Hee hee. A guy popped up in the Kickstarter thread asking for advice on getting a project kickstarted. Fair enough, but he wanted to start with a project that was doing the concept art. Which is silly.
Now he's made a thread in the Writer's Block to help him design the setting.
Is this some kind of plan to get the forum to pay for and make his game?
Hello, I'm hungry, and I was wondering if you could help me out? No wait hear me out. I don't want any of your food, I just want to borrow your stove and a pot to make some stone soup.
What's stone soup? Well You just boil some water and add a stone and bam! you've got a delicious soup. And of course I'd share it with you. So can I? Great!
Ah the soup's coming along nicely, but you know...it'll taste good as is, but you know what would make it taste really good? Just a little bit of garnish. If I could just have a carrot or two...ah thank you so much. Although, of course, if you want it to taste even better, we could add some onion...
Man, this is brilliant... that's the perfect analogy.
It's an old folk tale (if you didn't know.)
Used to read it to my kids, and even made it once. It was pretty fun.
Hee hee. A guy popped up in the Kickstarter thread asking for advice on getting a project kickstarted. Fair enough, but he wanted to start with a project that was doing the concept art. Which is silly.
Now he's made a thread in the Writer's Block to help him design the setting.
Is this some kind of plan to get the forum to pay for and make his game?
Hello, I'm hungry, and I was wondering if you could help me out? No wait hear me out. I don't want any of your food, I just want to borrow your stove and a pot to make some stone soup.
What's stone soup? Well You just boil some water and add a stone and bam! you've got a delicious soup. And of course I'd share it with you. So can I? Great!
Ah the soup's coming along nicely, but you know...it'll taste good as is, but you know what would make it taste really good? Just a little bit of garnish. If I could just have a carrot or two...ah thank you so much. Although, of course, if you want it to taste even better, we could add some onion...
Man, this is brilliant... that's the perfect analogy.
It's an old folk tale (if you didn't know.)
Used to read it to my kids, and even made it once. It was pretty fun.
It always reminds me of Jim Henson's Storyteller.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
But, like, Deebs has been hounding me to play for months now, and he is Brobox.
i too am on brobox and am amazing
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Do they mention how they are actually planning on mining? Industrial lasers? Chemicals? Explosives? Or find big rocks and simply drop them into a nice spot to be mined on Earth?
Hee hee. A guy popped up in the Kickstarter thread asking for advice on getting a project kickstarted. Fair enough, but he wanted to start with a project that was doing the concept art. Which is silly.
Now he's made a thread in the Writer's Block to help him design the setting.
Is this some kind of plan to get the forum to pay for and make his game?
Hello, I'm hungry, and I was wondering if you could help me out? No wait hear me out. I don't want any of your food, I just want to borrow your stove and a pot to make some stone soup.
What's stone soup? Well You just boil some water and add a stone and bam! you've got a delicious soup. And of course I'd share it with you. So can I? Great!
Ah the soup's coming along nicely, but you know...it'll taste good as is, but you know what would make it taste really good? Just a little bit of garnish. If I could just have a carrot or two...ah thank you so much. Although, of course, if you want it to taste even better, we could add some onion...
Man, this is brilliant... that's the perfect analogy.
It's an old folk tale (if you didn't know.)
Used to read it to my kids, and even made it once. It was pretty fun.
This was a thing at my preschool. That and that woman with magical spaghetti powers.
Do they mention how they are actually planning on mining? Industrial lasers? Chemicals? Explosives? Or find big rocks and simply drop them into a nice spot to be mined on Earth?
Mined out in space, by robots.
Seems to be the current model with their "Arctic" fleet.
guys did you hear about the ending to mass effect 3
i hear a lot of people didn't like it
I thought it was alright. It was just
incomplete, cutting off right when Anderson died like that.
Edit: goddamnit, fucked BBCode
that would have been less weird, but still no better.
it was bad from the point where you got hit by Harbinger's beam onward
hahaha imagine if it just ended right there
GAME OVER
Did you just finish it, EM?
nah i finished it a while back
i was all amped up and played for like four hours to finish it at 3:30 am on a weekend
and then I hit the ending and I was like "Oh. That's why everyone was pissed."
I like to wonder about how I would have reacted to the ending without the enormous amount of hype around how bad it was. Probably would have been more displeased! I was braced for it.
I honestly have trouble thinking of games that had good endings, especially recently. Production pressures and deadlines seem to make every game devolve in terms of writing, level design and creativity by the end. That, and endings are often the hardest part, creatively.
To me, the endings of Deus Ex HR and Mass Effect 3 are almost identical production/development scenarios, for example; they ran out of time and had to rush it.
Then there are games that just end in utter anticlimax like Dark Souls.
And games that basically don't end, like the Assassin's Creed series.
I can't remember the last time I saw an ending and was like AWESOME. Probably an indie game. Braid's ending was the only good part of its story. Bastion had a great ending sequence though it was largely incoherent as a narrative. Oh, Fez had a hilarious ending, though I haven't played anything beyond the start of NG+.
TehSlothHit Or MissI Guess They Never Miss, HuhRegistered Userregular
Why don't these space dudes just hire Neil deGrasse Tyson to talk for them. Everytime someone starts talking in this presentation I'm just like, who is this person talking to me about space and why are they not as cool as Neil deGrasse Tyson.
Why don't these space dudes just hire Neil deGrasse Tyson to talk for them. Everytime someone starts talking in this presentation I'm just like, who is this person talking to me about space and why are they not as cool as Neil deGrasse Tyson.
Hawking may have been a better speaker than a couple of these guys.
That said, what they are SAYING is pretty great.
SW-4158-3990-6116
Let's play Mario Kart or something...
Do they mention how they are actually planning on mining? Industrial lasers? Chemicals? Explosives? Or find big rocks and simply drop them into a nice spot to be mined on Earth?
Oh my god
They're Bond villians
Billionaires with private spacecraft that are going to harvest asteroids
I honestly have trouble thinking of games that had good endings, especially recently. Production pressures and deadlines seem to make every game devolve in terms of writing, level design and creativity by the end. That, and endings are often the hardest part, creatively.
To me, the endings of Deus Ex HR and Mass Effect 3 are almost identical production/development scenarios, for example; they ran out of time and had to rush it.
However, HR's ending fit the game much better because the themes therein were explored from the first minute of cutscenes, and the characters were a less important part of the story. Sarif and Taggart were people, but mostly they were emblematic of their respective philosophies.
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Used to read it to my kids, and even made it once. It was pretty fun.
It always reminds me of Jim Henson's Storyteller.
the "no true scotch man" fallacy.
This was a thing at my preschool. That and that woman with magical spaghetti powers.
No wonder I'm overweight.
I thought it was alright. It was just
Edit: goddamnit, fucked BBCode
the "no true scotch man" fallacy.
i hear a lot of people didn't like it
Mined out in space, by robots.
Seems to be the current model with their "Arctic" fleet.
http://www.spacevidcast.com/live/
If you can watch, watch now. They are about to explain their roadmap.
Let's play Mario Kart or something...
Did you just finish it, EM?
the "no true scotch man" fallacy.
Yeah but I don't expect a treatise on a kids show
that would have been less weird, but still no better.
hahaha imagine if it just ended right there
GAME OVER
Oh I thought that bit onward was great
strega nona, I think
nah i finished it a while back
i was all amped up and played for like four hours to finish it at 3:30 am on a weekend
and then I hit the ending and I was like "Oh. That's why everyone was pissed."
I like to wonder about how I would have reacted to the ending without the enormous amount of hype around how bad it was. Probably would have been more displeased! I was braced for it.
I think if the last bit that everyone hates had been done well, it would have made me enjoy the parts immediately after the moment in question
We had a whole unit on it and everyone brought in their families favorite pasta and it was amazing
the anderson talk and "what do you need me to do" were great
and then the elevator came and snuffed out all semblance of quality (excepting the music)
http://www.youtube.com/watch?v=x5JvbD2Zc9I
http://www.youtube.com/watch?v=qtF5nlQraog
I think there's a sign at the entrance of the thread that says "must be an obese, sweaty mouthbreather to enter"
i did
right now
aww, you say the nicest things 8->
As a fat, sweaty, mouthbreather, I take offense to that.
I don't argue that much in that thread, and i, too, think most of the arguments are dumb.
Check out my site, the Bismuth Heart | My Twitter
To me, the endings of Deus Ex HR and Mass Effect 3 are almost identical production/development scenarios, for example; they ran out of time and had to rush it.
Then there are games that just end in utter anticlimax like Dark Souls.
And games that basically don't end, like the Assassin's Creed series.
I can't remember the last time I saw an ending and was like AWESOME. Probably an indie game. Braid's ending was the only good part of its story. Bastion had a great ending sequence though it was largely incoherent as a narrative. Oh, Fez had a hilarious ending, though I haven't played anything beyond the start of NG+.
Especially ME2.
I really need to play Fez. It looks like fun.
the "no true scotch man" fallacy.
Except me. 8-)
twitch.tv/tehsloth
That said, what they are SAYING is pretty great.
Let's play Mario Kart or something...
Oh my god
They're Bond villians
Billionaires with private spacecraft that are going to harvest asteroids
We're all going to die.
Secretly she is a vice president at Weight Watchers.
They don't even live in this reality.
the "no true scotch man" fallacy.
Ann Romney is disgusting. Full stop.
Um yeah?
I've never lived anywhere where sanitation will pick up random crap left outside the bin. if it isn't in the bin, they ignore it.
the "no true scotch man" fallacy.
Future visitors from Newt's moonstate.