Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[GW2]New thread is up. Hope everyone enjoyed the April BWE! It was awesome!
CorehealerThe ApothecaryAn enigma to everyone, even itself.Registered Userregular
I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
Welcome to Take 5 of our ongoing saga of Guild Wars 2 game hype, MMO industry discussion and offering praise to ArenaNet. Core is back to host, and everyone should thank Arthil for hosting the last thread. Also beta, that’s pretty important too. The old threads can be found in the MMO archive because I’m too lazy to waste space here linking to them, awesome as they were. They live on in an ever growing save file on my computer, brought here for your viewing pleasure. Enjoy!
As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated and 6 years+ in the making...
Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)
Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)
Various ArenaNet devs talking about the game and the community it has already built around it:
Those videos sure are great, but how about a bit more detail on what makes GW2 different and awesome? Here's the straight poop you need to know, and if you want more details, read on!
- No monthly fees. GW2 requires only the box purchase to play, and has a microtransaction store in game that sells optional consumables and cosmetic stuff; no pay to win items.
- Dynamic Events, or, imagine actually looking forward to running into other players in an MMO world. The dynamic event system replaces traditional questing with a system of events, some independent, some tied together, that play out in the world independent of player action. You automatically enter and leave them at will, and do not need to ask a quest giver for them or return to one after it's completion. All you need to do is participate, and everyone involved is rewarded based on how much they participate.
- A Truly Personal Storyline. Be a hero, make choices, learn about the overarching situation in the land of Tyria, Save the World, etc. Your character can experience a tailored, GW campaign style story in addition to the dynamic event system that you shape with your choices.
- Epic-scale PvP. Love sieges, keeps, chaos? Want blood for the Blood God? WvWvW, lovingly nicknamed wuvwuv, is three servers pitted against each other in vicious combat to dominate an inter-dimensional battlefield known as the Mists for glory and for the benefits victory brings to one's server. Think DAOC Borderlands skirmishes and sieges, but with no factions. Servers are unified against other servers.
- We also have Small-scale E-sport PvP. Think WoW battlegrounds/arenas, but more finely tuned and balanced.
- Sidekicking allows you to always be able to play with your friends, no matter what level you are.
- No Holy Trinity means you will always be able to play with anyone and not need to spam chat looking for tanks and heals for hours. Players need to be more skillful, self-sufficient and work as a team to succeed at challenging content.
- No grind. Thanks to the variable level sidekick system and dynamic event systems, the devs have little reason to drag out the leveling process. It follows a linear progression of about 1.5 hours per level up to a max level of 80.
- No gear treadmill. As in GW1, max-stat gear will be readily available as soon as you reach the max level. The challenge of dungeons, PvP and other high-end content will provide your character more awesome looking equipment and give marginal upgrades to stats and some unique abilities, but you can’t out-gear your problems in GW2.
- Beautiful graphics, smart user interface, extensive Armor-Dye System, and more! Such as:
- Useful and convenient Crafting system,
- Multiplayer Skill Combos,
- Complex Trait System for Character Skill Customization,
- A Fully Featured Auction House known as the Marketplace, with buy orders and other economical trend reports (like EvE) and,
- For quick fixes of fun and bar brawls, Fun Mini Activities. Think carnival games and tests of skill.
If any of this has piqued your interest, continue reading, watching and checking out the many links and articles. Playable Races Section:
The 5 Races: (It isn't just humans anymore!)
The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.
Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.
The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.
The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.
Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes. Professions Section: All classes are now revealed. We all agree they are all awesome and alt worthy; the big question is, which one will you play first?
3 Scholar Professions:
Elementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link:http://www.guildwars2.com/en/the-game/professions/elementalist/.
Necromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link:http://www.guildwars2.com/en/the-game/professions/necromancer/
Mesmer. Do you like being FABULOUS? How about shooting laser beams? Teleporting around the battlefield and fucking with your enemies? Then mesmers are for you. These masters of illusion and charm can change the flow of a battle and distract and fool enemies with a wide variety of cool abilities, including splitting into mirror images that shatter and damage close foes, AOE invisibility and mantras, abilities which can be charged up prior to an engagement and then used in conjunction with other skills at any time for powerful combos. They are among the more complex classes in GW2, but are sure to delight anyone interested in a unique magic profession that can do some pretty incredible fakeouts and tricks. And look great while doing it! (Officially confirmed after a short pre-reveal by some European game journalists who linked the skill trailer (in French) to Youtube two days early, thus spoiling Arenanet's humorous "Minstrel" class reveal stunt, which still went ahead and was still full of fun and bad vocals. The first of many Mesmer tricks to be sure). GW2 Site link:http://www.guildwars2.com/en/the-game/professions/mesmer/
3 Adventurer Professions:
Ranger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link:http://www.guildwars2.com/en/the-game/professions/ranger/
Thief. This is the trademark rogue style class, a sneaky and stealthy assassin who sticks daggers in mans and dances around the battlefield picking enemies off at will. This incarnation of the rogue style class structure comes with some marked differences over a WoW style rogue, among the biggest being the limited, tactical nature of stealth, the use of small firearms as active weapons, and the ability to steal generic objects from a target (and not their inventory) which creates new, powerful skillsets on a whim to be used against the target with devastating results. Thieves are all about being subtle, graceful, ambushing from the darkness and keeping an enemy preoccupied, as well as setting traps, and will fit in nicely with support groups in need of a backup plan. GW2 Site Link:http://www.guildwars2.com/en/the-game/professions/thief/
Engineer. Engineers are a sexy departure from regular MMO class conventions. They throw down turrets like Team Fortress 2's beloved practical problem solver, concoct grenades and alchemical healing potions among other things to aid in battle and help allies, and generally control the tactical situation of the battlefield with mines, traps and a good old fashioned firearm at their side. This class, the much hypothesized gun class of GW2, as well possesses tool kits and other useful skills to further customize their role in the field, making Engineers that much more expert at what they do. These guys are no joke, and are sure to be the bane of many a foolhardy player in PvP. GW2 Site Link:http://www.guildwars2.com/en/the-game/professions/engineer/
2 Soldier Professions:
Warrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link:http://www.guildwars2.com/en/the-game/professions/warrior/
Guardian. The penultimate paladin-esc class described aptly by Ravious of Kill Ten Rats as "a warrior steak with a side of monk potatoes and a small helping of ritualist carrots all covered in paragon gravy". Guardians excel at battle control, defence and support of their allies without the need to make red health bars go up or hold aggro on big scary monsters, preferring instead to think more like a tactician and leader. They can put up wards and shields, buff themselves and allies, and put the hurt on enemies as good as any other. Roll this profession if you want to play Guild Wars 2 as a more support minded character, minus the strict role settings of the Trinity design. (Confirmed by ArenaNet, this class is the second Solider plate wearing class in GW2 as well as the noteworthy first major game reveal of 2011. Grab your popcorn! It's only going to get better as the months pass). GW2 Site Link:http://www.guildwars2.com/en/the-game/professions/guardian/
Guild Wars 2 Skill Calculator (Work in Progress, input race, class and weapon to see preliminary skills and their descriptions available to that combo): http://gw2.luna-atra.fr/skills_tool/?lang=en Dungeon Section: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements.)
From what we know from this article (http://www.pcgamer.com/2010/10/19/gu...ngeon-reveals/), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat. Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs. Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.
UPDATE (06/24/11): Watch these videos and read this blog article for more updated info, impressions and a showcase of one of GW2's premiere mid range dungeons, Catacombs of Ascalon.