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[Company of Heroes 2] Warfare on the Western and Eastern Fronts!

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Posts

  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    Prisca wrote: »
    I hope that Relic gets around to fixing the Warspoils system; it's tiresome to get duplicates most of the time. I still haven't got any rare quality Victory Strikes either.
    And there's no criteria for it- not who does most damage in a game, not who wins, nothin'. It just seems to drop every hour or so, which is frustrating.

    Honestly I'm fine with that. Attaching quality of drops to some form of performance is basically just going to wind up either encouraging skewed gameplay (IE 'I lost but my stuff did the most damage because I played in a wierd way' ) or people getting salty for being on the losing team.

    The system just really needs more methods to control the RNG in it. Either removing duplicates or letting you dust them hearthstone style.

    Gnome-Interruptus
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    How is the balance overall right now? I was thinking of playing mp again.

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  • altidaltid Registered User regular
    OKW stomps on all the allied factions sums it up pretty neatly. I still can't fathom just how stupid they were with the "redesign".

  • JusticeforPlutoJusticeforPluto Total Goober Registered User regular
    Yeah, they gave OKW (the best faction) a major buff.

  • altidaltid Registered User regular
    Granted that post was somewhat in frustration, but there's definitely some truth in it.

    OKW got their resource penalty removed, but kept all the cheap/fast tech and free upgrades (along with the band aid incendiary grenade that they didn't need). The problem remains that enough volksgrenadiers with schrecks can kill literally anything. And by enough I mean 3 or more. The shrecks destroy anything that isn't heavy armour in two volleys at most, the firepower is enough to deal with most other infantry unless it's a blob on blob fight and any MGs can be dealt with by charging in and lobbing the incendiary nade. I could go on for ages about the stuff okw have (like the literal stealth tank, which also happens to be one of the best tank destroyers in the game). The revamp was a botch job and they haven't fixed it due to an ESL tourney.

    Ostheer have it much harder, with tech costs leaving them quite vulnerable at times. They do rule the endgame with the panzerwerfer which is just a unit wiping machine.

    On the allied side soviets are decent but I don't know much about them. USF are good if you have the DLC commanders (namely the calliope which is much like the panzerwerfer). UKF are in a weird spot. They were nerfed into the ground and quite literally unplayable at one point. Right now they're crutching on the AEC which got an emergency buff (yes it was that bad). It's not hugely overpowered, but turns up a bit early.

  • Corp.ShephardCorp.Shephard Registered User regular
    edited January 2016
    Balance depends on game-mode.

    I usually just play big team games. 3v3s, 4v4s. Usually arranged team stuff.

    My generally feeling is that the balance is okay right now. They fixed a lot of the most awful stuff with a patch last year. Fixed up the insane pop-cap changes, etc. I wouldn't expect many other changes in the short term with the CoH2 ESL thing happening. They pushed out a pretty nice little buff for the AEC, a british light tank/vehicle, that flipped it from being one of the worst units to insanely powerful for its timing. Classic Relic. Granted the British needed a little early-to-mid boost.

    OKW is very powerful in the right hands. STG Obersoldaten can really dominate infantry warfare. They have a really solid army right now. They don't have many weaknesses. Their suppression weapons sort of suck, that's it. In the realm of team games their forward truck positions can be weak against a coordinated team (isolate trucks by double/triple teaming them and killing them quickly) however for the most part they're still very useful and powerful.

    However for the most part the balance is close enough that it is fun. Changes to multiple commanders have been very smart. You can actually play Soviet Industry and fringe commanders without destroying any hope of victory. Are they optimal? Nah, not really. You can play them, have fun and often win though. Had two great back to back Soviet Industry games last night. The other side of the coin is that several over-performing commanders such as USF Rifle Company got toned down. They aren't the defacto "best choice every time". Well. Rifle Company sort of is because most American commanders still suck. The two new ones, the Perishing commander and the Calliope commander, are viable to optimal. Pay to win in action, baby.

    As for 1v1? I dunno, I am sort of in the dark. I've heard it is... pretty good right now? But maybe people have figured it out. I just haven't kept up with that side of the game.

    Corp.Shephard on
  • EnigmedicEnigmedic Registered User regular
    altid wrote: »
    Granted that post was somewhat in frustration, but there's definitely some truth in it.

    OKW got their resource penalty removed, but kept all the cheap/fast tech and free upgrades (along with the band aid incendiary grenade that they didn't need). The problem remains that enough volksgrenadiers with schrecks can kill literally anything. And by enough I mean 3 or more. The shrecks destroy anything that isn't heavy armour in two volleys at most, the firepower is enough to deal with most other infantry unless it's a blob on blob fight and any MGs can be dealt with by charging in and lobbing the incendiary nade. I could go on for ages about the stuff okw have (like the literal stealth tank, which also happens to be one of the best tank destroyers in the game). The revamp was a botch job and they haven't fixed it due to an ESL tourney.

    Ostheer have it much harder, with tech costs leaving them quite vulnerable at times. They do rule the endgame with the panzerwerfer which is just a unit wiping machine.

    On the allied side soviets are decent but I don't know much about them. USF are good if you have the DLC commanders (namely the calliope which is much like the panzerwerfer). UKF are in a weird spot. They were nerfed into the ground and quite literally unplayable at one point. Right now they're crutching on the AEC which got an emergency buff (yes it was that bad). It's not hugely overpowered, but turns up a bit early.

    I havent played multiplayer at all in CoH2, or really finished the campaign, and the DLC prices make me not really want to spend time on the game. But dang if the volks with shrecks doesn't sounds like CoH1 flamethrower pioneer blobs that were insanely good.

    3ds FC: 0645 - 7166 - 9801
    DarkMecha
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    altid wrote: »
    OKW stomps on all the allied factions sums it up pretty neatly. I still can't fathom just how stupid they were with the "redesign".

    So standard Relic Balancing, business as usual. :/

    Ahh well I might give it a go anyways.

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  • PriscaPrisca Registered User regular
    Has anyone tried the Open Beta for the revamped War Spoils system? Personally I think it's a lot more accessible compared to its current iteration. I'm looking forward to its release.

    I understand that Relic is focused on DoW3, but I hope they'll continue to focus on supporting and fine-tuning CoH2 until CoH 3.

    Gnome-Interruptus
  • AlegisAlegis Impeckable Registered User regular
    So after a year ... how is the game nowadays? Big steam sale going on at the moment, never picked up CoH 2; may do so for the Ardennes campaign

  • PriscaPrisca Registered User regular
    It's worth picking up.
    The game still has a relatively healthy online community and the developer released a balance update a month ago.
    The Ardennes campaign is certainly an entertaining theatre, but multiplayer's still where the fun is.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Prisca wrote: »
    It's worth picking up.
    The game still has a relatively healthy online community and the developer released a balance update a month ago.
    The Ardennes campaign is certainly an entertaining theatre, but multiplayer's still where the fun is.

    Is the balance in a good place finally?

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  • FreiFrei sauntering downwards Registered User regular
    I know you guys are mostly multi dudes but I've just been playing Ardennes Assault over and over. Probably because DoW3s single player was such a step down

    All persons, living and dead, are purely coincidental.
  • altidaltid Registered User regular
    Balance is so-so.
    OKW are still a problem, especially in 2v2 games. I have a deep and burning hatred for them that I doubt will ever be extinguished so I am more than slightly biased but before the unofficial stats tracking page went down they had a comfortable lead in win rate. Everyone else seems mostly fine although there are a few problem areas.

    Balance changes have been handed over to a "community team" which I'm quite ambivalent about. They're technically proficient and enthusiastic but I feel they lack an overall sense of the design behind the game. They're also prone to subjective bias since the forums dedicated to CoH2 are echo chambers and give undue influence to the most vocal players rather than insightful argument.

    Despite all my criticism the game still has a unique appeal that no other RTS (barring earlier Relic titles) has been able to match for me.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    altid wrote: »
    Balance is so-so.
    OKW are still a problem, especially in 2v2 games. I have a deep and burning hatred for them that I doubt will ever be extinguished so I am more than slightly biased but before the unofficial stats tracking page went down they had a comfortable lead in win rate. Everyone else seems mostly fine although there are a few problem areas.

    Balance changes have been handed over to a "community team" which I'm quite ambivalent about. They're technically proficient and enthusiastic but I feel they lack an overall sense of the design behind the game. They're also prone to subjective bias since the forums dedicated to CoH2 are echo chambers and give undue influence to the most vocal players rather than insightful argument.

    Despite all my criticism the game still has a unique appeal that no other RTS (barring earlier Relic titles) has been able to match for me.

    Uhh that sounds horrible.

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  • Corp.ShephardCorp.Shephard Registered User regular
    edited June 2
    The Community team is made up of savvy modders and the more even headed expert players last I checked.

    The changes they have implemented have never really caused me to raise an eyebrow. They're generally wise changes that cut the more exploitative units down to size.

    It has been a while since I checked in granted but the community influence on the patches has been positive I think. Relic still has final arbitration on em' too.


    My biggest gripe was that the balance felt it was shifting to favor 1v1 balance. Hard to blame them for going after that... but my personal interest in the game has been team games for some time. Not that I am playing actively ATM...

    Corp.Shephard on
  • altidaltid Registered User regular
    edited June 2
    Two changes they proposed and made stick out in my memory. The first was proposing the Comet have 20 pop cap, 1 short of a king tiger, while also reducing its mobility and nerfing its AI capabilities. It would have made the Comet cost more than a Panther, take up more pop cap than a panther (which is 16), have worse armour and AT performance and only marginally better AI performance. Results from the ongoing tournament showed that it was such a bad idea (UK were on about a 40% win rate) that they had to roll back on it - and still set it at 18 making it more costly than a panther yet worse in most regards. It was a prime example of giving in to forum complaints rather than looking objectively at the problem.

    They also removed the ability for hammer sappers to give war speed to friendly UK vehicles for absolutely no comprehensible reason. It reduced team play and makes little sense considering axis command vehicles give bonuses to allied units.

    As far as I'm aware the procedure for these patches is that the community are allowed to make changes within a certain scope only, but beyond that they're more or less rubber stamped by relic. I don't think they really have anyone left working on the game beyond making sure these patches don't technically break the game. I think it was last year they removed most of the team, including the lead balance guy.

    altid on
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