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[Diablo 3] Turn on Elective Mode. NO SPOILERS. Witty thread title.

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Posts

  • GriswoldGriswold that's rough, buddyRegistered User regular
    edited May 2012
    .
    Just a comment about D2 grinding. I played a shit ton of D2 and there were a few items that never dropped (Death Cleaver for instance). I also did a fair bit of crafting and never rolled a 2-20. I expect we won't know what the best shit is for a while.

    but you DID find (trade for?) a +1 bow skill/+45 life charm, though 8->

    Griswold on
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  • belligerentbelligerent Registered User regular
    It's amazing how far the goalposts can be moved in this conversation.

    D3 is being compared to everything, and then as soon as someone makes a point in favor of d3, then someone brings up a different point.

    For example: D2 had more options than D3 does.
    rebutt: well, it's easier to change your skills in D3, and you don't have to reroll.
    goalpost change:You can't do that in Inferno.

    Well, no shit. How about the context that inferno wasn't meant to be beaten so soon. It was designed to be a hard wall, and they've explicitly said that they made it almost impossible to begin with. So for 3/4ths of your playthroughs, you can pretty much use any skills you want. If you want to beat the most difficult version of the game, well... whatever.

    I have issues with D3, but it's not about how hard inferno is (reminder, you've just beaten the game 3 different times in 10 days). I've put about 20 hours into the game, I have 4 different characters ranging from 40 to 15.

    I, too, wish abilities unlocked sooner, but I noticed that if I didn't stop to explore every nook and cranny, that they unlocked much quicker.

  • Alex WilderAlex Wilder Registered User regular
    JAEF wrote: »
    Wizards running crit/cooldown builds in inferno: Have any of you used these to any success past act 1? If so, are you soloing or grouping and how's that been working out for you?

    I would not spend a lot of money making a good crit/CD build I believe it will be nerfed shortly because you can do things like this:

    Wizard killing Inferno Diablo in 3 mins

    Critical Mass is just so easy to exploit with living lightening.

    Time is a flat circle
  • WizardFistWizardFist Registered User regular
    Inquisitor wrote: »
    Muriden wrote: »
    Hitting a wall with Belail in Hell Mode. I've level 58 with around 5k DPS. Any suggestions?
    I seem to die too quickly to the large poison phase. I'm a Wizard so my resist should be pretty high with the Int I've been stacking.

    I mean, not to just say "play better" but you can (and should) avoid getting hit entirely during the large poison phase. Stop attacking, focus on evasion and slot some cooldowns that can help keep you safe for that phase.

    I had a lot of trouble with this as well. I never bothered to figure out his attack patterns from Normal through Nightmare since everything was so easy, but I really had to start paying attention. First off, you should never, ever, get hit by his normal smash attack, it's telegraphed by a poison pool right where his fists will come down. And for the large poison phase, I find that hugging the outer ledges while continuing to move works pretty well, but I still get caught in it once in a while; pop Diamond Skin with Crystal Shell if you find yourself trapped. You shouldn't really need Force Armor, but it's good to have if you accidentally get hit by one of his normal attacks. He also has a poison breath spray attack, but that doesn't do much damage. But if you want to avoid it, run to one of the far ends when he starts rotating his head.

    The two active, offensive skills you want to take are Hydra with the Venom Rune and Arcane Orb with the Obliterate Rune. Venom Hydra has good damage output and a DoT for stationary targets, and it's fire and forget. You don't want to be micromanaging your active skills too much while you're busy avoiding Belial's attacks. Throw some Arcane Orbs every chance you get.

    Also, I may be a complete damage snob, but your DPS seems a little low for end of Act II Hell. I'm running around 11K DPS at the moment, and the fight still took a little longer than I wanted it to. Hope that helps!

    1242529-1.png
  • valiancevaliance Registered User regular
    Muriden wrote: »
    Hitting a wall with Belail in Hell Mode. I've level 58 with around 5k DPS. Any suggestions?
    I seem to die too quickly to the large poison phase. I'm a Wizard so my resist should be pretty high with the Int I've been stacking.

    Int doesnt give a ton of resists. It only 1 resist per 10 points of +int, so your base resists from int are likely only about 110 or so in Hell Act II. Also remember +str does the same thing as +int, and for ideal defensive stats your armor should be = to 10 times your resists, so you are likely still lacking on the resist end.

    Honestly Hell Belial 1 shot me with his poison floor garbage as a WD. My 20% extra life passive made it so I could survive a single hit (barely), but I still couldnt solo it. I needed a barb to draw aggro and a wizard friend to help me DPS.

    For a Wiz I recommend diamond skin (crystal shell) and energy armor (force armor) you shouldn't get one-shot by the floor poison, and you can avoid his melee hit by watching for the green pool on the floor that shows where he's targeting.

    As a side note your DPS seems a tad low for where you are. My level 58 Wiz buddy has over 11k DPS.

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited May 2012
    Bethryn wrote: »
    Sokpuppet wrote: »
    d3: swap to some different skills
    Oh whoops, you can't 'swap to some different skills' in Inferno.

    You probably can if your gear is good enough.

    In any case, in D2 there were really only a handful of builds capable of beating Hell with the kind of average/mediocre gear you could find in a week of play. Most of them were paladin builds. There were also plenty of fantastic and/or fun builds that were totally non-viable in Hell basically no matter how good your equipment was. WW assassin, various novelty necro builds, dream sorc, etc

    fun isn't necessarily measured by survival rate in Inferno, and the new skill system is absolutely more fun than the old.

    Sokpuppet on
  • GriswoldGriswold that's rough, buddyRegistered User regular
    oh also

    is there a way to prevent the level up shit from appearing RIGHT IN THE MIDDLE OF YOUR SCREEN over like a 20 second period?

    there have been multiple times where i've almost died as a result of not being able to see anything while the game told me i'd Unlocked A New Rune For A Skill I Never Use!

    /firstworldproblems

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  • Tiger BurningTiger Burning Dig if you will, the pictureRegistered User, SolidSaints Tube regular
    JAEF wrote: »
    Wizards running crit/cooldown builds in inferno: Have any of you used these to any success past act 1? If so, are you soloing or grouping and how's that been working out for you?

    I would not spend a lot of money making a good crit/CD build I believe it will be nerfed shortly because you can do things like this:

    Wizard killing Inferno Diablo in 3 mins

    Critical Mass is just so easy to exploit with living lightening.

    I like how it looks like Diablo tries to get away in phase 3, and the wizard is like, "Nope!".

    So, nerfed next week? Excuse me, "fixed" next week?

    Ain't no particular sign I'm more compatible with
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Griswold wrote: »
    oh also

    is there a way to prevent the level up shit from appearing RIGHT IN THE MIDDLE OF YOUR SCREEN over like a 20 second period?

    there have been multiple times where i've almost died as a result of not being able to see anything while the game told me i'd Unlocked A New Rune For A Skill I Never Use!

    /firstworldproblems

    They do go away once you hit 60.

    Other than that I don't think so :D

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  • MuridenMuriden Registered User regular
    JAEF wrote: »
    Magic weapon (Force Weapon) is infinitely better than Familiar. Lightning hydra is better than poison hydra for single target (if you're using it for phase 1 that's fine.) Archon is pretty weak, I'd recommend replacing it with energy armor+force armor. As long as your HP is high enough it will do its job. Your only AP dump is terrible for single target, and your signature is also terrible for that, which is a bad combo. I'd recommend something like Magic Missile(charged blast)/Disintegrate or ray of frost(cold blood)/electrocute(lightning blast) for single target/AE differentiation. The conflagration passive is OK, but I find all the wizard's cone spells to be pretty weak. Plus having to be that close to anything is a huge drag. Ray of Frost with the cold blooded passive does awesome single target damage.

    For my passive skills I would say that Astral Presence is pretty much required due to Energy Armor, Ray of Frost + Cold Blooded. Possibly Galvanizing Ward for longer Armors and passive health regen? I'm also thinking since I'm taking Cold Blooded the Frost Hydra might be enticing over Venom or Lightning.

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  • KambingKambing Registered User regular
    JAEF wrote: »
    Wizards running crit/cooldown builds in inferno: Have any of you used these to any success past act 1? If so, are you soloing or grouping and how's that been working out for you?

    Even with my impoverished gear (elites still one shot me through FA), I can still cut through some of inferno whimsyshire solo. I still have a bit of regearing to do (namely getting vita across all my pieces as a baseline) so I'm still optimistic (that the build will get nerfed soon as I keep saying).

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  • GriswoldGriswold that's rough, buddyRegistered User regular
    edited May 2012
    Sokpuppet wrote: »
    You probably can if your gear is good enough.

    In any case, in D2 there were really only a handful of builds capable of beating Hell with the kind of average/mediocre gear you could find in a week of play. Most of them were paladin builds.

    summon necro, meteor/frozen orb sorc, zeal paladin with enough crushing blow, probably a few others

    There were also plenty of fantastic and/or fun builds that were totally non-viable in Hell basically no matter how good your equipment was. WW assassin, various novelty necro builds, dream sorc, etc

    singer barb, fist of the heavens pally, tankazon

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  • BobbleBobble Registered User regular
    So, is the whimsyshire worth getting into? Are the drops better? I feel like it might be a little worthless to do.

    Curious on this as well.

  • JibbaJibba Registered User regular
    Shen wrote: »
    You're lucky to get 3 level 60 rares a run, and that's with 5 stacks of Neph valor and killing both the Jailer and the Butcher.

    This is really not true. I farm Inferno in a 3 man and we basically just do Cursed Hold level 2 to the Butcher, and we'll probably each see 15~ rares per run.

    Now, 99.9999999999999999% of them are useless so I completely agree that you really can't farm it with the expectation of finding a usable item. You farm it for gold for the AH.

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2012
    Cubemonkey wrote: »
    Incindium wrote: »
    So I know Legendary items are supposedly bad but how often are they dropping? I spent 34 hours to get through normal and still haven't seen a Legendary drop yet.

    I didn't find a legendary until I got to Wortham on Nightmare. Had ~35% magic find at the time. I found it on a dead body, and it was useless.

    I've got a DH in Act 1 Hell, and 4 alts between Acts 1 to 3 on Normal, and have yet to find a single legendary/set item piece. :-(

    Which reminds me, you know what would be a really nasty thing for Blizzard to track and share with us?

    Legendaries missed (ie: that dropped but were never picked up and got eaten when the game was closed).

    I'm sure there've been tons. People firing AOEs off screen that never wandered far enough over to see that it had dropped, or the person died and didn't bother coming back to see that one of the enemies they'd killed while going down had thrown one on the ground, etc.

    Forar on
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  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    Forar wrote: »
    Which reminds me, you know what would be a really nasty thing for Blizzard to track and share with us?

    Legendaries missed (ie: that dropped but were never picked up and got eaten when the game was closed).

    I'm sure there've been tons. People firing AOEs off screen that never wandered far enough over to see that it had dropped, or the person died and didn't bother coming back to see that one of the enemies they'd killed while going down had thrown one on the ground, etc.

    Oh God yes; especially in multiplayer where you have someone who doesn't stick with the group and loots random bodies/barrels as they go. Then you stumble onto something shiny or an elite pack and never go back to see what dropped.



  • SejarkiSejarki Registered User regular
    I don't think it was outright linked before, but for those who still don't have an authenticator dongle or smartphone, the two alternate solutions I know of (for Windows users) seem to be:

    1. WinBMA, a Windows based Battle.net Authenticator
    2. BlueStacks, an Android app emulator

    Be safe!



  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Well, my defenses are finally high enough that I can survive the absolute shit out of Inferno Act 1: I've broken 50k HP, my resistances are all sitting at 55%, my damage reduction's about 60% while I'm in combat (+50% Armour bonus from Deadly Reach - Keen Eye), I further reduce about 17% of melee damage, along with the 30% damage resistance bonus I get for being a Monk. I also dodge about a quarter of the attacks that get thrown my way, and my attacks reduce enemy attack speed, movement speed, and damage by 20% (Crippling Wave - Concussion) and another 25% (Resolve).

    I can tank like a mother fucker.

    The issue, now, is that my DPS has tanked. I've dropped close to 6k DPS in order to beef myself up. It's at about 4k right now, which is pathetic. But what choice do I have? I have to be in melee to deal damage at all, and I have to be in melee to generate spirit to fuel my abilities, and I in order to stand in melee on Inferno, you have to jack up your defenses to obscene levels.

    I play with people who don't, and they die instantaneously. We did the Skeleton King earlier, and he was gibbing my friend with every swing (not much he can really do about it, since Leoric teleports to you as he swings, so you have to be fast). I can out-last the hell out of Leoric, though. It just takes me forever to kill him. We're currently stuck on the Butcher, because we can't DPS him down before the whole floor catches fire. I'm the only one who can survive for any length of time. Everyone else is getting killed by his grappling hook, lol. I mean, they've got close to 30k HP, but it's looking like they're going to have to dump their DPS for defense, the same way I did.

    So you can have super high defenses and no DPS, or you can have great DPS and die in one shot.

    In spite of all that, I still think Inferno's awesome.

  • KambingKambing Registered User regular
    Bobble wrote: »
    So, is the whimsyshire worth getting into? Are the drops better? I feel like it might be a little worthless to do.

    Curious on this as well.

    There's at least one legendary unique to the zone in there. Otherwise same drops as Act 4 of the current difficulty, just much more condensed as far as mobs/champ packs/chests go which makes it nice for power farming.

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  • BuddiesBuddies Registered User regular
    What is the most anyone has spent on one item on the AH?

    I've thrown away 500k on a pair of gloves that I don't think I will be replacing anytime soon. And 200k on a weapon. But prices seem to be coming down. Now that more people are getting into Inferno, and there are a few people farming Act 2-4 Inferno and putting up the items that dwarf Act 1 items, it is becoming hard to move Act 1 items for a good price(100k+).

    In my experience if an Item doesn't sell in the first 2 hours, it's not going to.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited May 2012
    cptrugged wrote: »
    Variable wrote: »
    valiance wrote: »
    Variable wrote: »
    I think I'm done with forward progress on my WD, hell act 2. trying to do the water area where you have to pull the levers, every time I try I run into champ packs I just can't beat. they're too fast, the only way to let my aoe hurt them is if I also let them hit me in the face, and there's no time to attack as I run away without getting hit.

    I think I'm gonna roll a DH now. Certainly not giving up forever but I'm having enough trouble that it's not particularly enjoyable. at the very least I build up some more cash on the DH and maybe I can upgrade the witch doctor's items eventually.

    I group, so its a very different experience, but I've had good luck with the VQ/ZB build in act III.
    Also the petless poison dart build got me through hard bits of Act II solo. I'd try that.

    I think that's what I'm doing, no pet poison dart I mean

    For me grouping is even worse. I just never feel like I'm doing anything with my WD. Even after finally getting some good gear. In nightmare, its just throw locusts and some dar... Oh, the barbarian has already killed them.

    I found soloing allowed me to use a lot more skills. But it still felt funny taking so much longer to kill a pack where as both the monk and the barb I've been playing with can just 2 shot them.

    I started a monk and I'm really enjoying it. its going to be tough going back to my WD after this.

    Locust's a DoT, of course it's going to do almost nothing before the barbarian kills it. You could always pickup BEARS! or an Acid Cloud or Phantasm and go to town with AOE. Cruising through Act 3 Hell with my WD with Bears and my Gargantuan at the moment.

    Aegis on
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  • InfidelInfidel Heretic Registered User regular
    @Delphinidaes



    I'm assuming that the auto recording it made is representative of the stream quality so maybe you can let me know what I should try tweaking to get thing smoother. Using XSplit personal.

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  • DiannaoChongDiannaoChong Registered User regular
    "a handful of builds" really isn't accurate. It's more like "handful of builds for each class", where a handful is minimum of 2. and the number grew with synergies.

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  • BuddiesBuddies Registered User regular
    milk ducks wrote: »
    Well, my defenses are finally high enough that I can survive the absolute shit out of Inferno Act 1: I've broken 50k HP, my resistances are all sitting at 55%, my damage reduction's about 60% while I'm in combat (+50% Armour bonus from Deadly Reach - Keen Eye), I further reduce about 17% of melee damage, along with the 30% damage resistance bonus I get for being a Monk. I also dodge about a quarter of the attacks that get thrown my way, and my attacks reduce enemy attack speed, movement speed, and damage by 20% (Crippling Wave - Concussion) and another 25% (Resolve).

    I can tank like a mother fucker.

    The issue, now, is that my DPS has tanked. I've dropped close to 6k DPS in order to beef myself up. It's at about 4k right now, which is pathetic. But what choice do I have? I have to be in melee to deal damage at all, and I have to be in melee to generate spirit to fuel my abilities, and I in order to stand in melee on Inferno, you have to jack up your defenses to obscene levels.

    I play with people who don't, and they die instantaneously. We did the Skeleton King earlier, and he was gibbing my friend with every swing (not much he can really do about it, since Leoric teleports to you as he swings, so you have to be fast). I can out-last the hell out of Leoric, though. It just takes me forever to kill him. We're currently stuck on the Butcher, because we can't DPS him down before the whole floor catches fire. I'm the only one who can survive for any length of time. Everyone else is getting killed by his grappling hook, lol. I mean, they've got close to 30k HP, but it's looking like they're going to have to dump their DPS for defense, the same way I did.

    So you can have super high defenses and no DPS, or you can have great DPS and die in one shot.

    In spite of all that, I still think Inferno's awesome.

    What's the DPS on your weapon? You can get a 600ish DPS weapon for a good price(200k or less), I got one with +200 str on it. Then you can buy a cheap blue ring with +dmg and +IAS(25k or less). Those tweaks and 1000 dex and you should be back up to 10k DPS without sacrificing too much defense.

  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited May 2012
    Trunkers wrote: »
    I've been drilling straight through nightmare with a +21% EXP gem on my helmet, and am at Level 50 about to face Diablo. 20 hours played so far.

    Am I overleveled at this point? What level did you Hell/Inferno players complete Nightmare at?

    Nope,

    I finished NM at 49 then had to grind because you can't start hell until 50.


    I've gotten 1 legendary so far, out of one of the first packs I fought in hell. It was a fist weapon that had a bunch up for 60k, i listed it at 55k and it sold in minutes. This let me bring up most of my items to level 50+ quality.

    What kind of HP should I be aiming for in act 2 hell as a WD? I'm at 9k with a big focus on dps and I think its time to start working on that. Almost got 1 shoted by a few of those charging beasts in act 1.

    Madpanda on
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  • JibbaJibba Registered User regular
    edited May 2012
    Incindium wrote: »
    So I know Legendary items are supposedly bad but how often are they dropping? I spent 34 hours to get through normal and still haven't seen a Legendary drop yet.

    I've seen one legendary (The Centurion) total in my entire playtime (in Act 2 Inferno now) and 5 minutes after getting it, I found a rare shield with better stats.

    Part of the problem with Legendaries is that they're just boring. Obviously they're itemized incredibly poorly (no, Blizzard, no class wants all 4 primary attributes) but their modifiers are all the same as rares. D2 uniques were often bad too, but some of them at least had attributes you couldn't get elsewhere.
    Sokpuppet wrote: »
    Mugaaz wrote: »
    I guess I'm "spoiled" by D2 in that I got shit for drops always, so I guess I'm used to the absolute rarity of, well, rares and legendary items. I had to grind Acts to find items to help me live in the next Acts, and so-on. So this feels normal for me, and I'm surprised by some of the responses here wondering when they'll get their first legendary item.

    The answer you're looking for is: never. Just expect never, and maybe you'll get lucky at some point.

    Is this the WoW "gotta have purps" fever happening?

    No, they were more common in D2, and honestly, they were a lot more compelling. Right now most of the are insanely awful, something like 90%, the set bonuses are underwhelming, and to top it off, most of the uniques dont have cool/interesting mods on them. In D2 there were tons of uniques that did cool stuff that allowed different playstyles/builds, or did novel things. Now most uniques arent much better than a blue, and you virtually never see them. I really feel sets/uniques are the one aspect that D3 really is behind D2. I think they really didnt understand how much people enjoyed there being good unique and set items you can find semi-regular. You would find 1-2 set/uniques an Act in D2. I've gotten 2 uniques clearing up to Act 2 inferno, and that includes 5+ runs of A1 Inferno. The 2 uniques I got were utter shit, so insanely disappointing.

    But remember - the uniques and set items that were available at D2's launch were pretty ho-hum as well. All of the cool stuff got added as the years ticked by.


    ... in this context, they'll probably end up coming from the cash store. though I hope not.
    That's not really true. Original D2C still had fairly useful set items while leveling up (Sigon's stuff and Death's Sash come to mind) and you had a lot more good uniques.


    Jibba on
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Buddies wrote: »
    milk ducks wrote: »
    Well, my defenses are finally high enough that I can survive the absolute shit out of Inferno Act 1: I've broken 50k HP, my resistances are all sitting at 55%, my damage reduction's about 60% while I'm in combat (+50% Armour bonus from Deadly Reach - Keen Eye), I further reduce about 17% of melee damage, along with the 30% damage resistance bonus I get for being a Monk. I also dodge about a quarter of the attacks that get thrown my way, and my attacks reduce enemy attack speed, movement speed, and damage by 20% (Crippling Wave - Concussion) and another 25% (Resolve).

    I can tank like a mother fucker.

    The issue, now, is that my DPS has tanked. I've dropped close to 6k DPS in order to beef myself up. It's at about 4k right now, which is pathetic. But what choice do I have? I have to be in melee to deal damage at all, and I have to be in melee to generate spirit to fuel my abilities, and I in order to stand in melee on Inferno, you have to jack up your defenses to obscene levels.

    I play with people who don't, and they die instantaneously. We did the Skeleton King earlier, and he was gibbing my friend with every swing (not much he can really do about it, since Leoric teleports to you as he swings, so you have to be fast). I can out-last the hell out of Leoric, though. It just takes me forever to kill him. We're currently stuck on the Butcher, because we can't DPS him down before the whole floor catches fire. I'm the only one who can survive for any length of time. Everyone else is getting killed by his grappling hook, lol. I mean, they've got close to 30k HP, but it's looking like they're going to have to dump their DPS for defense, the same way I did.

    So you can have super high defenses and no DPS, or you can have great DPS and die in one shot.

    In spite of all that, I still think Inferno's awesome.

    What's the DPS on your weapon? You can get a 600ish DPS weapon for a good price(200k or less), I got one with +200 str on it. Then you can buy a cheap blue ring with +dmg and +IAS(25k or less). Those tweaks and 1000 dex and you should be back up to 10k DPS without sacrificing too much defense.

    My claw's about 470, which is the best I've been able to afford so far. It's also got a fair amount of Vitality on it, so I've been hesitant to seek out a replacement. But I think I'm finally at the point where I'm gonna need to go do that.

  • JepheryJephery Registered User regular
    I found a level 59 440 dps fist weapon with a level reduction of 8, making it level req 51. My monk is going to wreck hell.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2012
    Buddies wrote: »
    TOGSolid wrote: »
    Forar wrote: »
    TOGSolid wrote: »
    307 registered PA players?

    Oh fuck me, no way I'm adding all of you D:

    TOGSolid#1837

    Finally broke down, eh?

    What changed your mind?

    I got it in my head that I want to do a write up comparing and contrasting this game with Torchlight 2 because I have lots of free time and nothing better to do and I like writing even though nobody ever reads what I write.

    Unfortunately, I might not even make it through Normal due to how god awful boring this game is which is going to make this the biggest case of buyer's remorse I've had in the past year or two. The change to how you get skills makes the grind REALLY noticeable in that god awful monotonous World of Warcraft sort of way that I have always despised. Leveling up and getting useless shit you'll never use just drags everything out. I've only played for a few hours and it feels like I've been at it way more than that.

    Disclaimer: I normally really enjoy aRPGs. I played D2 for a year and a half, played Titan Quest extensively, enjoyed Torchlight, etc.

    You played D2 for a year and a half, and didn't find the "Save all your skill points till level 30. Put enough points into str to wear end game equip, enough dex for max block rest vitality" grindy?

    90% of the skills in D2 were useless until the synergies patch (1.08 or .09?)

    I'm sorry man, but you went into the game wanting to hate it, and so you do. You didn't start D2 with a Meteorb Sorc at level 5, and you won't do the same in D3.

    Max player games in D2 made early leveling a triviality that took no time at all. If you REALLY wanted to shortcut it, you wormed your way into a secret cow game. I never felt the starting grind because I cheeseballed my way past the crappy early levels every single time. Unless there's some sort of early game speed leveling trick I'm unaware of then yeah, I'm feeling the grind because I never had to experience it in the first place in D2.

    TOGSolid on
    wWuzwvJ.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Madpanda wrote: »
    Trunkers wrote: »
    I've been drilling straight through nightmare with a +21% EXP gem on my helmet, and am at Level 50 about to face Diablo. 20 hours played so far.

    Am I overleveled at this point? What level did you Hell/Inferno players complete Nightmare at?

    Nope,

    I finished NM at 49 then had to grind because you can't start hell until 50.


    I've gotten 1 legendary so far, out of one of the first packs I fought in hell. It was a fist weapon that had a bunch up for 60k, i listed it at 55k and it sold in minutes. This let me bring up most of my items to level 50+ quality.

    What kind of HP should I be aiming for in act 2 hell as a WD? I'm at 9k with a big focus on dps and I think its time to start working on that. Almost got 1 shoted by a few of those charging beasts in act 1.

    15k at least. 20k if you'd like a headstart on act 3, though Act 2's boss is going to give you fits with anything less than 25k.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    TOGSolid wrote: »
    Buddies wrote: »
    TOGSolid wrote: »
    Forar wrote: »
    TOGSolid wrote: »
    307 registered PA players?

    Oh fuck me, no way I'm adding all of you D:

    TOGSolid#1837

    Finally broke down, eh?

    What changed your mind?

    I got it in my head that I want to do a write up comparing and contrasting this game with Torchlight 2 because I have lots of free time and nothing better to do and I like writing even though nobody ever reads what I write.

    Unfortunately, I might not even make it through Normal due to how god awful boring this game is which is going to make this the biggest case of buyer's remorse I've had in the past year or two. The change to how you get skills makes the grind REALLY noticeable in that god awful monotonous World of Warcraft sort of way that I have always despised. Leveling up and getting useless shit you'll never use just drags everything out. I've only played for a few hours and it feels like I've been at it way more than that.

    Disclaimer: I normally really enjoy aRPGs. I played D2 for a year and a half, played Titan Quest extensively, enjoyed Torchlight, etc.

    You played D2 for a year and a half, and didn't find the "Save all your skill points till level 30. Put enough points into str to wear end game equip, enough dex for max block rest vitality" grindy?

    90% of the skills in D2 were useless until the synergies patch (1.08 or .09?)

    I'm sorry man, but you went into the game wanting to hate it, and so you do. You didn't start D2 with a Meteorb Sorc at level 5, and you won't do the same in D3.

    Max player games in D2 made early leveling a triviality that took no time at all. If you REALLY wanted to shortcut it, you wormed your way into a secret cow game. I never felt the starting grind because I cheeseballed my way past the crappy early levels every single time. Unless there's some sort of early game speed leveling trick I'm unaware of then yeah, I'm feeling the grind because I never had to experience it in the first place in D2.

    First, if you hate the game this much, I'm pretty sure Blizz does a 30-day return policy.

    Second, playing with a group in this game makes you level crazy fast. Maybe not as fast as D2, but still really fast. Have you done a lot of it yet?

    Battletag: Threeve#1501
    PSN: Threeve703
  • theResetButtontheResetButton Registered User regular
    Jibba wrote: »
    Incindium wrote: »
    So I know Legendary items are supposedly bad but how often are they dropping? I spent 34 hours to get through normal and still haven't seen a Legendary drop yet.

    I've seen one legendary (The Centurion) total in my entire playtime (in Act 2 Inferno now) and 5 minutes after getting it, I found a rare shield with better stats.

    Part of the problem with Legendaries is that they're just boring. Obviously they're itemized incredibly poorly (no, Blizzard, no class wants all 4 primary attributes) but their modifiers are all the same as rares. D2 uniques were often bad too, but some of them at least had attributes you couldn't get elsewhere.
    Sokpuppet wrote: »
    Mugaaz wrote: »
    I guess I'm "spoiled" by D2 in that I got shit for drops always, so I guess I'm used to the absolute rarity of, well, rares and legendary items. I had to grind Acts to find items to help me live in the next Acts, and so-on. So this feels normal for me, and I'm surprised by some of the responses here wondering when they'll get their first legendary item.

    The answer you're looking for is: never. Just expect never, and maybe you'll get lucky at some point.

    Is this the WoW "gotta have purps" fever happening?

    No, they were more common in D2, and honestly, they were a lot more compelling. Right now most of the are insanely awful, something like 90%, the set bonuses are underwhelming, and to top it off, most of the uniques dont have cool/interesting mods on them. In D2 there were tons of uniques that did cool stuff that allowed different playstyles/builds, or did novel things. Now most uniques arent much better than a blue, and you virtually never see them. I really feel sets/uniques are the one aspect that D3 really is behind D2. I think they really didnt understand how much people enjoyed there being good unique and set items you can find semi-regular. You would find 1-2 set/uniques an Act in D2. I've gotten 2 uniques clearing up to Act 2 inferno, and that includes 5+ runs of A1 Inferno. The 2 uniques I got were utter shit, so insanely disappointing.

    But remember - the uniques and set items that were available at D2's launch were pretty ho-hum as well. All of the cool stuff got added as the years ticked by.


    ... in this context, they'll probably end up coming from the cash store. though I hope not.
    That's not really true. Original D2C still had fairly useful set items while leveling up (Sigon's stuff and Death's Sash come to mind) and you had a lot more good uniques.


    Yeah, the thing I've been sad to see is that there's nothing crazy like "Chance to cast Meteor on hit" or things like that. :/

    Keep honking: I'm also honking.
  • JAEFJAEF Unstoppably Bald Registered User regular
    I would not spend a lot of money making a good crit/CD build I believe it will be nerfed shortly because you can do things like this: Wizard killing Inferno Diablo in 3 mins

    Critical Mass is just so easy to exploit with living lightening.
    Bosses don't really matter. They're the easiest part of the game. What matters is if the build is also good at killing elite packs.
    Kambing wrote: »
    JAEF wrote: »
    Wizards running crit/cooldown builds in inferno: Have any of you used these to any success past act 1? If so, are you soloing or grouping and how's that been working out for you?
    Even with my impoverished gear (elites still one shot me through FA), I can still cut through some of inferno whimsyshire solo. I still have a bit of regearing to do (namely getting vita across all my pieces as a baseline) so I'm still optimistic (that the build will get nerfed soon as I keep saying).
    Some? What kind of stuff do you have trouble with?

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    TOGSolid wrote: »
    Buddies wrote: »
    TOGSolid wrote: »
    Forar wrote: »
    TOGSolid wrote: »
    307 registered PA players?

    Oh fuck me, no way I'm adding all of you D:

    TOGSolid#1837

    Finally broke down, eh?

    What changed your mind?

    I got it in my head that I want to do a write up comparing and contrasting this game with Torchlight 2 because I have lots of free time and nothing better to do and I like writing even though nobody ever reads what I write.

    Unfortunately, I might not even make it through Normal due to how god awful boring this game is which is going to make this the biggest case of buyer's remorse I've had in the past year or two. The change to how you get skills makes the grind REALLY noticeable in that god awful monotonous World of Warcraft sort of way that I have always despised. Leveling up and getting useless shit you'll never use just drags everything out. I've only played for a few hours and it feels like I've been at it way more than that.

    Disclaimer: I normally really enjoy aRPGs. I played D2 for a year and a half, played Titan Quest extensively, enjoyed Torchlight, etc.

    You played D2 for a year and a half, and didn't find the "Save all your skill points till level 30. Put enough points into str to wear end game equip, enough dex for max block rest vitality" grindy?

    90% of the skills in D2 were useless until the synergies patch (1.08 or .09?)

    I'm sorry man, but you went into the game wanting to hate it, and so you do. You didn't start D2 with a Meteorb Sorc at level 5, and you won't do the same in D3.

    Max player games in D2 made early leveling a triviality that took no time at all. If you REALLY wanted to shortcut it, you wormed your way into a secret cow game. I never felt the starting grind because I cheeseballed my way past the crappy early levels every single time. Unless there's some sort of early game speed leveling trick I'm unaware of then yeah, I'm feeling the grind because I never had to experience it in the first place in D2.

    First, if you hate the game this much, I'm pretty sure Blizz does a 30-day return policy.

    Second, playing with a group in this game makes you level crazy fast. Maybe not as fast as D2, but still really fast. Have you done a lot of it yet?

    I didn't say I hated it, just that I was bored.

    I've got a level 12 whizzard and that's about it. Which is the other problem, you guys are already level LOLINFERNORUNS already so I haven't bothered trying to group up with any of you.

    wWuzwvJ.png
  • TehSlothTehSloth Hit Or Miss I Guess They Never Miss, HuhRegistered User regular
    edited May 2012
    Madpanda wrote: »
    Trunkers wrote: »
    I've been drilling straight through nightmare with a +21% EXP gem on my helmet, and am at Level 50 about to face Diablo. 20 hours played so far.

    Am I overleveled at this point? What level did you Hell/Inferno players complete Nightmare at?

    Nope,

    I finished NM at 49 then had to grind because you can't start hell until 50.


    I've gotten 1 legendary so far, out of one of the first packs I fought in hell. It was a fist weapon that had a bunch up for 60k, i listed it at 55k and it sold in minutes. This let me bring up most of my items to level 50+ quality.

    What kind of HP should I be aiming for in act 2 hell as a WD? I'm at 9k with a big focus on dps and I think its time to start working on that. Almost got 1 shoted by a few of those charging beasts in act 1.

    My wizard has about 15k hp in hell act 1 and was definitely getting one-shotted by elite charging beasts, it was really frustrating, but I'm pretty sure my armor is way under where it should be for my level. I probably need to just go ahead and drop 50-100k on new gear to get stuff somewhat on level but I kinda wanna hold off until I hit 60 so I can just get stupidly cheap not good for being level 60 but way better than my req level 42 or whatever gloves.

    TehSloth on
    FC: 1993-7778-8872 PSN: TehSloth Xbox: SlothTeh
    twitch.tv/tehsloth
  • DerrickDerrick Registered User regular
    Muriden wrote: »
    Hitting a wall with Belail in Hell Mode. I've level 58 with around 5k DPS. Any suggestions?
    I seem to die too quickly to the large poison phase. I'm a Wizard so my resist should be pretty high with the Int I've been stacking.

    Belial is about avoiding his attacks. That's pretty much it. You have to not get hit by his arm attacks and avoid his poisons. One big tip is that when he's spreading the poison circles, they are NOT dots. What they do is expand a bit and then blow up. So you can run through them when they first drop if you're quick.

    I had a little more dps than you when I did it (like 6k I think). The guys talking about 11k dps at lvl 58 are taking crazy pills. The only way that happens is if you drop tons of cash on the AH for a 600 dps weapons or something.


    Steam and CFN: Enexemander
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited May 2012
    TOGSolid wrote: »
    TOGSolid wrote: »
    Buddies wrote: »
    TOGSolid wrote: »
    Forar wrote: »
    TOGSolid wrote: »
    307 registered PA players?

    Oh fuck me, no way I'm adding all of you D:

    TOGSolid#1837

    Finally broke down, eh?

    What changed your mind?

    I got it in my head that I want to do a write up comparing and contrasting this game with Torchlight 2 because I have lots of free time and nothing better to do and I like writing even though nobody ever reads what I write.

    Unfortunately, I might not even make it through Normal due to how god awful boring this game is which is going to make this the biggest case of buyer's remorse I've had in the past year or two. The change to how you get skills makes the grind REALLY noticeable in that god awful monotonous World of Warcraft sort of way that I have always despised. Leveling up and getting useless shit you'll never use just drags everything out. I've only played for a few hours and it feels like I've been at it way more than that.

    Disclaimer: I normally really enjoy aRPGs. I played D2 for a year and a half, played Titan Quest extensively, enjoyed Torchlight, etc.

    You played D2 for a year and a half, and didn't find the "Save all your skill points till level 30. Put enough points into str to wear end game equip, enough dex for max block rest vitality" grindy?

    90% of the skills in D2 were useless until the synergies patch (1.08 or .09?)

    I'm sorry man, but you went into the game wanting to hate it, and so you do. You didn't start D2 with a Meteorb Sorc at level 5, and you won't do the same in D3.

    Max player games in D2 made early leveling a triviality that took no time at all. If you REALLY wanted to shortcut it, you wormed your way into a secret cow game. I never felt the starting grind because I cheeseballed my way past the crappy early levels every single time. Unless there's some sort of early game speed leveling trick I'm unaware of then yeah, I'm feeling the grind because I never had to experience it in the first place in D2.

    First, if you hate the game this much, I'm pretty sure Blizz does a 30-day return policy.

    Second, playing with a group in this game makes you level crazy fast. Maybe not as fast as D2, but still really fast. Have you done a lot of it yet?

    I didn't say I hated it, just that I was bored.

    I've got a level 12 whizzard and that's about it. Which is the other problem, you guys are already level LOLINFERNORUNS already so I haven't bothered trying to group up with any of you.

    My playtime has dropped considerably and will continue to as the summer progresses (studying for the bar), but add my BattleTag to your friends list, I'm always happy to help if you just wanna blow through the Acts to get to higher difficulties. I'm also not on Inferno, and regularly roll new characters. Got a DH sitting at level 27 and a couple others below 10 so w/e you like man, if you are looking for people to play with.

    Edit: I can't be the only one either.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • KambingKambing Registered User regular
    JAEF wrote: »
    I would not spend a lot of money making a good crit/CD build I believe it will be nerfed shortly because you can do things like this: Wizard killing Inferno Diablo in 3 mins

    Critical Mass is just so easy to exploit with living lightening.
    Bosses don't really matter. They're the easiest part of the game. What matters is if the build is also good at killing elite packs.
    Kambing wrote: »
    JAEF wrote: »
    Wizards running crit/cooldown builds in inferno: Have any of you used these to any success past act 1? If so, are you soloing or grouping and how's that been working out for you?
    Even with my impoverished gear (elites still one shot me through FA), I can still cut through some of inferno whimsyshire solo. I still have a bit of regearing to do (namely getting vita across all my pieces as a baseline) so I'm still optimistic (that the build will get nerfed soon as I keep saying).
    Some? What kind of stuff do you have trouble with?

    I can kill some easy champ/elite packs with a few deaths but if they have some of the harder abilities that usually give the build trouble such as minion immunity, plague, or molten, then I don't even try. I would need much better gear to burn them down or give me some margin of error to eat damage with.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • NerdtendoNerdtendo Registered User regular
    edited May 2012
    My lvl 55 barbarian is sitting on 27k hp, around 4k DPS, and has enough armor to get about 72-73% damage reduction. Currently about halfway through act 2 in hell (collecting blood). Two shouts go a long way.

    The only problem I'm having is a severe lack of ranged abilities with my normal build. I wish there was a way to set up two different rune selections, and switch between them with a key press.

    Nerdtendo on
    IHZR47b.png
  • hippofanthippofant ティンク Registered User regular
    Derrick wrote: »
    Muriden wrote: »
    Hitting a wall with Belail in Hell Mode. I've level 58 with around 5k DPS. Any suggestions?
    I seem to die too quickly to the large poison phase. I'm a Wizard so my resist should be pretty high with the Int I've been stacking.

    Belial is about avoiding his attacks. That's pretty much it. You have to not get hit by his arm attacks and avoid his poisons. One big tip is that when he's spreading the poison circles, they are NOT dots. What they do is expand a bit and then blow up. So you can run through them when they first drop if you're quick.

    I had a little more dps than you when I did it (like 6k I think). The guys talking about 11k dps at lvl 58 are taking crazy pills. The only way that happens is if you drop tons of cash on the AH for a 600 dps weapons or something.

    Is there a way to dodge the fists? They don't seem to be telegraphed in any way, and you can't exactly run away from Belial.

This discussion has been closed.