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This is the old MechWarrior Online Thread

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Posts

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.

  • ThermTherm Registered User new member
    Hi all,

    Long time lurker, first time poster :)

    Loving the game so far, even when dropped into a comically bad PUG. Just wanted to sign on and say if anyone wants a lancemate, I'm always up for grouping. These games are always better with groups than teams of 12 silent strangers.

    In game name is the same as my forum handle and I've added myself to the document linked on the first page.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    no more definite release date than '2012' for this, I guess?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    So. 4k AMS, a weaponless jenner going SPEED_MAX, and pubby logic combine to form the most OP build in the history of gaming.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    So. 4k AMS, a weaponless jenner going SPEED_MAX, and pubby logic combine to form the most OP build in the history of gaming.

    It certainly is a Trolololololo build. Especially if your team has a lot of LRM boats looking for targets. Just don't get tripped!

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • CabezoneCabezone Registered User regular
    I realize this is the internet...but can we stop with the bitching about the all atlas groups? It's not fucking staying that way.

  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • MugaazMugaaz Registered User regular
    No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.

    Should have just capped their base.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2012
    This is true - testing everything is great - but there is some use in playing the heck out of FOTM builds, and that's that it makes it really obvious that there's a problem. It's one thing for the devs to see a small group of people on the forums saying "hey we think there's a problem here" and another for them to see, in-game, a glut of players using a few cookie-cutter builds outperforming everything else.
    After a while though the point is made and doing it any further is just being an asshole.
    I keep using the good builds because I play competitively. I tried other builds. some are ok, i.e. the munchback. My desire to play this game competitively is not anymore a character flaw than your desire not to.

    I'll play competitively once there's something to actually compete with. Right now the game consists entirely of PUGs and pub stomping with friends where 8 trollbacks armed with two large lasers and three machine guns will roll people to an absurd degree. Make no mistake, I play to win, but I also am very aware of what sort of game MWO is currently. I'll keep doing my best to make great builds on my own, analyze how they're doing, and provide feedback on weapons as necessary but I'm under no delusion that the beta is anywhere close to being some sort of srsfaec environment yet.

    Mugaaz wrote: »
    No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.

    Should have just capped their base.
    Should have, but slaughtering higher weight teams is just so much more satisfying.

    TOGSolid on
    wWuzwvJ.png
  • strebaliciousstrebalicious Registered User regular
    Hey, looks like I played a match with a few of you guys. I believe the term used was "fucking Jenners everywhere". Which brings me to my point.

    I could really use a proper pregame lobby. Something that I can change my loadout based on the map or change my mech all together based on my teammates mechs.

    camo_sig2.png
  • CampyCampy Registered User regular
    Therm wrote: »
    Hi all,

    Long time lurker, first time poster :)

    Loving the game so far, even when dropped into a comically bad PUG. Just wanted to sign on and say if anyone wants a lancemate, I'm always up for grouping. These games are always better with groups than teams of 12 silent strangers.

    In game name is the same as my forum handle and I've added myself to the document linked on the first page.

    Hey Therm, I've added you to the super secret message society. TOGSolid is keeping a list of pilots which he's linked a few times in there. So get yourself added to that and add everyone on it (tedium incarnate I assure you). There's a MWO channel in our Ventrillo too, I tend to go hang out in that while playing and someone inevitably logs on.

  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    Umm, I don't think i'm on the cool guys list despite being an epic/ultra/ridonkulous founder or whatever which obviously means I should be.

  • grouch993grouch993 Both a man and a numberRegistered User regular
    Make sure to turn off PM notices and emails when you get added to that list. Not super busy right now since all the geese seem to be breaching their NDA...

    Steam Profile Origin grouchiy
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2012
    I forgot to check the cool guy list and get shit updated.

    I'll get on that right now.
    EDIT: @Jimmy Marku It seems that I had just flat out missed your name during one of my cool guy updates, sorry about that!

    If you like the latest MWO wallpaper Piranha posted but not the tons of decals, I took the five seconds needed to get rid of them: http://img.photobucket.com/albums/v407/dracofyre/mwowp008_1920_1080.jpg

    If you aren't on the roster then get signed up!
    https://docs.google.com/spreadsheet/ccc?key=0AkaCounEkSb2dGdQUl9lenVuSEphRC03UVY0LWo3YWc#gid=0

    TOGSolid on
    wWuzwvJ.png
  • Chases Street DemonsChases Street Demons Registered User regular
    I started running a Dragon (the one with the default UAC5) and man this thing is a compromise in all the wrong ways. Not enough slots in the arm to rack the AC up to a 20, not enough free tonnage to slot multiple UACs without dropping the engine. All the good slots located i the arms, which are ripe for explodin'. Considering that speed is what makes the Dragon different it definitely lacks a punch.

    Oddly I've had my most success in games where someone shoots me once then clearly decides "Oh, that's a Dragon - it's useless" and then I camp in their rear.

    I also took a Hunchback up to 375 XL, loaded it up with Small Lasers and use it to hunt Jenners and Commandos. Heat's only a problem after like 6 consecutive shots, which is enough to really put a hurting on an exposed Atlas ass.

    All in all I see the metagame coming together very nicely in terms of mech construction. Some very enterprising builds have started to pop up in recent days (Seeing a lot of decent Centurion builds) and barring the few truly useless weapons (MG, LB10X, Streak SRM 2) I think things are coming together nicely.

    One thing they need to do is slap the same damage reduction on the Gauss Rifle that they put on the PPC in an effort to simulate minimum ranges. TT Gauss Rifles have a minumum range too.

    Now we just need new mechs and more variants for some of the existing mechs and we'll be in business.

    Until the Clans show up and MAD CATS EVERYWHERE.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2012
    I started running a Dragon (the one with the default UAC5) and man this thing is a compromise in all the wrong ways. Not enough slots in the arm to rack the AC up to a 20, not enough free tonnage to slot multiple UACs without dropping the engine. All the good slots located i the arms, which are ripe for explodin'. Considering that speed is what makes the Dragon different it definitely lacks a punch.
    Two words: Gauss Rifle

    Thank me later.

    That said, the Dragon won't truly come into its own until criticals get added and stuff like LBXs become awesome. The build I use is highly effective though and I just reposted it in the mega-PM for yah. :D

    TOGSolid on
    wWuzwvJ.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Later in that posts he says that he thinks Gauss Rifles need a damage reduction at minimum ranges so it sounds like he's familiar with the weapon enough to think it needs nerfing :D

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2012
    Yea, but I dunno if he's tried a Dragon build with it. :D

    <3 my Dragon so very much.
    Until the Clans show up and MAD CATS EVERYWHERE.
    Ugh, that's gonna be a horrible day.
    One thing they need to do is slap the same damage reduction on the Gauss Rifle that they put on the PPC in an effort to simulate minimum ranges. TT Gauss Rifles have a minumum range too.
    Yea, I'm not quite sure why only the stock PPCs have that. You'd think it'd be an all or nothing sorta feature.

    TOGSolid on
    wWuzwvJ.png
  • KiTAKiTA Registered User regular
    edited August 2012
    How are they going to handle the Clans? Will you pick IS or Clan as your character's side? Will the Clanners be bots? Kinda curious, since IIRC 3050 is the Clan Invasion, isn't it?

    Edit: Also: This was awesome, and I always wondered where the mechs from this one went: http://en.wikipedia.org/wiki/MechWarrior_(Super_NES_video_game)

    KiTA on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Standard PPcs get that minimum range to reflect the tabletop value for that. TT PPCs have field inhibitors that add a minimum range to prevent damaging the firing mech. ER PPCs have no such minimum range, though, so they don't have a minimum range in MWO either.

    I'll be okay with the minimum range thing provided both PPCs get balanced to bring them up to speed. I can live with either having no minimum range or less heat, provided PPCs don't have the awful heat/damage balance they have now.

  • ValiantheartValiantheart Registered User regular
    One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.

    PSN: Valiant_heart PC: Valiantheart99
  • shdwcastershdwcaster South DakotaRegistered User regular
    One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.

    Not sure I agree with you about the zoom. It's not conducive to high deflection sniping shots on moving targets, but then neither is reality, and at least we don't have to worry about bullet drop from PPCs and Gauss Rifles. OTOH, I can sit an Awesome or Gaussapult on a hill and drill PPC or Gauss shots into big slow Atlases well before I can actually target them.

  • CabezoneCabezone Registered User regular
    Zoom works fine if you have a mouse that easily allows on-the-fly sensitivity adjustments.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Cabezone wrote: »
    Zoom works fine if you have a mouse that easily allows on-the-fly sensitivity adjustments.

    RAT 7 reporting for duty!

    The following instructional video will help all new Mechwarriors deal with small, fast mechs:

    wWuzwvJ.png
  • ValiantheartValiantheart Registered User regular
    I disagree. Even at level 2 max zoom, you cant see jack beyond 700 meters or so.

    I guess thats why there is a 7x zoom module to unlock.

    PSN: Valiant_heart PC: Valiantheart99
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    I disagree. Even at level 2 max zoom, you cant see jack beyond 700 meters or so.

    I guess thats why there is a 7x zoom module to unlock.
    Heat vision yo.

    wWuzwvJ.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.

    Yeah, even with a mouse with on-the-fly sensitivity settings, the zoom option is currently very obnoxious. It's much harder to zoom and sniper than it is to be up close and snipe, simply because zooming doesn't change mouse sensitivity at all.

    There are a couple other reasons why it's harder to use long-range combat, though. One is that too many mechs can go far too fast to allow the long-range stuff to accomplish a whole lot without being a dual-gauss setup. Lights getting in your face at 100+ kph is one thing (they're supposed to be able to go harass the back lines, after all), but even an Awesome at 80 kph hugely cripples long-range combat and to say nothing of a 130 kph Hunchback with something like 9 lasers. Those high speeds not only close that range much too quickly for mechs that size and armament, but it also makes those mechs much harder to hit with the weapons that are supposed to be optimal at those ranges.

    The other problem is that, with pub teams, there's far too much "charge directly at the enemy" and almost no "wait and see where things are going before committing". For example, on Frozen City, teams from the low base almost always run up and over the ridge or go through the caves, which means they get pounded by the other team's long-range fire and have almost none of their own for backup because the ridge/caves blocks shots. Pubs go for that furball and completely ignore the allies behind them or how many other enemies are supporting their target, so direct-fire support becomes useless. And that happens despite the fact that there's simply no reason whatsoever to do that every single time; hanging back and making the enemy come over to you is almost always more effective, since that naturally spreads the enemy out more and lets the direct-fire guys throw in supporting shots.

    Being able to provide effective direct support fire basically depends on not getting swamped by overfast heavier mechs and your team not blindly charging into the enemy such that you can't put shots into distracted or entangled mechs. But without a proper team, at least one of those is bound to happen to you, so it becomes really tough to do direct support fire for pub play.

  • AvalonGuardAvalonGuard Registered User regular
    It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.

    My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.

    My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
    Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world :D

  • SupraluminalSupraluminal Registered User regular
    It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.

    My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
    Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world :D

    The MWO forums are already amazingly bad a lot of the time. Some of the lifer BT fans bring their own ossified brand of horrible fundamentalist dogma to the party, and between them and the usual F2P dregs it's a rough scene. The beta forums are a little better, at least. Of course those will be going away at some point.... 8->

  • MegaMekMegaMek Girls like girls. Registered User regular
    The beta forums are worse. Every other post is "it's a beta lolz."

    These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.

    Is time a gift or punishment?
  • SupraluminalSupraluminal Registered User regular
    MegaMek wrote: »
    The beta forums are worse. Every other post is "it's a beta lolz."

    These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.

    Hah. I haven't run into too much of that, but maybe I'm just lucky.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited August 2012
    MegaMek wrote: »
    The beta forums are worse. Every other post is "it's a beta lolz."

    These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.

    To be fair, there are a shitload of complaints that fall under "it's a beta, give it time", though most of those often go hand-in-hand with posts like "SRMs are overpowered!" but offer no solution, just bitching. Most of my gripes right now are known issues, but the appropriate answer for most of them is genuinely "it's a beta" and other things take priority first.

    But there are also a shitload of complaints that come about from sheer stupidity. My favorites include having "LRMs too strong" and "LRMs too weak" right on the same page, people screaming for light mechs to be nerfed because they can't automatically obliterate them in their slow assaults, calls to remove all hardpoint limits and calls to not allow any customization, and, my personal favorite "base capping is unbalanced/boring/too easy, replace it with deathmatch instead".

    It really is a shame PGI doesn't just shuffle all the morons onto a special idiot-friendly beta board and let people who actually discuss things use the "real" board. Most of the beta posts are worse than useless because they're loads of bitching with little in the way of useful suggestions or info, thus causing meaningful posts to get lost in all the trash. A board for all the trash and a board with 1/1000 the number of trash posts, but from people who can actually articulate and present solutions, would be ten times better than the current setup. Then maybe the devs could get more useful information from the boards than "it seems a lot of people are talking about LRMs". For every solid new topic about fixes to boating or weapon balance, you've got two dozen from players who can't wrap their brains around defense or LRM users who want to obliterate anything without even having to see them.

    Ninja Snarl P on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2012
    MegaMek wrote: »
    The beta forums are worse. Every other post is "it's a beta lolz."

    These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.

    That's because half of the gripes really do fall under "it's a beta lolz." Like those idiots whining about it being an atlas party (matchmaking isn't in), or how scouting is dumb (information warfare isn't in). It's even more hilarious when those people write a giant wall of text for a "genious new feature they came up with!!11!1" that is not only already in the lore, but is being added to the game (like the NARC).
    "base capping is unbalanced/boring/too easy, replace it with deathmatch instead".
    These people also tend to be the ones complaining about light mechs. Take a wild guess what those idiots like to drive.

    PGI would have done themselves a massive favor by forcing anyone applying for beta to take a timed lore test of some sort. If you pass you get to play with the cool kids. If you fail you get dumped with the derpy doos.
    Related:
    7792136878_e7a5e14513_b.jpg

    TOGSolid on
    wWuzwvJ.png
  • Operative21Operative21 Registered User regular
    TOGSolid wrote:

    PGI would have done themselves a massive favor by forcing anyone applying for beta to take a timed lore test of some sort. If you pass you get to play with the cool kids. If you fail you get dumped with the derpy doos.

    Okay, I gotta ask, did you design that form yourself because if you did, then I tip my hat to you sir. I laughed so hard I almost plastered my screen with coffee snorted from my nose.

  • TheLawinatorTheLawinator Registered User regular
    When I play MWO I act like it's a 40k titan game and have a lot of fun.

    My SteamID Gamertag and PSN: TheLawinator
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Nah, I got that off of the beta boards. It was so good and appropriate to the current discussion that it had to be reposted.

    wWuzwvJ.png
  • AvynteAvynte Registered User regular
    It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.

    My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
    Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world :D

    The MWO forums are already amazingly bad a lot of the time. Some of the lifer BT fans bring their own ossified brand of horrible fundamentalist dogma to the party, and between them and the usual F2P dregs it's a rough scene. The beta forums are a little better, at least. Of course those will be going away at some point.... 8->

    There's something magical about that blend of aspie grognards, faction fetishists, and traditional power gamers that make those forums quite the abyss.

    ECOED.jpg
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    I tried to fill out that butthurt report form but somehow all of my checks migrated to "Send me that poster of Natasha Kerensky"

    GT: Acidboogie PSNid: AcidLacedPenguiN
    Dyvion
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    I would also like a copy/link of that poster. kthx.

    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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