Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region. Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
The Empire : Skulltaker (All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.) and Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)
Ratty McGee, just a heads-up reminder: If you kill any of my or Khorne's cultists, the region doesn't ruin, you don't get Ruination Points and tie for 2nd place. Just a heads-up.
EDIT: On an additional point - if you do get 1 hit, taking out Khorne's Warrior will cost him 5 VP in Domination. Just another friendly reminder.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Ratty McGee, just a heads-up reminder: If you kill any of my or Khorne's cultists, the region doesn't ruin, you don't get Ruination Points and tie for 2nd place. Just a heads-up.
EDIT: On an additional point - if you do get 1 hit, taking out Khorne's Warrior will cost him 5 VP in Domination. Just another friendly reminder.
Hmmmm as it stands there are 4 corruption points going down and the region only needs 2 to ruin. 2 from slaan, 1 from khorne and 1 from you. Lots of room to kill if you ask me. :P
Oh, bollocks, Daemonic Subtlety, that's right. Well, schwacking a Khorne cultist will still cost him 9VP, which is the most damage that could be done with a single hit, so there's that.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
You guys! I set things up specifically to manipulate you into killing Tzeentch's dudes and you blow it! That does it, Khorne is never trying to act cunning again!
I'm curious, why kill the nurgle warrior and not Slaneesh cultists? To ensure the region doesn't last another round and deny him the domination + tic region?
Man, I'm loving the idea of the expert cards (placing a certain limitation every round that forces you to be creative), I just wish they weren't so lopsided with screwing over specific gods.
I now think it's crazy to want to play mixed deck. Tzeentch is essentially out of the game if Closing the Portal sticks around all game.
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region. Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
The Empire : Skulltaker (All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.) and Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)
Domination Step
Norsca : +1VP
Troll Country : +1VP
The Empire : +5VP DAC, Stored Warp Token Cache
Estalia : +5VP
Tilea : +2VP DAC
The Border Princes : +1VP, +1 Corruption in The Empire, Bretonnia, Tilea, The Badlands, but don't place because of Call to Arms!
The Badlands : +2VP
That's 6 PP worth of figures lost to heroes in one turn =(
What's worrying me is Tzeentch still has all of his Havoc cards in the deck (hopefully all at the bottom).
Is there any way of altering handtracker settings so we can see which cards are left in each player's deck?
High Elf Protection
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - Each Event token increases a region's Resistance value by two.
Things that need to happen:
1. @pesky places an Event token in any region that does not already have an Event token.
2. @MrBody places an Event token in any region that does not already have an Event token.
3. @BlackRaider places an Event token in any region that does not already have an Event token.
4. @susan places an Event token in any region that does not already have an Event token.
5. @SeGaTai places an Event token in any region that does not already have an Event token.
Draw 2, 7 in hand, 13 left in deck, 4 discard. Draw 2, 4 in hand, 15 left in deck, 5 discard. Draw 5, 5 in hand, 9 left in deck, 10 discard Draw 2, 4 in hand, 15 left in deck, 5 discard Draw 2, 4 in hand, 15 left in deck, 5 discard
Posts
http://orokos.com/roll/71987
edit: errrr, I meant Empire. That comes first in order. Same number of dice.
2011 PAX Warmachine/Hordes Champion
Kill 2 cultists. Wasted 3rd hit.
+DAC
http://orokos.com/roll/72026
Nothing.
2011 PAX Warmachine/Hordes Champion
http://orokos.com/roll/72042
Kill 1 controlled Khorne cultist, 1 Tzeentch cultist
+ DAC
- Old World Card Effects
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)
Battle Dice
The Empire : 2 Dice, 1 Dice
Bretonnia : 2 Dice, 1 Dice
Estalia : 2 Dice, 2 Dice, 2 Dice
Tilea : 2 Dice
The Border Princes : 2 Dice, 1 Dice
The Badlands : 1 Dice, 1 Dice
EDIT: On an additional point - if you do get 1 hit, taking out Khorne's Warrior will cost him 5 VP in Domination. Just another friendly reminder.
2011 PAX Warmachine/Hordes Champion
Hmmmm as it stands there are 4 corruption points going down and the region only needs 2 to ruin. 2 from slaan, 1 from khorne and 1 from you. Lots of room to kill if you ask me. :P
2011 PAX Warmachine/Hordes Champion
http://orokos.com/roll/72103
fuuuuuuuuuuuuuuuck
You know come to thing of it I don't think I've ever double ticked in my entire history of this game.
http://orokos.com/roll/72104
Kill nurgle cultist.
+DAC
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
(7+1) Slaanesh Corruption + 2 Tzeentch Corruption + 1 Nurgle Corruption + Warpstone = 2nd Place.
2011 PAX Warmachine/Hordes Champion
I now think it's crazy to want to play mixed deck. Tzeentch is essentially out of the game if Closing the Portal sticks around all game.
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.) and Virulent Outbreak (This region is considered Populous.)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point.)
Domination Step
Norsca : +1VP
Troll Country : +1VP
The Empire : +5VP DAC, Stored Warp Token Cache
Estalia : +5VP
Tilea : +2VP DAC
The Border Princes : +1VP, +1 Corruption in The Empire, Bretonnia, Tilea, The Badlands, but don't place because of Call to Arms!
The Badlands : +2VP
Corruption Step
Norsca : +2 DAC
Estalia : +1, +1, +2 DAC, Ruined
The Border Princes : +2 DAC
The Badlands : +1
Check for Ruination
Estalia 2ed : +4VP, +4VP, +4VP, +4VP
Updated VP
14 + 5 + 4 = 23VP
11 + 1 = 12VP
18 + 2 + 4 = 24VP
13 + 2 + 4 = 19VP
10 + 7 + 4 = 21VP
Corruption Phase has two steps, Domination Step and Corruption Step.
There is no domination phase. Its domination step in the corruption phase.
1. Remove Chaos Cards from the Board.
Stored Warp Token Cache in The Empire.
2. Hero Tokens are resolved.
The Empire : Bloodletter
Bretonnia : Bloodthirster
Estalia : Khorne select your figure.
The Badlands : Seductresse
3. Resolve Old World cards. - None
4. Score Ruined Regions.
Estalia : +10 VP, +2 VP, +2 VP
5. Advance Threat Dials - Khorne ticks twice, each god ticks once.
14- Draw 2 Chaos Cards
17- Score 4 VP
18 - Score 3 VP
15 - Score 3 VP
16 - Place 2 Nobles
9 - Upgrade
Updated VP
23 + 10 + 4 = 37VP
12 + 3 = 15VP
24 + 2 + 3 = 29VP
19VP
21 + 2 = 23VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. @MrBody kill your figure in Estalia.
2. @BlackRaider place two Nuble tokens.
3. @SeGaTai select your upgrade.
2011 PAX Warmachine/Hordes Champion
That's 6 PP worth of figures lost to heroes in one turn =(
What's worrying me is Tzeentch still has all of his Havoc cards in the deck (hopefully all at the bottom).
Is there any way of altering handtracker settings so we can see which cards are left in each player's deck?
High Elf Protection
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - Each Event token increases a region's Resistance value by two.
Things that need to happen:
1. @pesky places an Event token in any region that does not already have an Event token.
2. @MrBody places an Event token in any region that does not already have an Event token.
3. @BlackRaider places an Event token in any region that does not already have an Event token.
4. @susan places an Event token in any region that does not already have an Event token.
5. @SeGaTai places an Event token in any region that does not already have an Event token.
Draw 2, 7 in hand, 13 left in deck, 4 discard.
Draw 2, 4 in hand, 15 left in deck, 5 discard.
Draw 5, 5 in hand, 9 left in deck, 10 discard
Draw 2, 4 in hand, 15 left in deck, 5 discard
Draw 2, 4 in hand, 15 left in deck, 5 discard