicate had scripted missions to go through instead of missions generated to order from some kind of world wide strategy layer. At least, that's what I remember. Also Syndicate was real time instead of turned based.
And actually I was just thinking that if the runners you hired had over the top personalities ala the Jagged Alliance games that would be even more awesome.
(Please do not gift. My game bank is already full.)