The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.

[PHA/LLA WARS] Cyberspace WEBGAME :: Iteration 1, GAME OVER

14647484951

Posts

  • ahavaahava Call me Ahava ~~She/Her~~ Move to New ZealandRegistered User regular
    you are all welcome for the awesome backgrounds

  • FecklessRogueFecklessRogue Registered User regular
    Those backgrounds were quite awesome. Any chance we can get a link to the images themselves?

    And thanks to you and everyone else who helped put this game together. I had a lot of fun.

  • LanglyLangly Registered User regular
    I think it would be cool if there was an option to type scripts in, rather than icons.

    I think I am probably the only person who would think that was cool, though.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    I thought that Nirya was the CK leader so I didn't bother asking around

    but materially it didn't matter too much, I had no offensive abilities so I just toured around queueing up Control back to back to back to back to back to back

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    1) The click and drag option was quite difficult on a mobile browser. Would it be feasible to have a second method for scheduling by times?
    2) Not the same functionality but similar problem; extending macros beyond the 0:00 hour maintenance or scheduling at the start of a cycle day. Depending on your time zone/schedule you may lose out on the ability to act right away.
    3) Numbering adjacent nodes on the primary view.

  • ArdorArdor Registered User regular
    I agree with REG Rysk.

    1) If possible, could we have the ability to assign macros for the next day?
    -This can help level the playing field a bit so the people who sleep before maintenance begins aren't at a disadvantage the next day.
    2) Could we allow macros to go beyond the maintenance timeframe at all?
    -Could this be done by simply having the timeline available be the next 24 hours instead of just the current day's hours?

  • CaptainPlanet82CaptainPlanet82 Registered User regular
    edited May 2012
    Since you are planning to go from teams to independent, here's what I think could help people shine:

    1. Alerts by systems. "shop appeared on node x", "player B desynced at node x", "records available at node x", "player A entered this system", "player B left this system". Since it allows for much more tracking solo and might encourage activity. There was many times where I'm sure I was sitting next to a node with juicy records but then moved the wrong direction.

    2. More tasks per day, more frequent movement, more starting memory (maybe not if you up the tasks a lot). Possibly more starting macros. Without the original phalla aspect of the game, players are more focused getting things done on the grid. But in the course of an 8 hr work day, moving once, running maybe one macro and possibly finding a record or two feels a little slow. The way I see it, my tasks should more closely reflect me maxing out my memory for most of the day. Since we can schedule macros in advance, less active players could schedule just as much as active ones.

    3. Records only show on the hour (I'm checking every 10 mins for records and not much happens every 10 mins otherwise). No records with zero rewards or a lot of records with lower sync amounts (i.e. 5% or 10%). I wouldn't mind getting back zero reward if I could find records more often, but 20% or 25% should always have a reward/risk. Also a few records that give back sync as a reward. Kinda like you found good user security information you can exploit.

    Overall I think the game is really awesome and I like it. It's very addictive as you can tell from all the people who signed up and all the feedback. It's a double edged sword though because we end up wanting more from it also. I know a lot of the changes I've suggested might give players who can be more active more advantage. Maybe there could be some way to allow less active players to catch up, but I'm not sure how. Tasks keep accumulating? Though that could get messy too.

    Edit: more more wordy than I originally planned. sorry about that. you can always save it for a rainy day.

    CaptainPlanet82 on
    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • CaptainPlanet82CaptainPlanet82 Registered User regular
    you are all welcome for the awesome backgrounds

    @lonelyahava
    Awesome job with the system images!

    I made it a point to show some of them to people not in the game on more than one occasion. Are they all your own original graphic design work?

    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • InfidelInfidel Heretic Registered User regular
    CaptainPlanet that isn't interface related! :P

    OrokosPA.png
  • LucedesLucedes Registered User regular
    edited May 2012
    1) Make macros usable in that 10 minute slice after downtime by allowing the user to schedule things for the next day, though the advantage of the previous arrangement was that no one could be totally, constantly invisible. Tweak Invis?

    2) ... That's about all I can really think of, in terms of the interface.

    3) Everything Gumpy said, actually. Those are all good.
    The things he said in the spoiler tag.

    Lucedes on
  • CaptainPlanet82CaptainPlanet82 Registered User regular
    edited May 2012
    Infidel wrote: »
    CaptainPlanet that isn't interface related! :P

    The interface is too nice for me to make any comments on past #1. I'll replace my others but #1 is something I would really like.

    2. Some way of showing less logs of 1% static hits. I did have one point where there was no scroll bar in the daily logs because of it. But since it showed up when I refreshed, it looked like you took care of it.

    3. Dates next to the cycle #s in logs. Easier to match with thread that way.

    CaptainPlanet82 on
    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • InfidelInfidel Heretic Registered User regular
    Macros ending at maintenance is entirely enforced simply because of the nature of the game as it was in a phalla. That will no longer be the case in the next one.

    Scheduling over the next day we'll see what can happen.

    OrokosPA.png
  • ArdorArdor Registered User regular
    In the discussion on macros, why not replace invis with a disguise macro or something which could allow you to show up as a different username of your choosing?

    It still hides your identity but allows you to show up on the whois and still allows you to be the target of macros.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    I envision a node where you see this:

    whois[8]
    Infidel <<
    Infidel <<
    Infidel <<
    Infidel <<
    Infidel <<
    Infidel <<
    Infidel <<
    Ardor <<

  • GaslightGaslight Registered User regular
    "I'm Bluestreak Baidol!"

    No, I'm Bluestreak Baidol!"

  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Kill all Baidols.

    It is the only way to be sure.

    Steam Overwatch: Baidol#1957
  • InfidelInfidel Heretic Registered User regular
    Ardor wrote: »
    In the discussion on macros, why not replace invis with a disguise macro or something which could allow you to show up as a different username of your choosing?

    It still hides your identity but allows you to show up on the whois and still allows you to be the target of macros.

    That was initially a macro but it has a lot of implementation issues.

    If you look at the whois, players have numeric ids. They have to, that's how systems work.

    If it says Infidel (#5) and Ardor (#7), savvy players will know which is which if it says Ardor (#5) and Ardor (#7) later on.

    If I make it Ardor (#7) and Ardor (#7), you can't tell them apart, but neither can my target system.

    Therefore, the player will be able to tell which is the true one, or you won't be able to target the false one(s).

    That is why it was scrapped and Invis came about.

    The main issue with Invis will be addressed. Namely that we didn't have Node IC in play (which doesn't need to be targeted) and that MrBlarney was a little too liberal with distributing it. Invis isn't as big of a deal when it is not about territory control, as well.

    It is a fun idea, thanks Ardor, but one I already looked at and had to reject.

    OrokosPA.png
  • CaptainPlanet82CaptainPlanet82 Registered User regular
    edited May 2012
    What about having them 'appear' on one node but are actually on a different node? They could still take the risk of getting targeted on the node they 'appear' on. Though I could see how this would be a bit of a nightmare to code also.

    I had thought about a ghosting ability at one point. Where you could only use it if there was a user currently desynced. It also could be trouble to code though.

    E: You don't write your apps like this?

    Backend - Magical Ether - User Interface

    CaptainPlanet82 on
    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • ArdorArdor Registered User regular
    Thanks for the response Infidel. If one macro is all we're complaining about as being OP, everything's gravy in comparison.

    So how about a macro to lose friends and influence death threats? How about a bus driver macro?

  • CaptainPlanet82CaptainPlanet82 Registered User regular
    edited May 2012
    It would be kinda cool if the macros you buy or find were unknown at first. You have to use them once or for a certain amount of time before the name and details show.

    Macro: Pretty Pretty Princess
    Details: Your name sparkles on the whois list.

    tt8558622fltt.gif

    You tricked me again Infidel!!! nooooo

    CaptainPlanet82 on
    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • InfidelInfidel Heretic Registered User regular
    Haha Cap.

    A Phantom ability seems doable, since it isn't breaking the 1-to-1 relationship between a whois listing and a player. Just putting them on the previous node, no special interface stuff needed for that. I'll probably add that.

    OrokosPA.png
  • SpoitSpoit *twitch twitch* Registered User regular
    Given how useless most IC seemed in the first place, I'm not sure that that was the real problem with invis...

    steam_sig.png
  • InfidelInfidel Heretic Registered User regular
    You guys didn't even have real IC.

    Ask Alegis. :3

    OrokosPA.png
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    But we had the power of pony!
    Did the macro actually do anything, provided the person could actually run it?

  • InfidelInfidel Heretic Registered User regular
    But we had the power of pony!
    Did the macro actually do anything, provided the person could actually run it?

    No, I didn't actually put any code behind it so if you managed to execute it nothing would happen at all. Not even the "MACRO NOT IMPLEMENTED" stub I have for others like it.

    OrokosPA.png
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    You cruel, merciless princess.
    You're lucky you're so pretty pretty

  • EgosEgos Registered User regular
    edited May 2012
    are we talking macros?

    VAMPIRE MACRO: SUCK THE SYNC FROM ANOTHER AND GAIN THEIR SYNC

    smiley-dracula.gif

    alt title: Leech

    Egos on
  • GumpyGumpy There is always a greater powerRegistered User regular
    Jasconius wrote: »
    I thought that Nirya was the CK leader so I didn't bother asking around

    but materially it didn't matter too much, I had no offensive abilities so I just toured around queueing up Control back to back to back to back to back to back

    You getting in touch would have told us about the spy and control macros were the ones we really needed :p

  • SpoitSpoit *twitch twitch* Registered User regular
    But really, some sort of "ping" macro would be a much better counter to invis. Or invis draining sync or something

    steam_sig.png
  • GumpyGumpy There is always a greater powerRegistered User regular
    A macro that drops fake 10% records?

    That's be a bit of a dick move

  • EgosEgos Registered User regular
    edited May 2012
    Gumpy wrote: »
    A macro that drops fake 10% records?

    That's be a bit of a dick move

    Did you hear Ahava's idea about a macro that would allow you to plant records with bombs inside :D?

    Egos on
  • GumpyGumpy There is always a greater powerRegistered User regular
    I have now

    A macro that lets you grab the Whois list of a node in your sector

  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2012
    Gumpy wrote: »
    I have now

    A macro that lets you grab the Whois list of a node in your sector
    That's what I meant by a "ping macro" Not sure it'd be worth a task though. Maybe v2 would be able to see records/stores too

    Spoit on
    steam_sig.png
  • EgosEgos Registered User regular
    Spoit wrote: »
    Gumpy wrote: »
    I have now

    A macro that lets you grab the Whois list of a node in your sector
    That's what I meant by a "ping macro" Not sure it'd be worth a task though

    just going off macro titles...

    Sentry sounds cooler

    granted I would hope it would be low memory, so you could fight back against mr. or ms. invisible.

  • RetabaRetaba A Cultist Registered User regular
    edited May 2012
    I had fun playing this, the whole system you guys set up was very simple and nice! One thing I would like to see is more features to set up movement/macros while you are away. Maybe something like "If player [xxx] is in node, use [xxx] on them" and you can select players from your sector into there etc.

    I didn't like to see that whole block of time when I'm asleep wasted :P

    Retaba on
  • InfidelInfidel Heretic Registered User regular
    FYI Wasn't present but already created stuff:

    Sentry IC (disables Invis effect while in node)
    Scan (list record counts by node, targets your current system)

    OrokosPA.png
  • GumpyGumpy There is always a greater powerRegistered User regular
    A macro that rerolls no content spoofs?

    Just throwing ideas out here

  • SpoitSpoit *twitch twitch* Registered User regular
    Was there an invis v2?

    steam_sig.png
  • InfidelInfidel Heretic Registered User regular
    Spoit wrote: »
    Was there an invis v2?

    No.

    OrokosPA.png
  • GumpyGumpy There is always a greater powerRegistered User regular
    How would that even work?

    Double invisibility?

Sign In or Register to comment.