Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects Things that need to happen:
1. @SeGaTai decide whether or not to discard Warp Token Cache for +2PP.
2. @MrBody start your turn.
I'm not saying Tzeentch hasn't done a fine job with the warrior upgrade, but I can't convey how much of a relief it is not having Mystical Disregard hanging over you.
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.)
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.) and Glean (This region is considered adjacent to all other regions.)
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
Tilea : Doomwheel (If you dominate this region, score three victory points.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.) and Glean (This region is considered adjacent to all other regions.)
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
Tilea : Doomwheel (If you dominate this region, score three victory points.) and Doomwheel (If you dominate this region, score three victory points.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
Posts
Touche, Expert Deck, Touche.
EDIT: Also, I believe Khorne's Warrior in the Empire ought to be dead?
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Things that need to happen:
1. @SeGaTai decide whether or not to discard Warp Token Cache for +2PP.
2. @MrBody start your turn.
7/7 PP
http://handtracker.heroku.com/games/228/acts/13818
5/6PP
Havoc to Norsca, Summon Warrior for Free, 4/6.
2011 PAX Warmachine/Hordes Champion
Changer of Ways? Your greater daemon upgrade?
6/6 PP
7/6 PP
7/7 PP
http://handtracker.heroku.com/games/228/acts/13584
4/6 PP
- Old World Card Effects
High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.)
@susan active.
2011 PAX Warmachine/Hordes Champion
5/6 PP
6/6 PP
7/7 PP
http://handtracker.heroku.com/games/228/acts/13863
3/6PP
2011 PAX Warmachine/Hordes Champion
4/6 PP
- Old World Card Effects
High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
Tilea : Doomwheel (If you dominate this region, score three victory points.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
@SeGaTai active.
5/6 PP
Move both cultists to Kislev.
7/7 PP
http://handtracker.heroku.com/games/228/acts/13880
- Old World Card Effects
High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
The Empire : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.)
Bretonnia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.) and Bloodbath (Place one corruption token for each enemy figure you kill in this region.)
Tilea : Doomwheel (If you dominate this region, score three victory points.) and Doomwheel (If you dominate this region, score three victory points.)
The Border Princes : Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
The Badlands : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point.) and Creeping Death (If you dominate this region, place one corruption token in each adjacent region.)
@pesky active.
2/6PP
2011 PAX Warmachine/Hordes Champion
3/6 PP
3/6 PP
7/7 PP
http://handtracker.heroku.com/games/228/acts/13918
1/6PP
2011 PAX Warmachine/Hordes Champion