Unsurprisingly, most players are in favor of a store where they know what they're buying.
There's some interesting ideas in the OP, including getting rewards for certain ingame actions like medals, or receiving lvl III equipment items instead of character cards, but I wonder if Bioware even plans to change anything about the store.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I don't think people realise just how addictive the card collecting is.
If you fixed the issue of character cards dropping so often (made it impossible to get more than one character card from a PSP), the entire problem, for me, would be solved.
I think if you could buy whatever you wanted, the replay value would drop dramatically.
0
ComradebotLord of DinosaursHouston, TXRegistered Userregular
I love the card collecting. The downside is when you get cards that are 100% useless, like character cards for a character you've already maxed out on both levels AND appearance options.
And if that's your story for nearly every character... well, go outside, I'm sure the sun misses you and your greasy, pasty skin. Showers probably miss you too, so take one of those before reuniting with the sun.
But yeah, I'm with Dhal: if folks could buy whatever they want, they'd just do that from the onset and it'd kill replay value.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
For me its the excitement of "maybe there will be a black widow in THIS pack? no...this pack? thats okay, next pack! next pack!"
I love the card collecting. The downside is when you get cards that are 100% useless, like character cards for a character you've already maxed out on both levels AND appearance options.
And if that's your story for nearly every character... well, go outside, I'm sure the sun misses you and your greasy, pasty skin. Showers probably miss you too, so take one of those before reuniting with the sun.
But yeah, I'm with Dhal: if folks could buy whatever they want, they'd just do that from the onset and it'd kill replay value.
Well, that's why there were alternate options to at least improve the system. Like getting equipment items instead of character cards, or maybe 5 consumables.
You can get two in the same pack? Damn, and I thought I was mad when I got one.
The key to getting the store changed is finding simple solutions that don't kill the random factor, like the things you guys mentioned. They simply aren't going to rebuild the store from the ground up nor change the overall marketing scheme. Hell they could probably make a 750k/whatever funbucks amount that is pack that guarantees a single ultra-rare with a tiny chance for another eagle and still make a crap load of money out of it. Of course none of this store business matters much until Bioware figures out a way to get rid of all the cheating going on. I get the sense that they're sort of just letting things drift for now while they get a bunch of things sorted out. Either that or there is absolutely no strategy going on over there for the future of the multiplayer which would be a big mistake.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
the ME3 store system is a very very good example that what players say they want and what actually gets them to play the game are two very different things.
Kinda makes me want to try that on a Drell, what with their absurd move speed bonuses.
Hrm.
drell with adrenaline iii is just
the best
you stroll around faster than anybody else sprints, when you sprint you can pretty much outrun rockets. which is useful cause, being a drell, youre still gonna die as soon as something looks at you funny
0
AchireIsn't life disappointing? Yes, it is.Registered Userregular
edited May 2012
I think the store system is a bit scummy but works well enough. It's the ultra-rares (and character cards) that are the problem. I'm up to four million, how many credits do you have saved up Orca?
I'm not saving up for the new DLC yet. As Chris Priestly said on the forum, they'd like to be able to say something about the DLC before the end of this month. That means, the trailer is going to hit after this month, maybe even way after it, and at the earliest the DLC will hit one week after the trailer, so probably way into next month. Will start saving up maybe in two or three weeks.
AchireIsn't life disappointing? Yes, it is.Registered Userregular
If you have things left to unlock, then there isn't much point in saving credits. However many people here have maxed out all Gold rarity items. In this case, all you get from packs is character cards. Makes it a bit pointless to buy packs.
I agree on the timing. Many people seem to have interpreted that post by Priestly so that the DLC itself is coming this month, whereas it's quite possible he meant they will give more information this month. Maybe release during E3?
If you have things left to unlock, then there isn't much point in saving credits. However many people here have maxed out all Gold rarity items. In this case, all you get from packs is character cards. Makes it a bit pointless to buy packs.
I agree on the timing. Many people seem to have interpreted that post by Priestly so that the DLC itself is coming this month, whereas it's quite possible he meant they will give more information this month. Maybe release during E3?
Hmm, I'll put a link to Priestly's quote once I find it.
Regarding unlocks:
Well, I've unlocked all gold rarity items a bit ago, but I keep spending credits either on Jumbo Equipment packs (always useful) or PSP - maybe it's just me, but I think they may have upped the Ultra Rare unlock rate. In a week or two, I got the Indra, Javelin and Talon III - maybe even a fourth one, can't remember. But that's definitely more than I unlocked before - especially considering that I play less and less as time moves on.
It's still technically just a rumor. There hasn't been any actual confirmation on anything. But it's looking like we'll hear something about it pretty soon.
Tow which Chris Priestly replied:
This, but likely before the end of the month.
So I guess you can interpret it either way...but if it really will be released before the end of the month, then they've only got today, tomorrow and the day after it left to release the trailer.
AchireIsn't life disappointing? Yes, it is.Registered Userregular
The problem with the random nature of the packs is that you can never tell if you just got lucky, or if the odds have actually been changed. I don't believe Bioware would change the odds without announcing it, seeing as the ultra-rare drop rate is one of the things driving people away from the game.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The problem with the random nature of the packs is that you can never tell if you just got lucky, or if the odds have actually been changed. I don't believe Bioware would change the odds without announcing it, seeing as the ultra-rare drop rate is one of the things driving people away from the game.
Agreed, but making a store where you can buy whatever you want isn't the answer either.
The problem with the random nature of the packs is that you can never tell if you just got lucky, or if the odds have actually been changed. I don't believe Bioware would change the odds without announcing it, seeing as the ultra-rare drop rate is one of the things driving people away from the game.
They absolutely would change the odds without telling anyone. Especially if they increased the odds of a rare drop.
Word of mouth is priceless to this kind of gambling system. Rumours and speculation over the exact drop rate fuels a community wide addiction.
No no, I swear the drop rate must be higher this week. I've gotten like two Javelins in the last hour! Fo' realz! Get online, man, get some stuff while it's good.
is a more powerful incentive to play, and continue to play, than;
Dear Community. The drop rate of rare items has been increased by 5%.
The card system is gambling. And in the existing world of gambling the act of analysing and dissembling the mechanics of a gambling system are actively sought after by the casino owners. They want the people in their casinos to think they know how the slot machines work, without actually having to tell them.
Maybe if you could "target" the type of items you're going for?
For example, you'd have "weapon" packs that would give you weapons or weapon related items. They'd be 100k or so, and would drop various SMG/Rifle amps, ammo types, etc along with a weapon upgrade.
You know, if they were smart, they'd make the ME3 multiplayer free to play and start going all TF2 up in this bitch.
Make everything an item drop. Weapons, armour, more colours, more patterns, male and female of each race and class, have human classes have no helmet and put in a simple face customization system. Maybe also with a few other races. Put in all the other heavy weapons and stuff.
Then the real motherfucker would be putting item drops in game, and not just an out of combat menu thing. Like, successfully hacking a node doesn't just complete the round, but drops a crate in the middle of the map to go and pick up, like the resource boxes from ME2. It has a mechanical function too which is to keep teams together (concentrated in one location) but also to move that location around the map (subverting Firebase White farming in the back room).
Maybe if you could "target" the type of items you're going for?
For example, you'd have "weapon" packs that would give you weapons or weapon related items. They'd be 100k or so, and would drop various SMG/Rifle amps, ammo types, etc along with a weapon upgrade.
To expand on that, it'd be nice if they had weapon class specific packs. A Sniper Pack, an SMG Pack, etc, so instead of dropping a million credits and saying "why the shit do I now have a _______ V, when I just wanted a ____________ I", you could focus towards item classes you wanted. Now, granted, this moves away from the full on RNG they want to keep people coming back, but at the same time, it would give players at least an illusion of control, which might keep grumbling down at least a little about getting screwed. I can't count how many times people have come in here bemoaning picking up Sniper Rifles despite never every wanting or enjoying playing an Infiltrator, or who just dislike a weapon type for whatever reason.
"But then nobody would ever buy the SMG or AR packs", some might say.
That is an excellent point. Guess they'd have to keep tweaking those numbers so both became more useful (Team Dakka aside) to at least garner general acceptance/appreciation.
Of course, while we're dreaming I'd also love actual armour customization options, both in terms of appearance and perhaps even effects, above and beyond the Equipment choices.
And while I'm on this tangent, I'd also like a plastic red rocket and a pony.
To pre-empt the obvious comments; agreed, they'll never do this, for the same reason Wizards of the Coast will almost never release booster packs for a set that are all just 1 colour's cards; they want people getting random stuff from a larger pool, and at the same time giving them things they don't expect to inspire them to try that out (and succeed or fail, that's another game played, keeping them in the player roster/pool).
But it'd be nice all the same, and seems like a reasonable mid point between "maybe you get random shit you don't want" and "buy exactly what you want".
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Really, if they were ever to adopt that route, they'd have bigger enemies drop tokens.
Like, each Banshee drops five tokens, Brutes drop three or whatever. And after the game, the tokens can be cashed in for various things. Pure credits (maybe a conversion rate of one token = 5000), or in higher quantities, specific things. Like hats or armour or whatever their cosmetic stat irrelevant items turn out to be.
They need to put more rewards in game. There's a real emotional disconnect between the match itself and the rewards accrued from it. You just get a number at the end that seems to be completely divorced from the actual gameplay. And that number is just cash money.
If they want to implement other kinds of items, or other methods of selecting specifically which items you want, then they need to bleed between the item shop and the game more.
I mean seriously, just lift wholesale from TF2. TF2 acts in a tremendous way to boost Steam sales of other games, and was used to testbed the Steam workshop and Steamworks stuff. Origin needs something similar. ME3 multiplayer could totally be it.
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I think the store system is a bit scummy but works well enough. It's the ultra-rares (and character cards) that are the problem. I'm up to four million, how many credits do you have saved up Orca?
~4 million as well.
The next map needs to be a money bin so I can swim around in my credits.
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
I'm sorry, but the people playing Geth White Gold are the people that can't handle regular Gold.
Just realized I have the Kishock Harpoon Gun. I never use sniper rifles, but it has penetration by default, so no-scoping with it has proved pretty effective.
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
To quote myself out of the BF3 thread:
I refuse to play PC BF3 without PA bros around because the average gamer has gotten SO dumb and SO bad at video games that getting a decent match without the bro squad backing you up is pretty much impossible.
There needs to be a joint operation to shut down every server for damn near every shooter ever and force everyone to play alternating days Quake 3 CPMA and Counterstrike for a year.
Horrendously bad players ruining everything is pretty much an epidemic with shooters these days.
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
Weird. You saw the Quarian with a Shuriken, and the Krogan with a geth SMG and GPR... without even starting the match it was a given that the GPS Infiltrators were going to take the top two while the Quarian and Krogan were going to be a non-factor. Since you were one of those it was also a given that you'd have to "work" a bit. Yet... you decided to play the match anyway, and are surprised at the outcome? /boggle
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
ComradebotLord of DinosaursHouston, TXRegistered Userregular
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
Weird. You saw the Quarian with a Shuriken, and the Krogan with a geth SMG and GPR... without even starting the match it was a given that the GPS Infiltrators were going to take the top two while the Quarian and Krogan were going to be a non-factor. Since you were one of those it was also a given that you'd have to "work" a bit. Yet... you decided to play the match anyway, and are surprised at the outcome? /boggle
Yup pretty much this. But I love playing in games like this. "Wow, he's really going to use those guns with that class? I wonder if it's as bad as it seems..."
And like, 9 out of 10 times, yeah, they really, really are. But it's fun, always a nice challenge to carry incompetent teammates to glory. But only incompetent people: I promptly bail if someone just goes AFK (are, AFC? Away from Controller/Console?) looking for free credits.
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
To quote myself out of the BF3 thread:
I refuse to play PC BF3 without PA bros around because the average gamer has gotten SO dumb and SO bad at video games that getting a decent match without the bro squad backing you up is pretty much impossible.
There needs to be a joint operation to shut down every server for damn near every shooter ever and force everyone to play alternating days Quake 3 CPMA and Counterstrike for a year.
Horrendously bad players ruining everything is pretty much an epidemic with shooters these days.
I have to say that I like Forar's idea of random packs, but random in a specific way. I would be more than happy to buy "attack packs" or "Sniper packs" just like I buy consumables. Still random, but in a particluar way.
Posts
If i were a geth hunter nobody would ever make it past wave 1 on bronze.
Strap in, you're in for some chop.
I have my Geth Infiltrator as the Hunter costume - all black with red lights.
Its amazing how often I see an Energy Drain hit the wall next to me.
Nope, nada.
Probably tomorrow; tues is usually when they do the release I think.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
http://social.bioware.com/forum/1/topic/343/index/11621773/9
Unsurprisingly, most players are in favor of a store where they know what they're buying.
There's some interesting ideas in the OP, including getting rewards for certain ingame actions like medals, or receiving lvl III equipment items instead of character cards, but I wonder if Bioware even plans to change anything about the store.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
If you fixed the issue of character cards dropping so often (made it impossible to get more than one character card from a PSP), the entire problem, for me, would be solved.
I think if you could buy whatever you wanted, the replay value would drop dramatically.
And if that's your story for nearly every character... well, go outside, I'm sure the sun misses you and your greasy, pasty skin. Showers probably miss you too, so take one of those before reuniting with the sun.
But yeah, I'm with Dhal: if folks could buy whatever they want, they'd just do that from the onset and it'd kill replay value.
and so on
Well, that's why there were alternate options to at least improve the system. Like getting equipment items instead of character cards, or maybe 5 consumables.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
The key to getting the store changed is finding simple solutions that don't kill the random factor, like the things you guys mentioned. They simply aren't going to rebuild the store from the ground up nor change the overall marketing scheme. Hell they could probably make a 750k/whatever funbucks amount that is pack that guarantees a single ultra-rare with a tiny chance for another eagle and still make a crap load of money out of it. Of course none of this store business matters much until Bioware figures out a way to get rid of all the cheating going on. I get the sense that they're sort of just letting things drift for now while they get a bunch of things sorted out. Either that or there is absolutely no strategy going on over there for the future of the multiplayer which would be a big mistake.
drell with adrenaline iii is just
the best
you stroll around faster than anybody else sprints, when you sprint you can pretty much outrun rockets. which is useful cause, being a drell, youre still gonna die as soon as something looks at you funny
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I agree on the timing. Many people seem to have interpreted that post by Priestly so that the DLC itself is coming this month, whereas it's quite possible he meant they will give more information this month. Maybe release during E3?
Hmm, I'll put a link to Priestly's quote once I find it.
Regarding unlocks:
Well, I've unlocked all gold rarity items a bit ago, but I keep spending credits either on Jumbo Equipment packs (always useful) or PSP - maybe it's just me, but I think they may have upped the Ultra Rare unlock rate. In a week or two, I got the Indra, Javelin and Talon III - maybe even a fourth one, can't remember. But that's definitely more than I unlocked before - especially considering that I play less and less as time moves on.
Found the quote!
http://social.bioware.com/forum/1/topic/343/index/12089866&lf=8
Lagrad Gribble wrote...
It's still technically just a rumor. There hasn't been any actual confirmation on anything. But it's looking like we'll hear something about it pretty soon.
Tow which Chris Priestly replied:
This, but likely before the end of the month.
So I guess you can interpret it either way...but if it really will be released before the end of the month, then they've only got today, tomorrow and the day after it left to release the trailer.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Agreed, but making a store where you can buy whatever you want isn't the answer either.
They absolutely would change the odds without telling anyone. Especially if they increased the odds of a rare drop.
Word of mouth is priceless to this kind of gambling system. Rumours and speculation over the exact drop rate fuels a community wide addiction.
No no, I swear the drop rate must be higher this week. I've gotten like two Javelins in the last hour! Fo' realz! Get online, man, get some stuff while it's good.
is a more powerful incentive to play, and continue to play, than;
Dear Community. The drop rate of rare items has been increased by 5%.
The card system is gambling. And in the existing world of gambling the act of analysing and dissembling the mechanics of a gambling system are actively sought after by the casino owners. They want the people in their casinos to think they know how the slot machines work, without actually having to tell them.
For example, you'd have "weapon" packs that would give you weapons or weapon related items. They'd be 100k or so, and would drop various SMG/Rifle amps, ammo types, etc along with a weapon upgrade.
Make everything an item drop. Weapons, armour, more colours, more patterns, male and female of each race and class, have human classes have no helmet and put in a simple face customization system. Maybe also with a few other races. Put in all the other heavy weapons and stuff.
Then the real motherfucker would be putting item drops in game, and not just an out of combat menu thing. Like, successfully hacking a node doesn't just complete the round, but drops a crate in the middle of the map to go and pick up, like the resource boxes from ME2. It has a mechanical function too which is to keep teams together (concentrated in one location) but also to move that location around the map (subverting Firebase White farming in the back room).
To expand on that, it'd be nice if they had weapon class specific packs. A Sniper Pack, an SMG Pack, etc, so instead of dropping a million credits and saying "why the shit do I now have a _______ V, when I just wanted a ____________ I", you could focus towards item classes you wanted. Now, granted, this moves away from the full on RNG they want to keep people coming back, but at the same time, it would give players at least an illusion of control, which might keep grumbling down at least a little about getting screwed. I can't count how many times people have come in here bemoaning picking up Sniper Rifles despite never every wanting or enjoying playing an Infiltrator, or who just dislike a weapon type for whatever reason.
"But then nobody would ever buy the SMG or AR packs", some might say.
That is an excellent point. Guess they'd have to keep tweaking those numbers so both became more useful (Team Dakka aside) to at least garner general acceptance/appreciation.
Of course, while we're dreaming I'd also love actual armour customization options, both in terms of appearance and perhaps even effects, above and beyond the Equipment choices.
And while I'm on this tangent, I'd also like a plastic red rocket and a pony.
To pre-empt the obvious comments; agreed, they'll never do this, for the same reason Wizards of the Coast will almost never release booster packs for a set that are all just 1 colour's cards; they want people getting random stuff from a larger pool, and at the same time giving them things they don't expect to inspire them to try that out (and succeed or fail, that's another game played, keeping them in the player roster/pool).
But it'd be nice all the same, and seems like a reasonable mid point between "maybe you get random shit you don't want" and "buy exactly what you want".
Like, each Banshee drops five tokens, Brutes drop three or whatever. And after the game, the tokens can be cashed in for various things. Pure credits (maybe a conversion rate of one token = 5000), or in higher quantities, specific things. Like hats or armour or whatever their cosmetic stat irrelevant items turn out to be.
They need to put more rewards in game. There's a real emotional disconnect between the match itself and the rewards accrued from it. You just get a number at the end that seems to be completely divorced from the actual gameplay. And that number is just cash money.
If they want to implement other kinds of items, or other methods of selecting specifically which items you want, then they need to bleed between the item shop and the game more.
I mean seriously, just lift wholesale from TF2. TF2 acts in a tremendous way to boost Steam sales of other games, and was used to testbed the Steam workshop and Steamworks stuff. Origin needs something similar. ME3 multiplayer could totally be it.
Crates were used in Lost Planet 2. I can't say that I would like crates in ME3, where you are far less agile.
Just made it to a wave 9 on GWG before wiping - I swear to god, I literally carried the entire fucking team.
Team was me as a Geth Infiltrator, a Krogan Soldier, another Geth Infiltrator (using a GPS too!!) and a Quarian Engineer.
The scores, when we wiped on wave 9?
Me - 175k
2nd Geth - 35k
Quarian - 28k
Krogan - 21k
How is this possible, do you ask? Well, the infiltrator barely fired his GPS - I only ever saw him cloak, fire a proxy mine, wait for the cooldown, then fire it again. Repeat. Occasionally he got a grab off. It says something about the other two that he managed 2nd place doing this.
The Quarian was using a Shuriken, and I never saw them do anything but sabotage and then shoot their sabotaged target with the Shuriken.
The Krogan had a geth SMG and a geth pulse rifle.
yeah. he really did. and I don't think I saw him equip the rifle at all.
God. I don't see how its possible to be THAT BAD without wilfully TRYING to.
~4 million as well.
The next map needs to be a money bin so I can swim around in my credits.
I'm sorry, but the people playing Geth White Gold are the people that can't handle regular Gold.
Twitter 3DS: 0860 - 3257 - 2516
To quote myself out of the BF3 thread:
Horrendously bad players ruining everything is pretty much an epidemic with shooters these days.
they're just too awful if you're playing a class that requires teamwork
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Weird. You saw the Quarian with a Shuriken, and the Krogan with a geth SMG and GPR... without even starting the match it was a given that the GPS Infiltrators were going to take the top two while the Quarian and Krogan were going to be a non-factor. Since you were one of those it was also a given that you'd have to "work" a bit. Yet... you decided to play the match anyway, and are surprised at the outcome? /boggle
Yup pretty much this. But I love playing in games like this. "Wow, he's really going to use those guns with that class? I wonder if it's as bad as it seems..."
And like, 9 out of 10 times, yeah, they really, really are. But it's fun, always a nice challenge to carry incompetent teammates to glory. But only incompetent people: I promptly bail if someone just goes AFK (are, AFC? Away from Controller/Console?) looking for free credits.
Then why are you never online? :P
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
i just could not cope with the raditude
no enemy can track you
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy