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[PHA/LLA WARS] Cyberspace WEBGAME :: Iteration 1, GAME OVER

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Posts

  • ZandraconZandracon Registered User regular
    i am an infomorph

    thing

    person

  • stever777stever777 AFK most Saturdays Registered User regular
    I'm afraid

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • piLpiL Registered User regular
    My hacker gang will haze initiates by subjecting them to Psychotropic IC.

  • MrBlarneyMrBlarney Registered User regular
    This... certainly is a thing. A thing that is happening? I'll try my best to make that statement true.

    4463rwiq7r47.png
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    We look forward to your good work, MrBlarney.

    Steam Overwatch: Baidol#1957
  • LucedesLucedes Registered User regular
    edited April 2012
    i was the first of the gang to die!

    also, infinite city is my domain. stay out, mere limited mortals.

    Lucedes on
  • AkimboLegsAkimboLegs Registered User regular
    quick slackin', blarney, this should be ready ALREADY

  • InfidelInfidel Heretic Registered User regular
    That's 30 interested so far, which is a fine enough number to go with my territory control turf war plan.

    I figure we could have a game starting near the end of the month. Vote in deepskyblue for how many days you think the game should run. This game will have no player elimination, so you'll be able to (and expected to) play through to the end.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    333

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  • TayrunTayrun Registered User regular
    The number you expect will be a good balance between getting the data you need to iterate the game, and getting the iteration done so we can play the next version sooner.

    Say, a fortnight?

  • MatevMatev Cero Miedo Registered User regular
    Two weeks sounds good to me

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    2 weeks will be fine. I've played a game of Neptune's Pride that lasted longer.

    Steam Overwatch: Baidol#1957
  • AkimboLegsAkimboLegs Registered User regular
    ill go with the general consensus of 2 weeks? i suppose its hard to know without having played

  • InfidelInfidel Heretic Registered User regular
    The map will be totally different and scaled to the iteration's player count, but here is my thought on the score mechanic.

    Factions of equal strength assigned at game start. Players only know their own faction, working with others you will need to trust or scan them.

    Systems (the coloured groups of nodes as seen in the old map) are made up of X nodes. The faction that has the majority of players by at least X will be considered to have Control of that system. Controlling a system grants you X points after an hour and every hour after until you no longer have Control.

    So 3 members of faction A in a system with 4 nodes, that system awards no points to any faction. With 4 members, it would award points to faction A. If someone from any other faction entered the system, no points are awarded further (4 - 1 < 4 nodes). If there are 2 members of faction B and 1 member of faction C in a system, then faction A would need at least 7 members in it in order to score the 4 points.

    It is a scoring system similar to the bonus in Risk for continents. You hold all of one colour, you score. The systems that are highly contested are unlikely to score any points at all.

    Points are not revealed until Maintenance (once a cycle), at which point a public graph showing the gains and rankings is updated.

    How you accomplish this is up to you. There will be starting Macros for everyone, and a post of things known at the onset of the Iteration like commonly known Macros, but the strategies and secrets will be for the players to discover.

    Thoughts?

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Whew, a bit late to comment on mechanics but I am definitely up for this.

  • warbanwarban Who the Hoof do you think we are? Registered User regular
    Can we still sign up?

    ACE ✰ PONY ✰ DETECTIVE!
  • EdcrabEdcrab Actually a hack Registered User regular
    I thought from the outset "this interface is badass enough to support its own webgame" and what do you know!

    cBY55.gifbmJsl.png
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    Infidel wrote: »
    Maybe I should make the factions subforum based.

    G+T vs CF vs SE++ vs H/A!

    Hahahaha yes.

    !reserve interest

    I'm pretty busy for the next month so missing out on the first iteration of this actually works for me. Will still keep an eye on the thread.

  • AlegisAlegis Impeckable Registered User regular
    edited April 2012
    you did get my green as green right? Messed up the bbcode
    Infidel wrote: »
    For the record, there were many things to facepalm about in that game, but one of the best was re: Alegis faction.

    Alegis: "Hey hackers, please don't hack us big trade corporations."

    Hacker village: "Okay!"

    Infidel: o_O

    I could be very ... persuasive

    The whole thing around us would have made for a great mafia cover role though

    Alegis on
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    I really, really wanted to hack Alegis's gibson, get alll the riches.

    But I had agreed not to, at least as an individual, in order to get access to information he could offer.

    Then I was murdered by a village vig.

  • MalkorMalkor Registered User regular
    edited April 2012
    [keanu]woah[/keanu]

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited April 2012
    I really, really wanted to hack Alegis's gibson, get alll the riches.

    But I had agreed not to, at least as an individual, in order to get access to information he could offer.

    Then I was murdered by a village vig.
    While I waltzed in, hacked a load of cash, promised Alegis I wouldn't do it anymore, then stole some more on the way out. :lol:

    The Anonymous on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited April 2012
    knuprebyc

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • MrTLiciousMrTLicious Registered User regular
    !signup for any duration.

    Are player locations revealed or just points awarded?

  • Rawkking GoodguyRawkking Goodguy Registered User regular
    I really, really wanted to hack Alegis's gibson, get alll the riches.

    But I had agreed not to, at least as an individual, in order to get access to information he could offer.

    Then I was murdered by a village vig.
    While I waltzed in, hacked a load of cash, promised Alegis I wouldn't do it anymore, then stole some more on the way out. :lol:

    And then murdered me >: [

    It was pretty silly for me to play for a long play of information with my survival rate, in retrospect. Though on the other hand even acquiring cash is a bit of a long play so maybe rapid networking and sleuthing is the way to go. vOv

  • jackisrealjackisreal Registered User regular
    edited April 2012
    !Sign up or reserve or inject this game directly into my bloodstream

    jackisreal on
  • PeccaviPeccavi Registered User regular
    This looks crazy

  • PeccaviPeccavi Registered User regular
    Just to make my signup a little more obvious

  • BedlamBedlam Registered User regular
    Infidel wrote: »
    Maybe I should make the factions subforum based.

    G+T vs CF vs SE++ vs H/A!
    I dont like this idea. Mostly because interforum wars are dumb. And pretend ones would just fuel real ones.

    Also, no one wants to get stuck being D&D.

  • LucedesLucedes Registered User regular
    edited April 2012
    i think turf wars should have a slightly lower player count to dominate, and rewards should also be lower, to encourage more strategic +1/-1 wars and to spread players a little thinner? unless the map is really small.

    it makes sense to me that 3 players could dominate a 4-node system if they were completely uncontested, or 4 players dominate a 5-node system, or whatever. you'd have a 5-2 or 6-3 split on a 4-node system not count as any points, which encourages every faction to dogpile in regions in a ridiculous way, while having other factions stick their toe in at the last minute to screw them up.

    that is, instead of spreading out your members, it sounds like the least aggressive faction wins by holding the largest region they can, which i think is contrary to the goal of player interaction, which is what drives these games, for the most part. if regions are slightly easier to dominate, it encourages more spreading out and exploring, with all the factions trying to land small groups in unpopular regions.

    at least, i sort of think that's how it'll end up working. it probably would get better with more players; that is, the more players in each faction, the more power it has to spread out and work for regions of interest, which would make it more interesting. i guess it depends on how many factions there are, too, which increases player count for each faction.

    i don't know. we'll see how it shakes out in this iteration. i think this is a knob that might need to be fine-tuned from iteration to iteration, though.

    ...

    also, that block of text aside, this game sounds like a lot of fun, and i'm excited about it. looking at that interface made me want to run a webgame, actually.

    Lucedes on
  • RetabaRetaba A Cultist Registered User regular
    edited April 2012
    I'm not sure if I am understanding things very well! But here is a suggestion, control of a system would "requires so many points to control" then assign points to players based on their "strength". Members from other factions in the system add in to the requirement to control? Would that work as a way to see who has what?

    The above probably won't work for reasons I am not aware of but I want to make suggestions!

    Retaba on
  • FreeAgentFreeAgent Registered User regular
    edited April 2012
    I really enjoyed this the first time around, so a turf war style game based on the same tech implementation sounds incredibly enticing. Consider this my official
    !sign up
    for interest.

    FreeAgent on
    [SIGPIC][/SIGPIC]
  • stever777stever777 AFK most Saturdays Registered User regular
    Just curious, Infy.
    Did my gushing about how amazing the app was for the original game and how it should be a game unto itself have any influence on this at all?
    (No matter the answer, I will assume yes.) ;-)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Am i still sable to sign up?

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • TeucrianTeucrian Registered User regular
    edited April 2012
    I would definitely be available and interested for this game.

    Would a faction score points immediately when the requirements for controlling a system are met? Would faction members traveling between two nodes of the same system be considered in that system for the purpose of establishing control? What about individuals traveling into or out of a system?

    What I'm trying to say is: There should probably be some kind of protection in place preventing a faction from undermining the game by repeatedly establishing control of an uncontested system, by ensuring there was no way to do that multiple times in a single hour.

    Teucrian on
  • InfidelInfidel Heretic Registered User regular
    Teucrian wrote: »
    I would definitely be available and interested for this game.

    Would a faction score points immediately when the requirements for controlling a system are met? Would faction members traveling between two nodes of the same system be considered in that system for the purpose of establishing control? What about individuals traveling into or out of a system?

    What I'm trying to say is: There should probably be some kind of protection in place preventing a faction from undermining the game by repeatedly establishing control of an uncontested system, by ensuring there was no way to do that multiple times in a single hour.

    The scoring system would be "gain the points after Controlling for an hour" or such, so you have to maintain Control that entire time.

    Holding something uncontested is, well, no one is contesting them. :P Holding one system isn't going to get you as many points as two systems, and the point of the score being flat is that you can use 10 members to hold a single system sure but you will be giving up points you might earn elsewhere with the unnecessary members.

  • TeucrianTeucrian Registered User regular
    In other words, you would have to maintain unbroken control of a system for a full hour in order to receive points? And the timer would begin as soon as the conditions for control were met?

  • InfidelInfidel Heretic Registered User regular
    Teucrian wrote: »
    In other words, you would have to maintain unbroken control of a system for a full hour in order to receive points? And the timer would begin as soon as the conditions for control were met?

    Exactly, and end as soon as they were not.

    If you hold 4 nodes with 4, expect your points to stop if a single person entered.

  • EgosEgos Registered User regular
    I will invade your node, Teucrian ;-)

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I will also invade Teucrian's node for double penetration.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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