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[Chaos] CitOW Game 77 - In doldari's 6th Old World, who will be able to destroy it?

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  • DarianDarian Yellow Wizard The PitRegistered User regular
    Personally, I'd say strict order -- every roll other than Bretonniahas a chance to change the number of DACs people are getting.

  • MrBodyMrBody Registered User regular
    edited May 2012
    Bretonnia- 2 dice - zero >=(

    http://orokos.com/roll/71987

    edit: errrr, I meant Empire. That comes first in order. Same number of dice.

    MrBody on
  • susansusan Registered User regular
    One hit in the Empire, schwack a Rat.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MrBodyMrBody Registered User regular
    Bretonnia (for real)- 2 dice - 3 hits!

    Kill 2 cultists. Wasted 3rd hit.
    +DAC


    http://orokos.com/roll/72026

  • BlackRaiderBlackRaider Registered User regular
    1 hit to Bretonnia.
    Nothing.

  • susansusan Registered User regular
    *sits on edge of seat for Estalia*

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MrBodyMrBody Registered User regular
    edited May 2012
    Estalia - 2 dice - 2 hits

    http://orokos.com/roll/72042

    Kill 1 controlled Khorne cultist, 1 Tzeentch cultist
    + DAC

    MrBody on
  • MrBodyMrBody Registered User regular
    Tzeench is going to beat the rest of you for 2nd place ruination in Estalia unless you kill off all his cultists :p

  • BlackRaiderBlackRaider Registered User regular
    0 hit to Estalia.

  • doldaridoldari Registered User regular
    edited May 2012
    Round 3-4. Battle Phases

    game77state29.png

    - Old World Card Effects
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
    Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

    - Chaos Card Effects
    The Empire : Skulltaker (All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.) and Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.)
    Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
    The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
    The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)

    Battle Dice
    The Empire : 2 Dice, 1 Dice
    Bretonnia : 2 Dice, 1 Dice
    Estalia : 2 Dice, 2 Dice, 2 Dice
    Tilea : 2 Dice
    The Border Princes : 2 Dice, 1 Dice
    The Badlands : 1 Dice, 1 Dice

    doldari on
  • MrBodyMrBody Registered User regular
    You weren't supposed to miss!

  • susansusan Registered User regular
    edited May 2012
    Ratty McGee, just a heads-up reminder: If you kill any of my or Khorne's cultists, the region doesn't ruin, you don't get Ruination Points and tie for 2nd place. Just a heads-up.

    EDIT: On an additional point - if you do get 1 hit, taking out Khorne's Warrior will cost him 5 VP in Domination. Just another friendly reminder.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • peskypesky Registered User regular
    susan wrote: »
    Ratty McGee, just a heads-up reminder: If you kill any of my or Khorne's cultists, the region doesn't ruin, you don't get Ruination Points and tie for 2nd place. Just a heads-up.

    EDIT: On an additional point - if you do get 1 hit, taking out Khorne's Warrior will cost him 5 VP in Domination. Just another friendly reminder.

    Hmmmm as it stands there are 4 corruption points going down and the region only needs 2 to ruin. 2 from slaan, 1 from khorne and 1 from you. Lots of room to kill if you ask me. :P

  • susansusan Registered User regular
    Oh, bollocks, Daemonic Subtlety, that's right. Well, schwacking a Khorne cultist will still cost him 9VP, which is the most damage that could be done with a single hit, so there's that.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SeGaTaiSeGaTai Registered User regular
    0 hits-way to not be useful at all this game

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    You guys! I set things up specifically to manipulate you into killing Tzeentch's dudes and you blow it! That does it, Khorne is never trying to act cunning again!

  • MrBodyMrBody Registered User regular
    Tilea - 2 dice - zero hits!!!!!
    http://orokos.com/roll/72103

    fuuuuuuuuuuuuuuuck
    You know come to thing of it I don't think I've ever double ticked in my entire history of this game.

  • MrBodyMrBody Registered User regular
    edited May 2012
    Border Princes- 2 dice - 1 hit
    http://orokos.com/roll/72104

    Kill nurgle cultist.
    +DAC

    MrBody on
  • MrBodyMrBody Registered User regular
    Oh geez I totally forgot about Call to Arms. I guess I do get to double tick since Tzeentch is only putting 1 corruption in Estalia?

  • susansusan Registered User regular
    I may be away from my computer tonight, so here's the Spoiler'd results of my Badlands die (no peeking pesky!):

    One hit in the Badlands! Nurgle's Warrior goes down, Warpstorm triggers!

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • peskypesky Registered User regular
    1 hit in BP killing the bloodletter.

  • peskypesky Registered User regular
    2 hits in badlands killing 2 seductresses.

  • susansusan Registered User regular
    Wow, this is gonna be an interesting wrap-up...

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MrBodyMrBody Registered User regular
    edited May 2012
    I'm curious, why kill the nurgle warrior and not Slaneesh cultists? To ensure the region doesn't last another round and deny him the domination + tic region?

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    Think he wanted 2nd place ruination but won't get them yet

    PSN SeGaTai
  • susansusan Registered User regular
    Yes I will.

    (7+1) Slaanesh Corruption + 2 Tzeentch Corruption + 1 Nurgle Corruption + Warpstone = 2nd Place.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MrBodyMrBody Registered User regular
    Man, I'm loving the idea of the expert cards (placing a certain limitation every round that forces you to be creative), I just wish they weren't so lopsided with screwing over specific gods.

    I now think it's crazy to want to play mixed deck. Tzeentch is essentially out of the game if Closing the Portal sticks around all game.

  • SeGaTaiSeGaTai Registered User regular
    That one nurgle corruption is removed by call to arms

    PSN SeGaTai
  • susansusan Registered User regular
    It's put down during the Domination Phase, not the Corruption Phase as specified by Call to Arms.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • doldaridoldari Registered User regular
    Round 3-5. Corruption Phases

    game77state30.png

    - Old World Card Effects
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
    Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

    - Chaos Card Effects
    The Empire : Skulltaker (All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.) and Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.)
    Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
    The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
    The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)

    Domination Step
    Norsca : +1VP
    Troll Country : +1VP
    The Empire : +5VP DAC, Stored Warp Token Cache
    Estalia : +5VP
    Tilea : +2VP DAC
    The Border Princes : +1VP, +1 Corruption in The Empire, Bretonnia, Tilea, The Badlands, but don't place because of Call to Arms!
    The Badlands : +2VP

    Corruption Step
    Norsca : +2 DAC
    Estalia : +1, +1, +2 DAC, Ruined
    The Border Princes : +2 DAC
    The Badlands : +1

    Check for Ruination
    Estalia 2ed : +4VP, +4VP, +4VP, +4VP

    Updated VP
    14 + 5 + 4 = 23VP
    11 + 1 = 12VP
    18 + 2 + 4 = 24VP
    13 + 2 + 4 = 19VP
    10 + 7 + 4 = 21VP

  • doldaridoldari Registered User regular
    edited May 2012
    susan wrote: »
    It's put down during the Domination Phase, not the Corruption Phase as specified by Call to Arms.

    Corruption Phase has two steps, Domination Step and Corruption Step.

    doldari on
  • peskypesky Registered User regular
    susan wrote: »
    It's put down during the Domination Phase, not the Corruption Phase as specified by Call to Arms.

    There is no domination phase. Its domination step in the corruption phase.

  • doldaridoldari Registered User regular
    Round 3-6. End Phases

    game77state31.png

    1. Remove Chaos Cards from the Board.
    Stored Warp Token Cache in The Empire.

    2. Hero Tokens are resolved.
    The Empire : Bloodletter
    Bretonnia : Bloodthirster
    Estalia : Khorne select your figure.
    The Badlands : Seductresse

    3. Resolve Old World cards. - None

    4. Score Ruined Regions.
    Estalia : +10 VP, +2 VP, +2 VP

    5. Advance Threat Dials - Khorne ticks twice, each god ticks once.
    14- Draw 2 Chaos Cards
    17- Score 4 VP
    18 - Score 3 VP
    15 - Score 3 VP
    16 - Place 2 Nobles
    9 - Upgrade

    Updated VP
    23 + 10 + 4 = 37VP
    12 + 3 = 15VP
    24 + 2 + 3 = 29VP
    19VP
    21 + 2 = 23VP

    6. Check for Game end - The game does not end.

    Things that need to happen:
    1. @MrBody kill your figure in Estalia.
    2. @BlackRaider place two Nuble tokens.
    3. @SeGaTai select your upgrade.

  • susansusan Registered User regular
    Aww :( . *goes back to scheming*

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MrBodyMrBody Registered User regular
    edited May 2012
    I shall lose a cultist in Estalia.

    That's 6 PP worth of figures lost to heroes in one turn =(
    What's worrying me is Tzeentch still has all of his Havoc cards in the deck (hopefully all at the bottom).


    Is there any way of altering handtracker settings so we can see which cards are left in each player's deck?

    MrBody on
  • BlackRaiderBlackRaider Registered User regular
    Place 2 Noble token in Bretonnia.

  • SeGaTaiSeGaTai Registered User regular
    I'll take the Vermin Lord Upgrade

    PSN SeGaTai
  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-1. Old World Phases

    High Elf Protection
    Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - Each Event token increases a region's Resistance value by two.

    game77state34.png

    Things that need to happen:
    1. @pesky places an Event token in any region that does not already have an Event token.
    2. @MrBody places an Event token in any region that does not already have an Event token.
    3. @BlackRaider places an Event token in any region that does not already have an Event token.
    4. @susan places an Event token in any region that does not already have an Event token.
    5. @SeGaTai places an Event token in any region that does not already have an Event token.

    doldari on
  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-2. Draw Phases

    Draw 2, 7 in hand, 13 left in deck, 4 discard.
    Draw 2, 4 in hand, 15 left in deck, 5 discard.
    Draw 5, 5 in hand, 9 left in deck, 10 discard
    Draw 2, 4 in hand, 15 left in deck, 5 discard
    Draw 2, 4 in hand, 15 left in deck, 5 discard

    doldari on
  • peskypesky Registered User regular
    Troll Country for event token.

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