nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Having all these daily deals has conditioned me to wait until the last day to buy games so I don't end up buying something that gets a better discount an hour later. Unfortunately, one of the games I was waiting to buy was XIII.
Is there a best class/essential skills in Neverwinter nights, or just play whatever and wont miss much due to locked doors or missed dialog choices or whatever.
First, having the ability to unlock stuff or find traps is good (that's two skill points); rogues get a lot of skill points, and those are class skills, but a high-Int Wizard can take them cross-class and be almost as good, and bards, of course, are just as good as rogues in this respect. Alternatively, bring a rogue NPC with you.
Second, skip the original campaign and go directly to Shadows of Undrentide; the first campaign was supposed to take you from level 1 to level 7 or so, after which you could download user-created campaigns to continue your character. Someone higher-up the chain at ... Atari ... said, "Wait - you're making an RPG with 20 levels and you're only using 7 of them? BullSHIT! Make the campaign longer!" and it got padded out to its current interminable length through the addition of numerous "You need 4 whatzits; go to each of these 4 areas to get them" quests.
That, or get the Penultima mod series; should work on the GOG NWN.
Having all these daily deals has conditioned me to wait until the last day to buy games so I don't end up buying something that gets a better discount an hour later. Unfortunately, one of the games I was waiting to buy was XIII.
You were warned. Now there is nothing to be done.
I give GOG props for the warning, otherwise I, too, would be without cel-shaded David Duchovny.
On one hand, I'm out fifty bucks and a lot of it was replacing stuff I had on disc already and why hasn't GoG gotten the NoLF games or Tron 2.0 or Blade Runner already?
On the other hand, my GoG library roughly just tripled in size.
On one hand, I'm out fifty bucks and a lot of it was replacing stuff I had on disc already and why hasn't GoG gotten the NoLF games or Tron 2.0 or Blade Runner already?
On the other hand, my GoG library roughly just tripled in size.
So that's a thing anyway.
I'm lucky in that I already had the full D&D pack, so I only bought the King's Quest pack, XIII, and a couple of incidentals.
It seems that Shadow Warrior got the XIII treatment. I was searching for it's support forum, couldn't find it. Checked the catalog, and it was no longer listed. Did it get removed/they only had it for the holidays?
Glad I picked it up a couple days ago, because I remember it being really fun. Haven't gotten around to launching it.
It seems that Shadow Warrior got the XIII treatment. I was searching for it's support forum, couldn't find it. Checked the catalog, and it was no longer listed. Did it get removed/they only had it for the holidays?
Glad I picked it up a couple days ago, because I remember it being really fun. Haven't gotten around to launching it.
It seems that Shadow Warrior got the XIII treatment. I was searching for it's support forum, couldn't find it. Checked the catalog, and it was no longer listed. Did it get removed/they only had it for the holidays?
Glad I picked it up a couple days ago, because I remember it being really fun. Haven't gotten around to launching it.
You ever find something on GOG and realize its the exact sort of game you've wanted to play for some time?
Right now, I tingle about getting back to Original War because that concept of controlling a small military force and slowly upgrading it through research, trade, theft, and recycling makes me very happy. I replayed the same two hours of JA2 1.13 because it was that fun.
You ever find something on GOG and realize its the exact sort of game you've wanted to play for some time?
Right now, I tingle about getting back to Original War because that concept of controlling a small military force and slowly upgrading it through research, trade, theft, and recycling makes me very happy. I replayed the same two hours of JA2 1.13 because it was that fun.
Have you checked out Dawn of War 2? Sounds like it might be of interest.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
So Shadow Warrior looks like Duke Nukem with a katana. I think I'd like this. Oh, and I had no trouble finding it. Maybe they took it down to fix something and put it back up?
Do I get a translator item at some point, or should I continue transcribing the alien languages I see?
You get a translator pretty early on. But as far as I know, nobody on the entire internet has ever translated the game's Brebulan language, even though Tom Hall has said all the in-game text is phonetically readable. From what I've read, it's all still English, but phonetically written in weird symbols. I guess that makes it harder to translate than Hall's earlier Standard Galactic Alphabet, but easier than Riven's D'ni language.
Do I get a translator item at some point, or should I continue transcribing the alien languages I see?
You get a translator pretty early on. But as far as I know, nobody on the entire internet has ever translated the game's Brebulan language, even though Tom Hall has said all the in-game text is phonetically readable. From what I've read, it's all still English, but phonetically written in weird symbols. I guess that makes it harder to translate than Hall's earlier Standard Galactic Alphabet, but easier than Riven's D'ni language.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
but the gog version also comes with the expansions which are good fun and some of the extra content as well.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Can you elaborate on this? Is NWN just a bunch of randomly generated quests rather than a normal RPG narrative?
I've been playing Tomb Raider 1. It was a bit of a headache getting it work with a gamepad (eventually had to disable joystick emulation in DOSbox and use Joy2Key), but it's still as intense and atmospheric as it was 16 years ago despite the blocky polygons. I've been playing it with headphones and it's managed to make me jump and/or or yell a few times when an enemy takes me by surprise.
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Can you elaborate on this? Is NWN just a bunch of randomly generated quests rather than a normal RPG narrative?
I've been playing Tomb Raider 1. It was a bit of a headache getting it work with a gamepad (eventually had to disable joystick emulation in DOSbox and use Joy2Key), but it's still as intense and atmospheric as it was 16 years ago despite the blocky polygons. I've been playing it with headphones and it's managed to make me jump and/or or yell a few times when an enemy takes me by surprise.
My problem with NWN1 was that it felt like a game made with a toolset (it was, but it didn't have to be so obvious). Every area was basically a big grid full of tiles. The plot itself was also full of filler. It had some decent elements (I enjoyed the Aribeth stuff), but overall I wasn't a fan (even though I finished it). I never got the expansions, though.
I also didn't like it because I really dislike pause-able real-time, but that's just a personal thing.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Can you elaborate on this? Is NWN just a bunch of randomly generated quests rather than a normal RPG narrative?
I've been playing Tomb Raider 1. It was a bit of a headache getting it work with a gamepad (eventually had to disable joystick emulation in DOSbox and use Joy2Key), but it's still as intense and atmospheric as it was 16 years ago despite the blocky polygons. I've been playing it with headphones and it's managed to make me jump and/or or yell a few times when an enemy takes me by surprise.
My problem with NWN1 was that it felt like a game made with a toolset (it was, but it didn't have to be so obvious). Every area was basically a big grid full of tiles. The plot itself was also full of filler. It had some decent elements (I enjoyed the Aribeth stuff), but overall I wasn't a fan (even though I finished it). I never got the expansions, though.
I also didn't like it because I really dislike pause-able real-time, but that's just a personal thing.
Yeah, IMHO, the base NWN 1 campaign came off like this to me; The devs had created a fantastic suite of tools to allow players to create/DM their own modules and then realized "Oh crap, we should really have a game in there somewhere huh?".
The expansions on the other hand range from 'good' to 'great'.
A Capellan's favorite sheath for any blade is your back.
nwn 1?
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Can you elaborate on this? Is NWN just a bunch of randomly generated quests rather than a normal RPG narrative?
No, it's a normal Bioware D&D game, with plots and quests and everything.
But, like I said above, it was originally supposed to be, like, a level 1-7 quest, after which point you could download user-made modules to continue your character (up to level 20). Late in the development cycle, it was changed to be a level 1-20 quest in order to make sure everyone got to use all the rules content that BW developed (which was done, as I understand it, at the request of Atari).
This resulted in some pretty stilted and padded quest organization, like multiple instances of "Welcome to the Quest Hub; we need four doohickeys - here are the doors to four areas, each of which contains one doohickey," and what should've been a relatively tight experience instead became spread pretty thin.
The expansions - Shadows of Undrentide and Hordes of the Underdark - avoided most of those issues and are much better stories.
I recommend the Aielund Saga modules if you want something that'll take you from level 1 up into the 30's.
Also, Darkness over Daggerford, which was being developed as a premium module until the premium module system was cancelled. The development team decided that rather than scrap everything, they'd finish it up and release it for free. The group later went on to produce the Mysteries of Westgate expansion for NwN2.
That's a little disappointing to learn, but at least there are good expansions and mods. Plus I have plenty of other games from the D&D pack to play before I get to NWN. Like every Infinity Engine game ever made, none of which I've touched before.
I don't know what NWN's multiplayer situation is like these days, but that's where the game's true glory was. It was the closest thing anyone had to a digital tabletop/DM at the time. A friend of mine created the Random Dungeon Generator, which later went on to become the Infinite Dungeons premium mod, and it was some of the most fun I've ever had in gaming. I never spent much time outside of the RDG, but there were a couple persistent world servers that were uber-popular back in the day. I'd assume most of those have long since closed down, though.
Wasn't NWN one of the casualties of the gamespy purge a few months ago?
I think so. Still, it's well worth the purchase for the single player mods. Easily one of the best examples of why PC gaming and modding and such is so great.
I recommend the Aielund Saga modules if you want something that'll take you from level 1 up into the 30's.
Also, Darkness over Daggerford, which was being developed as a premium module until the premium module system was cancelled. The development team decided that rather than scrap everything, they'd finish it up and release it for free. The group later went on to produce the Mysteries of Westgate expansion for NwN2.
Great suggestions, but my favorite series is still Penultima.
Posts
The base campaign is kinda bad. It's infinitely long with infinite items and infinite collection quests and no part of it is very interesting or fun.
Yes, the first one.
It was just so bland.
I remember being so excited for it.
Second, skip the original campaign and go directly to Shadows of Undrentide; the first campaign was supposed to take you from level 1 to level 7 or so, after which you could download user-created campaigns to continue your character. Someone higher-up the chain at ... Atari ... said, "Wait - you're making an RPG with 20 levels and you're only using 7 of them? BullSHIT! Make the campaign longer!" and it got padded out to its current interminable length through the addition of numerous "You need 4 whatzits; go to each of these 4 areas to get them" quests.
That, or get the Penultima mod series; should work on the GOG NWN.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You were warned. Now there is nothing to be done.
I give GOG props for the warning, otherwise I, too, would be without cel-shaded David Duchovny.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
On the other hand, my GoG library roughly just tripled in size.
So that's a thing anyway.
I'm lucky in that I already had the full D&D pack, so I only bought the King's Quest pack, XIII, and a couple of incidentals.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Glad I picked it up a couple days ago, because I remember it being really fun. Haven't gotten around to launching it.
the first one sucked
Hordes of the Underdark is pretty great though
For some reason it's not coming up on search. [url=" http://www.gog.com/gamecard/shadow_warrior_complete"]Link[/url].
Hopefully this is just some kind of glitch on GOG's end.
OR BUY HIS GAME
That's super weird. Glad it's still there, as many people as possible should enjoy slashing a ninja-demon in half with a katana in the Build engine.
Yeah. I would recommend just playing Underdark.
Still coming up on my end, not sure what's going on there.
Glad it's still there, it's been cosy enough on my wishlist for a while but I'd be annoyed with myself if it got randomly plucked.
Right now, I tingle about getting back to Original War because that concept of controlling a small military force and slowly upgrading it through research, trade, theft, and recycling makes me very happy. I replayed the same two hours of JA2 1.13 because it was that fun.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Do I get a translator item at some point, or should I continue transcribing the alien languages I see?
Have you checked out Dawn of War 2? Sounds like it might be of interest.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You get a translator pretty early on. But as far as I know, nobody on the entire internet has ever translated the game's Brebulan language, even though Tom Hall has said all the in-game text is phonetically readable. From what I've read, it's all still English, but phonetically written in weird symbols. I guess that makes it harder to translate than Hall's earlier Standard Galactic Alphabet, but easier than Riven's D'ni language.
Awesome, thanks.
but the gog version also comes with the expansions which are good fun and some of the extra content as well.
Can you elaborate on this? Is NWN just a bunch of randomly generated quests rather than a normal RPG narrative?
I've been playing Tomb Raider 1. It was a bit of a headache getting it work with a gamepad (eventually had to disable joystick emulation in DOSbox and use Joy2Key), but it's still as intense and atmospheric as it was 16 years ago despite the blocky polygons. I've been playing it with headphones and it's managed to make me jump and/or or yell a few times when an enemy takes me by surprise.
My problem with NWN1 was that it felt like a game made with a toolset (it was, but it didn't have to be so obvious). Every area was basically a big grid full of tiles. The plot itself was also full of filler. It had some decent elements (I enjoyed the Aribeth stuff), but overall I wasn't a fan (even though I finished it). I never got the expansions, though.
I also didn't like it because I really dislike pause-able real-time, but that's just a personal thing.
Steam Support is the worst. Seriously, the worst
Yeah, IMHO, the base NWN 1 campaign came off like this to me; The devs had created a fantastic suite of tools to allow players to create/DM their own modules and then realized "Oh crap, we should really have a game in there somewhere huh?".
The expansions on the other hand range from 'good' to 'great'.
the expansions are better, yeah.
No, it's a normal Bioware D&D game, with plots and quests and everything.
But, like I said above, it was originally supposed to be, like, a level 1-7 quest, after which point you could download user-made modules to continue your character (up to level 20). Late in the development cycle, it was changed to be a level 1-20 quest in order to make sure everyone got to use all the rules content that BW developed (which was done, as I understand it, at the request of Atari).
This resulted in some pretty stilted and padded quest organization, like multiple instances of "Welcome to the Quest Hub; we need four doohickeys - here are the doors to four areas, each of which contains one doohickey," and what should've been a relatively tight experience instead became spread pretty thin.
The expansions - Shadows of Undrentide and Hordes of the Underdark - avoided most of those issues and are much better stories.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I recommend the Shadowlords/Dreamcatcher/Demon campaign by Adam Miller. Two sets of 5 acts, plus an epilogue.
http://nwvault.ign.com/View.php?view=modules.detail&id=4273
They also have a NWN Hall of Fame http://nwvault.ign.com/View.php?view=Modules.HOF
Some good stuff on it.
I recommend the Aielund Saga modules if you want something that'll take you from level 1 up into the 30's.
Also, Darkness over Daggerford, which was being developed as a premium module until the premium module system was cancelled. The development team decided that rather than scrap everything, they'd finish it up and release it for free. The group later went on to produce the Mysteries of Westgate expansion for NwN2.
I think so. Still, it's well worth the purchase for the single player mods. Easily one of the best examples of why PC gaming and modding and such is so great.
Great suggestions, but my favorite series is still Penultima.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think there was even a Raveloft module out there.