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[Diablo 3] Turn on Elective Mode. NO SPOILERS. Witty thread title.

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Posts

  • Delta AssaultDelta Assault Registered User regular
    KetBra wrote: »
    Does anybody else hate arcane elites? The ones with the purple laser beams?

    I feel like that black commando guy from the Resident Evil movie.

    I had the unique joy of going against a waller, invulnerable minion, arcane champion today. Kind of made me want to gauge my eyes out!

    Oh god. That's gotta be the worst.

    I've only fought against arcane wallers, and yeah it was horrible.

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    The best one is Invulnerable Minion + Fast on the guys who sometimes dig. And they dig and stay dug and you can't lifesteal or outrun their minions.

    THE BEST OF TIMES.

    ...and of course, as always, Kill Hitler.
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    So I'm in the middle of act 2 Nightmare on my DH and I'm pretty convinced that any build without Smokescreen in it somewhere is basically both suicidal and retarded. That skill is crazy strong

    PSN: Waybackkidd
    "...only mights and maybes."
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Maddoc wrote: »
    Witch Doctor seems to need Harvest up at all time

    Which just ends up feeling like a hassle considering its short duration

    Think I'm probably going to leave my WD alone for awhile and make a Wizard instead

    duration isn't all that short, plus there's a rune to extend it

    there are also runes to steal life or mana with it which means you'll want to cast it anyway.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • JMT_AOTPJMT_AOTP Registered User regular
    ImperiusV wrote: »
    ImperiusV wrote: »
    I was trying to test out the game with a guest pass when I realized that I could only use European servers (they have lots of lag). I think my guest pass was from a European guy's box. Could an American please give me a guest pass, so I can see if that works?

    Repeating please my request for an American Guest Pass to test, please.

    I got you. Check your PM in a few

  • RaslinRaslin Registered User regular
    Good use of shadow power can replace SS up until hell/act IV boss nightmare. And then you switch to the next act, and you never live long enough to life steal.

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • AcharenusAcharenus Registered User regular
    Variable wrote: »
    Maddoc wrote: »
    Witch Doctor seems to need Harvest up at all time

    Which just ends up feeling like a hassle considering its short duration

    Think I'm probably going to leave my WD alone for awhile and make a Wizard instead

    duration isn't all that short, plus there's a rune to extend it

    there are also runes to steal life or mana with it which means you'll want to cast it anyway.

    I've never really used harvest, just seems there are more useful abilities.

  • SorensonSorenson Registered User regular
    edited May 2012
    You know, you'd think that, after getting killed three god damn times in a row by
    Belial's poison nova attack, that people would finally start seeing the patterns and openings and fucking use them so that they don't die so pathetically and the tank has to rez their ass three times.
    Only thing worse is that, then the fucker deciding he's going to just sling more shit at the boss that's fixed on said tank rather than rez the other dude who's died 3 times for the same reason.
    KetBra wrote: »
    I had the unique joy of going against a waller, invulnerable minion, arcane champion today. Kind of made me want to gouge my eyes out!

    Sorenson on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited May 2012
    Acharenus wrote: »
    Variable wrote: »
    Maddoc wrote: »
    Witch Doctor seems to need Harvest up at all time

    Which just ends up feeling like a hassle considering its short duration

    Think I'm probably going to leave my WD alone for awhile and make a Wizard instead

    duration isn't all that short, plus there's a rune to extend it

    there are also runes to steal life or mana with it which means you'll want to cast it anyway.

    I've never really used harvest, just seems there are more useful abilities.

    Keeping a thirty/sixty second duration rolling at all times is the opposite of fun to me, I dunno. And if you take the sixty second duration rune, you're losing out on actually useful runes.

    And I dunno about more useful abilities, but even at low levels tagging at least three enemies with Harvest results in roughly +100% damage.

    Later on, it skyrockets to somewhere in the neighborhood of +400%-650% damage.

    It just feels like WD is balanced around having it up at all times, because if it isn't then having it up at all times would be incredibly imbalanced due to the massive spike in deeps. It also means that unless a boss periodically summons trash, your dps is going to drop into the shitter for only having one target to Harvest.

    Maddoc on
    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2012
    I do enough damage without it and awesome damage with it. you aren't required to have it up (I'm in hell act 1 and I've forgotten to do it just because I just switched my setup and keep forgetting to hit that hotkey) and it doesn't make it an issue. when I remember, things die a bit faster.

    I can't comment on bosses yet but I played through all of normal and NM using the skill and dealing with bosses... they just take a little longer is all. it's not like you become useless without it.

    I like it, I like that there's risk involved in getting the most out of it as well.

    edit - and if you want to concern yourself with how the WD is balanced re: that skill, consider if anything it's probably balanced around 2 or 3 mobs (and I even think this is a stretch, I honestly don't know that it's REQUIRED to play the WD especially with the awesome slow ability we have) so when you get 5 you're super strong... it adds a cool variable to the gameplay.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • valiancevaliance Registered User regular
    edited May 2012
    Keemossi wrote: »
    I have been so very, very stupid. I didn't realize that mojos can actually give quite big damage bonuses. Which means with doctor's class specific weapons may be viable after all. They're fast weapons, so the damage increase from mojo is really big, and can compensate for the otherwise crappy 1h weapon damage. The damage/spell would still usually end up smaller than with equivalent 2h, but if dots tick faster with higher attackspeeds that's not really an issue. The main benefit would be far faster cast animation without any additional ias gear, which means safer casting. Also the chance of getting over 20 mana regen would be nice.

    Alas, I'm currently using 790 dps 2-hander with 205 int and 80 vitality, and while it's nothing special replacing it with equivalent 1h+mojo seems to be ridiculously expensive. I'd need something like 550+ dps ceremonial knife with good stats and 150+ average damage mojo (best mojos are around that) with also good stats at the very least. They don't come too cheap. Spending near million for testing some builds is a bit excessive at the moment for me :/

    I hit sort of a wall in late NM Act 3 (waay harder than Act 1, then again I was in a 4 player game for the first time). I feel my minions losing effectiveness, so I think its time to respec and gear up. How are WD's completing NM and moving on into Hell? Minions still viable there?

    edit: saw your build upthread, nvm

    valiance on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Warlock82 wrote: »
    Anyone have a suggestion of a good place to farm gold? I need a bunch :P Might just be better off running around killing shit...

    The auction house. ;-)

    If they would let me post more than 10 auctions at a time that would be fine. :(

    Anyways, I ended up running the end of act 3 again and got enough. So yay:
    ponies.jpg

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • InquisitorInquisitor Registered User regular
    Maddoc wrote: »
    Witch Doctor seems to need Harvest up at all time

    Which just ends up feeling like a hassle considering its short duration

    Think I'm probably going to leave my WD alone for awhile and make a Wizard instead

    It's very easy to keep up, heck, half the time you don't even want to cast it when its off cooldown because your either saving it for life regen or because you already got a 5 stack burst and why risk losing such a good thing?

    Spirit walk makes landing 5 person harvests easy peasy.

  • StericaSterica Yes Registered User, Moderator mod
    So what do non-wizards do against bosses? Because my strategy boils down to "cast hydra and avoid attacks."

    Act 2's boss was easier on Nightmare than Normal.

    YL9WnCY.png
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    so far on my demon hunter I've been stunlocking bosses with a combination of Thunder Ball Bola Shot and Impale with the impact rune.

    smokescreen whatever shit they fling on me and repeat.

    PSN: Waybackkidd
    "...only mights and maybes."
  • valiancevaliance Registered User regular
    Inquisitor wrote: »
    @Variable and other witchdoctors:

    A friend turned me on to this build and I am loving it. Took me a bit to really grok it but I am currently soloing act 3 of hell no problem. Holy shit typing this post made me realize that I have actually been soloing it, no follower. Fuck me!

    Anyway, the build:

    Haunt with consuming spirits, spirit barrage with phantasm, soul harvest with siphon, spirit walk with honored guest, poison dart with splinters, grasp of the dead with unbreakabpe grasp. Spirit vessel, pierce the veil, rush of essence.

    Trust, this build is legit. Just took down some waller, mortar, shielded mobs with no problem.

    @ Inquisitor thanks for this I just tried this build and I like it a lot.

    Haunt and Spirit Barrage(Phantasm) are my main DPS for LMB and RMB. then I've got spirit walk and honored guest on 3/4. poison darts on 5, and grasp on 6

    I'm only in NM but I was flailing around for a good build and I think this might be one. I like the tons of mana and life regen this build has built in. I might swap out the honored guest for healing journey when I can, but this is a fun build.

    Lot of actives though. It's weird for me to have so many spells without CDs on my action bar, especially after having 2 minions before. I really have to think about my rotation now. Normally its spirit walk -> soul harvest -> spam haunt and phantasm till OOM --> poison darts/kite with grasp till mana returns --> Spam DOTS more till everything dies.
    Keemossi wrote: »
    Except leveling JC definitely is not waste of gold. You cannot get past Flawless Square without crafting. The reason squares are so cheap is they're drops, and they're not the best kind of gem that drops. Flawless Squares common enough that crafting them doesn't make much sense (and they're cheap to buy too, for the same reason). Anything better than that? Perfect Squares vary from 80k to 180k or so at AH, while crafting one costs 30k.

    They need to figure out an equivalent system for the blacksmith, such that its worth it to invest in him rather than just buying items off the AH. One big difference is all gems are the same, but the diversity in items means your ideal is another man's vendor trash. Huge difference from gems.
    _J_ wrote: »
    kedinik wrote: »
    _J_ wrote: »
    Ok, Why THE FUCK do people keep salvaging magic items?

    Here are the prices for everything:
    Subtle Essence: 19
    Fallen Tooth: 7
    Shimmering Essence: 30
    Lizard Eye: 150
    Wishful Essence: 40
    Encrusted Hoof: 400
    Exquisite Essence: 1200
    Iridescent Tear: 3200
    Fiery Brimstone: 19,000

    Prior to getting to Infero? Every item you salvage is a loss of gold. So stop salvaging, sell your items, and just buy the mats you need on the AH.

    I keep logging in to check these prices, and they keep dropping. It's so damn confusing. Why are these people salvaging items that sell for 100G to sell its essence for 19G?!

    Yeah, I'm pretty confused that people keep salvaging magic items in order to sell the components at a gigantic loss on the AH.

    I'm sure that over time these people will either stop being so silly or stop playing the game.

    I really hope Blizzard notices the problem and drastically modifies crafting prices. The Auction House breaks so many parts of this game that they really need to fix some things very quickly.

    yeah. I hope this is just initial volatility and idiocy but I lean towards thinking that the AH broke the smith.

  • NerdtendoNerdtendo Registered User regular
    So, you know... reading the last two pages... My last name is Waller, and you guys are making me feel bad. :(

    IHZR47b.png
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    valiance I had the same thought about trying healing journey. I think you need that mana though... still worth trying when I hit the level.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited May 2012
    Got to say, the art style in this game put me off at first, but it has grown on me in a hurry.
    Still think the monster and character models are pretty awful, though.

    Sokpuppet on
  • NerdtendoNerdtendo Registered User regular
    edited May 2012
    Rorus Raz wrote: »
    So what do non-wizards do against bosses? Because my strategy boils down to "cast hydra and avoid attacks."

    Act 2's boss was easier on Nightmare than Normal.

    I just finished Nightmare on my barbarian by trading blows toe to toe with Diablo. My chin was sturdier.

    Really, the bosses aren't the problem... it's those fucking champions. I spent quite some time on a vampiric fucker who kept healing himself by using some flamethrower spell on Tyreal. The build I run with doesn't favor fights with monsters that like to run away and shoot at me, or ones that bounce around everywhere.

    Nerdtendo on
    IHZR47b.png
  • JarsJars Registered User regular
    Rorus Raz wrote: »
    So what do non-wizards do against bosses? Because my strategy boils down to "cast hydra and avoid attacks."

    Act 2's boss was easier on Nightmare than Normal.

    punch them in the face I think. most boss stories make them sound ridiculously easy on other classes and killing them in 20 seconds.

    that's basically what I did with them on a wizard too. crystal skin, spectral blade, explosion. run around til cds reset. it was way easier than messing around with hydra and meteor.

  • spitfirekspitfirek Registered User regular
    edited May 2012
    Immune Minion Vampiric Life Link FTW?

    When they implement PvP, I want to be able to play as an elite pack...

    spitfirek on
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  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    High level monks, tell me your secrets!

    Or your builds. That works.

    Twitch Streaming basically all week
    SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
  • valiancevaliance Registered User regular
    Variable wrote: »
    valiance I had the same thought about trying healing journey. I think you need that mana though... still worth trying when I hit the level.

    I need more heals. I've got soul harvest, haunt, and potions and that's not enough--I'm cool with sitting in spirit walk regening mana, but mana comes back eventually, life is waaay more important. Just wiped 5 or 6 times on Rakanoth before finally beating him. Swapped in the gargantuan for the grasp.

  • MuddBuddMuddBudd Registered User regular
    There's just really no point to level the Blacksmith at all really, the way things are on the AH right now.

    I've actually made some decent money off the Journeyman weapons. They are quite decent. Also, one of the random stats can be a socket, which is huge that early.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • mEEksamEEksa Registered User regular
    SniperGuy wrote: »
    High level monks, tell me your secrets!

    Or your builds. That works.

    Right now I'm using Fists of Thunder (Quickening) combined with Sweeping Wind to essentially give me infinite spirit (there seems to be a bug where Sweeping Winds crits also give the +15 spirit bonus). I have Crippling Wave to use on packs. With my massive spirit I spam Mantra of Healing against tough enemies, and use Serenity when I get in trouble. I also use Blinding Flash, which is a great skill but something else could potentially go in this slot. The game is a total cakewalk for me right now with this set-up.

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Not really sure why there are other spells than Disintegrate in the game.

    Got rid of all the others. Magic Weapon, Familiar, Archon, and the Diamond Armor rune that makes spells cheaper (Prism?).

    Pewpewpewpewpew giant lasers kill everything

    feel like I'm a Touhou character

    XNnw6Gk.jpg
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    So I'm trying to concoct a group play build that isn't so dependant on Smoke and prep. Combo too strong but also gets a little damn boring after awhile. Has anyone played around with shadow power? There's a rune that gives 65% damage reduction on top of the life leech and I'm wondering if that can be worked in with some kind of hate/disc gen build built around stuns and *gag* grenades.

    PSN: Waybackkidd
    "...only mights and maybes."
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited May 2012
    SniperGuy wrote: »
    High level monks, tell me your secrets!

    Or your builds. That works.

    This is the one I'm using in Act II Hell atm. http://us.battle.net/d3/en/calculator/monk#WfXgiQ!YcZ!ZaZaYZ

    The Idea is to constantly pull enemies in to me, and spam my healing mantra as well to keep me alive. Healing Pillar and Serenity are there when things get a bit dicey.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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  • 815165815165 Registered User regular
    keep playing five levels on my barb or hunter before deciding a like the other one better then playing the same five levels with the other

    makes for good gearing i guess

  • DracilDracil Registered User regular
    3DS: 2105-8644-6304
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    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    attack speed crit chance mf 80+ dex gloves?

    Why yes I do like those

  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    SniperGuy wrote: »
    High level monks, tell me your secrets!

    Or your builds. That works.

    This is the one I'm using in Act II Hell atm. http://us.battle.net/d3/en/calculator/monk#WfXgiQ!YcZ!ZaZaYZ

    The Idea is to constantly pull enemies in to me, and spam my healing mantra as well to keep me alive. Healing Pillar and Serenity are there when things get a bit dicey.

    Similar ideas but different take:

    http://us.battle.net/d3/en/calculator/monk#afXgiQ!XUc!YYYYYb

  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    Also I found a 170 DPS one hander for 2k for no fucking reason

  • November FifthNovember Fifth Registered User regular
    Finished up Normal earlier today about 25 hours in (doing total clears). Really been enjoying the game so far, even the story line. I think the narrative and dialogue may frame itself a little better around the barbarian character.

    Performance was really good for me during the week, but I have had some troubles with latency over the weekend.

    My only other gripe with it so far is that the loots don't seem to feel very phat. I have found good gear and am progressing well through Nightmare difficulty, but I feel that I should have a few more build options than what I have right now without resorting to the AH, particularly considering how much time I've spent with optional content.

  • shrykeshryke Member of the Beast Registered User regular
    OMG, the animation for Big Bad Voodoo is the best thing ever.

  • BarrakkethBarrakketh Registered User regular
    edited May 2012
    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • TopiaTopia Registered User regular
    edited May 2012
    nvm

    Topia on
  • InquisitorInquisitor Registered User regular
    Yay 58! Time for bed. Maybe I'll get 60 tomorrow, we'll see.

    Loving this witchdoctor build. What I really like is I feel like my success really comes down to how well I personally play this build. If I get sloppy I can die no problem. But, when I am on the ball I've kept it going against champion packs by myself after my team has died. It had just enough avoidance and life leach and mana regen and kiting that if you time it all out right you can stretch fights on indefinitely. Well, against most champion packs at least. There are some packs that are basically unkiteable (mobs that are already have fast move speed getting the fast suffix gave me the biggest headache so far when playing with some friends. I just couldn't create enough room to breath when my friends went down).

  • valiancevaliance Registered User regular
    edited May 2012
    Inquisitor wrote: »
    Yay 58! Time for bed. Maybe I'll get 60 tomorrow, we'll see.

    Loving this witchdoctor build. What I really like is I feel like my success really comes down to how well I personally play this build. If I get sloppy I can die no problem. But, when I am on the ball I've kept it going against champion packs by myself after my team has died. It had just enough avoidance and life leach and mana regen and kiting that if you time it all out right you can stretch fights on indefinitely. Well, against most champion packs at least. There are some packs that are basically unkiteable (mobs that are already have fast move speed getting the fast suffix gave me the biggest headache so far when playing with some friends. I just couldn't create enough room to breath when my friends went down).

    this build is really really hectic. I kinda die a lot. but maybe I'm undergeared. definitely not steamrolling like before. The level of challenge is nice, but I miss being able to hold my ground against stuff and blow them up. I also feel like witchdoctor CC kinda sucks for some reason. thinking of swapping out gargantuan/grasp of the dead for mass confusion with the stun, but that would need testing.

    valiance on
This discussion has been closed.