I lost track of the Mechwarrior fiction before the Jihad came up. How bad was it?
Not only does every established character start acting like an idiot, but Word of Blake has legions of secret armies and secret space ships and shit, enough to fight and beat literally every faction in the setting. Any complaint about other factions being Mary Sues basically pales in comparison to the Wobbies ability to defy all reason and logic.
If I want to have fun playing this game how much of the fiction of the universe can I ignore? 99%? or 99.5%?
I lost track of the Mechwarrior fiction before the Jihad came up. How bad was it?
Not only does every established character start acting like an idiot, but Word of Blake has legions of secret armies and secret space ships and shit, enough to fight and beat literally every faction in the setting. Any complaint about other factions being Mary Sues basically pales in comparison to the Wobbies ability to defy all reason and logic.
If I want to have fun playing this game how much of the fiction of the universe can I ignore? 99%? or 99.5%?
99.99999%. But the fiction is pretty good. The Inner Sphere stuff prior to 3050 is basically George R R Martin IN SPACE with big robots. Lots of political intrigue and over-the-top plots. It's okay to be a Mary Sue when everyone else in the universe is also a Mary Sue, vying for galactic domination.
I lost track of the Mechwarrior fiction before the Jihad came up. How bad was it?
Not only does every established character start acting like an idiot, but Word of Blake has legions of secret armies and secret space ships and shit, enough to fight and beat literally every faction in the setting. Any complaint about other factions being Mary Sues basically pales in comparison to the Wobbies ability to defy all reason and logic.
If I want to have fun playing this game how much of the fiction of the universe can I ignore? 99%? or 99.5%?
99.99999%. But the fiction is pretty good. The Inner Sphere stuff prior to 3050 is basically George R R Martin IN SPACE with big robots. Lots of political intrigue and over-the-top plots. It's okay to be a Mary Sue when everyone else in the universe is also a Mary Sue, vying for galactic domination.
I don't know if I'd go all the way to 99.9repeating%.
Well, actually, that depends on if you count the weapons as part of the universe fiction. It's nice to know that an AC/2 is a long range weapon good for scratching paint, while the AC/20 is a short range weapon good for blowing light mechs to bits.
If you count the weapons as part of the fiction, then maybe 95% is ignorable.
If you don't count the weapons as part of the fiction, yeah 99.9...% seems about right.
Speaking of other story lines that might eventually make it into this game, I think the Fed Com Civil War might actually be interesting. Everyone who was previously playing FedCom now has to pick a side. The chance to vent my unresolved anger issues over the storyline on some Lyran Alliance scum. It could be totally sweet.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
Speaking of other story lines that might eventually make it into this game, I think the Fed Com Civil War might actually be interesting. Everyone who was previously playing FedCom now has to pick a side. The chance to vent my unresolved anger issues over the storyline on some Lyran Alliance scum. It could be totally sweet.
I thought they said you had a choice between Lyran and Federation (and the other 3 houses, and mercs) all the way back before the news started flowing
The first mission in Mechwarrior 4 involved blowing up a HPG Station on a moon.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
The first mission in Mechwarrior 4 involved blowing up a HPG Station on a moon.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
Back in MechWarrior 2: Mercenaries you destroyed at least one jumpsuit while escorting a giant bloc of ice through space.
I was mostly wondering because that first mission, in retrospect, sounds like something that would have brought about condemnation from ComStar.
I lost track of the Mechwarrior fiction before the Jihad came up. How bad was it?
Not only does every established character start acting like an idiot, but Word of Blake has legions of secret armies and secret space ships and shit, enough to fight and beat literally every faction in the setting. Any complaint about other factions being Mary Sues basically pales in comparison to the Wobbies ability to defy all reason and logic.
And whilst the Great houses are spasming like a weeaboo who has watched too much anime, this guy named devlin stone comes from out of nowhere and leads a guerrilla campaign that defeats them completely and utterly.
I thought you just destroyed the boarding Harpoons from the Dropship that the Jumpship launches at you. Jumpships generally loiter at Kearny-Fuchida points and send Dropships off to do their dirty work.
EDIT: I think there were Jumpships with an HPG on them (one for the Comstar Explorer Corps and another in use by the Clans). So you could go for a two-fer there and blow up BOTH.
The first mission in Mechwarrior 4 involved blowing up a HPG Station on a moon.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
Back in MechWarrior 2: Mercenaries you destroyed at least one jumpsuit while escorting a giant bloc of ice through space.
I was mostly wondering because that first mission, in retrospect, sounds like something that would have brought about condemnation from ComStar.
I lost track of the Mechwarrior fiction before the Jihad came up. How bad was it?
Not only does every established character start acting like an idiot, but Word of Blake has legions of secret armies and secret space ships and shit, enough to fight and beat literally every faction in the setting. Any complaint about other factions being Mary Sues basically pales in comparison to the Wobbies ability to defy all reason and logic.
And whilst the Great houses are spasming like a weeaboo who has watched too much anime, this guy named devlin stone comes from out of nowhere and leads a guerrilla campaign that defeats them completely and utterly.
And after that all settles down, some asshats go and blow up his nice little utopia, spiraling everything down into THE DARK AGES. Which introduces us to Mason Dunne, resident ladykisser/puncher.
Admittedly, I do like the Dark Ages stuff because I like the idea of everyone riding around in Mad Max style constructionmechs with MGs all over. WHO RUNS BASALT?
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
Found this on the official forums, not sure if legit but the source citied is the MWO Facebook page.
After checking myself, it's legit.
Can I get a link confirming that? Is this all flyingdebris still, or is he just doing the mechs?
Regardless, Catalyst needs to just make all this artwork cannon. Just fucking go in, replace all the shit on Sarna with this. They need to get fd to just replace all the old artwork, for every mech.
Speaking of other story lines that might eventually make it into this game, I think the Fed Com Civil War might actually be interesting. Everyone who was previously playing FedCom now has to pick a side. The chance to vent my unresolved anger issues over the storyline on some Lyran Alliance scum. It could be totally sweet.
Can I get a link confirming that? Is this all flyingdebris still, or is he just doing the mechs?
It's the cover photo on the MWO Facebook page. No idea if it's FD or not, but it seems to fit his style pretty well. A little more draftsman-like than the 'mech concepts maybe.
The first mission in Mechwarrior 4 involved blowing up a HPG Station on a moon.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
Back in MechWarrior 2: Mercenaries you destroyed at least one jumpsuit while escorting a giant bloc of ice through space.
I was mostly wondering because that first mission, in retrospect, sounds like something that would have brought about condemnation from ComStar.
Those are just dropships, IIRC.
I really do think it was a type of jumpship, from the appearance and the fact it kind of "zoomed" onto the map.
Can I get a link confirming that? Is this all flyingdebris still, or is he just doing the mechs?
It's the cover photo on the MWO Facebook page. No idea if it's FD or not, but it seems to fit his style pretty well. A little more draftsman-like than the 'mech concepts maybe.
Ah, thanks. It wasn't on the main site, didn't even think to check fb.
I'm just hoping these sides actually matter, something akin to World of Tanks' but you align yourself with a faction instead of a guild/clan and conquer territory.
If so, it is going to be really hard to possible choose one side
They've said that faction affiliation won't affect what equipment you have access to, though it may influence prices. I'm hoping they stick to that, personally; I can see the appeal of distinguishing factions by giving them different 'Mechs or whatever but ultimately I'd rather not have my faction choice limit my gameplay options.
They've said that faction affiliation won't affect what equipment you have access to, though it may influence prices. I'm hoping they stick to that, personally; I can see the appeal of distinguishing factions by giving them different 'Mechs or whatever but ultimately I'd rather not have my faction choice limit my gameplay options.
I agree with you there. I wouldn't want a "Steiner" tree or a "House Rasaghul Tree", etc. It also doesn't look like they are going to have that many mechs at launch to even consider such a strategy anyway. I meant the Clan Wars part of WoT being turned into the "normal" game for MWO and you push territories to get points to conquer something. I think they said they are doing that? Maybe I am imagining things, either wayyyyyyyyy
Can't be more excited for this. I mean I could if there were Mad Cats. I can wait though
The first mission in Mechwarrior 4 involved blowing up a HPG Station on a moon.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
Back in MechWarrior 2: Mercenaries you destroyed at least one jumpsuit while escorting a giant bloc of ice through space.
I was mostly wondering because that first mission, in retrospect, sounds like something that would have brought about condemnation from ComStar.
Those are just dropships, IIRC.
I really do think it was a type of jumpship, from the appearance and the fact it kind of "zoomed" onto the map.
Jumpships are large enough that they'd be a map onto themselves. Like that space ice mission in mercs 2
So, I'm looking at the other 'mechs available in this era (basically TRO3025) and trying to guess what we might see in the initial release of the game that hasn't been revealed already.
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Light 'mechs
Locust: Unseen, so pretty much no chance based on what the situation seems to be.
Wasp: Unseen
Stinger: Ditto
Javelin: Might show up depending on what other lights they want to bring in. Not that different from the Commando aside from its ability to jump.
Spider: Wouldn't be surprised to see this in, they need something to feel the niche of a real speed demon light. Also going to be in MechWarrior Tactics, for what that's worth.
UrbanMech: I could seriously see it getting in at some point if only as comic relief, if it's in at release though I would be very surprised and a little annoyed that they made the Urbie instead of working on a 'mech people will actually use. I mean, come on.
Valkyrie: Unseen.
Firestarter: There's probably not going to be any infantry in the game, and hunting infantry is this thing's entire raison d'etre, in theory. Depends on how useful they make flamers against enemy 'mechs, I guess.
Ostscout: Unseen
Panther: Really hope this gets in the game, as it would offer a totally different play style from other lights. PPC makes it a dire threat to other small 'mechs and capable of punching above its weight, but it can easily get outmaneuvered by other lights and it can't easily run away from bigger opposition.
Wolfhound: A pretty prominent 'mech in some of the fiction. Also pretty damn good, though it's sort of a boring laser boat. It was in MW4 Mercs. Decent chance.
Medium 'mechs
Assassin: Just a big scout, really. Not sure it fills any particular niche. Call it a maybe.
Clint: Sort of a small 'trooper' kind of thing. Not really outstanding in any way. Maybe.
Hermes II: Godawful. Unlikely to get in.
Vulcan: Basically terrible stock, but the variant with more lasers instead of the popgun autocannon is decent. Not worth adding another 'mech the same weight as the Cicada, though.
Whitworth: Could get in to fill a low-end missile boat niche.
Blackjack: Mediocre at best. Some of the level 2 tech variants are not bad at all, though. Figure its a long shot to get in.
Hatchetman: since there is apparently no melee combat in the game, zero chance.
Phoenix Hawk: Unseen.
Vindicator: Signature Liao medium. Could be effective as a sniper. I like this one's chances.
Enforcer: Signature Davion medium. AC/10 and large laser could be an effective one-two punch, but I think it's similar enough to the Centurion that it won't make it into the initial release.
Trebuchet: Canonically, the partner of the Centurion, which is already in the game. Pretty much the archetypical medium support missile boat. Not terribly interesting, though. Depends on whether they want to put in the...
Dervish: another medium missile boat, but more maneuverable as it has jump jets and with a little more range-balanced arsenal. I could easily see this getting in just because pretty much all the other 55-ton mediums in the period are, well...
Wolverine: Unseen
Griffin: Unseen
Shadow Hawk: Unseen
Scorpion: Unseen (and a quad to boot)
Heavy 'mechs
Ostroc: Unseen
Ostsol: Unseen
Quickdraw: Would be unique as probably the most mobile heavy in the game, but doesn't have much of anything else to distinguish it - underwhelming armament and poor armor protection. Fairly unlikely to get in.
Rifleman: Unseen
Crusader: Unseen
Thunderbolt: Unseen
JagerMech: Decent shot to get in, especially since the Rifleman won't, and I hope it does. Would play very differently from the missile-based support 'mechs, and could be rewarding if used right.
Archer: Unseen
Grasshopper: It's main claim to fame is its having jump jets, and they've already revealed two jumping heavies so far. Other than that, it's basically just a laser boat. Does have a small but dedicated fanbase in the tabletop game, I think. Still, a long shot to get in.
Warhammer: Unseen
Marauder: Unseen
Orion: Good chance to get in, and another one I'd really like to see. Very important 'mech fluff-wise, super old and the ride of General Aleksandr Kerensky. Heavily armored with a nice all-round weapons loadout, basically a mini-Atlas. I think we've already seen a version of it is going to be in MWT as well.
Assault 'mechs
Victor: An important 'mech in the fiction, piloted by several protagonist characters at some point or another. Basically the spiritual polar opposite of the Awesome. Could easily see it getting in the game for that contrast factor.
Zeus: The signature Steiner assault 'mech, though they're sort of all about assault 'mechs in general. Either this or the Victor could get in the initial release, but probably not both, as with the Awesome that would make three 80-tonners.
Goliath: Unseen, and a quad.
Charger: A complete oddity, even in the tabletop game. Without melee combat, it has no niche to fill. There are variants with less speed and more actual weapons, but they're all supposed to be rare/obscure according to the fluff. Also, another 8-tonner. Negative infinity percent chance of getting in the release.
BattleMaster: Unseen (also, overhyped! :P)
Stalker: In MWT already, and there's not a lot of other assault 'mechs in this era above 80 tons to fill in gaps with. Also, we've already seen the MWO concept artist draw it, sort of. Good shot of getting in.
Cyclops: Fluff-wise, a dedicated command 'mech. Same sort of weapons loadout as the Atlas, basically, with relatively poor armor protection. Unless they give it some sort of special "command 'mech" abilities I can't see it finding a place.
Banshee: This is a weird one. Just horrifically badly armed, relative to its size, though there are a long string of upgunned variants stretching into the 3060's that are pretty damn respectable. Could make it in just for dearth of other options at the upper end of the weight scale.
---
Again, this is just my guesses about what else will get revealed before the game is released. Lots of these could make it into later content updates.
That's a nice list, thanks for the summation. Do you think there's any chance the Uziel will be included? Or was it made later on? It'd make a perfect force-recon mech
TeeMan on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Hey Urbies are fantastic.
Though if they want Light Mechs to focus on the Scout role than I suppose UrbanMechs may not be that fantastic.
A Capellan's favorite sheath for any blade is your back.
That's a nice list, thanks for the summation. Do you think there's any chance the Uziel will be included? Or was it made later on? It'd make a perfect force-recon mech
Uziel is much later I think.
I think Urbies would be fine if there is actual Urban combat. They excel at that one thing. Also I bet it will be in just because it is so iconic.
That's a nice list, thanks for the summation. Do you think there's any chance the Uziel will be included? Or was it made later on? It'd make a perfect force-recon mech
Uziel is much later I think.
I think Urbies would be fine if there is actual Urban combat. They excel at that one thing. Also I bet it will be in just because it is so iconic.
I really do hope there is urban combat. Nice tight streets, alleyways, and stuff.
A Capellan's favorite sheath for any blade is your back.
For the record, they've said that the previous legal issues surrounding use of the Unseen have been delt with, and have been very coy about whether or not they'll be making an appearance in MWO. I'd put money on them getting in at some point, if not at launch.
EDIT: Especially because of flyingdebris; he could do any of them up nice.
MegaMek on
Is time a gift or punishment?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, even without getting the rights back to the Unseen designs, the new redesigns would give me every confidence that they could completely redo the Unseen mechs and yet make them instantly recognizable without losing anything. The only real ongoing issue I could see at this point if there was some insane sort of issue like even the names of the Unseen weren't even allowed to be used.
Regardless, I really look forward to what sort of great redesigns they come up with for the Unseen. Also hope to see the Urbanmech at some point, as well as environments in which the Urbanmech would actually be useful.
I really don't see the UrbanMech being useful even in an actual urban environment. It's far too slow. In a way that's just as big a liability in a city maze as it is in an open-field engagement.
It might be semi-viable using ambush tactics to surprise and pick off other lights with that big autocannon, depending on how sensors work in this game and what (if any) effect urban environments have on detection. Beyond that though I can't see it accomplishing much.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
There are few things as valuable as laughter.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
A Capellan's favorite sheath for any blade is your back.
Posts
If I want to have fun playing this game how much of the fiction of the universe can I ignore? 99%? or 99.5%?
I don't know if I'd go all the way to 99.9repeating%.
Well, actually, that depends on if you count the weapons as part of the universe fiction. It's nice to know that an AC/2 is a long range weapon good for scratching paint, while the AC/20 is a short range weapon good for blowing light mechs to bits.
If you count the weapons as part of the fiction, then maybe 95% is ignorable.
If you don't count the weapons as part of the fiction, yeah 99.9...% seems about right.
After checking myself, it's legit.
Ridin' spinnaz', battlemech style.
And by that, I mean a mech covered in jump gets which simply spins because it's always out of control.
Which seems like an obvious military target, but kind of a big no-no, given the whole agreement the states had with Comstar...
Yeah, blowing up an HPG is up there with targetting jump ships in the "Things-We-Don't-Destroy-because-we-can't-exactly-replace-them-willy-nilly" lists.
Back in MechWarrior 2: Mercenaries you destroyed at least one jumpsuit while escorting a giant bloc of ice through space.
I was mostly wondering because that first mission, in retrospect, sounds like something that would have brought about condemnation from ComStar.
And whilst the Great houses are spasming like a weeaboo who has watched too much anime, this guy named devlin stone comes from out of nowhere and leads a guerrilla campaign that defeats them completely and utterly.
EDIT: I think there were Jumpships with an HPG on them (one for the Comstar Explorer Corps and another in use by the Clans). So you could go for a two-fer there and blow up BOTH.
And after that all settles down, some asshats go and blow up his nice little utopia, spiraling everything down into THE DARK AGES. Which introduces us to Mason Dunne, resident ladykisser/puncher.
Admittedly, I do like the Dark Ages stuff because I like the idea of everyone riding around in Mad Max style constructionmechs with MGs all over. WHO RUNS BASALT?
Can I get a link confirming that? Is this all flyingdebris still, or is he just doing the mechs?
Regardless, Catalyst needs to just make all this artwork cannon. Just fucking go in, replace all the shit on Sarna with this. They need to get fd to just replace all the old artwork, for every mech.
Also, this is my dream.
It's the cover photo on the MWO Facebook page. No idea if it's FD or not, but it seems to fit his style pretty well. A little more draftsman-like than the 'mech concepts maybe.
I really do think it was a type of jumpship, from the appearance and the fact it kind of "zoomed" onto the map.
Ah, thanks. It wasn't on the main site, didn't even think to check fb.
If so, it is going to be really hard to possible choose one side
I agree with you there. I wouldn't want a "Steiner" tree or a "House Rasaghul Tree", etc. It also doesn't look like they are going to have that many mechs at launch to even consider such a strategy anyway. I meant the Clan Wars part of WoT being turned into the "normal" game for MWO and you push territories to get points to conquer something. I think they said they are doing that? Maybe I am imagining things, either wayyyyyyyyy
Can't be more excited for this. I mean I could if there were Mad Cats. I can wait though
---
Light 'mechs
Locust: Unseen, so pretty much no chance based on what the situation seems to be.
Wasp: Unseen
Stinger: Ditto
Javelin: Might show up depending on what other lights they want to bring in. Not that different from the Commando aside from its ability to jump.
Spider: Wouldn't be surprised to see this in, they need something to feel the niche of a real speed demon light. Also going to be in MechWarrior Tactics, for what that's worth.
UrbanMech: I could seriously see it getting in at some point if only as comic relief, if it's in at release though I would be very surprised and a little annoyed that they made the Urbie instead of working on a 'mech people will actually use. I mean, come on.
Valkyrie: Unseen.
Firestarter: There's probably not going to be any infantry in the game, and hunting infantry is this thing's entire raison d'etre, in theory. Depends on how useful they make flamers against enemy 'mechs, I guess.
Ostscout: Unseen
Panther: Really hope this gets in the game, as it would offer a totally different play style from other lights. PPC makes it a dire threat to other small 'mechs and capable of punching above its weight, but it can easily get outmaneuvered by other lights and it can't easily run away from bigger opposition.
Wolfhound: A pretty prominent 'mech in some of the fiction. Also pretty damn good, though it's sort of a boring laser boat. It was in MW4 Mercs. Decent chance.
Medium 'mechs
Assassin: Just a big scout, really. Not sure it fills any particular niche. Call it a maybe.
Clint: Sort of a small 'trooper' kind of thing. Not really outstanding in any way. Maybe.
Hermes II: Godawful. Unlikely to get in.
Vulcan: Basically terrible stock, but the variant with more lasers instead of the popgun autocannon is decent. Not worth adding another 'mech the same weight as the Cicada, though.
Whitworth: Could get in to fill a low-end missile boat niche.
Blackjack: Mediocre at best. Some of the level 2 tech variants are not bad at all, though. Figure its a long shot to get in.
Hatchetman: since there is apparently no melee combat in the game, zero chance.
Phoenix Hawk: Unseen.
Vindicator: Signature Liao medium. Could be effective as a sniper. I like this one's chances.
Enforcer: Signature Davion medium. AC/10 and large laser could be an effective one-two punch, but I think it's similar enough to the Centurion that it won't make it into the initial release.
Trebuchet: Canonically, the partner of the Centurion, which is already in the game. Pretty much the archetypical medium support missile boat. Not terribly interesting, though. Depends on whether they want to put in the...
Dervish: another medium missile boat, but more maneuverable as it has jump jets and with a little more range-balanced arsenal. I could easily see this getting in just because pretty much all the other 55-ton mediums in the period are, well...
Wolverine: Unseen
Griffin: Unseen
Shadow Hawk: Unseen
Scorpion: Unseen (and a quad to boot)
Heavy 'mechs
Ostroc: Unseen
Ostsol: Unseen
Quickdraw: Would be unique as probably the most mobile heavy in the game, but doesn't have much of anything else to distinguish it - underwhelming armament and poor armor protection. Fairly unlikely to get in.
Rifleman: Unseen
Crusader: Unseen
Thunderbolt: Unseen
JagerMech: Decent shot to get in, especially since the Rifleman won't, and I hope it does. Would play very differently from the missile-based support 'mechs, and could be rewarding if used right.
Archer: Unseen
Grasshopper: It's main claim to fame is its having jump jets, and they've already revealed two jumping heavies so far. Other than that, it's basically just a laser boat. Does have a small but dedicated fanbase in the tabletop game, I think. Still, a long shot to get in.
Warhammer: Unseen
Marauder: Unseen
Orion: Good chance to get in, and another one I'd really like to see. Very important 'mech fluff-wise, super old and the ride of General Aleksandr Kerensky. Heavily armored with a nice all-round weapons loadout, basically a mini-Atlas. I think we've already seen a version of it is going to be in MWT as well.
Assault 'mechs
Victor: An important 'mech in the fiction, piloted by several protagonist characters at some point or another. Basically the spiritual polar opposite of the Awesome. Could easily see it getting in the game for that contrast factor.
Zeus: The signature Steiner assault 'mech, though they're sort of all about assault 'mechs in general. Either this or the Victor could get in the initial release, but probably not both, as with the Awesome that would make three 80-tonners.
Goliath: Unseen, and a quad.
Charger: A complete oddity, even in the tabletop game. Without melee combat, it has no niche to fill. There are variants with less speed and more actual weapons, but they're all supposed to be rare/obscure according to the fluff. Also, another 8-tonner. Negative infinity percent chance of getting in the release.
BattleMaster: Unseen (also, overhyped! :P)
Stalker: In MWT already, and there's not a lot of other assault 'mechs in this era above 80 tons to fill in gaps with. Also, we've already seen the MWO concept artist draw it, sort of. Good shot of getting in.
Cyclops: Fluff-wise, a dedicated command 'mech. Same sort of weapons loadout as the Atlas, basically, with relatively poor armor protection. Unless they give it some sort of special "command 'mech" abilities I can't see it finding a place.
Banshee: This is a weird one. Just horrifically badly armed, relative to its size, though there are a long string of upgunned variants stretching into the 3060's that are pretty damn respectable. Could make it in just for dearth of other options at the upper end of the weight scale.
---
Again, this is just my guesses about what else will get revealed before the game is released. Lots of these could make it into later content updates.
Though if they want Light Mechs to focus on the Scout role than I suppose UrbanMechs may not be that fantastic.
Uziel is much later I think.
I think Urbies would be fine if there is actual Urban combat. They excel at that one thing. Also I bet it will be in just because it is so iconic.
I really do hope there is urban combat. Nice tight streets, alleyways, and stuff.
Thanks for giving it to me straight, Doc
Typo. Was supposed to be the Crusader.
Oh also have they said if their will be any kind of bonuses attached to a faction owning a planet?
EDIT: Especially because of flyingdebris; he could do any of them up nice.
Regardless, I really look forward to what sort of great redesigns they come up with for the Unseen. Also hope to see the Urbanmech at some point, as well as environments in which the Urbanmech would actually be useful.
It might be semi-viable using ambush tactics to surprise and pick off other lights with that big autocannon, depending on how sensors work in this game and what (if any) effect urban environments have on detection. Beyond that though I can't see it accomplishing much.
And god damn, I hadn't realized just how many of the old mechs are Unseen. That's insane.