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Mass Effect - 9.75 from Game Informer

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    CouscousCouscous Registered User regular
    edited March 2007
    WHY wrote: »
    titmouse wrote: »
    WHY wrote: »
    titmouse wrote: »
    WHY wrote: »
    titmouse wrote: »
    Shadowfire wrote: »
    titmouse wrote: »
    Wait. What if the twist is that this is actually a HL game? After HL1, the Gman sent Shephard to the game universe in order to take care of the problem. The portal isn't for machines to get through, it is for the Combine to get through. When Shephard got into the universe, people thought he said Shepherd.
    As we learn in the first cutscene, Shepard has suffered incredible trauma in his past, a mysterious event that has likely left "serious emotional scars."
    Can't we have a well adjusted protagonist for once?

    .... what are you trying to say?

    Does every Bioware RPG have to have a protagonist who is fucked up in some way?
    Baldur's Gate-you are the son of Bhaal and your mentor is killed
    Baldur's Gate II-you are tortured and have your soul removed at one point
    KOTOR-amnesia plus being you know who
    Jade Empire-your village is destroyed

    What other motivations can you think of that would apply to all spectrums of characters (Good, Evil, etc.) other than "Someone fucked me over, they need to be shown a lesson."
    Profit? Good-I will help these people out while getting money. Evil-I will kill these people so I can get a lot of money.
    Won't work, doesn't apply to druids, jedi, and monks.

    Think of something else that will get middle america off their tractors.

    You are part of a farming society whose crops have failed. You decide that it would benefit both you and your family to seek your fortune elsewhere. If you are a monk, you can seek your poverty or something.
    That's a fine story for a Harvest Moon Game, not SUPER FANTASY QUEST XXVI, try again.
    Why not? Once you get out of the village or farm world, you can have the character get caught up in a conflict between two warring factions. You can either go neutral and try to keep the balance without getting killed, help out the evil guys, or help out the bad guys.

    The character isn't getting fucked in the ass like in most Bioware RPGs. His parents and everybody are alive. The place is just going through some economic problems that will eventually be solved. My main problem isn't that there is a catalyst at the beginning of the game; it is that the catalyst usually involves a lot of people dieing. It works in one or two games, but it gets old after a while.

    Couscous on
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    PancakePancake Registered User regular
    edited March 2007
    titmouse wrote: »
    WHY wrote: »
    titmouse wrote: »
    WHY wrote: »
    titmouse wrote: »
    Shadowfire wrote: »
    titmouse wrote: »
    Wait. What if the twist is that this is actually a HL game? After HL1, the Gman sent Shephard to the game universe in order to take care of the problem. The portal isn't for machines to get through, it is for the Combine to get through. When Shephard got into the universe, people thought he said Shepherd.
    As we learn in the first cutscene, Shepard has suffered incredible trauma in his past, a mysterious event that has likely left "serious emotional scars."
    Can't we have a well adjusted protagonist for once?

    .... what are you trying to say?

    Does every Bioware RPG have to have a protagonist who is fucked up in some way?
    Baldur's Gate-you are the son of Bhaal and your mentor is killed
    Baldur's Gate II-you are tortured and have your soul removed at one point
    KOTOR-amnesia plus being you know who
    Jade Empire-your village is destroyed

    What other motivations can you think of that would apply to all spectrums of characters (Good, Evil, etc.) other than "Someone fucked me over, they need to be shown a lesson."
    Profit? Good-I will help these people out while getting money. Evil-I will kill these people so I can get a lot of money.
    Won't work, doesn't apply to druids, jedi, and monks.

    Think of something else that will get middle america off their tractors.

    You are part of a farming society whose crops have failed. You decide that it would benefit both you and your family to seek your fortune elsewhere. If you are a monk, you can seek your poverty or something.

    You know, while The Temple of Elemental Evil was a buggy, unoptimized, unfinished mess, the one thing I really liked was that the game had a different beginning for each starting alignment.

    It didn't have a huge impact on the game, but the first two or three minutes of the game would be different, outlining your different motives for ending up where you do. If your party's alignment was Neutral Good, you stumble across a mugging gone wrong, and picking up the dead woman's amulet, you go to bring news of her death to her church. But if you're Chaotic Evil, you start out looking at the aftermath of a pillaged church and are traveling to find another church to burn.

    Like I said, it didn't have a huge impact on anything but the roleplaying aspect of the game. It determines your motives to get where the game needs you to go and lets the backgrounds of a variety of different characters take a divergent route.

    While Mass Effect probably doesn't use an alignment system like a D&D game does, it would be interesting to let the player choose two or three base dispositions for their character that will roughly fit how they think they might play the game and then give a different background for each. But maybe it's more work than it's worth.

    Pancake on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited March 2007
    titmouse wrote: »
    Why not? Once you get out of the village or farm world, you can have the character get caught up in a conflict between two warring factions. You can either go neutral and try to keep the balance without getting killed, help out the evil guys, or help out the bad guys.

    Why fight at all? Why not go "ah, fuck it, none of this has anything to do with me... to the BROTHEL!"

    Der Waffle Mous on
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    CouscousCouscous Registered User regular
    edited March 2007
    WHY wrote: »
    titmouse wrote: »
    Why not? Once you get out of the village or farm world, you can have the character get caught up in a conflict between two warring factions. You can either go neutral and try to keep the balance without getting killed, help out the evil guys, or help out the bad guys.

    Why fight at all? Why not go "ah, fuck it, none of this has anything to do with me... to the BROTHEL!"

    Why not allow them to do that? The player will eventually get bored with the brothel or he will run out of money to pay the whores. This will mean he will need to do jobs for one of the factions.

    Couscous on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited March 2007
    titmouse wrote: »
    WHY wrote: »
    titmouse wrote: »
    Why not? Once you get out of the village or farm world, you can have the character get caught up in a conflict between two warring factions. You can either go neutral and try to keep the balance without getting killed, help out the evil guys, or help out the bad guys.

    Why fight at all? Why not go "ah, fuck it, none of this has anything to do with me... to the BROTHEL!"

    Why not allow them to do that? The player will eventually get bored with the brothel.

    Unfortuantely, game mechanics has no place in a discussion about character motivation and plot.


    Edit: In that case, why work for the factions? Why not work independently, work as a tradesman or just plain beg? That just reeks of the game, Dungeon Master, or what have you, railroading you into a plot without a proper motivator.

    Edit no.2: This is turning into ODAM material.

    Der Waffle Mous on
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    Grid SystemGrid System Registered User regular
    edited March 2007
    ZOMG THERE IS AN INFILTRATOR CLASS

    You know what this means. Stealth action, motherfuckers. Screw Jack Bauer in space, I'm gonna be Sam goddamn Fisher.

    See, it says so right here.

    Grid System on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Pancake wrote: »
    While Mass Effect probably doesn't use an alignment system like a D&D game does, it would be interesting to let the player choose two or three base dispositions for their character that will roughly fit how they think they might play the game and then give a different background for each. But maybe it's more work than it's worth.

    To smash this back on topic, you do get to choose the backstory for your character, like I said before. Whether this affects the 'recent trauma' I have no idea, but we do know it affects how a lot of NPCs and party members behave towards you.

    Zetetic Elench on
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    PancakePancake Registered User regular
    edited March 2007
    Pancake wrote: »
    While Mass Effect probably doesn't use an alignment system like a D&D game does, it would be interesting to let the player choose two or three base dispositions for their character that will roughly fit how they think they might play the game and then give a different background for each. But maybe it's more work than it's worth.

    To smash this back on topic, you do get to choose the backstory for your character, like I said before. Whether this affects the 'recent trauma' I have no idea, but we do know it affects how a lot of NPCs and party members behave towards you.

    Oh really? That's pretty neat. Everything I hear or read about Mass Effect just makes me want it more. It's kind of annoying. Someone say something bad about it, please.

    Pancake on
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    Grid SystemGrid System Registered User regular
    edited March 2007
    Uh... It's, um, not out yet?

    Grid System on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Thanks for the link, Grid - now we know what's going on in the screenshots:
    One interesting trick to make the players focus on an NPC is to mess with the depth of field so that when you talk to someone, only the subject and Shepard are in focus, leaving everything else to get lost in a hazy blur effect.

    So there ya go. It's just during conversations. I think that's pretty cool.

    Zetetic Elench on
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    Cynic JesterCynic Jester Registered User regular
    edited March 2007
    In a move that blends surprise, humor, and brutal directness, Zeschuk has Shepard say something along the lines of, "I can shut him up" and without warning, Shepard simply quips, "Good night Manuel," before decking him in the face for an instant KO. Manuel's stunned handler could only stammer, "...I guess that's a faster way to put him to sleep." This humorous method of getting results via harsh means is the heart of Muzyka's famous "Jack Bauer in space" quote.

    Oh yes. Oh yes. Oh yes.

    Nothing beats having that wookie beat that twi-leek bitch to death in Kotor though. Never felt so evil in a game before.

    Cynic Jester on
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    Grid SystemGrid System Registered User regular
    edited March 2007
    The Paragon/Renegade thing from the GameSpy article sounds cool too. I'd actually have preferred it if there were no (visible, at any rate) "sliders" for alignment, but if BioWare has to include 'em, the more the merrier. Also, it seems to be at least a bit less traditional black-and-white good-or-bad, and that's always a step in the right direction.

    Grid System on
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    JensenJensen Registered User regular
    edited March 2007
    "I don't have a 360" was a phrase I used often. Now, I will be saying " I don't have a 360 yet" I must have this game.

    Jensen on
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    randombattlerandombattle Registered User regular
    edited March 2007
    So since we have bio-magic does that mean we will get energy swords that can deflect bullets or lasers or whatever?

    randombattle on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Not really. I don't think they'll touch energy swords, it's a little too KotOR. Interviews and stuff mention "light melee elements" which I take to mean smacking guys round with the butt of your rifle; I think that'll be about it. I'll be pleasantly surprised if it's a little more than that, though.

    Zetetic Elench on
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    JensenJensen Registered User regular
    edited March 2007
    Not really. I don't think they'll touch energy swords, it's a little too KotOR. Interviews and stuff mention "light melee elements" which I take to mean smacking guys round with the butt of your rifle; I think that'll be about it. I'll be pleasantly surprised if it's a little more than that, though.

    I like pistol whipping.

    Jensen on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    I can imagine it being very satisfying.

    k-thunk

    I can't decide whether I'll want to be a regular soldier and play with cool guns or be a biotics specialist on my first run through.

    Lifting space zombies into the air and blasting them with a shotgun will be rewarding, though.

    Zetetic Elench on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    Hmm. I'll probably try to seek an interesting balance so I can screw around with biotics but also use guns if I come across anything fantastically blasty-like. But you'll always lose out on some aspect of the game, which is why god created replays...

    Edcrab on
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    ZombiemamboZombiemambo Registered User regular
    edited March 2007
    Edcrab wrote: »
    Hmm. I'll probably try to seek an interesting balance so I can screw around with biotics but also use guns if I come across anything fantastically blasty-like. But you'll always lose out on some aspect of the game, which is why god created replays...

    My plan is to go through the game using whatever I like (a mix of the two, most likely) then do a pure run-through of both.

    Zombiemambo on
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    darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    Pancake wrote: »
    Pancake wrote: »
    While Mass Effect probably doesn't use an alignment system like a D&D game does, it would be interesting to let the player choose two or three base dispositions for their character that will roughly fit how they think they might play the game and then give a different background for each. But maybe it's more work than it's worth.

    To smash this back on topic, you do get to choose the backstory for your character, like I said before. Whether this affects the 'recent trauma' I have no idea, but we do know it affects how a lot of NPCs and party members behave towards you.

    Oh really? That's pretty neat. Everything I hear or read about Mass Effect just makes me want it more. It's kind of annoying. Someone say something bad about it, please.

    there may well be one bit in it, where your mans are all like "talk talk talk, long boring dialogue about economic histories and political structures of various planets and worlds you won't even visit", and you may just look away or stop concentrating for, like, a second.

    darleysam on
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    temperature!temperature! Registered User regular
    edited March 2007
    So I'm getting a 360 in about a month, and I want this game pretty badly. I have a SD TV though. Anyone know if the text in this game will be like dead rising? That would seriously kill a game like this.

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    LondonBridgeLondonBridge __BANNED USERS regular
    edited March 2007
    If Mass Effect was out today I'd buy a 360! Till then...

    LondonBridge on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    So I'm getting a 360 in about a month, and I want this game pretty badly. I have a SD TV though. Anyone know if the text in this game will be like dead rising? That would seriously kill a game like this.

    Hmm.

    nolikeygarrussw0.jpg

    From that screen, I'd say that the dialogue at least will be okay for you - I have a standard TV too, so that's good.

    Also, head to gametrailers and watch the X'06 video - you get a brief glimpse of the skills screen and stuff there, which'll help.

    Zetetic Elench on
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    bruinbruin Registered User regular
    edited March 2007
    Honestly, I trust Bioware not to do something like that.

    bruin on
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    kniggeknigge Registered User regular
    edited March 2007
    Anyone else here going to create a female Shepard? Personally, I'm going to make mine look like my girlfriend. Two purposes. One, so she'll be more into the game when I'm playing in front of her. Two, so I can see her when she's not around. Awwww.

    knigge on
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    CouscousCouscous Registered User regular
    edited March 2007
    knigge wrote: »
    Anyone else here going to create a female Shepard? Personally, I'm going to make mine look like my girlfriend. Two purposes. One, so she'll be more into the game when I'm playing in front of her. Two, so I can see her when she's not around. Awwww.

    Three, so you can have hot alien sex in the game between her and a sexy alien chick.

    Couscous on
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2007
    I hope this has rocket powered sledge hammers. More games need rocket powered sledge hammers.

    Axen on
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    RchanenRchanen Registered User regular
    edited March 2007
    When I buy this game, I will play once through as my normal, good-guy esque play style. Probably rifle/biotic mix.

    And then the next play through. I'm Malcom Fucking Reynolds.

    And you better bet your ass I'm whistling the theme song as I play.

    Rchanen on
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited March 2007
    I've never experienced the concept of a system seller for myself until this came along. I'll probably get a 360 the day it comes out (or a bit early just to be safe).

    Hopefully not so long after my birthday that I spend all the money :-)...

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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Glad someone bumped this, because yesterday:
    Since it has been mentioned a few times at GDC and around the boards, I think it is now safe to confirm that we are going to have 6 character classes for you to customize your Commander Shepard to be as you play Mass Effect.

    They are:
    Soldier – Soldiers are Combat specific characters.
    Engineer – Engineers are Technology centered characters.
    Adept – Adepts are characters especially skilled with Biotic abilities.
    Infiltrator – Characters who blend their Combat and Technical abilities.
    Sentinel – Characters who balance using Biotic abilities and Technology.
    Vanguard – Characters who mix their skills at Combat with their Biotic abilities.

    We will have more on the different classes in upcoming updates. So stay tuned.

    Nice. We're getting updates so thick and fast now that it can't be far away from being done.

    Zetetic Elench on
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    major_tommajor_tom Registered User regular
    edited March 2007
    The 'extinction event' plot is such an awesome idea. It's going to be so cool, having this massive threat just hanging over everything that happens in the game. I hope Bioware don't screw things up by showing the player what these evil machines look like or anything, it'd be so much cooler to be kept in suspense the whole time.

    It's like the search for Earth in battlestar galactica (remake). If they ever actually find earth I can't help but get the feeling it'll be a big anticlimax. Same thing here. I don't want to know what these evil machines look like, or how they operate, or how they plan to cleanse the galaxy. All I want to know is that They. Are. Coming.

    major_tom on
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited March 2007
    Vanguard or Sentinel...both are so tempting. Two thumbs up on the classes, simple but neat. :)

    Fiaryn on
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    CarnivoreCarnivore Registered User regular
    edited March 2007
    This has been said before.

    But Im willing to bet this game is a whole lot nearer completion than people think. Like, I expect a gold announcement in about a month, maybe 2 tops.

    Seems strange, for such a huge title you would expect more media, especially as I would put this up there with Halo 3 as a system seller.

    Carnivore on
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    deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited March 2007
    Glad someone bumped this, because yesterday:
    Since it has been mentioned a few times at GDC and around the boards, I think it is now safe to confirm that we are going to have 6 character classes for you to customize your Commander Shepard to be as you play Mass Effect.

    They are:
    Soldier – Soldiers are Combat specific characters.
    Engineer – Engineers are Technology centered characters.
    Adept – Adepts are characters especially skilled with Biotic abilities.
    Infiltrator – Characters who blend their Combat and Technical abilities.
    Sentinel – Characters who balance using Biotic abilities and Technology.
    Vanguard – Characters who mix their skills at Combat with their Biotic abilities.

    We will have more on the different classes in upcoming updates. So stay tuned.

    Nice. We're getting updates so thick and fast now that it can't be far away from being done.

    Can you throw that into the first post and make this the general "ZOMG We can't wait for Mass Effect gameawesomeness" thread?

    deowolf on
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    bruinbruin Registered User regular
    edited March 2007
    deowolf wrote: »
    Glad someone bumped this, because yesterday:
    Since it has been mentioned a few times at GDC and around the boards, I think it is now safe to confirm that we are going to have 6 character classes for you to customize your Commander Shepard to be as you play Mass Effect.

    They are:
    Soldier – Soldiers are Combat specific characters.
    Engineer – Engineers are Technology centered characters.
    Adept – Adepts are characters especially skilled with Biotic abilities.
    Infiltrator – Characters who blend their Combat and Technical abilities.
    Sentinel – Characters who balance using Biotic abilities and Technology.
    Vanguard – Characters who mix their skills at Combat with their Biotic abilities.

    We will have more on the different classes in upcoming updates. So stay tuned.

    Nice. We're getting updates so thick and fast now that it can't be far away from being done.

    Can you throw that into the first post and make this the general "ZOMG We can't wait for Mass Effect gameawesomeness" thread?

    I just popped it into the OP.

    Also, vanguard FTW.

    bruin on
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    IriahIriah Registered User regular
    edited March 2007
    They should release some details on Technology. Right now it seems really boring compared to Biotics. I hope they think up some equally awesome things to come under the fairly bland heading of 'Technology'.

    Iriah on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Yeah; about all we know about Technology right now is that it can do things like lower shields and control Geth, etc, and it looks like Garrus (that's the Turian dude in your party, the one in the screenshot up there) is the default Tech specialist.

    I'm hoping that tech'll be able to do other things like raise/lower armour defence and the like.

    Zetetic Elench on
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    BurguBurgu Registered User regular
    edited March 2007
    any possible chance of this hitting the PC?

    Burgu on
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    PancakePancake Registered User regular
    edited March 2007
    Burgu wrote: »
    any possible chance of this hitting the PC?

    Bioware says not any time soon if ever. So maybe in two or three years. Maybe. But don't count on it.

    Pancake on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2007
    Yep.

    Any chance of this hitting the PC within 3/4 years?

    Slim.

    Edit: Hah. Beat'd.

    Zetetic Elench on
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