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War of the Roses: It's kinda like Chivalry with fewer decapitations
What is War of the Roses?
War of the Roses is a multiplayer medieval combat simulator. You ride around on horses stabbing people with lances or you run around with a warhammer smashing faces in. Or maybe you just fire arrows at people because you're allergic to bravery.
So It's a Mount & Blade Ripoff
Hell yes it's a Mount & Blade ripoff! It's being published by Paradox Interactive (the M&B publishers) and developed by Fat Shark games (the makers of the excellent but under appreciated Lead & Gold among other games).
I could never get into Mount and Blade (graphics turned me off). This one looks great however. I'll definitely be trying this out as soon as it's available.
as i recall lead and gold had the worst netcode i've ever seen
if this is multiplayer at all i hope they've learned to do better
i'll be keeping this on my radar
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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AchireIsn't life disappointing? Yes, it is.Registered Userregular
I'm not really sure what their unique selling point is. Mount&Blade: Warband multiplayer with prettier graphics and killstreaks? Why not make a single player game?
I could never get into Mount and Blade (graphics turned me off). This one looks great however. I'll definitely be trying this out as soon as it's available.
From what I can tell, the combat is quite similar to Mount & Blade. That will likely turn off a few people. But then again, what I saw was pre-alpha footage on TotalBiscuit.
I'm pretty impressed by the amount of customisation. I love historic settings.
I'm not really sure what their unique selling point is. Mount&Blade: Warband multiplayer with prettier graphics and killstreaks? Why not make a single player game?
...they are?
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AchireIsn't life disappointing? Yes, it is.Registered Userregular
I'm not really sure what their unique selling point is. Mount&Blade: Warband multiplayer with prettier graphics and killstreaks? Why not make a single player game?
...they are?
I am, admittedly completely unfairly, assuming the single player is essentially a tutorial with bots as is almost inevitably the case in these kind of releases. Is there any solid information on the single player portion of the game? All the articles seem to be about the multiplayer, which is clearly the focus of the game.
I'm not really sure what their unique selling point is. Mount&Blade: Warband multiplayer with prettier graphics and killstreaks? Why not make a single player game?
...they are?
I am, admittedly completely unfairly, assuming the single player is essentially a tutorial with bots as is almost inevitably the case in these kind of releases. Is there any solid information on the single player portion of the game? All the articles seem to be about the multiplayer, which is clearly the focus of the game.
Yes, they certainly have talked up the multiplayer much more, although that might just be a function of how little we've seen of the game. The somewhat old Rock Paper Shotgun interview has a tiny bit of info about single player: basically we know that it will have a story. Or at least that was the plan at one point.
The emphasis on multiplayer content doesn't make me very confident on the single player aspect of this game. However, I can't not play something set in the middle ages. The history nerd in me loves it too much.
I have never done multiplayer M&B. I always felt the learning curve would be too steep for the amount of time I was prepared to invest. I have enjoyed some of the single-player campaigns/mods quite a bit, though. If this is a prettier M&B (because let's face it, even Warband sort of looks like ass) with a solid and historically-based single-player campaign, I would be interested in it. If it's primarily a multipayer game with a campaign tacked on as an afterthought, I'll probably pass.
Yeah, videos like these pretty much convinced me I was better off not bothering.
Also, as I recall, from what I heard when there was a PA server for M&B, it was running an RPG type plugin with persistent stats and such so the people who had been playing a while were able to pwn everybody else even more than their greater experience would have allowed anyway.
I have never done multiplayer M&B. I always felt the learning curve would be too steep for the amount of time I was prepared to invest.
There's not really a learning curve. You just hit people with swords.
As a veteran of M&B multiplayer, you couldn't be more incorrect.
The learning curve is fairly steep. Someone that can quickly parry, feint and chamber block will obliterate you. It's very rewarding but takes a lot of getting used to. Also, the archery and mounted combat can be quite difficult against skilled human opponents.
Yeah it's not that there's no learning curve, it's just really really fucking steep and most people have no idea what they're doing online. Then you meet that guy that can fight twenty men at a time on occasion and he's always on the top of the leaderboard.
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited June 2012
This looks awesome. I wonder if it will be like left4dead in terms of single player as in when people arent in the game they are replaced with AI's who carry out the story... That got me thinking a midieval combat themed l4d total conversion would be amazing.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
Oh what a bunch of shit.
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
I could never get into Mount and Blade (graphics turned me off). This one looks great however. I'll definitely be trying this out as soon as it's available.
Really? The graphics? I don't see why some people put so much weight into graphics. The reason M&B is a good game is that it is the Privateer of Medieval Times games. You can do what you want how you want in a sandbox world. Sure, it's not X3 levels of freedom, but it's got probably the best damn medieval fighting system of all time, and is one of the only games where you feel like you're a soldier in Total War, even more so if you turn up battle sizes to huge amounts of troops. I still really like the game, and I haven't even got into the level of being a lord and a king, probably because I try to switch mods out of no where, but still, it's great fun.
Unlike say Dynasty/Samurai warriors, where it's just monotonous button mashing.
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
I could never get into Mount and Blade (graphics turned me off). This one looks great however. I'll definitely be trying this out as soon as it's available.
Really? The graphics? I don't see why some people put so much weight into graphics. The reason M&B is a good game is that it is the Privateer of Medieval Times games. You can do what you want how you want in a sandbox world. Sure, it's not X3 levels of freedom, but it's got probably the best damn medieval fighting system of all time, and is one of the only games where you feel like you're a soldier in Total War, even more so if you turn up battle sizes to huge amounts of troops. I still really like the game, and I haven't even got into the level of being a lord and a king, probably because I try to switch mods out of no where, but still, it's great fun.
Unlike say Dynasty/Samurai warriors, where it's just monotonous button mashing.
So you can parry feint and block perfectly every time then?
wailing on the AI is a lot different than fighting people online. And with War of the Roses being touted as that online but moar! I can see people being turned off by the learning cliff.
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
My way of staying out of your sight was not bothering with M&B multiplayer.
But if you'll permit this dumb goose to say so...I am pretty sure the "horsie" goes up two and one over.
Gaslight on
+2
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
My way of staying out of your sight was not bothering with M&B multiplayer.
But if you'll permit this dumb goose to say so...I am pretty sure the "horsie" goes up two and one over.
Damn, I always have trouble if counting the original space counts as a block of movement. Also, the "horsie" quotations are to simulate an exageratted mature dumb person who can't remember what a knight was.
Also, I do spend the majority of my Warband time in SP.
I skipped through the video in the first post (alpha though it may be) and saw how weapons traveled through parts of people and scenery without skipping a beat. I even saw a close combat situation where the player swung wide, having his weapon pass through an ally before hitting the opponent, missing an excellent opportunity for a friendly fire situation.
Sigh. Guess I'm still waiting... Mount & Blade 2 perhaps?
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
Looks kind of dumb and cartoony, makes sense that this is being made by the Lead and Gold people instead of the M&B team. I remember hearing a while back that this was supposed to be a full on M&B game with epic scope and great production values, made by the M&B people with the same harsh kind of atmosphere. Guess that's not the case at all.
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
My way of staying out of your sight was not bothering with M&B multiplayer.
But if you'll permit this dumb goose to say so...I am pretty sure the "horsie" goes up two and one over.
Damn, I always have trouble if counting the original space counts as a block of movement. Also, the "horsie" quotations are to simulate an exageratted mature dumb person who can't remember what a knight was.
Also, I do spend the majority of my Warband time in SP.
Out of the 201 hours I've spent playing M&B: Warband, I'd say 191 hours of that was spent playing online. It is so. Fucking. Good.
edit: also, I never learned how to play M&B online properly and feint and all that dumb bullshit. I always played with a RL friend of mine using voice coms and we would always double-team dudes and I didn't have to bother with the advanced stuff when one of us was always stabbing the opponent in the back (or shooting arrows into their back). I also enjoyed standing behind my friend while he fought a dude then slipping my spear in to catch the enemy when he wasn't looking. We are such assholes and I love it.
Yeah, I've had my eye on this for a bit, since it was announced a little while ago. While I love the original and Warband (still on the fence about WFaS, need to play more), I'm certainly curious to see how this plays out. As someone how was primarily a SP guy, I do prob have at least a dozen or so hours into my cRPG character. Admittedly though, I spent the majority of it as a fodder for highly skilled players, and an adequate distraction for others. There very much is a separation of the wheat and the chaff when playing online.
As far as being developed by the L&G team goes, I really have no opinion one way or the other. I've really only played that one game and while the idea was good, the 30 minutes attempting to get a summer sale ticket was enough to show me that the feel (and netcode) of the game just wasn't for me. But, I'm sure they've used that experience to help build this.
What did you do to get an invite? There is like literally nothing on their website except a screens, the trailer, a "fan kit" download (does anybody actually use these things?) and a forum link.
What did you do to get an invite? There is like literally nothing on their website except a screens, the trailer, a "fan kit" download (does anybody actually use these things?) and a forum link.
I used the fan kit for making the OP. In the past I've had some issues making pretty OPs because I couldn't find good versions of the game's logo or something.
What did you do to get an invite? There is like literally nothing on their website except a screens, the trailer, a "fan kit" download (does anybody actually use these things?) and a forum link.
I played it at Pax East and they had people give email to get invite when alpha started.
testsubject23King of No SleepZzzzzzzRegistered Userregular
I had a chance to play this at PAX East, too. It was a blast. It does obviously bear similarity to M&B but the "feel" is different - the graphics were better, the pacing wasn't the same, and the UI felt cleaner (though I couldn't properly figure out the crossbow winding mechanic).
What really sold me is the post-takedown executions, though. It's brutal and visceral and so satisfying to watch your man-at-arms whip out a dagger and plunge it repeatedly into the eye-slits of the armoured knight he just bashed down with a mace.
I gotta check for an alpha invite...
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
I could never get into Mount and Blade (graphics turned me off). This one looks great however. I'll definitely be trying this out as soon as it's available.
Really? The graphics? I don't see why some people put so much weight into graphics. The reason M&B is a good game is that it is the Privateer of Medieval Times games. You can do what you want how you want in a sandbox world. Sure, it's not X3 levels of freedom, but it's got probably the best damn medieval fighting system of all time, and is one of the only games where you feel like you're a soldier in Total War, even more so if you turn up battle sizes to huge amounts of troops. I still really like the game, and I haven't even got into the level of being a lord and a king, probably because I try to switch mods out of no where, but still, it's great fun.
Unlike say Dynasty/Samurai warriors, where it's just monotonous button mashing.
I don't normally put a lot of weight on graphics being a product of the 8-bit generation, but damn M&B was ugly early on. It literally made my eyes bleed.
I'll admit that I only played the beta (alpha?). I never played it after it officially released as Warband. Taking a look at more recent footage it definitely looks like something I would play now, but I'm just too late to the party and I already have a huge backlog. So unfortunately, I'll likely never get around to it.
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if this is multiplayer at all i hope they've learned to do better
i'll be keeping this on my radar
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
The graphics look nice, though!
From what I can tell, the combat is quite similar to Mount & Blade. That will likely turn off a few people. But then again, what I saw was pre-alpha footage on TotalBiscuit.
I'm pretty impressed by the amount of customisation. I love historic settings.
I am, admittedly completely unfairly, assuming the single player is essentially a tutorial with bots as is almost inevitably the case in these kind of releases. Is there any solid information on the single player portion of the game? All the articles seem to be about the multiplayer, which is clearly the focus of the game.
EDIT: At least in terms of the # of features. That silly half-finished thought was brought to you by Sleep Deprivation®
The only way this could look better is if there was a duelling mode with rapiers only.
Edit: Aw, 64 players. Gonna miss M&B's 200+ player battles.
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http://youtu.be/lCw-dtaDXyY
An in-depth and academic primer:
http://www.youtube.com/watch?v=rZo_Gn-GqZs
http://www.youtube.com/watch?v=L9jHcZjWw9U
Yeah, videos like these pretty much convinced me I was better off not bothering.
Also, as I recall, from what I heard when there was a PA server for M&B, it was running an RPG type plugin with persistent stats and such so the people who had been playing a while were able to pwn everybody else even more than their greater experience would have allowed anyway.
As a veteran of M&B multiplayer, you couldn't be more incorrect.
The learning curve is fairly steep. Someone that can quickly parry, feint and chamber block will obliterate you. It's very rewarding but takes a lot of getting used to. Also, the archery and mounted combat can be quite difficult against skilled human opponents.
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This post was brought to you by drugs and booze…and sleep deprivation™
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
M&B's learning curve is not at all steep. It's like chess, easy to learn but hard to master. If you're a dumb goose who can't remember that the "horsie" goes up 3 and one left, then get out of my sight
.
Really? The graphics? I don't see why some people put so much weight into graphics. The reason M&B is a good game is that it is the Privateer of Medieval Times games. You can do what you want how you want in a sandbox world. Sure, it's not X3 levels of freedom, but it's got probably the best damn medieval fighting system of all time, and is one of the only games where you feel like you're a soldier in Total War, even more so if you turn up battle sizes to huge amounts of troops. I still really like the game, and I haven't even got into the level of being a lord and a king, probably because I try to switch mods out of no where, but still, it's great fun.
Unlike say Dynasty/Samurai warriors, where it's just monotonous button mashing.
So you can parry feint and block perfectly every time then?
wailing on the AI is a lot different than fighting people online. And with War of the Roses being touted as that online but moar! I can see people being turned off by the learning cliff.
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Me on Twitch!
My way of staying out of your sight was not bothering with M&B multiplayer.
But if you'll permit this dumb goose to say so...I am pretty sure the "horsie" goes up two and one over.
Damn, I always have trouble if counting the original space counts as a block of movement. Also, the "horsie" quotations are to simulate an exageratted mature dumb person who can't remember what a knight was.
Also, I do spend the majority of my Warband time in SP.
I skipped through the video in the first post (alpha though it may be) and saw how weapons traveled through parts of people and scenery without skipping a beat. I even saw a close combat situation where the player swung wide, having his weapon pass through an ally before hitting the opponent, missing an excellent opportunity for a friendly fire situation.
Sigh. Guess I'm still waiting... Mount & Blade 2 perhaps?
Out of the 201 hours I've spent playing M&B: Warband, I'd say 191 hours of that was spent playing online. It is so. Fucking. Good.
edit: also, I never learned how to play M&B online properly and feint and all that dumb bullshit. I always played with a RL friend of mine using voice coms and we would always double-team dudes and I didn't have to bother with the advanced stuff when one of us was always stabbing the opponent in the back (or shooting arrows into their back). I also enjoyed standing behind my friend while he fought a dude then slipping my spear in to catch the enemy when he wasn't looking. We are such assholes and I love it.
Got my email for the alpha invite a while ago but thats last i heard.
Well now it makes sense.
Multiplayer is a whole other beast. You can be a pro at killing AI bots but that means nothing when playing against players.
As far as being developed by the L&G team goes, I really have no opinion one way or the other. I've really only played that one game and while the idea was good, the 30 minutes attempting to get a summer sale ticket was enough to show me that the feel (and netcode) of the game just wasn't for me. But, I'm sure they've used that experience to help build this.
Paint me as cautious but very hopefully.
I played it at Pax East and they had people give email to get invite when alpha started.
What really sold me is the post-takedown executions, though. It's brutal and visceral and so satisfying to watch your man-at-arms whip out a dagger and plunge it repeatedly into the eye-slits of the armoured knight he just bashed down with a mace.
I gotta check for an alpha invite...
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I don't normally put a lot of weight on graphics being a product of the 8-bit generation, but damn M&B was ugly early on. It literally made my eyes bleed.
I'll admit that I only played the beta (alpha?). I never played it after it officially released as Warband. Taking a look at more recent footage it definitely looks like something I would play now, but I'm just too late to the party and I already have a huge backlog. So unfortunately, I'll likely never get around to it.
War of the Roses looks nice though! :rotate: