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[GW2]Making a new thread for the BWE. See you guys on Aspenwood soon!

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Posts

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited June 2012
    I'm pretty sure with guild membership being by account you would not be kicked, but it is possible.

    I'll try to remember to ask about the guild cap on the reddit Q&A.

    moleface wrote: »
    Gustavo M wrote: »
    Apparently, pre-ordering @ Amazon gives you a beta key right on the spot.
    Welp, I feel weird right now... because I just pre-ordered, got myself a beta key and cancelled.
    *weird sounds goes here*

    Really glad you mentioned this. I just pre-ordered on Amazon, got charged nothing, and got into the beta this weekend. Thanks!

    Great. Now we have to deal with all the riff-raff. Thanks Amazon.

    Enig on
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    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    I want to rereoll my guardian but might only have one character made which is in guild, if I delete and remake under same name will my account be kicked from guild?

    Not sure but you can create a surplus character first, then 'remake' the one you want and avoid any possible problems

    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • shrykeshryke Member of the Beast Registered User regular
    Entaru wrote: »
    On the crashing.

    The internet is reporting that setting compatibility mode to XP and also checking run as admin is fixing it for people.

    Try that.

    Mine just kinda stopped eventually and now it works fine again.

    Weird.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Trying to determine what is the best method for reaching 35 this weekend. I'm 24 as of right now and would like to avoid doing much, if any, of my story. I suppose I could go do norn/human hearts and DEs since I am a charr?

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    This whole get a free key by pre-ordering and immediately canceling seems ... not okay ... to me.

    PSN/NNID/Steam: Dr_Keenbean
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  • DraygoDraygo Registered User regular
    just to be clear guys, I did talk this over with corehealer, enig, geod last night. Were just doing a strict overflow, if there isnt room in the first guild you will be joined in with the second.

    No SE/G&T split, no pvp/pve split.

    The purge time is 11:59 p.m. pacific friday, if you know you are going to play on sat/sun but cant play on friday and dont want to be purged, pm @enig your account name, and your character names (makes it easier on him). If you know you will be on friday, you have nothing to worry about.

    If you want to volunteer to switch from the primary guild to the second guild you may do this ingame, talk to any of the officers. (For example your Forum Friends are in guild 2 and you want to be in the same guildchat).

    Also, please beg arenanet to either
    1) Raise guild cap
    2) Add in alliances like guild wars 1
    any chance you get :).

    Teamspeak 3 averaged 30 concurrent users last BWE during peak hours. Also remember you can create your own channels on the fly, but make sure you edit the voice options after you make it so you arnt on a low quality setting.

    PA members can invite Friends and Family onto the TS3 server at any time, as long as at least one of you is a member of the Penny Arcade community (you dont have to be a member of the guild).

    Most importantly, have all the fun.

  • DraygoDraygo Registered User regular
    I want to rereoll my guardian but might only have one character made which is in guild, if I delete and remake under same name will my account be kicked from guild?

    The answer is no.

    You join guilds by account not character, even if you delete all of your characters you will still be in those guilds.

  • Gustavo MGustavo M Registered User regular
    Enig wrote: »
    Great. Now we have to deal with all the riff-raff.

    Eh... I'll take It as a compliment.

  • EnigEnig a.k.a. Ansatz Registered User regular
    It's lucky for you guys, but regarding the internet in general I don't think it is good for the beta to let random people in who don't particularly care about the game. This is supposed to be for testing, not try-before-you-buy open beta.

    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • BoogdudBoogdud Registered User regular
    edited June 2012
    Enig wrote: »
    It's lucky for you guys, but regarding the internet in general I don't think it is good for the beta to let random people in who don't particularly care about the game. This is supposed to be for testing, not try-before-you-buy open beta.

    Edit: Well, hell, I are don't read good.


    I wonder if the policy changed or amazon just let some slip...

    Boogdud on
  • Gustavo MGustavo M Registered User regular
    Enig wrote: »
    It's lucky for you guys, but regarding the internet in general I don't think it is good for the beta to let random people in who don't particularly care about the game. This is supposed to be for testing, not try-before-you-buy open beta.

    You are right. But I believe there's no such thing as those people on this forum. Wich Is why I felt like sharing this with you guys.
    Not trying to say that this Isn't wrong, etc. Just saying that everyone on this forum deserves an opportunity to participate on this beta.
    Sorry If I was a little harsh, anyways.


  • EnigEnig a.k.a. Ansatz Registered User regular
    edited June 2012
    Nah, I never meant people on this forum (at least, not seriously 8-) ).

    But we all know how the internet is.

    Enig on
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    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    This whole get a free key by pre-ordering and immediately canceling seems ... not okay ... to me.

    I agree with you; though nothing has officially been said it seems shady and underhanded and I'd bet ANet does not like it (especially not spreading around that you can do it).

  • Gustavo MGustavo M Registered User regular
    Enig wrote: »
    But we all know how the internet is.

    Now that, my good sir... Is something that can't be changed.
    But thank Colin that "riff-raffs" doesn't know the existence of this forum. Maybe a few, but nothing major to hurt this game developement.
    At least you'll gonna get a few more good lads to wuvwuv with you. :]

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    A lot of people who are not active community members see this stuff here. I know times in the past I have had beta keys to whatever on offer and most of the PMs I got came from accounts created that day.

    PSN/NNID/Steam: Dr_Keenbean
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited June 2012
    It's been on reddit (and 4chan I'm sure) since yesterday, so the damage is done, sadly.

    Enig on
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    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • Gustavo MGustavo M Registered User regular
    Thing Is: Most preorders came by "passer-by" players. So nothing Is gonna change.

  • am0nam0n Registered User regular
    edited June 2012
    REG Rysk wrote: »
    Trying to determine what is the best method for reaching 35 this weekend. I'm 24 as of right now and would like to avoid doing much, if any, of my story. I suppose I could go do norn/human hearts and DEs since I am a charr?

    @REG Rysk

    They added a 25-35 zone, I believe. I have the same objective as you. I am hoping by late afternoon Sunday to be in Dungeon range and then run the dungeon a few times. My character is in the same level range, I think, so if you see Jeyza on feel free to ask about teaming up (should be on a few hour early Friday, then Saturday and Sunday afternoon/evenings).

    Also, what I did, story-wise, was to do it, but skip all dialogue. This way I get the experience, but have no idea what is going on and can save that for release. You don't have to, but it's an idea.

    am0n on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    This whole get a free key by pre-ordering and immediately canceling seems ... not okay ... to me.

    Especially since WaM mentioned that they are aware of the "issue" so it really seems like Amazon isn't supposed to be doing this.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    DaemonSadi wrote: »
    This whole get a free key by pre-ordering and immediately canceling seems ... not okay ... to me.

    Especially since WaM mentioned that they are aware of the "issue" so it really seems like Amazon isn't supposed to be doing this.

    That doesn't mean we shouldn't condemn the exploitation of it.

    @am0n I'll be around Friday evening, Saturday morning, and Sunday morning/afternoon. We'll get 'er done I'm sure.

  • am0nam0n Registered User regular
    REG Rysk wrote: »
    DaemonSadi wrote: »
    This whole get a free key by pre-ordering and immediately canceling seems ... not okay ... to me.

    Especially since WaM mentioned that they are aware of the "issue" so it really seems like Amazon isn't supposed to be doing this.

    That doesn't mean we shouldn't condemn the exploitation of it.

    @am0n I'll be around Friday evening, Saturday morning, and Sunday morning/afternoon. We'll get 'er done I'm sure.

    Lol, sounds like our schedules are opposite, but either way, I fully intend to do dungeons before the end of this BWE, even if I am a level or two shy. If we can't duo prior to Sunday, look for me Sunday to run some dungeons.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    They answered the guild q, it will be upgradable over 100

  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    The plan for guild cap is that guilds will be able to gain influence to up their cap. How this will work is not exactly determined yet, but the current limit of 100 is lower than the maximum a guild will be able to achieve. -- Jon P

    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • GeodGeod swim, swim, hungryRegistered User regular
    edited June 2012
    Awesome, at least we know at release we won't have any guild member cap issue! Thanks to Rivien who asked ;)

    Geod on
  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited June 2012
    Kai_San wrote: »
    They answered the guild q, it will be upgradable over 100

    If this is the case it will not be a problem long term but for the weekend it will be.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • molefacemoleface Registered User regular
    Enig wrote: »
    moleface wrote: »
    Gustavo M wrote: »
    Apparently, pre-ordering @ Amazon gives you a beta key right on the spot.
    Welp, I feel weird right now... because I just pre-ordered, got myself a beta key and cancelled.
    *weird sounds goes here*

    Really glad you mentioned this. I just pre-ordered on Amazon, got charged nothing, and got into the beta this weekend. Thanks!

    Great. Now we have to deal with all the riff-raff. Thanks Amazon.

    And just to clarify where I fall in all this. I've been following the game on and off for a couple of years, I'm a long time PA member and I have not, and will not, cancel the pre-order (though I can see how I would have given the impression I did in my post). Legit duder right here :)

    battle.net: lankyplonker#1923
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  • EnigEnig a.k.a. Ansatz Registered User regular
    The GW2 dev Q&A is here: http://www.reddit.com/r/gaming/comments/uodjr/im_a_guild_wars_2_developer_ama_about_the_next/

    Some questions answered already (like the guild cap one).

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  • AddaAdda LondonRegistered User regular
    Being able to up the cap through influence doesn't really help us though does it? I mean it's cool that it's not a fixed cap but it's also not cool that we can't all just be in the guild together from the start.

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  • steejeesteejee Registered User regular
    Big and important answer that goes back to the Traits back and forth:
    There were a number of problems with the old system that we felt required a change. We believe this new system keeps the spirit of the old system, while actually working better in the long run. Here are the problems we believe this change solve:

    1) Best builds were all 30,10,10,10,10. There was always a super strong trait in every line which made each player only put 10 points into that trait line and still gain a very powerful benefit. In the new system this will still be true, but it will be tempered because people will be giving up going 20 or 30 points into multiple lines. This has allowed us to shift traits around so that more of them get play at different levels, meaning they don’t all have to compete against each other at tier 1.

    2) This system is so much easier to balance. It is not reasonable to make 12 equally useful traits, particularly given how some of them had niche effects. Making 12 equal traits is harder, takes longer and ultimately leads to some traits seeing a lot less use. Finally an important point is that balance creates more choice as well because unbalanced and bad builds aren’t really options. The old system created a very small subset of über-builds which stomped out a lot of the good builds along with the bad ones.

    3) Opportunity Costs are what make interesting choices. Trait tiers allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4 tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3) allowed in slot 3. The final 2 tier 3 traits are "elite"-like, in the sense that you can only ever have one of them on your build at once. If I'm making a damage warrior I am going to put 30 points into strength, same as every other big damage warrior, but now those characters are all guaranteed to be split at least in half forcing you to not take one of the two exclusive final traits. Before, anytime a character went 30 points in a line they were taking the same 3 (maybe 3 out of 4) traits.

    4) Option Shock. New players at level 20 were clicking on a trait line for the first time and seeing 12 options which was very overwhelming. This gives them a bit of a reprieve to pick between a smaller number of traits at first and then learn more as they have played their character more.

    5) Putting 30 points into a line left you with a climax of picking the third most interesting trait which did not feel good. Players want to feel like that decision to go 30 is a big decision and that when they make it they get to make a big decision that simply could not happen in the old system. Now when you commit to 30 points you are rewarded with an important choice as well as options that you didn't previously have.

    Finally, these are not the final balance numbers or often even the final traits/functionality and we will be iterating on this system as we move towards release. I know for certain there are already a number of changes I wish I could have made before this weekend, but they will have to wait until next time. If you had a really fun build before this change and it is lost now, post it in our beta forums and we can figure out how to make it viable. The intention here was not to remove fun, good builds but to create more viable builds that will increase the variety of characters in the game.

    Jon P

    I basically agree with everything said there, so trait changes are good in my book.

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  • warder808warder808 Registered User regular
    Hi, I never used reddit b4. How does it work? You submit a comment and hope people vote it up? If it is high the developer or session manager will choose it for the developer?

    Anyway if it doesn't get chosen, maybe WaM will see it here. Will GW2 have a loadout/template system for skills and traits like the original game?

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  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    edited June 2012
    A few answers to some questions
    Sense of moving is a great idea, what about a sense of being connected to the ground with walking/animations? Players also experience a 'sliding' effect when walking.

    We have worked hard on this issue. Just like any game there are cases where you can make it look crazy, but we feel like those are mostly edge cases at this point. We still have some things in mind that we want to do here, but what you see now is close to what you will get.
    I will explain a bit how it works.
    Visually we have transition animations that help blend between different states, but for those worried about responsiveness those transitions are purely visual so as soon as you press strafe left you are moving at full speed to the left. This disconnect is what sometimes causes the floaty feeling.
    Jon P
    Is first-person-view going to be available? Can we disable the camera-swing?
    We are going to making a number of improvements to camera between now and ship. First person is something we want to do but might be a post release things. Yes we will disable the camera swing. Someone just showed it to me.
    What is the status on fixing Pet AI?
    We have fixed a large number of bugs with pet AI, but there are still some lingering ones. Anyone that finds a good case for reproducing them, please don't hesitate to post about it in our beta forums or somewhere on the internet and hopefully it finds its way to us.
    Jon P
    Does the team consider big changes to the base game possible following launch?
    Yes, we intend to listen to the community and figure out what changes will help improve the game for players, as well as which are technically feasible. There will be a lot of effort going into Guild Wars 2 support after ship.
    This warrior has what appears to be a 2-handed axe. Are there any intentions on implementing 2 handed axes in the game, or will there be greatsword skins that are designed to look like axes?
    Two handed axes are awesome. No reason to skin, lets save some cool stuff for expansions :)
    What is the status of the Engineer re-work? What kind of changes are being made?
    Still in progress. I think the key piece is getting their kits to inherit some of the benefits that you get from collecting and customizing weapons.
    Will Engi's get more weapon options in the future? Or possibly more weapon kits?
    Yes, both at some point!!!
    Are there any plans on making a PvP type that can transit into an eSport?
    Please give our automatic tournaments a try this weekend. This is our first step towards e-sport. :)

    It's been previously stated that spectator-mode for PvP won't be available until sometime after launch, any idea about an ETA when we can expect it?
    It will be based on how simple it is to add and how requested it is. :)

    Can we, or are you planning on implementing - a way for players to duel each other?
    We intend to have dueling post release, but when will depend on how demanded it is and how easy it is for us to get it into the game.

    EDIT ----
    What is the thought behind the mechanics of the different profressions downed abillities? Some classes get really useful abilities like interrupts and stealth, others get long-cooldown abilities that won't save them.
    We are aware that some professions downed skills are, lets say, less than or greater than desirable. We will need to take a close look at these and I suspect we will do so "soon" TM.
    How come Guardians are the only Profession that are limited in range abilities? Everyone else has true-ranged skills, but Guardians have skills that can't go up inclines/ledges (they don't travel through the air, but on the ground)!
    I actually updated those skills since the last BWE. Give scpeter a try I tried to make this the ranged option, particularly in WvW for Guardian.
    Can we get class icon's above the Mesmer illusions, as to help with them being actual illusions? Right now it's easy to identify which one isn't the real one!
    Nice catch. Putting in a bug on this right now!!! Bug #249954!
    What is the status on performance optimization?
    We’ve worked on improving client and server performance between BWE1 and 2 and plan on focusing more on performance and polish as feature development winds down.
    Is there a re-work in progress for the Mesmers? A lot of people are unsatisfied with the current AI + shatter mechanics. Additionally, there are issues taken with the class mechanic being susceptible to AoE weakness, lack of synergy between the scepter and other weapons, lack of utility/power of the illusions, amongst other things.
    There have been some changes already, but if it is not responsive enough we will make the changes necessary to make Mesmers viable. Please give them a shot in this BWE and let us know what you think. Jon P

    derangedhermit on
    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • GeodGeod swim, swim, hungryRegistered User regular
    Adda wrote: »
    Being able to up the cap through influence doesn't really help us though does it? I mean it's cool that it's not a fixed cap but it's also not cool that we can't all just be in the guild together from the start.

    I agree, but I'm hoping it doesn't take much influence to upgrade it. Since a lot of us will get influence perks from the collector's edition or deluxe editions, maybe we can use that to immediately get a member upgrade. Anyways, that's probably the first thing we should build. I think the good news at least is eventually, we can all be in the same guild. Even if it takes a couple days to get everyone in.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Also the question regarding the release date being given 1 month in advance had the in the answer, directly quote, "we are not that far off"
    :)

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited June 2012
    What is the status on performance optimization?
    We’ve worked on improving client and server performance between BWE1 and 2 and plan on focusing more on performance and polish as feature development winds down.

    Glad to hear this. 8-)

    Enig on
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  • SeidkonaSeidkona Had an upgrade Registered User regular
    Scepter became the guardian long range option?

    Sweet.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    Kai_San wrote: »
    Also the question regarding the release date being given 1 month in advance had the in the answer, directly quote, "we are not that far off"
    :)

    They also said this :)
    Our engine and content programming teams made a number of improvements since the last weekend. Ideally you should see at least some increase in performance, but we're not even close to done yet so don't be too discouraged if you're still having performance issues. Please be sure to leave feedback on our forums over the weekend and let us know how it feels!
    -Ferg

    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • EnigEnig a.k.a. Ansatz Registered User regular
    I assume he meant they aren't close to done with the optimization specifically, and that there should be much more performance in the future.

    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • am0nam0n Registered User regular
    edited June 2012
    steejee wrote: »
    Big and important answer that goes back to the Traits back and forth:
    There were a number of problems with the old system that we felt required a change. We believe this new system keeps the spirit of the old system, while actually working better in the long run. Here are the problems we believe this change solve:

    1) Best builds were all 30,10,10,10,10. There was always a super strong trait in every line which made each player only put 10 points into that trait line and still gain a very powerful benefit. In the new system this will still be true, but it will be tempered because people will be giving up going 20 or 30 points into multiple lines. This has allowed us to shift traits around so that more of them get play at different levels, meaning they don’t all have to compete against each other at tier 1.

    2) This system is so much easier to balance. It is not reasonable to make 12 equally useful traits, particularly given how some of them had niche effects. Making 12 equal traits is harder, takes longer and ultimately leads to some traits seeing a lot less use. Finally an important point is that balance creates more choice as well because unbalanced and bad builds aren’t really options. The old system created a very small subset of über-builds which stomped out a lot of the good builds along with the bad ones.

    3) Opportunity Costs are what make interesting choices. Trait tiers allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4 tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3) allowed in slot 3. The final 2 tier 3 traits are "elite"-like, in the sense that you can only ever have one of them on your build at once. If I'm making a damage warrior I am going to put 30 points into strength, same as every other big damage warrior, but now those characters are all guaranteed to be split at least in half forcing you to not take one of the two exclusive final traits. Before, anytime a character went 30 points in a line they were taking the same 3 (maybe 3 out of 4) traits.

    4) Option Shock. New players at level 20 were clicking on a trait line for the first time and seeing 12 options which was very overwhelming. This gives them a bit of a reprieve to pick between a smaller number of traits at first and then learn more as they have played their character more.

    5) Putting 30 points into a line left you with a climax of picking the third most interesting trait which did not feel good. Players want to feel like that decision to go 30 is a big decision and that when they make it they get to make a big decision that simply could not happen in the old system. Now when you commit to 30 points you are rewarded with an important choice as well as options that you didn't previously have.

    Finally, these are not the final balance numbers or often even the final traits/functionality and we will be iterating on this system as we move towards release. I know for certain there are already a number of changes I wish I could have made before this weekend, but they will have to wait until next time. If you had a really fun build before this change and it is lost now, post it in our beta forums and we can figure out how to make it viable. The intention here was not to remove fun, good builds but to create more viable builds that will increase the variety of characters in the game.

    Jon P

    I basically agree with everything said there, so trait changes are good in my book.

    And here I got excited the other day when I thought that they didn't do this. Temper my enthusiasm.

    Geod wrote: »
    Adda wrote: »
    Being able to up the cap through influence doesn't really help us though does it? I mean it's cool that it's not a fixed cap but it's also not cool that we can't all just be in the guild together from the start.

    I agree, but I'm hoping it doesn't take much influence to upgrade it. Since a lot of us will get influence perks from the collector's edition or deluxe editions, maybe we can use that to immediately get a member upgrade. Anyways, that's probably the first thing we should build. I think the good news at least is eventually, we can all be in the same guild. Even if it takes a couple days to get everyone in.

    Hopefully the upgraded cap is high enough we can all get in, and it's not like 100 starting, then +25 in a few increments up to 150 or something.

    am0n on
  • GeodGeod swim, swim, hungryRegistered User regular
    warder808 wrote: »
    Hi, I never used reddit b4. How does it work? You submit a comment and hope people vote it up? If it is high the developer or session manager will choose it for the developer?

    Anyway if it doesn't get chosen, maybe WaM will see it here. Will GW2 have a loadout/template system for skills and traits like the original game?

    Yes, that's my understanding about how reddit works, but it's new to me too.

    Anyways, from what I've read, GW2 will have a loadout/template system, but I don't believe it will be in for launch. I'll have to find the source later.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Kai_San wrote: »
    Also the question regarding the release date being given 1 month in advance had the in the answer, directly quote, "we are not that far off"
    :)

    SQUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    *ahem*

    Also they mentioned dueling depends on demand? I PUT MY VOTE FORWARD FOR DUELING!

This discussion has been closed.