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Mass Effect: Definitely the Work of a Flamer (Rebellion DLC Out Now!)

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    wtf @joshofalltrades SPOILER THAT SHIT

    Sorry, my phone pasted it in the wrong place. My bad.
    ehhh measure twice post once i always say.

    Look, I'll kill a Batarian and we can call it even, okay?

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    KanaKana Registered User regular
    Elendil wrote: »
    Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.

    But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.

    You guys. Shockwave.

    And adrenaline rush??

    I thought adrenaline rush was already pretty ok, but sure I don't mind some improvements

    Marksmen definitely needs some help (or at least the stability mod bug fixed)

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2012
    I feel like soldiers should be able to carry three guns

    And have unlimited grenades (cooldown necessary)

    And even then, I'm not sure I would play one

    joshofalltrades on
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    NerdgasmicNerdgasmic __BANNED USERS regular
    not having cooldowns is one of the primary feature of grenades

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    And yet they continue to be totally and completely useless compared to any skill except Shockwave

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Or at least make them do damage on par with a missile or something

    It seems weird that when Cerberus troopers lob a grenade with precision accuracy right next to where you are sitting, and it goes off, you are instantly dead, but your own grenades can't destroy wet tissue paper

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    crwthcrwth THAT'S IT Registered User regular
    you guys know the best thing about the arc pistol?

    it's heavy

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    DichotomyDichotomy Registered User regular
    grenades are actually incredibly useful?

    like the problem with human soldier certainly isn't frag grenades, inferno grenade is practically broken, cluster grenades make the drell adept a death engine, sticky grenades ruin armored targets

    lift grenades are kind of lame I guess?

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    fightinfilipinofightinfilipino Angry as Hell #BLMRegistered User regular
    edited May 2012
    wtf @joshofalltrades SPOILER THAT SHIT

    Sorry, my phone pasted it in the wrong place. My bad.
    ehhh measure twice post once i always say.

    Look, I'll kill a Batarian and we can call it even, okay?

    deal

    fightinfilipino on
    ffNewSig.png
    steam | Dokkan: 868846562
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    NerdgasmicNerdgasmic __BANNED USERS regular
    yeah, lift grenades are the only ones that I would say aren't any good

    I am not a huge fan of sticky grenades (although the proximity trap upgrade apparently makes them much better), but inferno and cluster grenades are fantastic

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    Al_watAl_wat Registered User regular
    The only bad thing about grenades is the limited quantity thing.

    It can be really irritating or a non-issue depending on a bunch of things.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    josh's thread got locked? heh

    cluster grenades are the best grenades

    reave and cluster and spec for speed and just run around the map taking all the grenades

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Kwoaru wrote: »
    josh's thread got locked? heh

    Yeah it deserved it, too

    Cluster grenades are the best

    But I don't feel like you should have to choose between carrying more of them or making them better

    All of the upgrades in the tree should make them better, and you should always be able to carry a decent amount per wave

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    KanaKana Registered User regular
    edited May 2012
    I feel like soldiers should be able to carry three guns

    And have unlimited grenades (cooldown necessary)

    And even then, I'm not sure I would play one

    soldiers should definitely have way more base weight allowance at the very least.

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    well you get 2 no matter what, which is nice

    I bet somebody could math out whether you get more damage from a third grenade or two more powerful grenades

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Kana wrote: »
    I feel like soldiers should be able to carry three guns

    And have unlimited grenades (cooldown necessary)

    And even then, I'm not sure I would play one

    soldiers should definitely have way more base weight allowance at the very least.

    Agreeing with this

    Really, soldiers should be all about their guns and their active powers should revolve around making their guns better in some way

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    If you think any grenade but lift is bad you are bad at grenade.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Grenades are amazing, what the fuck are you smoking.

    Especially as an infiltrator. Stealth, chuck chuck chuck shoot.

    Humor can be dissected as a frog can, but dies in the process.
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    NerdgasmicNerdgasmic __BANNED USERS regular
    Kana wrote: »
    I feel like soldiers should be able to carry three guns

    And have unlimited grenades (cooldown necessary)

    And even then, I'm not sure I would play one

    soldiers should definitely have way more base weight allowance at the very least.

    Agreeing with this

    Really, soldiers should be all about their guns and their active powers should revolve around making their guns better in some way

    why

    I like a little variety

    are you saying that the batarian should lose ballistic blades and the kroso should lose carnage?

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    God i hope this marksman change is letting me fire a power during.

    Make it like adrenaline rush's max talent if you have to, just don't make me choose between firing prox mine or popping marks and i'll actually want to play my turian soldier

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Nerdgasmic wrote: »
    Kana wrote: »
    I feel like soldiers should be able to carry three guns

    And have unlimited grenades (cooldown necessary)

    And even then, I'm not sure I would play one

    soldiers should definitely have way more base weight allowance at the very least.

    Agreeing with this

    Really, soldiers should be all about their guns and their active powers should revolve around making their guns better in some way

    why

    I like a little variety

    are you saying that the batarian should lose ballistic blades and the kroso should lose carnage?

    Batarian is the exception that proves the rule

    The other soldier active powers are underwhelming at best, and yes that includes carnage

    krosent is superior to kroso in every way

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Right but batarian is the most fun to play soldier for sure, so clearly making soldiers have rad powers is good for fun gameplay

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    NerdgasmicNerdgasmic __BANNED USERS regular
    concussive blast and proximity are fairly decent, even if they have their problems

    inferno grenade is fantastic and frag grenade is decent

    also, that exception does not actually prove any rule

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2012
    Right but batarian is the most fun to play soldier for sure, so clearly making soldiers have rad powers is good for fun gameplay

    Okay, let me rephrase

    At least one of the soldier classes should focus on making gunplay really good

    If they could make the active powers as useful and fun as the rest of the classes in the game, then I'd be down for that as well

    Basically though I'm saying that other than batsent, I feel no urge to play any soldier class whatsoever because anything they can do another class can do better/faster/more efficiently

    joshofalltrades on
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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Geth soldier.

    Hunter vision, marksman, maybe a grenade?

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    NerdgasmicNerdgasmic __BANNED USERS regular
    I do not want to imagine what the screen would look like with both hunter vision and marksman

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Nerdgasmic wrote: »
    I do not want to imagine what the screen would look like with both hunter vision and marksman

    totally white, except for red polygon outlines of your foes

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    I was just pondering what you could even do to make soldiers shoot better and figured a passive to make your gun better would do the trick. Then realized that that's already in the game and geth own so

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    NerdgasmicNerdgasmic __BANNED USERS regular
    giving each race/class combo or at least each class a more individualized passive would be nice

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    DichotomyDichotomy Registered User regular
    marksman and adrenaline rush need improvements, which they are getting
    concussive shot is awful but whatever it's like shockwave you can guiltlessly skip it

    the only remaining problem is krogan soldier, who needs fortification or carnage to get a boost or something, because as it stands he is just a slightly different, slightly worse krogan sentinel

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Krogan soldier and krogan sentinel really just need to not be the same damn class

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I was just pondering what you could even do to make soldiers shoot better and figured a passive to make your gun better would do the trick. Then realized that that's already in the game and geth own so

    There are several things you can do

    1. Smartgun capability a la AvP
    2. 100% armor/cover/wall penetration for a limited time, without necessarily needing the weapon mod
    3. bring back explosive rounds, or for that matter
    4. bring back ammo powers in general (especially passive squad bonuses, as in single player)

    That's just a few things off the top of my head

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    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Concussive shot's rank 6 evolutions are real dumb

    One only works if you're using an ammo consumable and the other only works on scrubs with no shields or armor, who die to a stiff breeze as it is

    Do not have a cow, mortal.

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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Hunter vision, marksman, and rage up at the same time

    the screen goes white

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Geth krogan

    why didn't I think of it sooner

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    VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    Orca wrote: »
    Hunter vision, marksman, and rage up at the same time

    the screen goes white

    "Even effectively blinded when in battle, the Krogan Gethfiltrators were still too powerful to be effectively balanced."

    The reapers tried giving guns to Brutes at first, but for some reason they kept walking into walls.

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    Origin: Viycktor
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    KanaKana Registered User regular
    The thing I like concussive shot for is if you're playing a fairly lightly armed soldier, like just an assault rifle, you can spam that like nobody's business. Even if dudes dodge roll against it or it only staggers them, everyone's so busy dodging and rolling that you can fire pretty unmolested and take out a lot of dudes

    Problem is you could be an adept, cast throw just as fast, and kill them in one or two throws instead of just staggering them.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    RubberACRubberAC Sidney BC!Registered User regular
    I finally got a new weapon
    it is the striker
    is this thing as goddamn horrible and stupid as i feel it is

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Kana wrote: »
    The thing I like concussive shot for is if you're playing a fairly lightly armed soldier, like just an assault rifle, you can spam that like nobody's business. Even if dudes dodge roll against it or it only staggers them, everyone's so busy dodging and rolling that you can fire pretty unmolested and take out a lot of dudes

    Problem is you could be an adept, cast throw just as fast, and kill them in one or two throws instead of just staggering them.

    Or be turian dad and throw lightning at all those guys to stun 'em instead

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    crwthcrwth THAT'S IT Registered User regular
    yeah

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This discussion has been closed.