Loving the game so far, even when dropped into a comically bad PUG. Just wanted to sign on and say if anyone wants a lancemate, I'm always up for grouping. These games are always better with groups than teams of 12 silent strangers.
In game name is the same as my forum handle and I've added myself to the document linked on the first page.
I realize this is the internet...but can we stop with the bitching about the all atlas groups? It's not fucking staying that way.
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.
No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.
This is true - testing everything is great - but there is some use in playing the heck out of FOTM builds, and that's that it makes it really obvious that there's a problem. It's one thing for the devs to see a small group of people on the forums saying "hey we think there's a problem here" and another for them to see, in-game, a glut of players using a few cookie-cutter builds outperforming everything else.
After a while though the point is made and doing it any further is just being an asshole.
I keep using the good builds because I play competitively. I tried other builds. some are ok, i.e. the munchback. My desire to play this game competitively is not anymore a character flaw than your desire not to.
I'll play competitively once there's something to actually compete with. Right now the game consists entirely of PUGs and pub stomping with friends where 8 trollbacks armed with two large lasers and three machine guns will roll people to an absurd degree. Make no mistake, I play to win, but I also am very aware of what sort of game MWO is currently. I'll keep doing my best to make great builds on my own, analyze how they're doing, and provide feedback on weapons as necessary but I'm under no delusion that the beta is anywhere close to being some sort of srsfaec environment yet.
No we can't. Also, delicious win when 6 atlases go to the crater and camp while our team flanks around and then kills them one by one as they come down from the mountain. Glory.
Should have just capped their base.
Should have, but slaughtering higher weight teams is just so much more satisfying.
Hey, looks like I played a match with a few of you guys. I believe the term used was "fucking Jenners everywhere". Which brings me to my point.
I could really use a proper pregame lobby. Something that I can change my loadout based on the map or change my mech all together based on my teammates mechs.
Loving the game so far, even when dropped into a comically bad PUG. Just wanted to sign on and say if anyone wants a lancemate, I'm always up for grouping. These games are always better with groups than teams of 12 silent strangers.
In game name is the same as my forum handle and I've added myself to the document linked on the first page.
Hey Therm, I've added you to the super secret message society. TOGSolid is keeping a list of pilots which he's linked a few times in there. So get yourself added to that and add everyone on it (tedium incarnate I assure you). There's a MWO channel in our Ventrillo too, I tend to go hang out in that while playing and someone inevitably logs on.
Umm, I don't think i'm on the cool guys list despite being an epic/ultra/ridonkulous founder or whatever which obviously means I should be.
0
grouch993Both a man and a numberRegistered Userregular
Make sure to turn off PM notices and emails when you get added to that list. Not super busy right now since all the geese seem to be breaching their NDA...
I started running a Dragon (the one with the default UAC5) and man this thing is a compromise in all the wrong ways. Not enough slots in the arm to rack the AC up to a 20, not enough free tonnage to slot multiple UACs without dropping the engine. All the good slots located i the arms, which are ripe for explodin'. Considering that speed is what makes the Dragon different it definitely lacks a punch.
Oddly I've had my most success in games where someone shoots me once then clearly decides "Oh, that's a Dragon - it's useless" and then I camp in their rear.
I also took a Hunchback up to 375 XL, loaded it up with Small Lasers and use it to hunt Jenners and Commandos. Heat's only a problem after like 6 consecutive shots, which is enough to really put a hurting on an exposed Atlas ass.
All in all I see the metagame coming together very nicely in terms of mech construction. Some very enterprising builds have started to pop up in recent days (Seeing a lot of decent Centurion builds) and barring the few truly useless weapons (MG, LB10X, Streak SRM 2) I think things are coming together nicely.
One thing they need to do is slap the same damage reduction on the Gauss Rifle that they put on the PPC in an effort to simulate minimum ranges. TT Gauss Rifles have a minumum range too.
Now we just need new mechs and more variants for some of the existing mechs and we'll be in business.
Until the Clans show up and MAD CATS EVERYWHERE.
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
I started running a Dragon (the one with the default UAC5) and man this thing is a compromise in all the wrong ways. Not enough slots in the arm to rack the AC up to a 20, not enough free tonnage to slot multiple UACs without dropping the engine. All the good slots located i the arms, which are ripe for explodin'. Considering that speed is what makes the Dragon different it definitely lacks a punch.
Two words: Gauss Rifle
Thank me later.
That said, the Dragon won't truly come into its own until criticals get added and stuff like LBXs become awesome. The build I use is highly effective though and I just reposted it in the mega-PM for yah.
Later in that posts he says that he thinks Gauss Rifles need a damage reduction at minimum ranges so it sounds like he's familiar with the weapon enough to think it needs nerfing
Yea, but I dunno if he's tried a Dragon build with it.
my Dragon so very much.
Until the Clans show up and MAD CATS EVERYWHERE.
Ugh, that's gonna be a horrible day.
One thing they need to do is slap the same damage reduction on the Gauss Rifle that they put on the PPC in an effort to simulate minimum ranges. TT Gauss Rifles have a minumum range too.
Yea, I'm not quite sure why only the stock PPCs have that. You'd think it'd be an all or nothing sorta feature.
How are they going to handle the Clans? Will you pick IS or Clan as your character's side? Will the Clanners be bots? Kinda curious, since IIRC 3050 is the Clan Invasion, isn't it?
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Standard PPcs get that minimum range to reflect the tabletop value for that. TT PPCs have field inhibitors that add a minimum range to prevent damaging the firing mech. ER PPCs have no such minimum range, though, so they don't have a minimum range in MWO either.
I'll be okay with the minimum range thing provided both PPCs get balanced to bring them up to speed. I can live with either having no minimum range or less heat, provided PPCs don't have the awful heat/damage balance they have now.
One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.
One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.
Not sure I agree with you about the zoom. It's not conducive to high deflection sniping shots on moving targets, but then neither is reality, and at least we don't have to worry about bullet drop from PPCs and Gauss Rifles. OTOH, I can sit an Awesome or Gaussapult on a hill and drill PPC or Gauss shots into big slow Atlases well before I can actually target them.
One of the problem with minimum ranges in this game is that as constructed most of the battles are happening 400 meters and in. Its rare to have an opportunity to stand at range and fire PPCs and Gausss. The games zoom system isnt very conducive to sniping either.
Yeah, even with a mouse with on-the-fly sensitivity settings, the zoom option is currently very obnoxious. It's much harder to zoom and sniper than it is to be up close and snipe, simply because zooming doesn't change mouse sensitivity at all.
There are a couple other reasons why it's harder to use long-range combat, though. One is that too many mechs can go far too fast to allow the long-range stuff to accomplish a whole lot without being a dual-gauss setup. Lights getting in your face at 100+ kph is one thing (they're supposed to be able to go harass the back lines, after all), but even an Awesome at 80 kph hugely cripples long-range combat and to say nothing of a 130 kph Hunchback with something like 9 lasers. Those high speeds not only close that range much too quickly for mechs that size and armament, but it also makes those mechs much harder to hit with the weapons that are supposed to be optimal at those ranges.
The other problem is that, with pub teams, there's far too much "charge directly at the enemy" and almost no "wait and see where things are going before committing". For example, on Frozen City, teams from the low base almost always run up and over the ridge or go through the caves, which means they get pounded by the other team's long-range fire and have almost none of their own for backup because the ridge/caves blocks shots. Pubs go for that furball and completely ignore the allies behind them or how many other enemies are supporting their target, so direct-fire support becomes useless. And that happens despite the fact that there's simply no reason whatsoever to do that every single time; hanging back and making the enemy come over to you is almost always more effective, since that naturally spreads the enemy out more and lets the direct-fire guys throw in supporting shots.
Being able to provide effective direct support fire basically depends on not getting swamped by overfast heavier mechs and your team not blindly charging into the enemy such that you can't put shots into distracted or entangled mechs. But without a proper team, at least one of those is bound to happen to you, so it becomes really tough to do direct support fire for pub play.
It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.
My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.
My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world
It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.
My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world
The MWO forums are already amazingly bad a lot of the time. Some of the lifer BT fans bring their own ossified brand of horrible fundamentalist dogma to the party, and between them and the usual F2P dregs it's a rough scene. The beta forums are a little better, at least. Of course those will be going away at some point.... 8->
The beta forums are worse. Every other post is "it's a beta lolz."
These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.
To be fair, there are a shitload of complaints that fall under "it's a beta, give it time", though most of those often go hand-in-hand with posts like "SRMs are overpowered!" but offer no solution, just bitching. Most of my gripes right now are known issues, but the appropriate answer for most of them is genuinely "it's a beta" and other things take priority first.
But there are also a shitload of complaints that come about from sheer stupidity. My favorites include having "LRMs too strong" and "LRMs too weak" right on the same page, people screaming for light mechs to be nerfed because they can't automatically obliterate them in their slow assaults, calls to remove all hardpoint limits and calls to not allow any customization, and, my personal favorite "base capping is unbalanced/boring/too easy, replace it with deathmatch instead".
It really is a shame PGI doesn't just shuffle all the morons onto a special idiot-friendly beta board and let people who actually discuss things use the "real" board. Most of the beta posts are worse than useless because they're loads of bitching with little in the way of useful suggestions or info, thus causing meaningful posts to get lost in all the trash. A board for all the trash and a board with 1/1000 the number of trash posts, but from people who can actually articulate and present solutions, would be ten times better than the current setup. Then maybe the devs could get more useful information from the boards than "it seems a lot of people are talking about LRMs". For every solid new topic about fixes to boating or weapon balance, you've got two dozen from players who can't wrap their brains around defense or LRM users who want to obliterate anything without even having to see them.
The beta forums are worse. Every other post is "it's a beta lolz."
These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.
That's because half of the gripes really do fall under "it's a beta lolz." Like those idiots whining about it being an atlas party (matchmaking isn't in), or how scouting is dumb (information warfare isn't in). It's even more hilarious when those people write a giant wall of text for a "genious new feature they came up with!!11!1" that is not only already in the lore, but is being added to the game (like the NARC).
"base capping is unbalanced/boring/too easy, replace it with deathmatch instead".
These people also tend to be the ones complaining about light mechs. Take a wild guess what those idiots like to drive.
PGI would have done themselves a massive favor by forcing anyone applying for beta to take a timed lore test of some sort. If you pass you get to play with the cool kids. If you fail you get dumped with the derpy doos.
Related:
PGI would have done themselves a massive favor by forcing anyone applying for beta to take a timed lore test of some sort. If you pass you get to play with the cool kids. If you fail you get dumped with the derpy doos.
Okay, I gotta ask, did you design that form yourself because if you did, then I tip my hat to you sir. I laughed so hard I almost plastered my screen with coffee snorted from my nose.
It's interesting to see the culture that is being formed by the players of this game. Formed incredibly rapidly as well.
My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
Yeah, but just wait and see how much maturity the game community ends up with when it goes free to play for the whole world
The MWO forums are already amazingly bad a lot of the time. Some of the lifer BT fans bring their own ossified brand of horrible fundamentalist dogma to the party, and between them and the usual F2P dregs it's a rough scene. The beta forums are a little better, at least. Of course those will be going away at some point.... 8->
There's something magical about that blend of aspie grognards, faction fetishists, and traditional power gamers that make those forums quite the abyss.
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
I tried to fill out that butthurt report form but somehow all of my checks migrated to "Send me that poster of Natasha Kerensky"
GT: Acidboogie PSNid: AcidLacedPenguiN
+1
DyvionBack in Sunny Florida!!Registered Userregular
I would also like a copy/link of that poster. kthx.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Posts
Long time lurker, first time poster
Loving the game so far, even when dropped into a comically bad PUG. Just wanted to sign on and say if anyone wants a lancemate, I'm always up for grouping. These games are always better with groups than teams of 12 silent strangers.
In game name is the same as my forum handle and I've added myself to the document linked on the first page.
that's why we call it the struggle, you're supposed to sweat
It certainly is a Trolololololo build. Especially if your team has a lot of LRM boats looking for targets. Just don't get tripped!
Should have just capped their base.
I'll play competitively once there's something to actually compete with. Right now the game consists entirely of PUGs and pub stomping with friends where 8 trollbacks armed with two large lasers and three machine guns will roll people to an absurd degree. Make no mistake, I play to win, but I also am very aware of what sort of game MWO is currently. I'll keep doing my best to make great builds on my own, analyze how they're doing, and provide feedback on weapons as necessary but I'm under no delusion that the beta is anywhere close to being some sort of srsfaec environment yet.
Should have, but slaughtering higher weight teams is just so much more satisfying.
I could really use a proper pregame lobby. Something that I can change my loadout based on the map or change my mech all together based on my teammates mechs.
Hey Therm, I've added you to the super secret message society. TOGSolid is keeping a list of pilots which he's linked a few times in there. So get yourself added to that and add everyone on it (tedium incarnate I assure you). There's a MWO channel in our Ventrillo too, I tend to go hang out in that while playing and someone inevitably logs on.
http://steamcommunity.com/id/pablocampy
I'll get on that right now.
EDIT: @Jimmy Marku It seems that I had just flat out missed your name during one of my cool guy updates, sorry about that!
If you like the latest MWO wallpaper Piranha posted but not the tons of decals, I took the five seconds needed to get rid of them: http://img.photobucket.com/albums/v407/dracofyre/mwowp008_1920_1080.jpg
If you aren't on the roster then get signed up!
https://docs.google.com/spreadsheet/ccc?key=0AkaCounEkSb2dGdQUl9lenVuSEphRC03UVY0LWo3YWc#gid=0
Oddly I've had my most success in games where someone shoots me once then clearly decides "Oh, that's a Dragon - it's useless" and then I camp in their rear.
I also took a Hunchback up to 375 XL, loaded it up with Small Lasers and use it to hunt Jenners and Commandos. Heat's only a problem after like 6 consecutive shots, which is enough to really put a hurting on an exposed Atlas ass.
All in all I see the metagame coming together very nicely in terms of mech construction. Some very enterprising builds have started to pop up in recent days (Seeing a lot of decent Centurion builds) and barring the few truly useless weapons (MG, LB10X, Streak SRM 2) I think things are coming together nicely.
One thing they need to do is slap the same damage reduction on the Gauss Rifle that they put on the PPC in an effort to simulate minimum ranges. TT Gauss Rifles have a minumum range too.
Now we just need new mechs and more variants for some of the existing mechs and we'll be in business.
Until the Clans show up and MAD CATS EVERYWHERE.
Thank me later.
That said, the Dragon won't truly come into its own until criticals get added and stuff like LBXs become awesome. The build I use is highly effective though and I just reposted it in the mega-PM for yah.
Ugh, that's gonna be a horrible day.
Yea, I'm not quite sure why only the stock PPCs have that. You'd think it'd be an all or nothing sorta feature.
Edit: Also: This was awesome, and I always wondered where the mechs from this one went: http://en.wikipedia.org/wiki/MechWarrior_(Super_NES_video_game)
I'll be okay with the minimum range thing provided both PPCs get balanced to bring them up to speed. I can live with either having no minimum range or less heat, provided PPCs don't have the awful heat/damage balance they have now.
Not sure I agree with you about the zoom. It's not conducive to high deflection sniping shots on moving targets, but then neither is reality, and at least we don't have to worry about bullet drop from PPCs and Gauss Rifles. OTOH, I can sit an Awesome or Gaussapult on a hill and drill PPC or Gauss shots into big slow Atlases well before I can actually target them.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
RAT 7 reporting for duty!
The following instructional video will help all new Mechwarriors deal with small, fast mechs:
I guess thats why there is a 7x zoom module to unlock.
Yeah, even with a mouse with on-the-fly sensitivity settings, the zoom option is currently very obnoxious. It's much harder to zoom and sniper than it is to be up close and snipe, simply because zooming doesn't change mouse sensitivity at all.
There are a couple other reasons why it's harder to use long-range combat, though. One is that too many mechs can go far too fast to allow the long-range stuff to accomplish a whole lot without being a dual-gauss setup. Lights getting in your face at 100+ kph is one thing (they're supposed to be able to go harass the back lines, after all), but even an Awesome at 80 kph hugely cripples long-range combat and to say nothing of a 130 kph Hunchback with something like 9 lasers. Those high speeds not only close that range much too quickly for mechs that size and armament, but it also makes those mechs much harder to hit with the weapons that are supposed to be optimal at those ranges.
The other problem is that, with pub teams, there's far too much "charge directly at the enemy" and almost no "wait and see where things are going before committing". For example, on Frozen City, teams from the low base almost always run up and over the ridge or go through the caves, which means they get pounded by the other team's long-range fire and have almost none of their own for backup because the ridge/caves blocks shots. Pubs go for that furball and completely ignore the allies behind them or how many other enemies are supporting their target, so direct-fire support becomes useless. And that happens despite the fact that there's simply no reason whatsoever to do that every single time; hanging back and making the enemy come over to you is almost always more effective, since that naturally spreads the enemy out more and lets the direct-fire guys throw in supporting shots.
Being able to provide effective direct support fire basically depends on not getting swamped by overfast heavier mechs and your team not blindly charging into the enemy such that you can't put shots into distracted or entangled mechs. But without a proper team, at least one of those is bound to happen to you, so it becomes really tough to do direct support fire for pub play.
My theory is either the fanbase is generally more mature because of the simulation nature of the game and the long history of the entire franchise, a large portion being tabletop gaming. Probably not so many twitch gamers around the MWO community, which doesn't necessarily lead to more mature gamers as a whole, but certainly more patient and interesting people to play with. Just my thoughts, gaming mentality is a somewhat nebulous topic.
The MWO forums are already amazingly bad a lot of the time. Some of the lifer BT fans bring their own ossified brand of horrible fundamentalist dogma to the party, and between them and the usual F2P dregs it's a rough scene. The beta forums are a little better, at least. Of course those will be going away at some point.... 8->
These people should be removed from the beta to make room for people who won't willfully choose to be so fucking stupid.
Hah. I haven't run into too much of that, but maybe I'm just lucky.
To be fair, there are a shitload of complaints that fall under "it's a beta, give it time", though most of those often go hand-in-hand with posts like "SRMs are overpowered!" but offer no solution, just bitching. Most of my gripes right now are known issues, but the appropriate answer for most of them is genuinely "it's a beta" and other things take priority first.
But there are also a shitload of complaints that come about from sheer stupidity. My favorites include having "LRMs too strong" and "LRMs too weak" right on the same page, people screaming for light mechs to be nerfed because they can't automatically obliterate them in their slow assaults, calls to remove all hardpoint limits and calls to not allow any customization, and, my personal favorite "base capping is unbalanced/boring/too easy, replace it with deathmatch instead".
It really is a shame PGI doesn't just shuffle all the morons onto a special idiot-friendly beta board and let people who actually discuss things use the "real" board. Most of the beta posts are worse than useless because they're loads of bitching with little in the way of useful suggestions or info, thus causing meaningful posts to get lost in all the trash. A board for all the trash and a board with 1/1000 the number of trash posts, but from people who can actually articulate and present solutions, would be ten times better than the current setup. Then maybe the devs could get more useful information from the boards than "it seems a lot of people are talking about LRMs". For every solid new topic about fixes to boating or weapon balance, you've got two dozen from players who can't wrap their brains around defense or LRM users who want to obliterate anything without even having to see them.
That's because half of the gripes really do fall under "it's a beta lolz." Like those idiots whining about it being an atlas party (matchmaking isn't in), or how scouting is dumb (information warfare isn't in). It's even more hilarious when those people write a giant wall of text for a "genious new feature they came up with!!11!1" that is not only already in the lore, but is being added to the game (like the NARC). These people also tend to be the ones complaining about light mechs. Take a wild guess what those idiots like to drive.
PGI would have done themselves a massive favor by forcing anyone applying for beta to take a timed lore test of some sort. If you pass you get to play with the cool kids. If you fail you get dumped with the derpy doos.
Related:
Okay, I gotta ask, did you design that form yourself because if you did, then I tip my hat to you sir. I laughed so hard I almost plastered my screen with coffee snorted from my nose.
There's something magical about that blend of aspie grognards, faction fetishists, and traditional power gamers that make those forums quite the abyss.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion