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[Chaos] CitOW Game 74 - In doldari's 4th Old World, who will be able to destroy it?
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region. Morrslieb Eclipsed - Khorne and Nurgle cannot play Chaos cards.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Infested Colony - When you dominate a region, place two corruption tokens in that region. Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Bretonnia : Doomwheel (If you dominate this region, score three victory points) and Doomwheel (If you dominate this region, score three victory points)
Tilea : Glean (This region is considered adjacent to all other regions)
All I needed was one extra hit in the Empire or Bretonnia to keep hope alive! Rolled 8 dice, got 4 hits but three of them were in the wrong spots, lol. Now all I can do is get to 49 VP (and will likely only get to 31-35 VP.)
The Empire is a pretty tricky situation. If Tzeentch whiffs, Nurgle wins. If Tzeentch gets a hit and kills a Leper but Nurgle gets a hit and kills a Clan Rat, Nurgle wins. Only way for the game to continue is if Tzeentch hits and Nurgle whiffs.
One had wondered if you weren't doing the math on this round, Cutfang, but I didn't want to point anything out. Though it does sadden me that you put the big guy in Estalia, at the time it seemed like you might have just been covering all the bases. I might have ended this round with 51 VP if I'd gotten different hits on my dice and if nobody had bothered to stop me there.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Well, that's a hell of a thing. Ultimately irrelevant, but still a hell of a thing!
It is a crying shame that we didn't get one more hit in the Empire. If we had killed a Plaguebearer, the Empire would be ruined but Nurgle would tie for domination with the Horned Rat and thus would only be at 44 VP. So you should have gotten your five hits there, haha.
Well, that's a hell of a thing. Ultimately irrelevant, but still a hell of a thing!
It is a crying shame that we didn't get one more hit in the Empire. If we had killed a Plaguebearer, the Empire would be ruined but Nurgle would tie for domination with the Horned Rat and thus would only be at 44 VP. So you should have gotten your five hits there, haha.
If I had gotten 5 hits in the Empire, it wouldn't have ruined. Then we'd be in a real spot.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Yes, it would have; Nurgle has the Plaguebearer upgrade.
The problem with the Empire this round was if Nurgle both dominated it AND it ruined it would put him to 49 VP. And that was compounded by the fact that if he dominates a region he drops corruption in it (Infested Colony); basically we had to stop him from dominating it and that was a tall order.
The Horned Rat was in the best position to contest Nurgle for Domination in the Empire but (as he has since discovered) it looks like he played his PP a little inefficiently. That last Rat Ogre really should have gone to the Empire but I can't fault him for attempting to protect his own interests along with attempting to stop not one but two gods poised to end the game this turn.
Slaanesh, on the other hand, looked purely to his own interests and abandoned any pretense of helping out with slowing down the Empire
How should I stop anything in the Empire, only thing stopping it would be exactly 2 hits right? With 4 dice already there putting more dice in there wouldn't help the odds.
Anyway I completely screwed up the turn, forgetting that sacrificing the 2 cultists in Kislev cut me off from the south and then not being able to get PP from debauchery on top of that.
Bretonnia: 2 hits. Shred the poor Bloodletter so I can fight the Hero for myself.
Estalia: 2 hits. Choke the Bloodsworn and giggle.
Tilea: 0 hits. Roll a 1 and then be promptly massacred.
Good plays Nurgle. My adding of numbers is quite terrible. Shame the ruination numbers aren't available on hand.
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region. Morrslieb Eclipsed - Khorne and Nurgle cannot play Chaos cards.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Infested Colony - When you dominate a region, place two corruption tokens in that region. Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Bretonnia : Doomwheel (If you dominate this region, score three victory points) and Doomwheel (If you dominate this region, score three victory points)
Tilea : Glean (This region is considered adjacent to all other regions)
Doldari's 4th Old World was destroyed at the hand of a BoardGamer.
But, survivors wander to find a different world.
Finally, they will move other's world, Doldari's 5th Old World.
Who will be able to destroy Doldari's 5th Old World?
You shall see.
Posts
- Old World Card Effects
Morrslieb Eclipsed - Khorne and Nurgle cannot play Chaos cards.
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Infested Colony - When you dominate a region, place two corruption tokens in that region.
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Bretonnia : Doomwheel (If you dominate this region, score three victory points) and Doomwheel (If you dominate this region, score three victory points)
Tilea : Glean (This region is considered adjacent to all other regions)
Battle Dice
Troll Country : 2 Dice, 2 Dice
The Empire : 2 Dice, 2 Dice, 2 Dice
Bretonnia : 2 Dice, 1 Dice
Estalia : 2 Dice, 2 Dice
Tilea : 1 Dice, 1 Dice
The Empire (2d6.hitsopen(4,6)=1) One hit; kill a Leper.
Bretonnia (2d6.hitsopen(4,6)=0) God blessed damn it.
Estalia (2d6.hitsopen(4,6)=2) Two useless hits where I need them least =/
All I needed was one extra hit in the Empire or Bretonnia to keep hope alive! Rolled 8 dice, got 4 hits but three of them were in the wrong spots, lol. Now all I can do is get to 49 VP (and will likely only get to 31-35 VP.)
The Empire is a pretty tricky situation. If Tzeentch whiffs, Nurgle wins. If Tzeentch gets a hit and kills a Leper but Nurgle gets a hit and kills a Clan Rat, Nurgle wins. Only way for the game to continue is if Tzeentch hits and Nurgle whiffs.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
http://orokos.com/roll/70037
Kill a Clan rat.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Holy Jesus. 5 HITS IN TILEA ON ONE DIE, murdering every rat in the place.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
It is a crying shame that we didn't get one more hit in the Empire. If we had killed a Plaguebearer, the Empire would be ruined but Nurgle would tie for domination with the Horned Rat and thus would only be at 44 VP. So you should have gotten your five hits there, haha.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If I had gotten 5 hits in the Empire, it wouldn't have ruined. Then we'd be in a real spot.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
The problem with the Empire this round was if Nurgle both dominated it AND it ruined it would put him to 49 VP. And that was compounded by the fact that if he dominates a region he drops corruption in it (Infested Colony); basically we had to stop him from dominating it and that was a tall order.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Slaanesh, on the other hand, looked purely to his own interests and abandoned any pretense of helping out with slowing down the Empire
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Anyway I completely screwed up the turn, forgetting that sacrificing the 2 cultists in Kislev cut me off from the south and then not being able to get PP from debauchery on top of that.
Who put that Skaven there anyway? Hehe.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Bretonnia: 2 hits. Shred the poor Bloodletter so I can fight the Hero for myself.
Estalia: 2 hits. Choke the Bloodsworn and giggle.
Tilea: 0 hits. Roll a 1 and then be promptly massacred.
Good plays Nurgle. My adding of numbers is quite terrible. Shame the ruination numbers aren't available on hand.
Also what the eff at LoserForHire's battle dice.
- Old World Card Effects
Morrslieb Eclipsed - Khorne and Nurgle cannot play Chaos cards.
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Infested Colony - When you dominate a region, place two corruption tokens in that region.
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Bretonnia : Doomwheel (If you dominate this region, score three victory points) and Doomwheel (If you dominate this region, score three victory points)
Tilea : Glean (This region is considered adjacent to all other regions)
Domination Step
Norsca : +1VP
Troll Country : +6VP
The Empire : +6VP, +2 Corruption DAC
Bretonnia : +3VP DAC, +6VP Doomwheel
Tilea : +2VP
The Border Princes : +1VP, +2 Corruption
Corruption Step
Norsca : +2 DAC, +1
Estalia : +2
The Border Princes : +3
Check for Ruination
The Empire 2ed : +4VP, +4VP
The Border Princes 3rd : +4VP, +4VP
Updated VP
31VP
28 + 7 + 8 = 43VP
16 + 3 = 19VP
25 + 6 = 31VP
26 + 9 + 8 = 43VP
Things that need to happen:
1. @Cutfang move your figure from The Empire into one adjacent region.
Edit : It's the result when one Clan Rat move to The Border Princes. I think this is the best.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved.
The Empire : Bloodletter
Bretonnia : Horned Rat choose one figure.
3. Resolve Old World cards. - None
4. Score Ruined Regions.
The Empire : +11VP, +5VP
The Border Princes : +8VP, +4VP
5. Advance Threat Dials - Each god ticks once except Slaanesh
28 - Upgrade
26 - Remove 2 Corruption
20 - Upgrade
20 - Summon 1 Warrior
Updated VP
31VP
43 + 19 = 62VP
19 + 4 = 23VP
31VP
43 + 5 = 48VP
6. Check for Game end
NURGLE WINS A VP VICTORY!
Doldari's 4th Old World was destroyed at the hand of a BoardGamer.
But, survivors wander to find a different world.
Finally, they will move other's world, Doldari's 5th Old World.
Who will be able to destroy Doldari's 5th Old World?
You shall see.
Congratulation, BoardGamer.
Thank you very much for hosting Doldari. It was most excellent.