http://www.nintendojo.com/infocus/view_item.php?1173195432
Okami Director "disappointed" by Zelda
3/6/2007, 10:37am Eastern Time
Link's world just isn't beautiful, according to one game producer.
Hideki Kamiya, director of Clover Studio's Okami, says that he was disappointed with the visual style of The Legend of Zelda: Twilight Princess. The director made the comments while accepting an Entertainment Award at the 10th Media Arts Festival, which is sponsored by Japan's Agency For Cultural Affairs. Kamiya says he was inspired to work on Okami largely because of the Zelda series, but was not impressed by the way Link's newest adventure looked.
Kamiya said nothing specifically bad about the title's gameplay. While Twilight Princess's more realistic visual style is nothing like Okami's stylized paintbrush graphics, the two games are often compared to one another because of the prominence of lupine player characters and puzzle-oriented adventure gameplay.
(adr)
Source: Joystiq.com
I kind of agree. The very first TP trailer did leave me dissappointed, since I liked Wind Waker a lot, and I felt that Nintendo was "giving in" to the trendy American audience instead of having some great artistic vision for the game, as if they were acknowledging some alleged mistake on their part. And relegating the WW look to handheld games seems to be continue on this path, since many gamers consider console games as "real" games, and the portable outings as sidestories or less important.
Still, I got used to TP's graphics and accept the game for what it is. I can see that the direction they took was a good one. Still, one of the biggest complaints was that the graphics weren't that great. If they had gone the cel-shaded route, they wouldn't have that problem. WW's never going to look old, as far as I can tell.
I wonder, why isn't cel-shading used a lot more? Here we have this great way to cover up polygons, and make a game look timeless and stylized, but most people look down in it.
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Either way, I agree that TP was less than stellar from a style standpoint.
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I don't see how that makes sense. The Twilight Realm was... added lightbloom + an orange/purple tint, for the most part.
Hey, watch these videos of mine. DO IT.
Yes... and he thought it was gorgeous. What about that doesn't make sense?
Read my book. (It has a robot in it.)
Muddy + Purple + Lightbloom = Gorgeous?
Hey, watch these videos of mine. DO IT.
Yes in his case at least? No accounting for taste and all that.
Though I haven't seen more than a few screens, myself. Just saying.
Read my book. (It has a robot in it.)
okami is pretty much the most beautiful game i have ever seen. i have never wanted to "live" in a world like i did with that game.
Thats some class.
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Does cel-shading necessitate a cartoony style? I don't know, and I'm really curious.
At the very least, the enemies in WW looked amazing-- everything from Gohma to Bokoblins. Ganon never looked cooler, and neither him nor the King looked cartoony. Really, Link and Zelda's models were the only negatives of the whole game, from a graphics standpoint.
Heh. Not just any game, but a series that he obviously drew heavily upon for the game he's been givin the award for.
That's a whole different level of class.
As far as why don't more games us cel shading? For the most part it's still seen as "kiddy". : (
I've got friends who won't even play crackdown. "GTA as a cartoon huh? Gay" - direct quote.
I didn't say they were intelligent friends...
omg bitch!
Whatever. I thought it was neat.
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Funny how things like that work out!
Too bad the would-be rapist cricket dude made me quit in disgust. I will go back to it tho; THIS I SWEARS.
Its like you fell asleep and woke up in a Hokusai painting.
It makes the unwashed and stupid CALL it a cartoon and, thus, for kiddies which hurts sales. That's the problem.
Realism is a style.
Fixed ho ho
Most of the crap that is called realistic isn't realistic at all.
http://upload.wikimedia.org/wikipedia/en/6/64/Millet_Gleaners.jpg
Call this boring, and I will cut you.
That's pretty boring...
A game done in realism would look anything but. What I believe he's referring to though is how games that go for a "realistic" look do so by adding more polygons and more shaders instead of worrying about animation quality, lighting quality (dur just throw in a ton of bloom, okay done), texture detail, and the other aspects that actually make the imagery look natural instead of just looking great as a still image. All the "realistic" games out there screenshot great but often fall apart when in motion.
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A game that looked like that would be pretty cool looking.
I liked it.
Anyway, I liked they style of TP and WW both. Both very different visually, both kinda the same visually too.
It can be used for other styles as well.
Unless I remember incorrectly, XIII was cel-chaded and it looked like a comic book. Fire Emblem: Path of Radiance used cel shading and didn't look like a cartoon.
Other games to use cel shading and not look kiddie/cartoony/whatever:
Jet Set Radio
Jet Set Radio Future
Killer 7
Shin Megami Tensei III: Nocturne
X-Men Legends series
How is a cel shader more of a trick than, say, a plastic shader? It's a stylistic choice.
It's still Zelda, and it's still really fun, but it doesn't look very unique.
Yeah. It had a style: bland dirty and boring. It lacked flair.
Pretend Jennifer Aniston is Twilight Princess.
The animations could have used some work in parts, but the models really spoke the somewhere-between-LotR-and-Narnia fantasy look that I'm pretty sure they would have done in OoT if they had the processing power at the time.
edit: In particular I found
God would a game like that be gorgeous.
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He's fucking earned it.
Doesn't really need to be part of an acceptance speech.... I think he's a bit of a dink for doing that.
I feel the opposite; the art design in TP is the best in the series. And I didn't care much for the mega-bloom of the Twilight realm.
It'd be interesting to see TP's artwork in a celshaded setting, to give it a bit of an anime look.