The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

How do I bomb jump, FFS? (Original Metroid)

DrezDrez Registered User regular
edited April 2012 in Help / Advice Forum
So, I'm in my 30s now. I played the original Metroid on the original NES when it originally came out originally and I wasn't able to do any sequence breaking or whatnot because I couldn't figure out the timing for bomb jumping.

I just re-purchased Metroid for my 3DS via the Nintendo eShop and I still can't do it.

Any help? What am I doing wrong? I can SOMETIMES get up a second level but I can't figure out why Samus will sometimes drop a bomb in mid-air and sometimes she won't.

Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
Drez on

Posts

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    The timing is a specific rhythm. It's been a long time, but I remember figuring it out as something like, drop a bomb twice a second or so. It's a very regular rhythm to make it work, but if you do it too fast, then not all button presses will equate to a dropped bomb.

  • DrezDrez Registered User regular
    Thanks, Nova. I'll try that.

    This is crushing my will.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    You need to drop a second bomb on the way up from the first bomb, so that it will 'catch' you on the way down. Then drop another bomb halfway up from that explosion, etc. The trick is dropping a new bomb quickly enough after the first detonation that you won't fall past it.

    IIRC getting it started was the hardest part; once you get to the second bounce you're just pushing the bomb button at regular intervals.

    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • DrezDrez Registered User regular
    edited April 2012
    You need to drop a second bomb on the way up from the first bomb, so that it will 'catch' you on the way down. Then drop another bomb halfway up from that explosion, etc. The trick is dropping a new bomb quickly enough after the first detonation that you won't fall past it.

    IIRC getting it started was the hardest part; once you get to the second bounce you're just pushing the bomb button at regular intervals.

    The first part doesn't always seem to work though - like dropping the first in-air bomb.

    Like I understand.

    1- You drop a bomb on the ground.
    2- Before it goes off, you drop another.
    3- Then you drop one in the air.

    The 2nd bomb goes off, propelling you up to the 3rd bomb. Then you keep dropping.

    The 3rd bomb doesn't seem to set very often. Not sure why.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Rear Admiral ChocoRear Admiral Choco I wanna be an owl, Jerry! Owl York CityRegistered User regular
    The way I always remembered was to have a steady (I think) 4/4 count, dropping bombing on the first, second and fourth seconds. So like 1-bomb, 2-bomb, 3-nothing, 4-bomb.

  • DrezDrez Registered User regular
    I still can't fucking do this.

    I'll try your suggestion, Choco. Thanks.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Here's how I managed to pull it off: Yes, there is a rhythm, but it is slightly off on the first "beat." Drop your first bomb, then drop your second the moment before you land, so that it is 1-2 pixels higher than the first. From then on, I believe you plant the bomb on the upstroke, again only slightly higher than the previous.

    Bomb jumping is all about falling into the bomb, not planting one at the apex. :) I think when I used to do it, I'd plant the bomb at about the time my reflexes registered the explosion from the previous bomb, which gave me just about the right delay.

    Interestingly, I think Metroid: Prime used nearly the same timing, just limited to 3 bombs.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • MechMantisMechMantis Registered User regular
    Athenor, it is indeed about falling onto bombs... but putting bombs at the apex of your jump is how you do that past a certain point. Though it's entirely irrelevant to how I do things.

    Admittedly, I haven't done much bomb jumping in Metroid 1, but for the other games it's a fairly constant rhythm of bomb-bomb-bomb-bomb-bomb-bomb in a very regular fashion. Tying it to explosions, in my experience, has just lead to fucking it up. Usually after a period of not playing X Metroid game I just mash the fire button while in morph ball form, trying to find that rhythm, due to it being slightly different in each game.

  • DrezDrez Registered User regular
    There are three options at this point:

    1) My Nintendo eShop copy of Metroid is broken.
    2) My 3DS is broken.
    3) *I* am broken.

    Morphed Samus does not seem to want to drop bombs in midair very consistently: I know you can have three bombs on screen at a time, but even if I only explode one and hop in the air, another one won't always lay midair.

    Is this normal?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • TraceofToxinTraceofToxin King Nothing Registered User regular
    Drez, do you have any natural musical inclination?

    Maybe you lack any sense of rhythm/beat?

    Everyday I wake up is the worst day of my life.
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Drez, do you have any natural musical inclination?

    Maybe you lack any sense of rhythm/beat?

    This should not be a problem as I have no rhythm whatsoever. :P

  • DrezDrez Registered User regular
    Drez, do you have any natural musical inclination?

    Maybe you lack any sense of rhythm/beat?

    I am a karaoke king.

    In all seriousness, I have done like 30 musicals, so it's not that. I used to play the trombone, too.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • The EnderThe Ender Registered User regular
    Drez wrote: »
    There are three options at this point:

    1) My Nintendo eShop copy of Metroid is broken.
    2) My 3DS is broken.
    3) *I* am broken.

    Morphed Samus does not seem to want to drop bombs in midair very consistently: I know you can have three bombs on screen at a time, but even if I only explode one and hop in the air, another one won't always lay midair.

    Is this normal?

    Your 3DS will be running an emulated ROM, which probably does not map the inputs very precisely. If you seem to be timing the button presses precisely, but Samus just isn't responding, that very well could be an artefact of the emulator.

    With Love and Courage
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I find with my method, you only really need two bombs on screen at a time. And by going with a shallower timing there's less of a chance of catastrophically screwing it up. :) Also, bomb jumping is much easier in later games because it was an intended mechanic; I don't believe there is anything in the original that requires bomb jumping, it's just one of those cool things people found.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • DrezDrez Registered User regular
    Athenor wrote: »
    I find with my method, you only really need two bombs on screen at a time. And by going with a shallower timing there's less of a chance of catastrophically screwing it up. :) Also, bomb jumping is much easier in later games because it was an intended mechanic; I don't believe there is anything in the original that requires bomb jumping, it's just one of those cool things people found.

    You can get the varia suit early with some bomb jumps, but I ended up using a door jump to make it work.

    The Ender wrote: »
    Drez wrote: »
    There are three options at this point:

    1) My Nintendo eShop copy of Metroid is broken.
    2) My 3DS is broken.
    3) *I* am broken.

    Morphed Samus does not seem to want to drop bombs in midair very consistently: I know you can have three bombs on screen at a time, but even if I only explode one and hop in the air, another one won't always lay midair.

    Is this normal?

    Your 3DS will be running an emulated ROM, which probably does not map the inputs very precisely. If you seem to be timing the button presses precisely, but Samus just isn't responding, that very well could be an artefact of the emulator.

    I think that's quite possibly the case.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • fightinfilipinofightinfilipino Angry as Hell #BLMRegistered User regular
    you may also want to consider that Nintendo might have fixed any sequence-breaking "bugs" in the Metroid rerelease; this would include repeat bomb jumping :(

    ffNewSig.png
    steam | Dokkan: 868846562
  • agoajagoaj Top Tier One FearRegistered User regular
    edited April 2012
    You can't infinite bomb jump in Metroid 1. Most sequence breaks are accomplished by jumping off a bomb explosion or a single bomb jump explosion, and then there's the door jumping thing which breaks the game entirely.
    http://metroid.wikia.com/wiki/Sequence_Breaking

    If you just mash the bomb button, eventually the timing will sync up to get you two bombs high I think.

    agoaj on
    ujav5b9gwj1s.png
  • naroomnaroom Registered User regular
    I find bomb jumping a LOT easier in the NES metroid than I do in the 3DS metroid. I can't do it at all on the 3DS, I was there for hours.

    The 3DS metroid has some issues with responsiveness, and it drops frames more often. The NES emulator that the 3DS uses for Metroid performs worse than an actual NES does.

    To prove this to yourself, get the Wave Beam and try shooting it when there's maybe 4 or more enemies moving around. You'll see the game slow down significantly. While this happened some on the NES version, it's much more severe on the 3DS version.

This discussion has been closed.