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[Risk Legacy PbP] Game 1: The Victor Emerges [BEWARE SPOILERS]

1235

Posts

  • SeGaTaiSeGaTai Registered User regular
    So now I have decide if I want to keep my previous move which is guaranteed card and no loses vs taking a run at Hippie just so he doesn't get to pulverize Tayrun. Terrible decision that is, I gotta think about this one for a little bit-feel free to try and convince me in the meantime.

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited May 2012
    It's not pulverizing Tayrun so much as an auto-win for hippie. I am going to be occupying 14 come Hippie's next turn, not Tayrun. If he gets those 5 extra armies he blows through 14 and takes both HQs, winning the game. I really have no choice but to take 14 since I can't afford to sit back and not get cards and just leave a suicidal neighbor clumped up and sitting on an ammo shortage. It's game over for me if I sit back and game over if I take 14 and Hippie gets those bonus armies. It'd be his 9 armies vs 3-5 spread out across 3 territories, two of them with ammo shortages. Almost zero chance of stopping him and a guaranteed win.

    It's not like you'd be left in a vulnerable position. Republic blew all their reserves going for Iceland and no one is breaking into that super defense Australian HQ any time soon.

    MrBody on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    I am going to just keep territory cards the way they are despite the fact that EvilBadman shouldn't have drawn one earlier (and he does not have it, but he still drew it from the deck)
    7L0xw.jpg

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 4- 1 Coin ⇨ B. 40- 1 Coin ⇨ C. 27- Two Coins ⇨ D. 37 - One Coin

    Coin Cards Remaining: 6/10

    Scars Cards
    SeGaTai has a scar card.

    @SeGaTai may reconsider his move.


    Sterica on
    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    MrBody wrote: »
    Request: Can we display everyone's coin totals in the updates?

    Question: Do we shuffle turn order every game?
    1. Coin totals are kept hidden. I guess there's nothing to stop you from keeping track yourself, but I'm not going to make it easier on you.

    2. Each game has a new turn order and possibly factions (you could theoretically all pick the same factions again)

    Sterica on
    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    I was totally serious about rethinking my turn but now that there's a board I'll just go along with it, MrBody I'd suggest not going for the card and consolidating your continent.

    PSN SeGaTai
  • StericaSterica Yes Registered User, Moderator mod
    Oh, I misread your post.

    You're still free to reconsider your move.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    made up my mind-I'm the only one who should have a continent and Tayrun can not be counted on to accomplish anything :P

    Mulligan turn incoming

    PSN SeGaTai
  • TayrunTayrun Registered User regular
    Hey! I'm accomplishing my objective just fine thank you!

  • SeGaTaiSeGaTai Registered User regular
    Placing 5 armies in 36,
    Explore 36 to 37 w/ 5 armies
    Explore 37 to 27 w/ 4 armies
    Attacking 27 to 26 w/ 3 armies, defender at 2 armies

    Attack roll: 5, 2, 1-not helping me out here
    Defense roll: 2, 1-hand of god, that makes up for my first turn

    Attacker at 3 armies, Defender destroyed.

    Maneuver 2 armies 26 to 27-taking card 27-2 coins.

    28 should be back on the board and up to Rorus if the 4 is there or whatever Hippie took by mistake.

    PSN SeGaTai
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    Okay, got this figured out. We'll use Badman's erroneous draw as the new draw, so the four card is next for whomever conquers next
    XuwbI.jpg

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 40 - One Coin ⇨ B. 28 - Two Coins ⇨ C. 37 - One Coin ⇨ D. 5-Two Coins ⇨ Discard

    Coin Cards Remaining: 6/10

    Scars Cards
    SeGaTai has a scar card.

    @MrBody is up.


    Sterica on
    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    REMINDER: WHOMEVER CONQUERS NEXT, DO NOT DRAW. Just place Territory 4's card in the A slot.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    33 should have 1 pink army

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    Also 26 should have 1 and 27 should have 3

    PSN SeGaTai
  • TayrunTayrun Registered User regular
    Also, isn't @MrBody up?

  • StericaSterica Yes Registered User, Moderator mod
    Alright, everything should be fixed.

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited May 2012
    Let's dance that special dance again

    images?q=tbn:ANd9GcTePksPS5eIByQWi4Ekn2ykRdZD3Moi1wDnmSXeP7_hsAlbU3TgNw

    Recruit 3 armies to 12

    Attack 14 from 12 /w 3 armies

    aaaand.....

    It appears Orokos is down. Ummm....there's Invisible Castle I guess. But switching would open up the possibility of cheating?

    (edit) It's back up!

    Attacker- 3 armies
    Defender- 3 armies

    A- 6,4
    D-3,1 (2,1)

    Defender loses 2 armies

    A- 6,4
    D- 4 (3)

    Defender wiped out.
    Attacker moves 3 armies into 14.

    Maneuver 2 armies from 14 to 12.

    Draw coin card


    Deck ⇨ A. 4 - One Coin B. 40 - One Coin ⇨ C. 28 - Two Coins ⇨ D. 37 - One Coin ⇨ Discard

    MrBody on
  • TayrunTayrun Registered User regular
    edited May 2012
    Standard, standard.

    Recruit all 3 units to 17, now 4.

    Attack 17 -> 14, 3 units.

    Attack 6, 5, 3.
    Defense roll irrelevant.

    Lone defender killed, three units move into 14 from 17.

    No maneuver.

    Draw a coin card to hand. 4 remain.

    Draw territory card to board.

    A. 24 (1 Coin)
    B. 4 (1 Coin)
    C. 40 (1 Coin)
    D. 28 (2 Coins)

    37 (1 Coin) is discarded.


    Host requests:

    1. Can we get a "Round X" number in the update posts please?
    2. Can we get a list of current scars and their effects in the update posts, please?

    Tayrun on
  • MrBodyMrBody Registered User regular
    I think there are only 2 kinds of available scars at this point? Ammo shortage and bunkers.

    Yeah you draw a coin card. You do not own any of the territory cards currently up. Then draw the next territory card and place it in spot #1, moving the rest one space to the right.

  • TayrunTayrun Registered User regular
    edited May 2012
    Looking at handtracker I can only see the territory deck and the scar deck.

    Where the coins at, yo? Or are they all the same?

    Tayrun on
  • MrBodyMrBody Registered User regular
    edited May 2012
    The territory deck.

    A coin card is a territory-free card with a single coin on it that you draw when you conquer but do not own any territories that currently have cards up.

    A territory card is a card tied to a territory that has 1-6 coins on it.

    Games start out with 10 coin cards as consolation prizes when you conquer at least one territory but dont have the fortune of snagging a territory card. The host keeps track of how many coin cards are left. The player keeps track of their coins. Just mentally file away that you scored another coin and the host does the rest.

    MrBody on
  • TayrunTayrun Registered User regular
    edited May 2012
    MrBody wrote: »
    The territory deck.

    What? Resolved via post edits!

    Tayrun on
  • MrBodyMrBody Registered User regular
    edited May 2012
    The coin deck is not on handtracker. The host keeps track of them. They are all the same card worth a single coin each.

    Even if you only take a coin card though, you still draw a territory card for the sake of "cycling" the 4 in play.

    1. Your coin count increases by one. Don't worry about the coin card deck.
    2. You draw a territory card from handtracker.
    3. Whatever it is, place it in the #1 territory card slot and move the rest one space to the right.

    MrBody on
  • StericaSterica Yes Registered User, Moderator mod
    You should be keeping track of physical cards as well.

    Coins gain you troops, and the map I've been posting shows the trade values.

    Cards gain you red stars at a four cards-to-one-star rate. The coins on the cards are irrelevant, and it can be any mix of territory and coin cards.

    Board update soon

    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    Round 3.4
    Yojni.jpg
    War between the Enclave and Khan seems endless...

    Scars
    Ammo Shortage - The defender subtracts one from his or her highest defense roll here.
    Bunker- The defender adds one to her or his highest defense roll here.

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 24 (One Coin) ⇨ B. 4 (One Coin) ⇨ C. 40 (One Coin) ⇨ D. 28 (Two Coins) ⇨ Discard

    Coin Cards Remaining: 4/10

    Scars Cards
    SeGaTai has a scar card.

    @Hippie is up.

    Sterica on
    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited May 2012
    Yikes! Where are the 2 armies I maneuvered from 14 to 12? There should be 3 total there.

    There seems to be a misprint in the OP rules. You may trade in as many sets of 4 cards for red stars as you want in a turn, not just one.

    MrBody on
  • StericaSterica Yes Registered User, Moderator mod
    Fixed

    YL9WnCY.png
  • TayrunTayrun Registered User regular
    Rorus Raz wrote: »
    You should be keeping track of physical cards as well.

    Yeah so this is unusual.

    I move around a lot so it's pretty inconvenient to maintain a list and carry it with me. Could you PM me my current hand and any future additions please?

  • MrBodyMrBody Registered User regular
    You can tell this is the craziest variant of Risk ever since there's a possibility than someone can actually occupy all of Asia.

  • HippieHippie Registered User regular
    Let's all attack me while the Die Mechaniker keep ticking over that small bonus from Australia...

    Recruit 3.

    One into 20, two into 24.

    Expand from 24 into 28 with one troop.

    Attack 26 from 24 with three troops: 6, 6, 6
    Defense: 2

    Defender loses one troop and the territory.

    Attack 5 from 20 with one troop: 5
    Defense: 3

    Defender loses one troop and the territory.

    No maneuver.

    Take the 28 (Two Coins) territory card and draw: 2 (Two Coins) to replace it.

  • SeGaTaiSeGaTai Registered User regular
    Pshhhh, like Australia counts as a real continent

    PSN SeGaTai
  • HippieHippie Registered User regular
    Well, as a New Zealander, I have to agree.

  • TayrunTayrun Registered User regular
    We hold onto cards between games yeah?

  • SeGaTaiSeGaTai Registered User regular
    Scar cards yes, coin/territory i don't think so

    PSN SeGaTai
  • psolmspsolms Registered User regular
    no and no.

    also, scar cards are only dealt out at the beginning of the game if there are enough for every player to get one.

  • SeGaTaiSeGaTai Registered User regular
    So rorus's pm says i can save the card for another game.

    But he means the card will be saved for later, not that i will have it saved for later. That's stupid, wondered why you guys were using them so freely

    PSN SeGaTai
  • StericaSterica Yes Registered User, Moderator mod
    Whoops, that was some bad wording on my part, sorry.

    I was trying to say that they don't just get torn up or something if unused after a game. Once we have enough scar cards again, they'll be passed out amongst players with the new cards.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    So the game starts with 5 and more can be found in the packets?

    PSN SeGaTai
  • StericaSterica Yes Registered User, Moderator mod
    Starts with six

    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    Round 3.5
    gOjlc.jpg

    Scars
    Ammo Shortage - The defender subtracts one from his or her highest defense roll here.
    Bunker- The defender adds one to her or his highest defense roll here.

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 2 (Two Coins) ⇨ B. 24 (One Coin) ⇨ C. 4 (One Coin) ⇨ D. 40 (One Coin) ⇨ Discard

    Coin Cards Remaining: 4/10

    Scars Cards
    SeGaTai has a scar card.

    @EvilBadman is up.


    YL9WnCY.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Trying my damnedest to not cock this up this time!

    I. Recruit 3 to Territory 2 [4 In Territory 2].
    II. Attacking 5 from 2, with three armies.
    a. Attack Roll: [5, 2, 3]
    b. Defense Roll [6], Attacking Army loses one.
    c. Attack Roll: [5, 3]
    d. Defense Roll: [4], Defender loses lone army, territory 2 [2 Armies in 2].

    I was going to maneuver two troops from 30, but there should only be on troop there at current, because I maneuver two away to set-up my backdoor attack last turn.
    Drawing Card 2. (Two Coins) and replacing.

    Deck ⇨ A. 21 (Two Coins) ⇨ B. 24 (One Coin) ⇨ C. 4 (One Coin) ⇨ D. 40 (One Coin) ⇨ Discard

    Please lord let that be right.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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