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[Parsely] Ran three events, sans vox!

Jared A. SorensenJared A. Sorensen Registered User regular
edited April 2012 in PAX Archive
Thanks to everyone who attended my Parsely games. Sorry about the weirder-than-usual format — hopefully my voice comes back soon. Fortunately, us antisocial game design types seldom need to actually talk to people, so I should be ok for awhile.

We made magic happen! Sometimes, the best thing you can ask for when designing a game is a random constraint...

- Jared

memento mori theatricks / memento-mori.com
Jared A. Sorensen on

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