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[Mass Effect] Operation: THREAD CLOSED. Post in the New One.

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Posts

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Which is faster? A Drell or a Geth with Hunter Mode on?

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    i think drell, by a body length.

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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited May 2012
    Aren't default run speeds the same for everyone?

    Because in that case youd have a few scenarios:

    Drell without upgrades - Geth without upgrades => Same
    Drell with 20% movement speed - Geth with 20% movement speed => Same
    Drell with 20% movement speed - Geth with 10% movement speed/no upgrades => Drell wins
    Drell without upgrades - Geth with 10%/20% movement speed => Geth wins

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  • ElendilElendil Registered User regular
    i don't think they are

    krogan move slower, for example

  • ComradebotComradebot Lord of Dinosaurs Houston, TXRegistered User regular
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair footrace.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2012
    Drell have a faster move speed (than default) even without the passive.

    SoundsPlush on
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  • tastydonutstastydonuts Registered User regular
    Yea. I remember using an Adrenaline Enhancer 3 on my Geth Hunter with my GPS... it's one of those "you must be host" kinds of combinations.

    “I used to draw, hard to admit that I used to draw...”
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair footrace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

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  • ComradebotComradebot Lord of Dinosaurs Houston, TXRegistered User regular
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair footrace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

    And Drell are faster than everything, including Geth. Even with Hunter Mode on, I'm pretty sure my Geth ain't as fast as my Drell.

  • tastydonutstastydonuts Registered User regular
    Comradebot wrote: »
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair footrace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

    And Drell are faster than everything, including Geth. Even with Hunter Mode on, I'm pretty sure my Geth ain't as fast as my Drell.

    Without a detailed capture video showing you doing a circuit on White using both your Geth and Drell and displaying the time it takes to do so, I declare this claim invalid!

    “I used to draw, hard to admit that I used to draw...”
  • WybornWyborn GET EQUIPPED Registered User regular
    Comradebot wrote: »
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair foo0trace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

    And Drell are faster than everything, including Geth. Even with Hunter Mode on, I'm pretty sure my Geth ain't as fast as my Drell.

    Without a detailed capture video showing you doing a circuit on White using both your Geth and Drell and displaying the time it takes to do so, I declare this claim invalid!

    There's a list of base footspeed multipliers somewhere in the multiplayer forums on BioWare social

    Don't know if it includes Geth, though, and I wouldn't know how to find it anyway

    dN0T6ur.png
  • AchireAchire Isn't life disappointing? Yes, it is. Registered User regular
    Achire wrote: »
    If you have things left to unlock, then there isn't much point in saving credits. However many people here have maxed out all Gold rarity items. In this case, all you get from packs is character cards. Makes it a bit pointless to buy packs.

    I agree on the timing. Many people seem to have interpreted that post by Priestly so that the DLC itself is coming this month, whereas it's quite possible he meant they will give more information this month. Maybe release during E3?

    Hmm, I'll put a link to Priestly's quote once I find it.

    Regarding unlocks:

    Well, I've unlocked all gold rarity items a bit ago, but I keep spending credits either on Jumbo Equipment packs (always useful) or PSP - maybe it's just me, but I think they may have upped the Ultra Rare unlock rate. In a week or two, I got the Indra, Javelin and Talon III - maybe even a fourth one, can't remember. But that's definitely more than I unlocked before - especially considering that I play less and less as time moves on.

    Found the quote!

    http://social.bioware.com/forum/1/topic/343/index/12089866&lf=8

    Lagrad Gribble wrote...

    It's still technically just a rumor. There hasn't been any actual confirmation on anything. But it's looking like we'll hear something about it pretty soon.

    Tow which Chris Priestly replied:

    This, but likely before the end of the month.

    So I guess you can interpret it either way...but if it really will be released before the end of the month, then they've only got today, tomorrow and the day after it left to release the trailer.

    Found another post by Priestly.

    "We will have more information on ME3 MP DLC in the future, I hope later this month, but nothing more to be said now."

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    To me, it doesn't really matter anyway. The ability to roll? Sure, that's important for dodging rockets/warps and leaping into/out of cover faster. But run speed? Unless you're planning on running the enemy to death, you might as well be slow as a Krogan and it wouldn't make a difference.

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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Run speed = grenade recharge rate before your goddamn squadmates get their grubby little mitts on them.

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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Run speed = grenade recharge rate before your goddamn squadmates get their grubby little mitts on them.

    Yeah, but for what? Cluster grenades? You've got to be kidding me...even when you're aiming directly at the enemy, there's a 50/50 chance you'll miss - and don't even try aiming at the ground, you're lucky if they don't just bounce outside of the map (unless you're indoors of course). And all that for setting off one biotic explosion!

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  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    yeah i've sworn off pubbies

    they're just too awful if you're playing a class that requires teamwork

    The thing that drives me up the wall the most for this is when I'm playing an adept.

    Listen, meatshields/bags, stop shooting the glowy blue thing. It's about to die anyway, AND it's going to take half a dozen friends with it. Shooting it just means that half dozen crew is going to try to curbstomp one of you, and I may or may not laugh and run away while they do.

    But no. Pubs seem to see Hacked and Biotic'd targets as prime focus fire opportunities. There could be a dozen things around it, and some people will go out of their way to scope and drop it rather than one of the things trying to eat me instead.

    I do a lot of pub'ing and can tolerate a lot, but it's part of why I stick to engineers and infiltrators when I do. Playing a biotic with pubs is often an exercise in frustration, in my experience.

    With a solid team (one made up of people who don't actively swap away from biotics the moment I switch to one myself), it's awesome. Worked out a natural rhythm ( :winky: ) with one guy throwing alternating attacks together. It was literally a biotic machinegun. We were untouchable, and quadrupled the score of the other two guys.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Dharma BumDharma Bum Registered User regular
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  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    When I'm bored and frustrated with pubs, sometimes I'll make a game out of using my biotic powers like a Hunter's Mark from World of Warcraft. Which is to say I'll just intentionally start marking the things I want to die.

    This actually works remarkably well. It's still slow and dumb and not a good use of my powers or time, but it's much funnier than grabbing my mic and yelling and the goose who has shot something I was about to biotically explode all over the fucking place by a half second a dozen times in a row.

    Sometimes even shooting around corners isn't quite enough. :(

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Pubbies only know "pull" in the clay pigeon sense.
    Run speed = grenade recharge rate before your goddamn squadmates get their grubby little mitts on them.

    Yeah, but for what? Cluster grenades? You've got to be kidding me...even when you're aiming directly at the enemy, there's a 50/50 chance you'll miss - and don't even try aiming at the ground, you're lucky if they don't just bounce outside of the map (unless you're indoors of course). And all that for setting off one biotic explosion!

    I don't have much of a problem hitting with it, though I save it for close elites or large groups. Even if you only hit with one you're still doing full damage as advertised and detonating; extra hits are just multiplicative.

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  • tastydonutstastydonuts Registered User regular
    Wyborn wrote: »
    Comradebot wrote: »
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair foo0trace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

    And Drell are faster than everything, including Geth. Even with Hunter Mode on, I'm pretty sure my Geth ain't as fast as my Drell.

    Without a detailed capture video showing you doing a circuit on White using both your Geth and Drell and displaying the time it takes to do so, I declare this claim invalid!

    There's a list of base footspeed multipliers somewhere in the multiplayer forums on BioWare social

    Don't know if it includes Geth, though, and I wouldn't know how to find it anyway

    None of it is valid without a youtube video!

    “I used to draw, hard to admit that I used to draw...”
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2012
    Wyborn wrote: »
    Comradebot wrote: »
    Comradebot wrote: »
    Elendil wrote: »
    i don't think they are

    krogan move slower, for example

    Aye, different races by default are faster/slower than others. Sprinting, a Krogan has no chance beating a Drell in a fair foo0trace.

    Well, obviously Krogan are slower. But we're not comparing Krogan and Drell here, we're comparing Geth and Drell.

    And Drell are faster than everything, including Geth. Even with Hunter Mode on, I'm pretty sure my Geth ain't as fast as my Drell.

    Without a detailed capture video showing you doing a circuit on White using both your Geth and Drell and displaying the time it takes to do so, I declare this claim invalid!

    There's a list of base footspeed multipliers somewhere in the multiplayer forums on BioWare social

    Don't know if it includes Geth, though, and I wouldn't know how to find it anyway

    None of it is valid without a youtube video!

    Also, 10 pages of ME thread back and forth, getting progressively more heated until at least 2 people are infracted.

    Furthermore: pre-discussion of the discussion to be doesn't count.

    Make with the Youtubing.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Fantastic games with Curly, AgentProp and MildConfusion.

    That really went to show how much gold matches can range in difficulty depending on player competence - we pretty much aced those two, and the second one against Reapers nonetheless - and all of that without going with predefined setups like team wubwub.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    patch notes are out

    May 22, 2012

    Batarian Sentinel
    - Starting encumbrance capacity increased from 30% to 45%

    Submission Net Power
    - Base cooldown decreased from 10 to 8 seconds
    - Base hold duration increased from 4 to 6 seconds

    Sentry Turret Power
    - Base turret damage increased from 30 to 40
    - Evolution 5 rocket damage increased from 250 to 300

    Tech Armor Power
    - Base damage protection increased from 25% to 35%
    - Base encumbrance penalty decreased from 60% to 50%
    - Evolution 3 power damage bonus increased from 20% to 30%
    - Evolution 4 melee damage bonus increased from 30% to 40%

    sents got some love

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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited May 2012
    patch notes are out

    May 22, 2012

    Batarian Sentinel
    - Starting encumbrance capacity increased from 30% to 45%

    Submission Net Power
    - Base cooldown decreased from 10 to 8 seconds
    - Base hold duration increased from 4 to 6 seconds

    Sentry Turret Power
    - Base turret damage increased from 30 to 40
    - Evolution 5 rocket damage increased from 250 to 300

    Tech Armor Power
    - Base damage protection increased from 25% to 35%
    - Base encumbrance penalty decreased from 60% to 50%
    - Evolution 3 power damage bonus increased from 20% to 30%
    - Evolution 4 melee damage bonus increased from 30% to 40%

    sents got some love

    Huh. Do the Tech armor buffs apply to fortification and blade armor as well? gotta check that.

    Kinda wish that Blade armor was buffed itself as well tbh. The only thing it does is give you damage protection, while tech armor also gives you bonus power damage. Sure, it returns melee damage to enemies, but the ammount is too small to be noticeable - plus, at that point you're getting hurt anyway. Maybe give it a percentage melee damage reduction as well?

    Edit: Well, Submission net wasn't bad as a hold power before - the problem was that it misses too often, and they still haven't done anything about that.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    the 150% damage return isn't so bad, it's definitely noticeable

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  • WybornWyborn GET EQUIPPED Registered User regular
    They buffed Tech Armor again? Nice.

    Also giving the Quarian Turret a boost doesn't hurt anything, either. Now if its base damage could be applied to its flamethrower...

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  • tastydonutstastydonuts Registered User regular
    Sentry turret needs more buffs.

    “I used to draw, hard to admit that I used to draw...”
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited May 2012
    Sentry turret needs more buffs.

    I find the turret does some nice damage with the rocket upgrade actually. You just have to get it as far away from the enemy as possible - it won't shoot the rocket when enemies are too close. 645 damage over 2m every now and then is enough to take out assault troopers and soften up heavier targets - and that's without considering that you can weaken those targets with cryo blast and then basically move on while your turret does the rest.
    the 150% damage return isn't so bad, it's definitely noticeable

    Well, maybe I'll just have to try it out again. The best aspect of the melee damage return I find is that it staggers enemies (smaller ones anyways) so they can't just walz up to you, slap you in the face and then continue shooting like complete dicks. Instead, they stagger themselves.

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  • kaidkaid Registered User regular
    This was my biggest complaint vs the submission net. Its a fine power but in one match it was dodged 8 times in a row. At some point the power is useless if you simply cannot land it some what consistently.
    patch notes are out

    May 22, 2012

    Batarian Sentinel
    - Starting encumbrance capacity increased from 30% to 45%

    Submission Net Power
    - Base cooldown decreased from 10 to 8 seconds
    - Base hold duration increased from 4 to 6 seconds

    Sentry Turret Power
    - Base turret damage increased from 30 to 40
    - Evolution 5 rocket damage increased from 250 to 300

    Tech Armor Power
    - Base damage protection increased from 25% to 35%
    - Base encumbrance penalty decreased from 60% to 50%
    - Evolution 3 power damage bonus increased from 20% to 30%
    - Evolution 4 melee damage bonus increased from 30% to 40%

    sents got some love

    Huh. Do the Tech armor buffs apply to fortification and blade armor as well? gotta check that.

    Kinda wish that Blade armor was buffed itself as well tbh. The only thing it does is give you damage protection, while tech armor also gives you bonus power damage. Sure, it returns melee damage to enemies, but the ammount is too small to be noticeable - plus, at that point you're getting hurt anyway. Maybe give it a percentage melee damage reduction as well?

    Edit: Well, Submission net wasn't bad as a hold power before - the problem was that it misses too often, and they still haven't done anything about that.
    patch notes are out

    May 22, 2012

    Batarian Sentinel
    - Starting encumbrance capacity increased from 30% to 45%

    Submission Net Power
    - Base cooldown decreased from 10 to 8 seconds
    - Base hold duration increased from 4 to 6 seconds

    Sentry Turret Power
    - Base turret damage increased from 30 to 40
    - Evolution 5 rocket damage increased from 250 to 300

    Tech Armor Power
    - Base damage protection increased from 25% to 35%
    - Base encumbrance penalty decreased from 60% to 50%
    - Evolution 3 power damage bonus increased from 20% to 30%
    - Evolution 4 melee damage bonus increased from 30% to 40%

    sents got some love

    Huh. Do the Tech armor buffs apply to fortification and blade armor as well? gotta check that.

    Kinda wish that Blade armor was buffed itself as well tbh. The only thing it does is give you damage protection, while tech armor also gives you bonus power damage. Sure, it returns melee damage to enemies, but the ammount is too small to be noticeable - plus, at that point you're getting hurt anyway. Maybe give it a percentage melee damage reduction as well?

    Edit: Well, Submission net wasn't bad as a hold power before - the problem was that it misses too often, and they still haven't done anything about that.

  • WybornWyborn GET EQUIPPED Registered User regular
    Krogan Sentinels: even more effective melee murder machines now?

    I mean of course I'd never use them instead of a Battlemaster, but still

    dN0T6ur.png
  • envoy1envoy1 the old continentRegistered User regular
    edited May 2012
    So... I wanted to disprove all the griping about pubbies and went out searching for a gwg game. I joined a lobby with, I'm not kidding, a combined N rating of 3000+. I thought, ok, this is safe. Hmmmm... Nope. It wasn't. The 2000+ N7 dude kept wanting to camp out at the bottom of the stairs instead of the usual place, and died a couple of times. He rezzed himself, before quitting in like wave 4. Some noob joins and gets killed at the landing pad. The wave 6 objective is hacking and we are getting wiped when the host quits. I'm like... ok, guess I'm a dumbass.

    envoy1 on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Waitaminute. Does the bonus tech power damage apply to the tech armor detonation as well? That would be aces!

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  • tastydonutstastydonuts Registered User regular
    edited May 2012
    Sentry turret needs more buffs.

    I find the turret does some nice damage with the rocket upgrade actually. You just have to get it as far away from the enemy as possible - it won't shoot the rocket when enemies are too close. 645 damage over 2m every now and then is enough to take out assault troopers and soften up heavier targets - and that's without considering that you can weaken those targets with cryo blast and then basically move on while your turret does the rest.

    I just want it to live a little longer. Geth Turret seems like it lasts forever compared to it when used in identical situations... I use both with the flamethrower evolution.

    edit: which doesn't make sense because have the same shield levels iirc.

    tastydonuts on
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  • kaidkaid Registered User regular
    Sentry turret needs more buffs.

    I find the turret does some nice damage with the rocket upgrade actually. You just have to get it as far away from the enemy as possible - it won't shoot the rocket when enemies are too close. 645 damage over 2m every now and then is enough to take out assault troopers and soften up heavier targets - and that's without considering that you can weaken those targets with cryo blast and then basically move on while your turret does the rest.

    I just want it to live a little longer. Geth Turret seems like it lasts forever compared to it when used in identical situations... I use both with the flamethrower evolution.

    edit: which doesn't make sense because have the same shield levels iirc.

    My experience is the same. The geth turret seems to both get more kills and last longer than the quarian one both using the flame thrower add on. In theory I would think the quarian one should do more damage given its pure damage upgrades and the some support options I took on the geth turret. In practice the geth turret seems all around better great offense and good support ability.

  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    envoy1 wrote: »
    So... I wanted to disprove all the griping about pubbies and went out searching for a gwg game. I joined a lobby with, I'm not kidding, a combined N rating of 3000+. I thought, ok, this is safe. Hmmmm... Nope. It wasn't. The 2000+ N7 dude kept wanting to camp out at the bottom of the stairs instead of the usual place, and died a couple of times. He rezzed himself, before quitting in like wave 4. Some noob joins and gets killed at the landing pad. The wave 6 objective is hacking and we are getting wiped when the host quits. I'm like... ok, guess I'm a dumbass.

    Enough pub gold will make you want to play another game. Like, I pubbed it up my last two gaming sessions and I don't think I've even started Origin up in 4-5 days.

    It's not even the bad players that bother me, because at least some of them are trying and will attempt to improve given a little contructive encouragement (let's face it, the mechanics of the game aren't exactly transparent). It's the ones who AKF from the beginning, the ones who don't want to work as a group -complain about kill stealing and refuse to rez you becuase you dared to flank the enemy-, and most of all the ones who KNOW how to play the game and picks on someone (usually the person closest in score to them) for doing it wrong.

    It's a co-op game for fun. If I didn't want to have fun playing a game, then I'd go reactivate my WoW account. :P

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  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    I don't know if this has been posted, but here's one for @Orca

  • tastydonutstastydonuts Registered User regular
    Did RWG with quarian engy. held third place (dubduo dominated top seed) until Salarian Infy popped extraction wave missiles (who wants to lose to a QE?).

    Turret seemed to live a while, but then again banshees and brutes still tend to stare at them.

    “I used to draw, hard to admit that I used to draw...”
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    That guy's videos are far funnier than they have any right to be. I approve. :p

  • WybornWyborn GET EQUIPPED Registered User regular
    I think a big part of why Geth Turrets last longer is that Chain Overload is excellent at supporting them, while neither Cryo Blast or Incinerate are very effective at the same

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This discussion has been closed.