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[GW2]New thread is up. Hope everyone enjoyed the April BWE! It was awesome!

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Posts

  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Frei wrote: »
    ugh I'm going to be in lousy Canada when this comes out.

    how long are you in canada for?

    Around two weeks, I'll be leaving like, the day before early access starts. Bummer.

    Are you the magic man?
  • unintentionalunintentional smelly Registered User regular
    Frei wrote: »
    Frei wrote: »
    ugh I'm going to be in lousy Canada when this comes out.

    how long are you in canada for?

    Around two weeks, I'll be leaving like, the day before early access starts. Bummer.

    there's no release date announced yet

  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Frei wrote: »
    Frei wrote: »
    ugh I'm going to be in lousy Canada when this comes out.

    how long are you in canada for?

    Around two weeks, I'll be leaving like, the day before early access starts. Bummer.

    there's no release date announced yet

    oh, was that the joke?

    I haven't been keeping up with the game religiously, was just going off the date Gamestop has listed, which I guess I should know not to trust.

    Are you the magic man?
  • unintentionalunintentional smelly Registered User regular
    they won't know the release date until after some beta weekends

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2012
    GW2 is not like other MMOs. There is no use for threat-meters, dps/heal-meters, gear-score, boss timers, heal-automation, raid interfaces, or any of those things which popular add-ons do. With in-built target-calling and only 10 active skills there is no need for macros either.

    Now there may be a case for a few clever add-ons that a modding community could come up with, but that is completely outweighed by the fact that they could give an unfair advantage to people who use them. The default UI is very well designed and provided we can resize/rearrange the main elements (as we can in GW1) I will be content.

    Last I heard, ANet's official line is that they are considering add-ons as an option, but not currently planning on it.


    Also, 45 mins of Thief structured-PvP, from the same guy who brought us the Engineer/Ranger stuff, I believe:

    http://www.youtube.com/watch?v=CnZmnY6J3k0

    Enig on
    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • steejeesteejee Registered User regular
    If people keep putting out these quality videos I'll never be able to pick a class to main...

    The Great DAMNED STEAM SALES AND WII/U Backlog
    Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
    Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
    On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • override367override367 ALL minions Registered User regular
    does everyone have to wear the plain red and blue robes in pvp?

  • DraygoDraygo Registered User regular
    heh, seems like he was having too much fun killin peeps and forgot that the objectives are more important :P

  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    does everyone have to wear the plain red and blue robes in pvp?

    For the structured PVP yes. WvWvW has regular gear.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • ArchangleArchangle Registered User regular
    edited April 2012
    does everyone have to wear the plain red and blue robes in pvp?

    For the structured PVP yes. WvWvW has regular gear.

    To elaborate slightly - in "Structured" PvP everyone is on a level playing field, same gear, same ability stats, access to all skills and traits. There's no going in on a fresh account and getting roflstomped by someone who has been playing for a year and has the Uber PvP Gear and unlocked the Uber Utility Skills. The only difference between your character and your opponents' characters are the choices you make for weapon, traits, and utility loadout.

    Edit:

    Although "Ranking" will exist from launch - accounts accrue "Glory" which are your PvP points. Structured PvP is global so anyone from any server can join any match, and the matchmaker will try to put you into a match with people of a similar Glory level.

    /Edit

    In "Wuvwuv" you get boosted to max level and (I think) your gear stats get boosted to max, but that's it. If you haven't unlocked any utility skills, Wuvwuv wont give them to you like Structured PvP will. However, the current understanding is that there's still no Uber PvP Gear even in Wuvwuv - you can buy l33t gear from Wuvwuving, but it just looks cool and doesn't allow you to beat noobs 10% faster or anything.

    Archangle on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Enig wrote: »
    GW2 is not like other MMOs.

    I am going to wait until I've played the game at release for awhile before I decide if this response can be used to dismiss predictions or concerns as often as it is. Regardless of what kind of MMO it is it's still a game and once it's exposed to millions of people for an extended period of time it will change in ways no one can predict. This happens with any multiplayer game. The number of trends that people expect Guild Wars 2 to buck is overly optimistic in my opinion.

  • unintentionalunintentional smelly Registered User regular
    Sarksus wrote: »
    Enig wrote: »
    GW2 is not like other MMOs.

    I am going to wait until I've played the game at release for awhile before I decide if this response can be used to dismiss predictions or concerns as often as it is. Regardless of what kind of MMO it is it's still a game and once it's exposed to millions of people for an extended period of time it will change in ways no one can predict. This happens with any multiplayer game. The number of trends that people expect Guild Wars 2 to buck is overly optimistic in my opinion.

    agreed, but it's still gonna be super rad

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Like really super duper rad, I agree with that.

  • DarkewolfeDarkewolfe Registered User regular
    Hey, hey now. Guild Wars isn't an MMO.

    What is this I don't even.
  • ArchangleArchangle Registered User regular
    edited April 2012
    Enig wrote: »
    Now there may be a case for a few clever add-ons that a modding community could come up with, but that is completely outweighed by the fact that they could give an unfair advantage to people who use them. The default UI is very well designed and provided we can resize/rearrange the main elements (as we can in GW1) I will be content.

    One thing that does appear to be missing from the default UI is Boon/Condition timers - as well as highlighting "your" Boons/Conditions.

    As a hypothetical example, you're running a character which has some traits giving +Condition Damage. You have a "main" weapon set which you use 90% of the time because it has a lot of high damage/combo skills, and a "secondary" weapon set which has the majority of long-duration condition skills. For something like Poison (which stacks duration rather than damage) you really only want to flip to your Condition Set towards the end of the duration to refresh it, and then flip back to your Damage Set.

    In that case it's beneficial to know when the duration is about to run out, and that the Poison on the mob is "your" poison with the +Condition Damage and not another player's without the bonus.

    Archangle on
  • shrykeshryke Member of the Beast Registered User regular
    Frei wrote: »
    Yeah, but I'm going to be in Edmonton, stabbing capital of Canada.

    Also internet there is SO LOUSY compared to my America Fuck Yeah internet I get here.

    Someone's making you go to Edmonton?

    Can you call some sort of abuse helpline?

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    shryke wrote: »
    Frei wrote: »
    Yeah, but I'm going to be in Edmonton, stabbing capital of Canada.

    Also internet there is SO LOUSY compared to my America Fuck Yeah internet I get here.

    Someone's making you go to Edmonton?

    Can you call some sort of abuse helpline?

    Ya really. Maybe ring up your MP and ask for some sort of excuse.

    Anywho, there's a shiny new PvP section in the OP. I finally got around to throwing up the new edit. I think it's fabulous. I think you should all go look at it and then tell me how awesome it is and how excited you now are to kill each other in PvP.

    Feel the wuvwuv!

    488W936.png
  • am0nam0n Registered User regular
    LordOfMeep wrote: »
    While reading a certain forum that shall not be named, I learned something reading some of the stories of what happened during someone's attempt to stream.

    If Internet Batman suddenly appears before you and tells you you need to stop streaming, do not answer with "I dunno bro."

    HE IS THE NIGHT.

    I want to meet Internet Batman when I'm at ANet. I hope he has a batmouse.

    The start of Internet Batman.

    http://pvponline.com/comic/2012/04/02/cops-and-roflers

  • TolerantZeroTolerantZero Registered User regular
    I approve of the Uncle Sam picture. It's a nice touch to the OP.

    Steam | Raptr | 3DS - 2552-2106-0321
  • reVersereVerse Attack and Dethrone God Registered User regular
    There has never been a game made that portrays your buffs and debuffs and the enemy's buffs and debuffs well. Debuff/DoT management is often incredibly important, but the fucking icons are tiny little things somewhere unfortunate. WoW is kinda sorta half-way there with the "you procced something important" visuals, but they absolutely suck with debuffs and DoTs.

  • EnigEnig a.k.a. Ansatz Registered User regular
    Yeah, boon/condition awareness as a UI element is something ANet should consider, if they haven't already. The buff/debuff tracking in WoW and TOR is terrible. TOR doesn't even have clear indications of when things proc, which WoW does have at least (although it didn't for a long time).

    does everyone have to wear the plain red and blue robes in pvp?

    It just throws a red/blue dye theme on whatever gear you are wearing so that teams can be identified.

    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • reVersereVerse Attack and Dethrone God Registered User regular
    The thing is though, the only reason WoW has the proc visuals is because that was one of the more popular addons out there.

  • EnigEnig a.k.a. Ansatz Registered User regular
    Yeah, so until Blizzard implemented it, that add-on gave a significant advantage to players using it.

    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • shrykeshryke Member of the Beast Registered User regular
    There's no procs in GW2 that I'm aware of, so that at least isn't an issue.

    Buffs/Debuffs is tough to tell till you play the game and see if they are readily noticeable.

    Stacks are easy enough to see. There's no timers or anything though, which would probably be the main issue.

  • reVersereVerse Attack and Dethrone God Registered User regular
    Enig wrote: »
    Yeah, so until Blizzard implemented it, that add-on gave a significant advantage to players using it.

    You almost make it sound like that's a bad thing.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Well the argument was only whether the addons would exist. Whether they're fair is another question.

  • HugglesHuggles Registered User regular
    reVerse wrote: »
    Enig wrote: »
    Yeah, so until Blizzard implemented it, that add-on gave a significant advantage to players using it.

    You almost make it sound like that's a bad thing.

    If you're trying to provide a level playing field for PvP, it kind of is.

  • override367override367 ALL minions Registered User regular
    edited April 2012
    Enig wrote: »
    Yeah, boon/condition awareness as a UI element is something ANet should consider, if they haven't already. The buff/debuff tracking in WoW and TOR is terrible. TOR doesn't even have clear indications of when things proc, which WoW does have at least (although it didn't for a long time).

    does everyone have to wear the plain red and blue robes in pvp?

    It just throws a red/blue dye theme on whatever gear you are wearing so that teams can be identified.

    That makes more sense, in a game where PVP reward gear is just aesthetic, putting generic gear on people in pvp would be pretty retarded

    override367 on
  • ArthilArthil Registered User regular
    Enig wrote: »
    Yeah, boon/condition awareness as a UI element is something ANet should consider, if they haven't already. The buff/debuff tracking in WoW and TOR is terrible. TOR doesn't even have clear indications of when things proc, which WoW does have at least (although it didn't for a long time).

    does everyone have to wear the plain red and blue robes in pvp?

    It just throws a red/blue dye theme on whatever gear you are wearing so that teams can be identified.

    That makes more sense, in a game where PVP reward gear is just aesthetic, putting generic gear on people in pvp would be pretty retarded

    Well the stuff you start off with is generic.

    PSN: Honishimo Steam UPlay: Arthil
  • Gustavo MGustavo M Registered User regular
    Thanks to Geod and his kindness, I'm also one of the fortunates who have access to the beta.
    It's like... Christmas.
    Geod... If you are reading this, man... I'll make It worth your time and effort. I promise.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Gustavo M wrote: »
    Thanks to Geod and his kindness, I'm also one of the fortunates who have access to the beta.
    It's like... Christmas.
    Geod... If you are reading this, man... I'll make It worth your time and effort. I promise.

    Ya, Geod's a bro who'se hooked up quite a few PAers with beta access. Looking forward to playing the beta with you. :)

    488W936.png
  • Gustavo MGustavo M Registered User regular
    Corehealer wrote: »
    Ya, Geod's a bro who'se hooked up quite a few PAers with beta access. Looking forward to playing the beta with you. :)

    I noticed that. Thanks to him, I'm now filled with joy, like a little kid waiting for Christmas so he can finally open his present.
    But yes, can't wait to see you all ingame and share some experiences ingame. :)
    The Internet (and the world) needs more people like you guys.
    I'm...speechless. Thanks Geod and every PAer for everything.
    Sadly I've been anonymous all this time, for some personal issues, wich embarasses me to pop out of the blue ... oh well.
    Thanks. That's all I can say right now.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    Huggles wrote: »
    reVerse wrote: »
    Enig wrote: »
    Yeah, so until Blizzard implemented it, that add-on gave a significant advantage to players using it.

    You almost make it sound like that's a bad thing.

    If you're trying to provide a level playing field for PvP, it kind of is.

    It's pretty arguable that WoW never was!

    liEt3nH.png
  • PeccaviPeccavi Registered User regular
    Sarksus wrote: »
    Well the argument was only whether the addons would exist. Whether they're fair is another question.

    If they're not fair, that highly impacts whether or not Anet will let them exist.

  • QanamilQanamil x Registered User regular
    I find myself gravitating towards wanting to play whatever class is least popular as my main.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Peccavi wrote: »
    Sarksus wrote: »
    Well the argument was only whether the addons would exist. Whether they're fair is another question.

    If they're not fair, that highly impacts whether or not Anet will let them exist.

    They certainly could police that. If they actively prevent addons and scan your system for them while the game is running that could keep people from trying. But that's pretty much the extent of their ability to disallow them.

  • TopiaTopia Registered User regular
    shryke wrote: »
    Frei wrote: »
    Yeah, but I'm going to be in Edmonton, stabbing capital of Canada.

    Also internet there is SO LOUSY compared to my America Fuck Yeah internet I get here.

    Someone's making you go to Edmonton?

    Can you call some sort of abuse helpline?

    Welcome to Edmonton, where I woke up to this this morning, and it's only getting worse! Yay spring!

  • ArthilArthil Registered User regular
    Sarksus wrote: »
    Peccavi wrote: »
    Sarksus wrote: »
    Well the argument was only whether the addons would exist. Whether they're fair is another question.

    If they're not fair, that highly impacts whether or not Anet will let them exist.

    They certainly could police that. If they actively prevent addons and scan your system for them while the game is running that could keep people from trying. But that's pretty much the extent of their ability to disallow them.

    Well, not really. Anything beyond a damage logger would be against the TOS. And even then what would the point of one be, as we've mentioned.

    PSN: Honishimo Steam UPlay: Arthil
  • LouieLouie Registered User regular
    Qanamil wrote: »
    I find myself gravitating towards wanting to play whatever class is least popular as my main.

    At the moment i feel it will be the guardian.

    camo_sig.png
    Twitter - discolouie PSN - Loupa Steam - Loupa
  • TolerantZeroTolerantZero Registered User regular
    Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.

    Steam | Raptr | 3DS - 2552-2106-0321
This discussion has been closed.