Warlords 3 was released before WarCraft 3; I had no idea Blizzard borrowed so many ideas from Warlords.
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testsubject23King of No SleepZzzzzzzRegistered Userregular
edited March 2013
I remember playing Omikron and not liking it... am I a bad person?
Granted, I think I picked it up somewhat after it's release, but it struck me as very unpolished. It tried to cross genres between adventure game, FPS and fighting game, and seemed to fall short in each. It's been years, so maybe I'm not remembering correctly...
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
No, it was kind of janky, but there was just something about it that I loved. It's one of the first games I remember feeling like they had created a living city.
I remember playing Omikron and not liking it... am I a bad person?
Granted, I think I picked it up somewhat after it's release, but it struck me as very unpolished. It tried to cross genres between adventure game, FPS and fighting game, and seemed to fall short in each. It's been years, so maybe I'm not remembering correctly...
So what you're saying is, it's a Quantic Dream game.
Uh, I think there were lots of games with original music before Omikron, Bowie.
You know, I never realized just how much the Omikron David Bowie character looks like the evil AI from Indigo Prophecy. Incomplete glowing yellow polygons suggesting a human form? Interesting.
GSM on
We'll get back there someday.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Looks like Arcen Games has made their debut at GOG today with Shattered Haven. This is a different kind of game for them, with interesting combat based on traps and limited weapon resources and environmental puzzles. The setting is HP Lovecraft meets The Walking Dead.
Also, would a noob going into a 4X game like MOO be a bad idea?
Not at all - MoO is a really friendly-to-new-people series.
MoO 1 is just so ... elegant in its simplicity. I find MoO2 can get a little out-of-hand in the late game, because the management of hordes of planets can get repetitive (and the auto-build order isn't always what you want to use) ... MoO2 always feels like Civ2 in space to me (which probably means nothing to you! ) , and while I love, love, love Civ2, the newer entrants do things better.
But, yeah - MoO and MoO2 have definitely stood the test of time.
Other difficult for newbie 4X games (both of which predate the term): Galactic Bloodshed, VGA Planets
I really wanted to play GB, but I managed to get in one game and got clobbered in like four days by some xenomorph before I had even invented starships Steep learning curve, text interface.
quarthinos on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I loved Stars!. One of my first 4X games. I adore designing units.
It's so good. I loved genociding planetary populations with mass packets. Best thing is that most of the minerals you used to demolish your enemy would be waiting for you on the surface of the planet, providing materials for your colonists to quickly bootstrap a working economy. So efficient.
The stealth stuff was great too, as was the ease you could customize the game and the deep race design. The death of Stars! Supernova was a sad sad event. MOO3 was such a train-wreck it destroyed other 4x games.
I said this when it originally came out, and I stand by it. There was a good game hidden behind MoO3's horrible interface and auto-governors... It's just that many didn't want to look for it. I'm not saying that means it should have been released in the state it was, but I've played worse games. Most of the data problems were handled by fan patches, which made the auto-governors (and therefore the AI) better. The interface is much more difficult to fix
I said this when it originally came out, and I stand by it. There was a good game hidden behind MoO3's horrible interface and auto-governors... It's just that many didn't want to look for it. I'm not saying that means it should have been released in the state it was, but I've played worse games. Most of the data problems were handled by fan patches, which made the auto-governors (and therefore the AI) better. The interface is much more difficult to fix
This is unalloyed truth.
I still have fun with MoO3; my biggest remaining issue (after the ... I think I use Strawberry, but maybe I used the Tropical patch last time) fan patches is that it still puts your transport task forces in the front of the battleline when assaulting a planet, which means they get eaten by planetary defenses (which were improved significantly from the base game). It's like every invasion is the scene from Starship Troopers - "The plasma from the surface should be random and light." "This isn't random or light!"
Syndicate wars has Ghost in the Shell trailers running on a drive-in movie theater in the first map
that's reason enough to buy it.
Haha, yeah I remember that. And ads for 2000AD comics as well.
Back then it's not really because they were setting out at advertising anything, but mainly just because they thought "hey these things are cool, let's dump them in".
I'm so glad Syndicate Wars is available. I could get my old copy running with DOSBox but it had this weird mouse bug that would make certain missions impossible to complete.
Wow, I thought I was one of the only people who knew about Stars! What a seriously intimidating game it was, but so, so rich with strategy and diversity. I do remember that I was banned from playing as the super-stealth race for being too much of a dick with them, although I'd learned enough by then that I could be just as sneaky with any of the other races.
My crowning strategic play, even to this day, was when, over the course of three turns, I surgically took outlying planets from my brother's mine-laying race in such a way that it barely created a path straight to his second-most-important planet. Using them as cover to hide my ships, I was able to simultaneously sweep his movement-blocking mines and jump in a massive, world-ending bombing fleet without giving him any idea that it was coming.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
I loved Stars!. One of my first 4X games. I adore designing units.
It's so good. I loved genociding planetary populations with mass packets. Best thing is that most of the minerals you used to demolish your enemy would be waiting for you on the surface of the planet, providing materials for your colonists to quickly bootstrap a working economy. So efficient.
The stealth stuff was great too, as was the ease you could customize the game and the deep race design. The death of Stars! Supernova was a sad sad event. MOO3 was such a train-wreck it destroyed other 4x games.
My impression about SSNG is that it died in developer hell. It sounded like they ended up wasting time and money on...I'm not sure what. Probably ended up down some design ratholes. And eventually, they ran out of money.
Wow, I thought I was one of the only people who knew about Stars! What a seriously intimidating game it was, but so, so rich with strategy and diversity. I do remember that I was banned from playing as the super-stealth race for being too much of a dick with them, although I'd learned enough by then that I could be just as sneaky with any of the other races.
My crowning strategic play, even to this day, was when, over the course of three turns, I surgically took outlying planets from my brother's mine-laying race in such a way that it barely created a path straight to his second-most-important planet. Using them as cover to hide my ships, I was able to simultaneously sweep his movement-blocking mines and jump in a massive, world-ending bombing fleet without giving him any idea that it was coming.
The best was when chaff-sweeping became a thing.
Suddenly minefields were annoyances only...unless you ran out of fleets, at which point you began rolling the dice with your bombers.
In your attack, did you chaff-sweep, or were you chancing the mine hit?
I loved Stars!. One of my first 4X games. I adore designing units.
It's so good. I loved genociding planetary populations with mass packets. Best thing is that most of the minerals you used to demolish your enemy would be waiting for you on the surface of the planet, providing materials for your colonists to quickly bootstrap a working economy. So efficient.
The stealth stuff was great too, as was the ease you could customize the game and the deep race design. The death of Stars! Supernova was a sad sad event. MOO3 was such a train-wreck it destroyed other 4x games.
My impression about SSNG is that it died in developer hell. It sounded like they ended up wasting time and money on...I'm not sure what. Probably ended up down some design ratholes. And eventually, they ran out of money.
Wow, I thought I was one of the only people who knew about Stars! What a seriously intimidating game it was, but so, so rich with strategy and diversity. I do remember that I was banned from playing as the super-stealth race for being too much of a dick with them, although I'd learned enough by then that I could be just as sneaky with any of the other races.
My crowning strategic play, even to this day, was when, over the course of three turns, I surgically took outlying planets from my brother's mine-laying race in such a way that it barely created a path straight to his second-most-important planet. Using them as cover to hide my ships, I was able to simultaneously sweep his movement-blocking mines and jump in a massive, world-ending bombing fleet without giving him any idea that it was coming.
The best was when chaff-sweeping became a thing.
Suddenly minefields were annoyances only...unless you ran out of fleets, at which point you began rolling the dice with your bombers.
In your attack, did you chaff-sweep, or were you chancing the mine hit?
Neither - I was sweeping them the old-fashioned way, with (warmonger-exclusive) gatling lasers. With the amount of mines he was putting out, building chaff fleets would have taken away too many resources from proper combat ships.
Well, I sort of chanced the hit, I guess. I think the last jump was one warp speed higher than was safe, the risk of hitting a mine was low enough that it was worth a try.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Sweeping normally occurs at the end of the turn. You got lucky.
I think that's just the preorder. Store page says it releases April 19 for me.
Yeah, I still can't read. I just got excited cause it looks kinda cool.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
This Atari promo is pretty great. Stuff like Blood, Total Annihilation, Master of Magic and MOO/2, the I-War games and a bunch other really good games are on sale for cheap. Great chance to round out your GOG shelf with some classics.
Posts
Warlords 3 was released before WarCraft 3; I had no idea Blizzard borrowed so many ideas from Warlords.
Granted, I think I picked it up somewhat after it's release, but it struck me as very unpolished. It tried to cross genres between adventure game, FPS and fighting game, and seemed to fall short in each. It's been years, so maybe I'm not remembering correctly...
Steam: Chaos Introvert | Twitch.tv: Chaos_Introvert | R*SC: Chaos_Introvert | PSN: testsubject23
Steam Support is the worst. Seriously, the worst
So what you're saying is, it's a Quantic Dream game.
Oh, and I found a neat interview with David Bowie about making the soundtrack to Omikron which is kind of interesting.
Uh, I think there were lots of games with original music before Omikron, Bowie.
You know, I never realized just how much the Omikron David Bowie character looks like the evil AI from Indigo Prophecy. Incomplete glowing yellow polygons suggesting a human form? Interesting.
SHIT YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! Oh man that's been in my GOG-related evening prayer since the beta, this is the best news to start the day
Steam Support is the worst. Seriously, the worst
Steam Support is the worst. Seriously, the worst
Steam Support is the worst. Seriously, the worst
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
This is a screenshot of a game I spent way too much time on back in the day (mainly multiplayer PBEM):
spoilered for big
How many people would be willing to jump into that as their first game?
The people who created it worked on Excel previously...and the entire game is basically a spreadsheet.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Not at all - MoO is a really friendly-to-new-people series.
MoO 1 is just so ... elegant in its simplicity. I find MoO2 can get a little out-of-hand in the late game, because the management of hordes of planets can get repetitive (and the auto-build order isn't always what you want to use) ... MoO2 always feels like Civ2 in space to me (which probably means nothing to you!
But, yeah - MoO and MoO2 have definitely stood the test of time.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
that's reason enough to buy it.
I really wanted to play GB, but I managed to get in one game and got clobbered in like four days by some xenomorph before I had even invented starships
It's so good. I loved genociding planetary populations with mass packets. Best thing is that most of the minerals you used to demolish your enemy would be waiting for you on the surface of the planet, providing materials for your colonists to quickly bootstrap a working economy. So efficient.
The stealth stuff was great too, as was the ease you could customize the game and the deep race design. The death of Stars! Supernova was a sad sad event. MOO3 was such a train-wreck it destroyed other 4x games.
Also, yay Clive Barker's Undying!
This is unalloyed truth.
I still have fun with MoO3; my biggest remaining issue (after the ... I think I use Strawberry, but maybe I used the Tropical patch last time) fan patches is that it still puts your transport task forces in the front of the battleline when assaulting a planet, which means they get eaten by planetary defenses (which were improved significantly from the base game). It's like every invasion is the scene from Starship Troopers - "The plasma from the surface should be random and light." "This isn't random or light!"
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Haha, yeah I remember that. And ads for 2000AD comics as well.
Back then it's not really because they were setting out at advertising anything, but mainly just because they thought "hey these things are cool, let's dump them in".
My crowning strategic play, even to this day, was when, over the course of three turns, I surgically took outlying planets from my brother's mine-laying race in such a way that it barely created a path straight to his second-most-important planet. Using them as cover to hide my ships, I was able to simultaneously sweep his movement-blocking mines and jump in a massive, world-ending bombing fleet without giving him any idea that it was coming.
My impression about SSNG is that it died in developer hell. It sounded like they ended up wasting time and money on...I'm not sure what. Probably ended up down some design ratholes. And eventually, they ran out of money.
The best was when chaff-sweeping became a thing.
Suddenly minefields were annoyances only...unless you ran out of fleets, at which point you began rolling the dice with your bombers.
In your attack, did you chaff-sweep, or were you chancing the mine hit?
Neither - I was sweeping them the old-fashioned way, with (warmonger-exclusive) gatling lasers. With the amount of mines he was putting out, building chaff fleets would have taken away too many resources from proper combat ships.
Well, I sort of chanced the hit, I guess. I think the last jump was one warp speed higher than was safe, the risk of hitting a mine was low enough that it was worth a try.
I think that's just the preorder. Store page says it releases April 19 for me.
Yeah, I still can't read. I just got excited cause it looks kinda cool.
According to Slickdeals, Witcher 2 is on sale for $6... on Origin.com. But buying it there also gets you a "DRM free GoG code."
EDIT: Oh yeah, forgot that was a thing.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2