Well the argument was only whether the addons would exist. Whether they're fair is another question.
If they're not fair, that highly impacts whether or not Anet will let them exist.
They certainly could police that. If they actively prevent addons and scan your system for them while the game is running that could keep people from trying. But that's pretty much the extent of their ability to disallow them.
Well, not really. Anything beyond a damage logger would be against the TOS. And even then what would the point of one be, as we've mentioned.
My earlier point is that until we've played the game we don't know specifically which addons we might find useful. The meta game will change when we start playing and as we continue to play.
And yeah, they could make it against the TOS and ban people if they can detect addons. People might still try. I'm not making any statement on the practicality of it
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
mesmer had a spike in popularity right after it was announced and then fell down to reasonable levels, i think
also i think all the mesmer fans are probably the loudest
because it looks like they have kits designed to win a war of attrition by being confusing and obnoxious, and everyone has a healing skill that gives them 33% of their HP back every fifteen seconds
I really need to try out multiple charcters in the beta weekends to get a feeling of what to want to play. I imagine wuvwuv will be the quickest way to test out all abilities.
nope! structured pvp is the one where you get access to all the skills and stuff
you have to earn all your stuff in wuvwuv, they just zoom you up to max level's base stats
I really need to try out multiple charcters in the beta weekends to get a feeling of what to want to play. I imagine wuvwuv will be the quickest way to test out all abilities.
I'd like to play a ranger, but I've never been a fan of pet classes. If there is some sort of option to ignore my pet all together as a ranger, I'll probably go with that.
I'd like to play a ranger, but I've never been a fan of pet classes. If there is some sort of option to ignore my pet all together as a ranger, I'll probably go with that.
Focus on other trait lines, and don't take pet-based utilities or elites. Your pet will then just be a secondary sort of thing that tags along with you.
SarksusATTACK AND DETHRONE GODRegistered Userregular
I still want to be a norn ranger with the raven transformation and pick a black bird as a pet, or the bear transformation and a bear, and then fight alongside my pet as one of them!
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
Engineer I could see being one of the least popular classes, but mesmer? I didn't expect that.
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
Engineer I could see being one of the least popular classes, but mesmer? I didn't expect that.
Elementalists are that popular? I guess I billed them wrong.
Elementalists have seemed the most popular the whole time. I think people like that style of flash-y magic.
I think I read somewhere that rangers will not be as effective if they disregard the pet, even if you trait as such, but I cannot remember which of the interviews/videos/whatever it was in Edit: You're a stupid smiley, smiley.
Yeah if you're going to be a Ranger, you'll need to make use of your pet. From what I recall they've said that a lot of pet abilities can be used in a combo, so the Ranger can pull some of them off on their own.
It was said that Rangers won't be effective if they don't use a pet at all.
With the way traits and skills work though, it seems likely that you can focus on non-pet traits and skills quite easily. You'll still want your pet with you, but it will be largely passive damage (plus the pet special ability which is player-activated).
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
mesmer had a spike in popularity right after it was announced and then fell down to reasonable levels, i think
also i think all the mesmer fans are probably the loudest
I predict the profession popularity being broken up in the following tiers:
Guardian, ranger, elementalist
Warrior, thief, necromancer
Mesmer, engineer.
It's taking what people play in WoW in terms of popularity and then adjusting from there, since I think that's what will happen. People will flock to their WoW-equivalent profession, and if it's too different, they'll try something else.
As it gets closer to release, my prediction becomes more and more accurate.
Excellent.
EDIT: No, it's not perfect yet, but the tiers are settling in the directions I anticipated. I believe that rangers will become a lot more popular once they get the skills/pets working correctly.
Also, the reasons I feel that mesmers are unpopular are simple: They're very hard to play correctly, from what I've seen, and they also don't fit into the standard assortment of RPG classes, thus alienating players who want to go with something comfortable.
Elementalists are easy to understand (especially if you played GW1), easy to start off with, and have some absolutely gorgeous spell effects. It's not surprising that people who have seen videos want to play them.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
Just having your pet on assist and not micromanaging it at all is probably 15% of your possible damage. Hitting special skills etc. may push it over 20% and traiting over 30%. I don't think it'd be recommended to not even have your pet out, as one of your downed skills is a call to your pet to rez you.
Also, the reasons I feel that mesmers are unpopular are simple: They're very hard to play correctly, from what I've seen, and they also don't fit into the standard assortment of RPG classes, thus alienating players who want to go with something comfortable.
While thieves are popular, there's been a lot of complaints regarding their melee viability. People are playing them as standard stunlocking rogues and sitting in melee, and then complaining that they're a bit of a glass cannon compared to just sitting at range with a shortbow or dual pistols. The risk/reward for melee seems to be a marginal increase in damage for a large increase in vulnerability, so I expect their popularity to drop quite a bit after the first Beta Weekend.
However, looking at the design, their unique skill resource allows them to blow skills without cooldown and pretty much every single shadowstep in also changes to a shadowstep out after use. It looks like you're supposed to pick your timing, shadowstep in, dump all your initiative in 2 seconds flat, then shadowstep out - if you're sitting in melee you're Doing It Wrong (tm).
The net result I expect is that thief will accompany mesmer into the "hard to play correctly" basket and you'll probably see relatively few of them.
Archangle on
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Can't wait to play with range with the thief. Step in, unload in melee, step back out, scorpion wire somebody, unload again, step away again, maybe keep at range whenever my HP demands it and unload with the guns. Gonna be off the chain.
Just having your pet on assist and not micromanaging it at all is probably 15% of your possible damage. Hitting special skills etc. may push it over 20% and traiting over 30%. I don't think it'd be recommended to not even have your pet out, as one of your downed skills is a call to your pet to rez you.
Also, the reasons I feel that mesmers are unpopular are simple: They're very hard to play correctly, from what I've seen, and they also don't fit into the standard assortment of RPG classes, thus alienating players who want to go with something comfortable.
While thieves are popular, there's been a lot of complaints regarding their melee viability. People are playing them as standard stunlocking rogues and sitting in melee, and then complaining that they're a bit of a glass cannon compared to just sitting at range with a shortbow or dual pistols. The risk/reward for melee seems to be a marginal increase in damage for a large increase in vulnerability, so I expect their popularity to drop quite a bit after the first Beta Weekend.
However, looking at the design, their unique skill resource allows them to blow skills without cooldown and pretty much every single shadowstep in also changes to a shadowstep out after use. It looks like you're supposed to pick your timing, shadowstep in, dump all your initiative in 2 seconds flat, then shadowstep out - if you're sitting in melee you're Doing It Wrong (tm).
The net result I expect is that thief will accompany mesmer into the "hard to play correctly" basket and you'll probably see relatively few of them.
That... that's a very, very good point. That's a very good point, actually. Thank you, I hadn't even considered that angle.
Which, of course, means that now I really want to play as a thief. I looooove hard-to-play classes that require tons of finesse, but reward it by looking damn cool. Royal Guard in DMC, no armor/fist weapons only in Dark Souls, all-spec Druids in WoW.... I don't know why, but I love stuff like that.
Just having your pet on assist and not micromanaging it at all is probably 15% of your possible damage. Hitting special skills etc. may push it over 20% and traiting over 30%. I don't think it'd be recommended to not even have your pet out, as one of your downed skills is a call to your pet to rez you.
Also, the reasons I feel that mesmers are unpopular are simple: They're very hard to play correctly, from what I've seen, and they also don't fit into the standard assortment of RPG classes, thus alienating players who want to go with something comfortable.
While thieves are popular, there's been a lot of complaints regarding their melee viability. People are playing them as standard stunlocking rogues and sitting in melee, and then complaining that they're a bit of a glass cannon compared to just sitting at range with a shortbow or dual pistols. The risk/reward for melee seems to be a marginal increase in damage for a large increase in vulnerability, so I expect their popularity to drop quite a bit after the first Beta Weekend.
However, looking at the design, their unique skill resource allows them to blow skills without cooldown and pretty much every single shadowstep in also changes to a shadowstep out after use. It looks like you're supposed to pick your timing, shadowstep in, dump all your initiative in 2 seconds flat, then shadowstep out - if you're sitting in melee you're Doing It Wrong (tm).
The net result I expect is that thief will accompany mesmer into the "hard to play correctly" basket and you'll probably see relatively few of them.
That... that's a very, very good point. That's a very good point, actually. Thank you, I hadn't even considered that angle.
Which, of course, means that now I really want to play as a thief. I looooove hard-to-play classes that require tons of finesse, but reward it by looking damn cool. Royal Guard in DMC, no armor/fist weapons only in Dark Souls, all-spec Druids in WoW.... I don't know why, but I love stuff like that.
Eh... considering I haven't *played* yet, I'm just theorizing - but that's just what it looks like from design. It may be once I actually get around to trying it there wont be enough range-management skills and I'll join the "Melee Buff 4 Theifs Plx!" crowd.
Also, the reasons I feel that mesmers are unpopular are simple: They're very hard to play correctly, from what I've seen, and they also don't fit into the standard assortment of RPG classes, thus alienating players who want to go with something comfortable.
Yeah, despite all the press people playing them and such, I'd pretty much expect the standard archetypes like Elementalist and Warrior and Ranger to be the most popular. And maybe Guardian and Thief too a bit.
Engineer and Mesmer are too unique, I think, to see major saturation. At least right off the bat.
Can't wait to play with range with the thief. Step in, unload in melee, step back out, scorpion wire somebody, unload again, step away again, maybe keep at range whenever my HP demands it and unload with the guns. Gonna be off the chain.
You'd probably be better off going pistol/dagger or dagger/pistol if you wanna do that.
Those two combinations seem designed for moving from melee to range or back. Which your main hand determining whether you are mainly range or melee damage focused.
Sword is a bit interesting as it seems like it might be designed for more straight up, in your face melee then the dagger, but still provides a ton of manoeuvrability in and out of combat. It's a bit difficult to tell what the main difference is supposed to be. The combo skills with off-hand pistol/dagger both favour a more "stay in melee" style but then your #2 skill is probably the best move for going melee<->range the thief has so it's a bit unclear.
Have there been a lot of people wanting to play the ranger? It seems to me that they're less popular than something like the guardian.
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
Engineer I could see being one of the least popular classes, but mesmer? I didn't expect that.
I think the thing that happened to mesmers is that the populous focused in on a part of the description that wasn't the primary angle of the class, and took it in a way that arenanet didn't want to be true.
They kind of billed the clones as a confuse the enemy and never get hit type deal. But there was a post on reddit about how the clones are EASILLY discernable from the player, and eventually a post stating a response from arenanet saying this was intentional. There was valid reasoning behind it too.
So I think that knocked them a few notches.
I personally am on the boarder between ele and ranger. I really enjoy pet management, so I am on of the few who will prolly go more toward ranger if we gain a lot of control over the pet.
Can't wait to play with range with the thief. Step in, unload in melee, step back out, scorpion wire somebody, unload again, step away again, maybe keep at range whenever my HP demands it and unload with the guns. Gonna be off the chain.
You'd probably be better off going pistol/dagger or dagger/pistol if you wanna do that.
Those two combinations seem designed for moving from melee to range or back. Which your main hand determining whether you are mainly range or melee damage focused.
Sword is a bit interesting as it seems like it might be designed for more straight up, in your face melee then the dagger, but still provides a ton of manoeuvrability in and out of combat. It's a bit difficult to tell what the main difference is supposed to be. The combo skills with off-hand pistol/dagger both favour a more "stay in melee" style but then your #2 skill is probably the best move for going melee<->range the thief has so it's a bit unclear.
Looks like the pistol/dagger and dagger/pistol combinations both have shadowstep skills. One moves you in close and the other moves you away so yeah that would be good. Seems like the way it works you would use the shadowstep skill first whenever you changed weapon sets. Start at range, use your gun, switch to dagger/pistol and use the shadowstep-in to use your dagger skills, maybe use the dazing gunshot and then switch back to pistol/dagger and use the shadowstep-out.
This will be initiative intensive though. Might be just as viable to get the roll for initiative and the utility shadowstep for movement and then have pure dagger and pistol sets which will give you more options. So long as the utility skill cool down doesn't get in your way.
All this is not making my class decision any easier.
First I wanted to be a Mesmer, then EVERYONE wanted to be a Mesmer. Okay, I said, I'll play Guardian. Suddenly everyone is "OMGGUARDIAN". FINE, I screamed to the heavens, to my third choice, Ranger. Now "Ranger should be popular come release". Son of a...
I just want to continue my tradition of playing a lesser played class, ignored for months until it suddenly becomes the Flavor of the Month and I have to explain "No, really, I've played this since launch" every time (see: Undead Rogue at WoW's launch, Cleric from Rift, etc.), and you're all making it very difficult.
All this is not making my class decision any easier.
First I wanted to be a Mesmer, then EVERYONE wanted to be a Mesmer. Okay, I said, I'll play Guardian. Suddenly everyone is "OMGGUARDIAN". FINE, I screamed to the heavens, to my third choice, Ranger. Now "Ranger should be popular come release". Son of a...
I just want to continue my tradition of playing a lesser played class, ignored for months until it suddenly becomes the Flavor of the Month and I have to explain "No, really, I've played this since launch" every time (see: Undead Rogue at WoW's launch, Cleric from Rift, etc.), and you're all making it very difficult.
What? What fuckin wow were you playing son, there hasn't been a day where rogue was one of the most played classes alongside hunters.
Warlocks have always been the most underplayed since day 1. Even when their PVP status fluctuated from nonexsistant to unbeatable, no one ever played em.
Its going to be near impossible to pick an unplayed class in GW2 I think. There is no clear cut winner for best class. The most OP thing I have seen so far is a Warrior with a Greatsword, but I am sure general melee shutdown can answer that or it will be toned down cause its kind of obvious.
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I'm sticking with a Warrior and an Engineer to start, which I intend to level to cap first simultaneously because I love both classes enough that they deserve my attention equally. Popularity is irrelevant to me because all the classes are, at their core, unique and fuckawesome, and the nature of the game sans no holy trinity and the trait system means finding an OP class/trait combo will be harder in the beginning and finding a necessary class will be impossible.
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
Sylvari Thief all the way. Shadowstepping in and out of your wives bedroom.
All this is not making my class decision any easier.
First I wanted to be a Mesmer, then EVERYONE wanted to be a Mesmer. Okay, I said, I'll play Guardian. Suddenly everyone is "OMGGUARDIAN". FINE, I screamed to the heavens, to my third choice, Ranger. Now "Ranger should be popular come release". Son of a...
I just want to continue my tradition of playing a lesser played class, ignored for months until it suddenly becomes the Flavor of the Month and I have to explain "No, really, I've played this since launch" every time (see: Undead Rogue at WoW's launch, Cleric from Rift, etc.), and you're all making it very difficult.
What? What fuckin wow were you playing son, there hasn't been a day where rogue was one of the most played classes alongside hunters.
Warlocks have always been the most underplayed since day 1. Even when their PVP status fluctuated from nonexsistant to unbeatable, no one ever played em.
Its going to be near impossible to pick an unplayed class in GW2 I think. There is no clear cut winner for best class. The most OP thing I have seen so far is a Warrior with a Greatsword, but I am sure general melee shutdown can answer that or it will be toned down cause its kind of obvious.
Launch. I mean, 1st day launch. Pre-PvP (outside of PvP servers). Also specced for stealth when the most common rogue was a 2 sword wielding warrior-lite at that point. And I didn't say least played (my main alt, however, was a Warlock), I said lesser played, and it took a couple months before it suddenly became the flavor of the month.
I would have included Smuggler in Galaxies, too, but that never had the second, flavor of the month part happen.
But yeah, the lack of an underplayed class is a very good sign. I'll probably just end up sticking with my original (way back) choice of Ranger...
My "Why would you pick that!?" desires will have to be sated with awkward speccing. Maybe a melee focused Ranger...
Posts
My earlier point is that until we've played the game we don't know specifically which addons we might find useful. The meta game will change when we start playing and as we continue to play.
And yeah, they could make it against the TOS and ban people if they can detect addons. People might still try. I'm not making any statement on the practicality of it
Just saw a poll on reddit where engineer seem to be the least popular, along with (surprisingly to me) the mesmer. The gw2census site is still pretty even.
Who knows how it'll pan out, though.
mesmer had a spike in popularity right after it was announced and then fell down to reasonable levels, i think
also i think all the mesmer fans are probably the loudest
Also those reanimated piles of flesh and bone are adorable!
because it looks like they have kits designed to win a war of attrition by being confusing and obnoxious, and everyone has a healing skill that gives them 33% of their HP back every fifteen seconds
nope! structured pvp is the one where you get access to all the skills and stuff
you have to earn all your stuff in wuvwuv, they just zoom you up to max level's base stats
Twitter - discolouie PSN - Loupa Steam - Loupa
Focus on other trait lines, and don't take pet-based utilities or elites. Your pet will then just be a secondary sort of thing that tags along with you.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Engineer I could see being one of the least popular classes, but mesmer? I didn't expect that.
Elementalists are that popular? I guess I billed them wrong.
I think I read somewhere that rangers will not be as effective if they disregard the pet, even if you trait as such, but I cannot remember which of the interviews/videos/whatever it was in
With the way traits and skills work though, it seems likely that you can focus on non-pet traits and skills quite easily. You'll still want your pet with you, but it will be largely passive damage (plus the pet special ability which is player-activated).
Steam (Ansatz) || GW2 officer (Ansatz.6498)
As it gets closer to release, my prediction becomes more and more accurate.
Excellent.
EDIT: No, it's not perfect yet, but the tiers are settling in the directions I anticipated. I believe that rangers will become a lot more popular once they get the skills/pets working correctly.
EDIT:
While thieves are popular, there's been a lot of complaints regarding their melee viability. People are playing them as standard stunlocking rogues and sitting in melee, and then complaining that they're a bit of a glass cannon compared to just sitting at range with a shortbow or dual pistols. The risk/reward for melee seems to be a marginal increase in damage for a large increase in vulnerability, so I expect their popularity to drop quite a bit after the first Beta Weekend.
However, looking at the design, their unique skill resource allows them to blow skills without cooldown and pretty much every single shadowstep in also changes to a shadowstep out after use. It looks like you're supposed to pick your timing, shadowstep in, dump all your initiative in 2 seconds flat, then shadowstep out - if you're sitting in melee you're Doing It Wrong (tm).
The net result I expect is that thief will accompany mesmer into the "hard to play correctly" basket and you'll probably see relatively few of them.
That... that's a very, very good point. That's a very good point, actually. Thank you, I hadn't even considered that angle.
Which, of course, means that now I really want to play as a thief.
Eh... considering I haven't *played* yet, I'm just theorizing - but that's just what it looks like from design. It may be once I actually get around to trying it there wont be enough range-management skills and I'll join the "Melee Buff 4 Theifs Plx!" crowd.
Yeah, despite all the press people playing them and such, I'd pretty much expect the standard archetypes like Elementalist and Warrior and Ranger to be the most popular. And maybe Guardian and Thief too a bit.
Engineer and Mesmer are too unique, I think, to see major saturation. At least right off the bat.
You'd probably be better off going pistol/dagger or dagger/pistol if you wanna do that.
Those two combinations seem designed for moving from melee to range or back. Which your main hand determining whether you are mainly range or melee damage focused.
Sword is a bit interesting as it seems like it might be designed for more straight up, in your face melee then the dagger, but still provides a ton of manoeuvrability in and out of combat. It's a bit difficult to tell what the main difference is supposed to be. The combo skills with off-hand pistol/dagger both favour a more "stay in melee" style but then your #2 skill is probably the best move for going melee<->range the thief has so it's a bit unclear.
I think the thing that happened to mesmers is that the populous focused in on a part of the description that wasn't the primary angle of the class, and took it in a way that arenanet didn't want to be true.
They kind of billed the clones as a confuse the enemy and never get hit type deal. But there was a post on reddit about how the clones are EASILLY discernable from the player, and eventually a post stating a response from arenanet saying this was intentional. There was valid reasoning behind it too.
So I think that knocked them a few notches.
I personally am on the boarder between ele and ranger. I really enjoy pet management, so I am on of the few who will prolly go more toward ranger if we gain a lot of control over the pet.
So I will be able to do this
Looks like the pistol/dagger and dagger/pistol combinations both have shadowstep skills. One moves you in close and the other moves you away so yeah that would be good. Seems like the way it works you would use the shadowstep skill first whenever you changed weapon sets. Start at range, use your gun, switch to dagger/pistol and use the shadowstep-in to use your dagger skills, maybe use the dazing gunshot and then switch back to pistol/dagger and use the shadowstep-out.
This will be initiative intensive though. Might be just as viable to get the roll for initiative and the utility shadowstep for movement and then have pure dagger and pistol sets which will give you more options. So long as the utility skill cool down doesn't get in your way.
First I wanted to be a Mesmer, then EVERYONE wanted to be a Mesmer. Okay, I said, I'll play Guardian. Suddenly everyone is "OMGGUARDIAN". FINE, I screamed to the heavens, to my third choice, Ranger. Now "Ranger should be popular come release". Son of a...
I just want to continue my tradition of playing a lesser played class, ignored for months until it suddenly becomes the Flavor of the Month and I have to explain "No, really, I've played this since launch" every time (see: Undead Rogue at WoW's launch, Cleric from Rift, etc.), and you're all making it very difficult.
but i'll probably be focusing on a mesmer and necro to start with
What? What fuckin wow were you playing son, there hasn't been a day where rogue was one of the most played classes alongside hunters.
Warlocks have always been the most underplayed since day 1. Even when their PVP status fluctuated from nonexsistant to unbeatable, no one ever played em.
Its going to be near impossible to pick an unplayed class in GW2 I think. There is no clear cut winner for best class. The most OP thing I have seen so far is a Warrior with a Greatsword, but I am sure general melee shutdown can answer that or it will be toned down cause its kind of obvious.
GIGGIDDY.
We will grind them all under our claw-feet-things!
Rawr.
Launch. I mean, 1st day launch. Pre-PvP (outside of PvP servers). Also specced for stealth when the most common rogue was a 2 sword wielding warrior-lite at that point. And I didn't say least played (my main alt, however, was a Warlock), I said lesser played, and it took a couple months before it suddenly became the flavor of the month.
I would have included Smuggler in Galaxies, too, but that never had the second, flavor of the month part happen.
But yeah, the lack of an underplayed class is a very good sign. I'll probably just end up sticking with my original (way back) choice of Ranger...
My "Why would you pick that!?" desires will have to be sated with awkward speccing. Maybe a melee focused Ranger...