To use a poker analogy, you'll lose due to folding bad hands eventually simply by being the small / big blind, but no pro player is going to say, "Fuck it, go all in on 2/7 unsuited every game."
This is because going all in requires you to invest more money.
What you're doing is suggesting to fold when your opponent checks.
Yeah, they were dicking about hardcore. We couldn't punish them due to being 4v5 for a good bit and they were dicking about in a 5 pack so it wasn't like we could pick them. It was simple trolling not to surrender. I would have reported her but I'm not sure I could make a case sufficient for a punish without some text chat to back it up.
To use a poker analogy, you'll lose due to folding bad hands eventually simply by being the small / big blind, but no pro player is going to say, "Fuck it, go all in on 2/7 unsuited every game."
This is because going all in requires you to invest more money.
What you're doing is suggesting to fold when your opponent checks.
Time = money in this case. Unless you're only playing for fun and find losing horribly exactly as fun as a deep and interesting fight between two relatively equal teams (or a crushing victory, if that's your thing), you're losing out by not surrendering in, say, the bottom 10% of cases.
So, apparently riotnasus was fired from riot late yesterday, early today. He talked about the Pulsefire Ezreal skin, stuff that's already publicly known, but apparently there's a NDA in effect. riot had to show a no tolerance response, and fired him. Around 3:30 AM he was claiming on twitter that his will to live was lost, and he was using alcohol to dull the pain. On the actual LoL forums, they are banning anyone who brings this up.
So, apparently riotnasus was fired from riot late yesterday, early today. He talked about the Pulsefire Ezreal skin, stuff that's already publicly known, but apparently there's a NDA in effect. riot had to show a no tolerance response, and fired him. Around 3:30 AM he was claiming on twitter that his will to live was lost, and he was using alcohol to dull the pain. On the actual LoL forums, they are banning anyone who brings this up.
What a shitty situation.
Wow, that's terribly tragic. Such a stupid little thing too. I'm sure no one at Riot was happy about that.
What do people think of splitting the PAinhouse into two separate events? One could be the current, gimmick version which shall henceforth be known as the "funhouse", and one could be a serious business competitive version that would retain the name PAinhouse.
It could be on a different day than the funhouse and teams would be set rather than drafted at the time of the event. If there is enough interest in this idea I can try and make it happen.
I'm fine with doing a tryhard tourney, but we need people to fully commit for a series length (be it as a team or individual), as otherwise people will get stomped, get all snitty and never play in it again. I'd love to run one (as I really enjoy the competitive aspects of the game, even when I suck), but getting stomped every week is not fun for a lot of players, and I don't really blame them.
I'm on vaca right now, but something if we get people to commit, doing something like a balancing point value system where players get points for winning and lose for losing, then balance the teams to all be within a point of each other, we could probably have some fun. That said, if people don't show up, we can't balance it except over the very long term.
As for moving the start time - I'd be ok with moving it back an hour or two maybe, but by doing so we cut a lot of west coasters out of the game, as it's hard to get out of work and get home by 5 as it is. If they'd like a euro painhouse, I can start running it earlier (my workday ends around 6 EST), but integrating so many disparate timezones will just end up alienating someone. If I had a better idea of numbers on both sides, it may be easier to do. Once I'm back, I'll setup another survey and readjust times as needed.
Re: EU Painhouse: We could just hold it on a different day, such as the weekend. There's multiple ways of resolving this timing conflict.
Re: Tryhard Tourney: We would need judges to dole out points to the leads in a game.
Honestly, thinking about it, I would suggest a system of giving 5 points to the MVP of a game. And then, 4 points to the next, etc, and 1 point to the least influential person. It's gonna suck to be titled as least influential, but there's no way a game can be won with just 4. Even if just for the base AD of the support, it takes 5 to win.
What I struggle with is how to take away points. Would you take 5 from the highest rated person who lost? If we take 5 from the weakest link, it'll definitely single out people, and I guarantee people will want to quit. Essentially, we'd be making our own PA ranked system. The trick is, we would need some Riot support. Nobody wants to be the bottom of the barrel. But having something to bring people back would help some, too.
I'm totally down for EU Painhouse on a different day, but no one has PM'd me as of yet.
For points, I was just thinking of "MVP" = 2 points, winning team = 1 point - losing team MVP = 0 points, Losing team = -1 points.
Then, each week will have a point value that all teams must hit (or within 1 if possible), so anyone who megacarries gets paired with people who have always been on losing teams.
Yeah, they were dicking about hardcore. We couldn't punish them due to being 4v5 for a good bit and they were dicking about in a 5 pack so it wasn't like we could pick them. It was simple trolling not to surrender. I would have reported her but I'm not sure I could make a case sufficient for a punish without some text chat to back it up.
To use a poker analogy, you'll lose due to folding bad hands eventually simply by being the small / big blind, but no pro player is going to say, "Fuck it, go all in on 2/7 unsuited every game."
This is because going all in requires you to invest more money.
What you're doing is suggesting to fold when your opponent checks.
Time = money in this case. Unless you're only playing for fun and find losing horribly exactly as fun as a deep and interesting fight between two relatively equal teams (or a crushing victory, if that's your thing), you're losing out by not surrendering in, say, the bottom 10% of cases.
Yeah Goum, I was Soraka trying to keep that terrible Ashe alive, but he'd just walk into a Blitz grab, and refused to stay under the tower. He had about 6 deaths before my internet got nuked from orbit, and when I got back 10 minutes later, he was at 11 deaths. Everyone else on the team was around 4 deaths each. He didn't have a basic understand of positioning or brush control. He missed an arrow that was 3 arrowlengths away, not quite point blank. Even if he had the items you say would have turned the game around, he didn't have judgement or positioning needed to turn it all around.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
What do people think of splitting the PAinhouse into two separate events? One could be the current, gimmick version which shall henceforth be known as the "funhouse", and one could be a serious business competitive version that would retain the name PAinhouse.
It could be on a different day than the funhouse and teams would be set rather than drafted at the time of the event. If there is enough interest in this idea I can try and make it happen.
I'm fine with doing a tryhard tourney, but we need people to fully commit for a series length (be it as a team or individual), as otherwise people will get stomped, get all snitty and never play in it again. I'd love to run one (as I really enjoy the competitive aspects of the game, even when I suck), but getting stomped every week is not fun for a lot of players, and I don't really blame them.
I'm on vaca right now, but something if we get people to commit, doing something like a balancing point value system where players get points for winning and lose for losing, then balance the teams to all be within a point of each other, we could probably have some fun. That said, if people don't show up, we can't balance it except over the very long term.
As for moving the start time - I'd be ok with moving it back an hour or two maybe, but by doing so we cut a lot of west coasters out of the game, as it's hard to get out of work and get home by 5 as it is. If they'd like a euro painhouse, I can start running it earlier (my workday ends around 6 EST), but integrating so many disparate timezones will just end up alienating someone. If I had a better idea of numbers on both sides, it may be easier to do. Once I'm back, I'll setup another survey and readjust times as needed.
Re: EU Painhouse: We could just hold it on a different day, such as the weekend. There's multiple ways of resolving this timing conflict.
Re: Tryhard Tourney: We would need judges to dole out points to the leads in a game.
Honestly, thinking about it, I would suggest a system of giving 5 points to the MVP of a game. And then, 4 points to the next, etc, and 1 point to the least influential person. It's gonna suck to be titled as least influential, but there's no way a game can be won with just 4. Even if just for the base AD of the support, it takes 5 to win.
What I struggle with is how to take away points. Would you take 5 from the highest rated person who lost? If we take 5 from the weakest link, it'll definitely single out people, and I guarantee people will want to quit. Essentially, we'd be making our own PA ranked system. The trick is, we would need some Riot support. Nobody wants to be the bottom of the barrel. But having something to bring people back would help some, too.
I'm totally down for EU Painhouse on a different day, but no one has PM'd me as of yet.
For points, I was just thinking of "MVP" = 2 points, winning team = 1 point - losing team MVP = 0 points, Losing team = -1 points.
Then, each week will have a point value that all teams must hit (or within 1 if possible), so anyone who megacarries gets paired with people who have always been on losing teams.
+x for a win, don't take away any points just for losing, award points for both teams' MVP, and kill / assist quotas, which should be non-negligable. Consider some other rewards, too, keep the numbers low, and avoid negatives if you're interested in not making anyone feel too bad.
Did a game yesterday with friends. Premade 5s, we all took smite and ran 5 jungles/roamers. And won. Tried it again and got slaughtered. Went back to playing normally for the next game and the enemy team were all running revive/smite so we crushed them. Too bad we didn't get them when we ran 5 jungles though.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Making sure Ashe lives during the Blitz/Graves bot lane, Akali picked Akali after Rumble was picked top, Malz somehow lost mid to Karthus, and they derped about hard even Ashe as soon as it was roaming time. Was like herding cats that have downs syndrome that game was.
0/0/8 on a 27min enemy surrender as last-pick ranked Jungle Twitch.
I couldn't get a kill to save my life... on Twitch... with a killsteal E button.
There's something wrong with that.
I'm hoping at least the items are true, esp. as free wards would help make support more fun by freeing up gold for other stuff. I dislike team cooldowns on items, because as soon as you go below 5 man premade, well, that causes both legitimate mistakes and incredible trolling to be possible.
So, apparently riotnasus was fired from riot late yesterday, early today. He talked about the Pulsefire Ezreal skin, stuff that's already publicly known, but apparently there's a NDA in effect. riot had to show a no tolerance response, and fired him. Around 3:30 AM he was claiming on twitter that his will to live was lost, and he was using alcohol to dull the pain. On the actual LoL forums, they are banning anyone who brings this up.
What a shitty situation.
I do not believe an NDA can cover publicly known information.
What do people think of splitting the PAinhouse into two separate events? One could be the current, gimmick version which shall henceforth be known as the "funhouse", and one could be a serious business competitive version that would retain the name PAinhouse.
It could be on a different day than the funhouse and teams would be set rather than drafted at the time of the event. If there is enough interest in this idea I can try and make it happen.
I'm fine with doing a tryhard tourney, but we need people to fully commit for a series length (be it as a team or individual), as otherwise people will get stomped, get all snitty and never play in it again. I'd love to run one (as I really enjoy the competitive aspects of the game, even when I suck), but getting stomped every week is not fun for a lot of players, and I don't really blame them.
I'm on vaca right now, but something if we get people to commit, doing something like a balancing point value system where players get points for winning and lose for losing, then balance the teams to all be within a point of each other, we could probably have some fun. That said, if people don't show up, we can't balance it except over the very long term.
As for moving the start time - I'd be ok with moving it back an hour or two maybe, but by doing so we cut a lot of west coasters out of the game, as it's hard to get out of work and get home by 5 as it is. If they'd like a euro painhouse, I can start running it earlier (my workday ends around 6 EST), but integrating so many disparate timezones will just end up alienating someone. If I had a better idea of numbers on both sides, it may be easier to do. Once I'm back, I'll setup another survey and readjust times as needed.
Re: EU Painhouse: We could just hold it on a different day, such as the weekend. There's multiple ways of resolving this timing conflict.
Re: Tryhard Tourney: We would need judges to dole out points to the leads in a game.
Honestly, thinking about it, I would suggest a system of giving 5 points to the MVP of a game. And then, 4 points to the next, etc, and 1 point to the least influential person. It's gonna suck to be titled as least influential, but there's no way a game can be won with just 4. Even if just for the base AD of the support, it takes 5 to win.
What I struggle with is how to take away points. Would you take 5 from the highest rated person who lost? If we take 5 from the weakest link, it'll definitely single out people, and I guarantee people will want to quit. Essentially, we'd be making our own PA ranked system. The trick is, we would need some Riot support. Nobody wants to be the bottom of the barrel. But having something to bring people back would help some, too.
I'm totally down for EU Painhouse on a different day, but no one has PM'd me as of yet.
For points, I was just thinking of "MVP" = 2 points, winning team = 1 point - losing team MVP = 0 points, Losing team = -1 points.
Then, each week will have a point value that all teams must hit (or within 1 if possible), so anyone who megacarries gets paired with people who have always been on losing teams.
+x for a win, don't take away any points just for losing, award points for both teams' MVP, and kill / assist quotas, which should be non-negligable. Consider some other rewards, too, keep the numbers low, and avoid negatives if you're interested in not making anyone feel too bad.
Kill/assist quota's are bad. Just let the opposing team vote the MVP of the team they played against if you're going to go in that manner.
Goumindong on
0
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
edited June 2012
Also apparently RiotNasus has left/was fired from Riot.
EDIT: maybe for that info that was just posted, and not PFE?
fRAWRst on
0
TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited June 2012
one free ward does not really unshackle a support from the role of buying tons of wards
would personally still build reverie out of philo if that item came out
TIFunkalicious on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
So, apparently riotnasus was fired from riot late yesterday, early today. He talked about the Pulsefire Ezreal skin, stuff that's already publicly known, but apparently there's a NDA in effect. riot had to show a no tolerance response, and fired him. Around 3:30 AM he was claiming on twitter that his will to live was lost, and he was using alcohol to dull the pain. On the actual LoL forums, they are banning anyone who brings this up.
What a shitty situation.
I do not believe an NDA can cover publicly known information.
What do people think of splitting the PAinhouse into two separate events? One could be the current, gimmick version which shall henceforth be known as the "funhouse", and one could be a serious business competitive version that would retain the name PAinhouse.
It could be on a different day than the funhouse and teams would be set rather than drafted at the time of the event. If there is enough interest in this idea I can try and make it happen.
I'm fine with doing a tryhard tourney, but we need people to fully commit for a series length (be it as a team or individual), as otherwise people will get stomped, get all snitty and never play in it again. I'd love to run one (as I really enjoy the competitive aspects of the game, even when I suck), but getting stomped every week is not fun for a lot of players, and I don't really blame them.
I'm on vaca right now, but something if we get people to commit, doing something like a balancing point value system where players get points for winning and lose for losing, then balance the teams to all be within a point of each other, we could probably have some fun. That said, if people don't show up, we can't balance it except over the very long term.
As for moving the start time - I'd be ok with moving it back an hour or two maybe, but by doing so we cut a lot of west coasters out of the game, as it's hard to get out of work and get home by 5 as it is. If they'd like a euro painhouse, I can start running it earlier (my workday ends around 6 EST), but integrating so many disparate timezones will just end up alienating someone. If I had a better idea of numbers on both sides, it may be easier to do. Once I'm back, I'll setup another survey and readjust times as needed.
Re: EU Painhouse: We could just hold it on a different day, such as the weekend. There's multiple ways of resolving this timing conflict.
Re: Tryhard Tourney: We would need judges to dole out points to the leads in a game.
Honestly, thinking about it, I would suggest a system of giving 5 points to the MVP of a game. And then, 4 points to the next, etc, and 1 point to the least influential person. It's gonna suck to be titled as least influential, but there's no way a game can be won with just 4. Even if just for the base AD of the support, it takes 5 to win.
What I struggle with is how to take away points. Would you take 5 from the highest rated person who lost? If we take 5 from the weakest link, it'll definitely single out people, and I guarantee people will want to quit. Essentially, we'd be making our own PA ranked system. The trick is, we would need some Riot support. Nobody wants to be the bottom of the barrel. But having something to bring people back would help some, too.
I'm totally down for EU Painhouse on a different day, but no one has PM'd me as of yet.
For points, I was just thinking of "MVP" = 2 points, winning team = 1 point - losing team MVP = 0 points, Losing team = -1 points.
Then, each week will have a point value that all teams must hit (or within 1 if possible), so anyone who megacarries gets paired with people who have always been on losing teams.
+x for a win, don't take away any points just for losing, award points for both teams' MVP, and kill / assist quotas, which should be non-negligable. Consider some other rewards, too, keep the numbers low, and avoid negatives if you're interested in not making anyone feel too bad.
Kill/assist quota's are bad. Just let the opposing team vote the MVP of the team they played against if you're going to go in that manner.
Depends entirely on how you set them up. Ex: If it's +1 for having 50% of your team's kills, that's game-able, but doesn't reward padding. In fact, it rewards what is in some cases expected behavior, which is putting kills on your carries.
one free ward does not really unshackle a support from the role of buying tons of wards
would personally still build reverie out of philo if that item came out
I would probably not build miracle either. The free ward is nice, but the HP/5, MP/5 are wasted since you're going to have enough from the philo and other typical support items anyway. So you're paying an awful lot of money for the tenacity and the ward.
I mean, consider:
Miracle: CDR boots: HoG + 550 Gold
vs
Reverie: Merc Treads: HoG
Reverie still wins hands down, the active and hit points are still worth 550 gold [and you get some MR out of the trade]
edit:
The advantage of the Miracle is that you don't lose your GP/10 [still 4.16 GP/10 in the ward] when you upgrade. But you're probably not going to upgrade till late anyway, and you're always going to need a slot for wards unless you're pushing for the end game. So Miracle really only gives you a 6 wards placed vs 5 in the lategame
But time is not money in this case. Unless you have the immediate option to work or you're like farming the game for IP
/wrists. You're abusing the analogy.
If I have, say, 3 hours of LOL time* any time I spend in one match is not spent in another match. I could hypothetically play a single 3 hour game, albeit highly unlikely. Now, my ideal scenario from, say, an elo perspective, is nine 20 minute wins. My worst case scenario is nine 20 minute losses.
So, we arrive at a decision point, somewhere in this block of time, where a game is at 20 minutes, you're 4v5, and down 20 kills, a lot of CS, some towers, and some dragons. You're pretty fucked. You can either surrender, or you can continue to play. If you surrender, you take a guaranteed loss, but you free up the ability to play another match. If you don't surrender, you have a chance to win, but at the cost of time you could be spending on another match.
I could prove it empirically that I am correct with the right data, but I'll just say that as someone who does analysis for a living / education and has a few thousand LOL games, you'll really have to trust me.
Initially I thought they were genuine notes, but I'm less sold after rereading this line:
Oracle's Elixir now lasts 2 minutes, costs 150 gold, and can only be used once per 7 minutes per team.
I don't think they'd implement a mechanic that limits what an entire team can do when a majority of matches are solo-queue: infighting will happen over this kind of restriction. I also doubt they'd go to 5 health on wards when 3's been fine for a long time. The item changes are 100% believable though.
Regarding the surrender-opportunity-cost discussion it's a matter of your goals and perspective on game playing. If your goal is simply maximizing wins per hour or something, then yeah you should surrender games where your chance of winning has passed below some threshold. But this is not how everyone looks at games.
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
BT if you're ahead. You can expect to get it farmed up and it will give you more AD for your abilities. Its also cheaper and so you can get your PD faster.
IE if you're behind. You can't expect to keep the BT farmed and you need to transition into an AA carry as fast as possible, its more expensive but you should have sustain from either a wriggles or a vamp+dorans
Edit: This may seem counter intuitive, but if you think about it for a second it won't be. BT is a snowball item and snowball items are better when you're ahead. It being cheaper is another big advantage because it means that you went from "ahead" to "more ahead" and then can abuse that to snowball harder. Edit: Its the same reason that you go back and get dorans blades after getting first blood before your opponent has a chance to buy. So you come back into lane way ahead and use that to get even further ahead.
Goumindong on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I would say BT because so much of his damage comes from abilities on top of auto attacks.
The thread usually says BT when this conversation comes up. On Graves, given his range and his passive, BT is a huge increase to his impressive-but-risky survivability.
Ezreal is absolutely a worse late game AD carry than Graves, Corki, Tristana, Kog'maw, or Vayne(if she ever got late game fed of course). His early game is absolutely phenomenal though and if you're good with him you can put the other bot lane behind. You can't really quantify what he brings to a team fight the way you can other carries, just because when you look at the other hyper carries, they mostly have great AS steroids which scale so hard with the tons of AD you get late game.
If you can't land W on the enemy AD carry because his positioning is too good, Ezreal loses one of his big advantages in team fights. Sure, the damage from his Q resetting autos is nice, but Graves has buckshot and his ult to hit 3+ members of your team with for massive damage, etc.
I think Ez is a perfectly legit late game carry, but it's not surprising that he's not considered top tier late game.
I actually love it. I think Oracle's being permanent until death is stupid, as it just creates a dumb game of a jungler or support running around killing the other team's map awareness, and then your team doing it to them, etc. I mean, I'm fine with it the way those possibly real notes suggest it, because it's not permanent, which means if you buy it you will have to go ward stomping right then and be more tactical about the decision to purchase it.
BT if you're ahead. You can expect to get it farmed up and it will give you more AD for your abilities. Its also cheaper and so you can get your PD faster.
IE if you're behind. You can't expect to keep the BT farmed and you need to transition into an AA carry as fast as possible, its more expensive but you should have sustain from either a wriggles or a vamp+dorans
Edit: This may seem counter intuitive, but if you think about it for a second it won't be. BT is a snowball item and snowball items are better when you're ahead. It being cheaper is another big advantage because it means that you went from "ahead" to "more ahead" and then can abuse that to snowball harder. Edit: Its the same reason that you go back and get dorans blades after getting first blood before your opponent has a chance to buy. So you come back into lane way ahead and use that to get even further ahead.
I fully agree with this, and I've played both ways on Graves many times. If you're snowballing, and go BT first, not only will it make your Q and ult hit that much harder from the extra 20 AD, but the lifesteal means that you can be overly aggressive and continue bullying your lane(which is assumed since we said you're snowballing). I won't do it unless I'm ahead, but if I am, I always go BT first.
Posts
This is because going all in requires you to invest more money.
What you're doing is suggesting to fold when your opponent checks.
http://na.leagueoflegends.com/board/showthread.php?t=2222991
Yeah, they were dicking about hardcore. We couldn't punish them due to being 4v5 for a good bit and they were dicking about in a 5 pack so it wasn't like we could pick them. It was simple trolling not to surrender. I would have reported her but I'm not sure I could make a case sufficient for a punish without some text chat to back it up.
Time = money in this case. Unless you're only playing for fun and find losing horribly exactly as fun as a deep and interesting fight between two relatively equal teams (or a crushing victory, if that's your thing), you're losing out by not surrendering in, say, the bottom 10% of cases.
What a shitty situation.
Wow, that's terribly tragic. Such a stupid little thing too. I'm sure no one at Riot was happy about that.
I'm totally down for EU Painhouse on a different day, but no one has PM'd me as of yet.
For points, I was just thinking of "MVP" = 2 points, winning team = 1 point - losing team MVP = 0 points, Losing team = -1 points.
Then, each week will have a point value that all teams must hit (or within 1 if possible), so anyone who megacarries gets paired with people who have always been on losing teams.
Yeah Goum, I was Soraka trying to keep that terrible Ashe alive, but he'd just walk into a Blitz grab, and refused to stay under the tower. He had about 6 deaths before my internet got nuked from orbit, and when I got back 10 minutes later, he was at 11 deaths. Everyone else on the team was around 4 deaths each. He didn't have a basic understand of positioning or brush control. He missed an arrow that was 3 arrowlengths away, not quite point blank. Even if he had the items you say would have turned the game around, he didn't have judgement or positioning needed to turn it all around.
+x for a win, don't take away any points just for losing, award points for both teams' MVP, and kill / assist quotas, which should be non-negligable. Consider some other rewards, too, keep the numbers low, and avoid negatives if you're interested in not making anyone feel too bad.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I couldn't get a kill to save my life... on Twitch... with a killsteal E button.
There's something wrong with that.
// Switch: SW-5306-0651-6424 //
http://pastebin.com/zpiZNWL0
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Also, more AP build-up upgrades like AD has would be nice.
// Switch: SW-5306-0651-6424 //
Or any good streams I could be watching anyway?
I'm hoping at least the items are true, esp. as free wards would help make support more fun by freeing up gold for other stuff. I dislike team cooldowns on items, because as soon as you go below 5 man premade, well, that causes both legitimate mistakes and incredible trolling to be possible.
Edit to add: Almost certainly fake.
But time is not money in this case. Unless you have the immediate option to work or you're like farming the game for IP
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
I do not believe an NDA can cover publicly known information.
Kill/assist quota's are bad. Just let the opposing team vote the MVP of the team they played against if you're going to go in that manner.
EDIT: maybe for that info that was just posted, and not PFE?
would personally still build reverie out of philo if that item came out
Depends entirely on how you set them up. Ex: If it's +1 for having 50% of your team's kills, that's game-able, but doesn't reward padding. In fact, it rewards what is in some cases expected behavior, which is putting kills on your carries.
I would probably not build miracle either. The free ward is nice, but the HP/5, MP/5 are wasted since you're going to have enough from the philo and other typical support items anyway. So you're paying an awful lot of money for the tenacity and the ward.
I mean, consider:
Miracle: CDR boots: HoG + 550 Gold
vs
Reverie: Merc Treads: HoG
Reverie still wins hands down, the active and hit points are still worth 550 gold [and you get some MR out of the trade]
edit:
The advantage of the Miracle is that you don't lose your GP/10 [still 4.16 GP/10 in the ward] when you upgrade. But you're probably not going to upgrade till late anyway, and you're always going to need a slot for wards unless you're pushing for the end game. So Miracle really only gives you a 6 wards placed vs 5 in the lategame
/wrists. You're abusing the analogy.
If I have, say, 3 hours of LOL time* any time I spend in one match is not spent in another match. I could hypothetically play a single 3 hour game, albeit highly unlikely. Now, my ideal scenario from, say, an elo perspective, is nine 20 minute wins. My worst case scenario is nine 20 minute losses.
So, we arrive at a decision point, somewhere in this block of time, where a game is at 20 minutes, you're 4v5, and down 20 kills, a lot of CS, some towers, and some dragons. You're pretty fucked. You can either surrender, or you can continue to play. If you surrender, you take a guaranteed loss, but you free up the ability to play another match. If you don't surrender, you have a chance to win, but at the cost of time you could be spending on another match.
I could prove it empirically that I am correct with the right data, but I'll just say that as someone who does analysis for a living / education and has a few thousand LOL games, you'll really have to trust me.
* This is further extended by other shit to do.
Initially I thought they were genuine notes, but I'm less sold after rereading this line:
I don't think they'd implement a mechanic that limits what an entire team can do when a majority of matches are solo-queue: infighting will happen over this kind of restriction. I also doubt they'd go to 5 health on wards when 3's been fine for a long time. The item changes are 100% believable though.
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I usually rush IE, but I usually get a Vamp before making the IE
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I would say BT because so much of his damage comes from abilities on top of auto attacks.
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looks like a showmatch right now
BT if you're ahead. You can expect to get it farmed up and it will give you more AD for your abilities. Its also cheaper and so you can get your PD faster.
IE if you're behind. You can't expect to keep the BT farmed and you need to transition into an AA carry as fast as possible, its more expensive but you should have sustain from either a wriggles or a vamp+dorans
Edit: This may seem counter intuitive, but if you think about it for a second it won't be. BT is a snowball item and snowball items are better when you're ahead. It being cheaper is another big advantage because it means that you went from "ahead" to "more ahead" and then can abuse that to snowball harder. Edit: Its the same reason that you go back and get dorans blades after getting first blood before your opponent has a chance to buy. So you come back into lane way ahead and use that to get even further ahead.
The thread usually says BT when this conversation comes up. On Graves, given his range and his passive, BT is a huge increase to his impressive-but-risky survivability.
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If you can't land W on the enemy AD carry because his positioning is too good, Ezreal loses one of his big advantages in team fights. Sure, the damage from his Q resetting autos is nice, but Graves has buckshot and his ult to hit 3+ members of your team with for massive damage, etc.
I think Ez is a perfectly legit late game carry, but it's not surprising that he's not considered top tier late game.
I actually love it. I think Oracle's being permanent until death is stupid, as it just creates a dumb game of a jungler or support running around killing the other team's map awareness, and then your team doing it to them, etc. I mean, I'm fine with it the way those possibly real notes suggest it, because it's not permanent, which means if you buy it you will have to go ward stomping right then and be more tactical about the decision to purchase it.
I fully agree with this, and I've played both ways on Graves many times. If you're snowballing, and go BT first, not only will it make your Q and ult hit that much harder from the extra 20 AD, but the lifesteal means that you can be overly aggressive and continue bullying your lane(which is assumed since we said you're snowballing). I won't do it unless I'm ahead, but if I am, I always go BT first.