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[Risk Legacy PbP] Game 1: The Victor Emerges [BEWARE SPOILERS]
Seems right to me-Terrible opportunity here that I can't pass up giving a shot at.
Recruiting 3+2(australia)+2(turning in Card 27-2 coins for 2 armies)=7
Placing 4 in 36, 3 in 27
Attacking 36 to 33 w/ 4 armies vs 1 defenders
Attack roll:6, 4, 1
Defense roll:1
Defender loses 1-defeated.
Your first attack roll in 25 was 3, 3, 2. The defense was 3, 1 (after bonuses). This is still one loss for each side, but please make sure you are using the HIGHEST two of your rolls. Even if they have the same value.
"They tried to stop us with bullets and bombs. They erected monoliths of steel to block our path. But in the end, it is by raw strength alone that determines victory. Allow our fleeing enemies to live and remember that true strength lies with the Bears."
-Chief Tavof, Enclave of the Bear Cutting through their hated enemies in the south, the Bears are quick to cut a bloody route straight to the heart of Imperial territory. Despite the best efforts of their border defenses, the Bears are not so easily stopped by mere concrete and steel. Overly relying on their border defenses, there is nothing to stop the Bears from taking off the capital. Shocked by this bold offensive, the other nations are quick to withdraw and reassess the situation, while both the Imperials and Khan regroup their scattered forces and lick their wounds.
While there will be much more war in the future, the Enclave of the Bear takes a moment to savor their victory...
-Found a Major City: This is worth 2 population (totaled with your territories when determining recruited troops), and counts as a legal starting territory for you and you alone (even if it has a scar). Please provide the name as well.
-Name a Continent: You may name a continent, giving you and only you a +1 bonus to this continent's troop bonus when controlling all of it.
-Alter a Continent: You may give a continent a +1 or -1 to its troop bonus. This applied to all players.
-Fortify a City (Not Eligible): No cities exist for you to do this!
-Remove a Scar: You may remove a scar from a territory, eliminating that scar forever and preventing future scarring. This region may also be a legal starting territory again if there's no city.
-Tear a Territory Card: Is there a region that is too valuable? You may eliminate it. Permanently.
In addition, your name is now on the board. You may put in a brief motto, expression, or smack talk next to it. Just let me know what it is.
Survivor's Consolation
All other players Held On, and may choose one of the two bonuses in this order after MrBody has chosen his.
Tayrun Hippie EvilBadman SeGaTai
-Found a Minor City: This is worth 2 population (totaled with your territories when determining recruited troops). This region will cease to be a legal starting territory, but you can start near it to gain an early bonus.
-Enhance a Territory's Value: You may selection a region's resource card and add one coin to it.
Sterica on
0
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
edited May 2012
Well played, Mr. Body. Given the unfortunate luck of last picks, I quickly resigned to surviving this first game by spreading across the abandoned Yellow continent. Backdooring Hippie was just a happy bonus, made less sweet by my stupid brain.
I had a moderate chance of winning in turn 2 but only made it to Balkanian HQ with 1 army. A 41% chance of winning so I took it, and failed.
After that it was tempting to take all of "Orange Continent" but I didn't want to risk one less army for conquering 14 every turn. I couldn't afford NOT to get a coin card every turn since that was my only advantage over everyone else (was the only one to conquer first turn). My initial plan was to wait until I had 4 cards then just buy a red star then take 14 for the win, but waiting another turn just seemed too risky. Segatai came uncomfortably close to winning his last turn and who knows what coin-redeeming shenanigans everyone else would pull; two ammo shortage HQs right next to each other was just too vulnerable.
So I ran a bunch of test roll runs and figured I had an 80-85% chance of pulling off a win by redeeming my coins. If that failed I would have been screwed. The chance of failure seemed lower than the chance someone else would have won in the following turn. I was sweating bullets as I watched that single bunkered army whittle me down one by one.
I'll have my first motto be "Mr. Body, in the Billiard Room, with A BEAR."
Rules questions:
1. Do bonuses and penalties stack? Would a Mech HQ with fortification get +2 to the highest die? Also, if there are modifiers to both the highest and lowest die, are both applied if only a single die is rolled?
2. How are we going to handle missiles? Seems tricky for a PbP game, even with premade conditional orders.
Posts
Recruiting 3+2(australia)+2(turning in Card 27-2 coins for 2 armies)=7
Placing 4 in 36, 3 in 27
Attacking 36 to 33 w/ 4 armies vs 1 defenders
Attack roll:6, 4, 1
Defense roll:1
Defender loses 1-defeated.
Attacking 33 to 35 w/ 3 armies vs 2 defenders
Attack roll: 3, 2, 1
Defense roll: 4, 2
Attacker loses 2
Attack roll:3
Defense roll:6, 4
Attacker loses 1, defeated.....
Maneuver 1 army from 39 to 33
Taking card 40 - 1 coin
New card 8-1coin
Deck ⇨ A. 8 (1 Coin) ⇨ B. 21 (Two Coins) ⇨ C. 24 (One Coin) ⇨ D. 4 (One Coin) ⇨ Discard
Recruit 3 armies + turn in 3 coins for 4 armies
All placed in 12 for a total of 10 armies.
Attack 14 from 12 /w 9 armies
Attacker - 9
Defender - 3
A- 5,5 (awww...auto win with the other Enclave power)
D- 5,2 (4,1)
Defender loses 2
A- 5,2
D- 5 (4) (Would it be -2 for highest AND lowest die? Loss either way)
Defender wiped out
Move into 14 /w 9 armies
Attack 25 from 14 /w 8 armies
Attacker - 8
Defender - 2
A- 3,2
D- 2,1 (3,1)
Both lose 1 (7 to 1)
A- 3,3
D- 4 (5)
Attacker loses 1 (6 to 1)
A- 6,5
D- 5 (6)
Attacker loses 1 (5 to 1)
A- 4,3
D- 4 (5)
Attacker loses 1 (4 to 1)
A- 6,5
D- 4 (5)
Defender wiped out
Move into 25 /w 4 armies
Attack 21 from 25 /w 3 armies
Attack - 3
Defender - 1
A- 6,2
D- 5
Defender wiped out
Move into 21 /w 3 armies
Maneuver 2 armies from 21 to 12
Is that....4 red stars? o_O
Your first attack roll in 25 was 3, 3, 2. The defense was 3, 1 (after bonuses). This is still one loss for each side, but please make sure you are using the HIGHEST two of your rolls. Even if they have the same value.
-Chief Tavof, Enclave of the Bear
Cutting through their hated enemies in the south, the Bears are quick to cut a bloody route straight to the heart of Imperial territory. Despite the best efforts of their border defenses, the Bears are not so easily stopped by mere concrete and steel. Overly relying on their border defenses, there is nothing to stop the Bears from taking off the capital. Shocked by this bold offensive, the other nations are quick to withdraw and reassess the situation, while both the Imperials and Khan regroup their scattered forces and lick their wounds.
While there will be much more war in the future, the Enclave of the Bear takes a moment to savor their victory...
MrBody is the winner! Here are the final scores:
SeGaTai: (★)★
MrBody (★★★)★
Tayrun: ★
Hippie: ★
EvilBadman: (★)★
Victor Rewards
MrBody may choose ONE of the following:
-Found a Major City: This is worth 2 population (totaled with your territories when determining recruited troops), and counts as a legal starting territory for you and you alone (even if it has a scar). Please provide the name as well.
-Name a Continent: You may name a continent, giving you and only you a +1 bonus to this continent's troop bonus when controlling all of it.
-Alter a Continent: You may give a continent a +1 or -1 to its troop bonus. This applied to all players.
-Fortify a City (Not Eligible): No cities exist for you to do this!
-Remove a Scar: You may remove a scar from a territory, eliminating that scar forever and preventing future scarring. This region may also be a legal starting territory again if there's no city.
-Tear a Territory Card: Is there a region that is too valuable? You may eliminate it. Permanently.
In addition, your name is now on the board. You may put in a brief motto, expression, or smack talk next to it. Just let me know what it is.
Survivor's Consolation
All other players Held On, and may choose one of the two bonuses in this order after MrBody has chosen his.
Tayrun
Hippie
EvilBadman
SeGaTai
-Found a Minor City: This is worth 2 population (totaled with your territories when determining recruited troops). This region will cease to be a legal starting territory, but you can start near it to gain an early bonus.
-Enhance a Territory's Value: You may selection a region's resource card and add one coin to it.
@Tayrun to select the next reward.
After that it was tempting to take all of "Orange Continent" but I didn't want to risk one less army for conquering 14 every turn. I couldn't afford NOT to get a coin card every turn since that was my only advantage over everyone else (was the only one to conquer first turn). My initial plan was to wait until I had 4 cards then just buy a red star then take 14 for the win, but waiting another turn just seemed too risky. Segatai came uncomfortably close to winning his last turn and who knows what coin-redeeming shenanigans everyone else would pull; two ammo shortage HQs right next to each other was just too vulnerable.
So I ran a bunch of test roll runs and figured I had an 80-85% chance of pulling off a win by redeeming my coins. If that failed I would have been screwed. The chance of failure seemed lower than the chance someone else would have won in the following turn. I was sweating bullets as I watched that single bunkered army whittle me down one by one.
I'll have my first motto be "Mr. Body, in the Billiard Room, with A BEAR."
Rules questions:
1. Do bonuses and penalties stack? Would a Mech HQ with fortification get +2 to the highest die? Also, if there are modifiers to both the highest and lowest die, are both applied if only a single die is rolled?
2. How are we going to handle missiles? Seems tricky for a PbP game, even with premade conditional orders.
Yes, with the question mark and the accent.
but this is not something im positive about.
TREMBLE BEFORE ME!
http://forums.penny-arcade.com/discussion/160451/risk-legacy-pbp-game-2-a-world-changes-spoilers