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[Diablo 3] Turn on Elective Mode. NO SPOILERS. Witty thread title.

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Posts

  • TommattTommatt Registered User regular
    anoffday wrote: »
    anoffday wrote: »
    Just randomly found this. I thought it was funny.

    I saw that earlier in the thread (moves too fast), but it was incredibly awkward to watch. I had to close it.

    Ha. Yeah somewhat. It doesn't end well for him though.

    I thought it was really funny until the last 30 seconds.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    arnepunkt wrote: »
    Hello Diablo 3. I am a Monk and having a great time with the game. I am sure when my friends have their games to, co-op will be even more fun than Single Player. However Act 1 was pretty cool, but the starting from act 2 isn't great. I hate that flying creatures in the desert.

    Whoever came up with bees-that-shoot-bees needs to be put in jail.

  • theResetButtontheResetButton Registered User regular
    edited May 2012
    I'd just like to point out that Witch Doctor is all sorts of fun. I just beat Act 2 Normal, and I'd like to think my stats are pretty good for where I'm sitting:
    AtovT1-CIAAZ5NL.jpg:large

    I don't get Spirit Walk though. I mean, I understand its utility, but I don't feel like I've been in any situations where I wished I had it yet.

    theResetButton on
    Keep honking: I'm also honking.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    The bees that shoot bees are easily the worst monster in this whole game.

    Coolest monster?

    HAMMERLORDS

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    3clipse wrote: »
    arnepunkt wrote: »
    Hello Diablo 3. I am a Monk and having a great time with the game. I am sure when my friends have their games to, co-op will be even more fun than Single Player. However Act 1 was pretty cool, but the starting from act 2 isn't great. I hate that flying creatures in the desert.

    Whoever came up with bees-that-shoot-bees needs to be put in jail.

    ...a jail lined with beehives.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Rius wrote: »
    The bees that shoot bees are easily the worst monster in this whole game.

    Coolest monster?

    HAMMERLORDS

    Most of the monsters are pretty satisfying to fight and kill. Even the Fallen are nice and bulky, and their overlords are big and intimidating.

    Except for bees that shoot bees. Everything about them is bad.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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  • ChenChen Registered User regular
    This crit wiz build is so invigorating. For once, I don't have to run away like a little girl from the slightest threat (ie white monster) and kite. I have pretty impoverished gear and don't fear champ/elite packs at all. The only ones I can't tank are a combination of Electrified/Arcane/Invulnerable/Frozen. Electrified does too much damage and Arcane, Frozen and Invulnerable are just super annoying if you can't refresh Frost Nova fast enough, but they're not unbeatable without the other mods. The build kind of reminds me of the Paladin. Diamond Skin acts like Holy Shield and you keep spamming your attack until they're dead. I've only finished Act I, so I fully expect to hit a wall in Act 2, but with better gear I'm sure the build can solo Inferno with relatively ease. Of course, for some reason Blizzard likes to swing the nerf bat these days, so who knows how long we have? All I know is I'm going to keep using this build in Inferno. Have faith, my fellow Wizard brethren!

    V0Gug2h.png
  • BuddiesBuddies Registered User regular
    I think I am the only Barbarian that likes fighting the Bee shooting Bees.

    Elite Bee shooting Bees with Arcane Enchanted and Waller. It's like playing contra!

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    The commodities still being down on the AH is killing me. I bought all new gear for my WD last night to make Nightmare quicker and I expected to be able to buy gems to fill the slots in all of it. :( I spent more money upgrading the gems I had in my stash than it would have cost to fill all of those slots with far better cuts.

    Hell, the AH as a whole seems to be down right now, and it's driving me up the wall. I have like a full page worth of rares I'd like to list (or at least search for comparisons to so I know when it's better to melt or vendor them), but I get 0 results for every search I put in. People have said you just have to brute force it sometimes, but it seems to be outright borked at the moment.

    My Hell Act 1 (nearly 2) DH could use some serious upgrades, and right now it's just not happening. Might put some time into the Normal level alts instead, but I was hoping to at least get up to Act 2 in the near future.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • shrykeshryke Member of the Beast Registered User regular
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

  • FeldornFeldorn Mediocre Registered User regular
    @
    Madpanda wrote: »
    Feldorn wrote: »
    a buddy took me to whimsyshire last night. i got the drop for Umbral Oath, which is a legendary BS plan for WD mainhand. so if you have the mats and the 10k gold, i'll make you one.

    for my WD, i don't think spirit walk and soul siphon will ever come off 1/2, and gargo will stay on 4 for the time being. i'm experimenting with extra damage on 3, or buff/control if in a group. in nm i'm liking locust swarm or acid cloud. splinters is my main attack for now, with grasp in the r-click.

    does well all around. i've even been finding some good upgrades in nm act 1, up through SK. also, bought a new weapon, put a flawless ruby in it and it upped my DPS by 200 :shock:


    Am I reading this wrong or is Umbral Oath a low level legendary? like 30 dps.

    I'm liking jumping spiders more and more for champ/elite packs in hell. Especially wallers.

    Snake to the face is fun also, helps in groups and taking down some of the more annoying bigger mobs. Like those goddamn trees in act 1 that spread poison everywhere.


    I really like soul siphon/spirit walk, but I don't like that they all but seem required. Seeing the soul siphon buff built into one of the passives somehow would be nice.

    yea, lvl 31 req legendary. i made one and got a good roll, sold for 30k in about 10 min.

    that's the great thing about this game pre-inferno. there are so many skills variations that can work. i suppose if i'm not doing mad AoE, i don't need harvest, since i rarely run up just to harvest right now. i'm liking WD though. more fun than i thought it would be, since i was going to main a monk.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    But I mean, in Hell D2 people avoided certain packs too. Like...having months-long grinds to get into higher difficulties/Champions you can't kill is nothing new for a Diablo game.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    3clipse wrote: »
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    But I mean, in Hell D2 people avoided certain packs too. Like...having months-long grinds to get into higher difficulties/Champions you can't kill is nothing new for a Diablo game.

    This is why I am curious as to why this invalidates his achievement.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • LemmingLemming Registered User regular
    Chen wrote: »
    This crit wiz build is so invigorating. For once, I don't have to run away like a little girl from the slightest threat (ie white monster) and kite. I have pretty impoverished gear and don't fear champ/elite packs at all. The only ones I can't tank are a combination of Electrified/Arcane/Invulnerable/Frozen. Electrified does too much damage and Arcane, Frozen and Invulnerable are just super annoying if you can't refresh Frost Nova fast enough, but they're not unbeatable without the other mods. The build kind of reminds me of the Paladin. Diamond Skin acts like Holy Shield and you keep spamming your attack until they're dead. I've only finished Act I, so I fully expect to hit a wall in Act 2, but with better gear I'm sure the build can solo Inferno with relatively ease. Of course, for some reason Blizzard likes to swing the nerf bat these days, so who knows how long we have? All I know is I'm going to keep using this build in Inferno. Have faith, my fellow Wizard brethren!

    The problem is that right now it's basically the only viable wizard build, which is dumb. Your options are either super-damage-invulnerable-tank or die-instantly-and-do-no-damage.

  • InquisitorInquisitor Registered User regular
    I'd just like to point out that Witch Doctor is all sorts of fun. I just beat Act 2 Normal, and I'd like to think my stats are pretty good for where I'm sitting:
    AtovT1-CIAAZ5NL.jpg:large

    I don't get Spirit Walk though. I mean, I understand its utility, but I don't feel like I've been in any situations where I wished I had it yet.

    You don't really need defensive cooldowns on normal so, that makes sense.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    First: Quit with the assumption arguments. You look quite silly when you just shove words in the oppositions mouth like that.

    Second: We obviously have very different standards for what we feel "beating the game" is. I didn't attack your perspective, you attacked mine. I don't feel like avoiding 95% of Inferno and killing the absolute lowest hanging fruit (this includes the boss, which is easy comparatively) is "beating the game". That is my perspective and you may agree or disagree with it, but there is absolutely no reason to be this goose-y about it. My standards for beating the game are not met by this guys actions and I stated as much.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2012
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.

    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    First: Quit with the assumption arguments. You look quite silly when you just shove words in the oppositions mouth like that.

    Second: We obviously have very different standards for what we feel "beating the game" is. I didn't attack your perspective, you attacked mine. I don't feel like avoiding 95% of Inferno and killing the absolute lowest hanging fruit (this includes the boss, which is easy comparatively) is "beating the game". That is my perspective and you may agree or disagree with it, but there is absolutely no reason to be this goose-y about it. My standards for beating the game are not met by this guys actions and I stated as much.

    Which is fine, but understand that by your standards no one has really ever beaten a Diablo game, and so it's going to be taken as weird/incorrect/silly of you to come in and say "well that's nice but they haven't really beaten the game yet," because that's just...not how these games work. Certain Champion combinations are just basically un-manageable, that is how it's always been in Diablo, and probably how it always will be.

    Edited for gud speeling

    3cl1ps3 on
  • InquisitorInquisitor Registered User regular
    edited May 2012
    It is kind of odd that beating the last boss on the hardest difficulty and watching the credits roll wouldn't constitute beating the game.

    Perhaps its pedantry, but, why not just draw the distinction between "beating the game" and "mastering the game" or "100%ing the game."

    The barbarian has beaten Inferno, he has not mastered Inferno.

    Inquisitor on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Inquisitor wrote: »
    I'd just like to point out that Witch Doctor is all sorts of fun. I just beat Act 2 Normal, and I'd like to think my stats are pretty good for where I'm sitting:
    AtovT1-CIAAZ5NL.jpg:large

    I don't get Spirit Walk though. I mean, I understand its utility, but I don't feel like I've been in any situations where I wished I had it yet.

    You don't really need defensive cooldowns on normal so, that makes sense.

    I've bitched about this before; but this made it bug me again so I'm going to bitch about it again.

    I hate how drastically the WD changes in gameplay style from mid-nightmare on. It's night and day and it's not the fucking class I created to play. I hate it, and at this point I'm just going to slog through my WD to 60 and then bench him the fuck down until Blizzard gets their head out of their asses and figure out how to make the pets properly scale so I can play the class I created in the first place. I didn't pick a WD to be a wizard-lite who casts green spells instead of purple. I picked it to have a pet class.

    But given how the game is currently set up, there effectively is no pet class and WD even giving you the option to do so for normal and act 1/2 of nightmare is false advertising and bullshit. Because you absolutely can't play it as a pet class past that point.

    It pisses me off so much. What makes it worse is when I just got both of the Necromancer events in a row last night on my WD and it was like the game giving me the finger for thinking I could play a pet class. "haha, see what we could have given you? A pet class that can use pets throughout difficulties. Instead we gave you a half ass pet class that only is one for about 1/4 of the actual game!"

    So frustrating.

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  • shrykeshryke Member of the Beast Registered User regular
    Inquisitor wrote: »
    It is kind of odd that beating the last boss on the hardest difficulty and watching the credits roll wouldn't constitute beating the game.

    Perhaps its pedantry, but, why not just draw the distinction between "beating the game" and "mastering the game" or "100%ing the game."

    The barbarian has beaten Inferno, he has not mastered Inferno.

    That's pretty much what we're saying.

    He ran away from everything to get to the last boss. Bosses in this game are pretty easy, so I wouldn't consider this "beating the game". You ran past the game.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Inquisitor wrote: »
    It is kind of odd that beating the last boss on the hardest difficulty and watching the credits roll wouldn't constitute beating the game.

    Perhaps its pedantry, but, why not just draw the distinction between "beating the game" and "mastering the game" or "100%ing the game."

    The barbarian has beaten Inferno, he has not mastered Inferno.

    This is exactly my point, and why I was trying to get clarification from you Anon. You can be defensive all you want, but I'm just trying to understand what your perspective actually is considering how widely it varied from my own.

    I mean the game rewards you with an achievement for beating Inferno, the guy did it by himself. To me that is cut and dry "Guy solos Inferno"

    Then you come and say that he didn't actually do it according to your standards so I tried to get to you list what requirements you had in order to consider someone to have "Solo'ed" Inferno.

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  • Corp.ShephardCorp.Shephard Registered User regular
    edited May 2012
    Bethryn wrote: »
    CC duration is reduced.

    However, I believe CC will still interrupt boss casts, so you can use it to prevent Diablo casting his lightning attack for example.
    Chen wrote: »
    This crit wiz build is so invigorating. For once, I don't have to run away like a little girl from the slightest threat (ie white monster) and kite. I have pretty impoverished gear and don't fear champ/elite packs at all. The only ones I can't tank are a combination of Electrified/Arcane/Invulnerable/Frozen. Electrified does too much damage and Arcane, Frozen and Invulnerable are just super annoying if you can't refresh Frost Nova fast enough, but they're not unbeatable without the other mods. The build kind of reminds me of the Paladin. Diamond Skin acts like Holy Shield and you keep spamming your attack until they're dead. I've only finished Act I, so I fully expect to hit a wall in Act 2, but with better gear I'm sure the build can solo Inferno with relatively ease. Of course, for some reason Blizzard likes to swing the nerf bat these days, so who knows how long we have? All I know is I'm going to keep using this build in Inferno. Have faith, my fellow Wizard brethren!

    I had an invigoration like this when I was going through Hell. It's a wonderful feeling. I can't remember which Act it was; but I was just tired of running away. Tired of dying instantly. I wasn't sure what I could do, but I knew I wanted to use Critical Mass (which had excited me before the game was even out), and I knew I wanted to break free of disintegrate. I hit up the auction house for critical strike items (for less than 60k gold!) and created the build that I am more or less using today. I wandered into a field with very little idea if it was going to work and everything just clicked. It was awesome. The skill system is a huge success in my mind. My build has evolved every difficulty level, bit by bit, on every character I've played. It's a nice progression.

    I'm slowly progressing through Act 2 Inferno now. I'm not sure what "the" critical build is these days, but I do worry about nerfs to the general idea of it. I must admit that Inferno is very lacking, for reasons that have been explored in this thread before. The worst aspect of it for me is that the increased modifiers for additional players punishes you for trying to play with other people in that mode. It's a brutal mode to slog through alone. I remember they said that at no point they wanted to punish you for playing Co-op in Diablo 3 but Inferno flies in the face of that. That's certainly not the only way in which it has departed from reasonable game-play though.

    Corp.Shephard on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited May 2012
    Inquisitor wrote: »
    It is kind of odd that beating the last boss on the hardest difficulty and watching the credits roll wouldn't constitute beating the game.

    Perhaps its pedantry, but, why not just draw the distinction between "beating the game" and "mastering the game" or "100%ing the game."

    The barbarian has beaten Inferno, he has not mastered Inferno.

    I agree. This is a much better set of word choices.
    3clipse wrote: »
    shryke wrote: »
    shryke wrote: »
    If you read into the thread a little it clearly states that all he does is kite everything to bottle necks, or skips it. His tactic is described as "run away."

    I'm not sure I'd really qualify that as soloing Inferno. Sure, he was there by himself, but no one is saying "oh yeah, and he melted shit and killed everything." No, it's being said that he "runs away from stuff unless it has weak affixes or very low HP."

    Uh yeah..it's INFERNO.

    No class is just "melting things". Even the supposed broken classes are either running away or kiting endlessly right now.

    The point was to show that a Barbarian can solo Inferno to give some hope to people who felt that barbarians couldn't do it. Supposedly a couple other Barbs soloed it again today but I haven't found links to back that up yet.

    And I'm sorry, but if you defeat the game, by yourself, on Inferno. You have Solo'ed Inferno. I don't think there is a caveat that requires you to also be able to kill any champ pack in the game. That would be more like "Trivialized Inferno" or something along those lines.

    I mean it's 1.5 weeks after release and a guy just Solo'ed the hardest difficulty in the game. Considering how much whining there has been about the sheer effort that would take on a barb I think that's pretty damned impressive. There are people complaining they can barely get through Hell Act 2 on a barb and this guy went and got the gear, made a build, and beat the game.

    "I kited my way to the last boss" is a pretty low bar for what you consider beating a game.

    This is my point too.

    Ah, and in another week when this guy has even better gear and is tanking every champ pack and farming Act IV like it's going out of style...will it then be: It's not really beating Inferno because he is using a specific build?

    I think it is interesting that you are essentially trivializing this guys accomplishment because he picked his battles and fought champ packs like pretty much everyone else is doing in Inferno.

    Out of curiosity what requirements would you like to put in place to allow for a person to have "Truly" Solo'ed Inferno since beating the game by yourself on Inferno difficulty is not actually doing it.

    No, if he's actually fighting the enemies in Inferno, that would be actually beating the game.
    Except he was. If you read the posts he picked his battles. He ran from most packs and fought other ones.

    So your requirement is: Must take on any champ pack you come across?

    Or something else?

    First: Quit with the assumption arguments. You look quite silly when you just shove words in the oppositions mouth like that.

    Second: We obviously have very different standards for what we feel "beating the game" is. I didn't attack your perspective, you attacked mine. I don't feel like avoiding 95% of Inferno and killing the absolute lowest hanging fruit (this includes the boss, which is easy comparatively) is "beating the game". That is my perspective and you may agree or disagree with it, but there is absolutely no reason to be this goose-y about it. My standards for beating the game are not met by this guys actions and I stated as much.

    Which is fine, but understand that by your standards no one has really ever beaten a Diablo game, and so it's going to be taken as weird/incorrect/silly of you to come in and say "well that's nice but they haven't really beaten the game yet," because that's just...not how these games work. Certain Champion combinations are just basically un-manageable, that is how it's always been in Diablo, and probably how it always will be.

    Edited for gud speeling

    This is very true in a way. I feel like I beat D2 when I had a collection of nice gear (by my standards...I think I only had like 2 Runewords and a handful of those nice uniques), a level 80+ character with a fun build, and could run Hell while only skipping the cold immune stuff (frost spec sorc). But that's all I skipped, was the stuff that my build absolutely prevented me from doing.

    These guys are skipping so much of the Inferno content I don't feel like they are actually playing Inferno. Again, that's on me and my sense of what "beating" is.

    That said, @Inquisitor really got it right. They have indeed "beat" it and watched the credits. I just don't feel like that's a huge accomplishment, or should come as a surprise. It's really easy to get to the credits in any game if you just skip the content.

    Anon the Felon on
  • PeewiPeewi Registered User regular
    I just checked the gems on the auction house and oh wow, have I been a sucker for crafting my own. Square gems are super cheap and I just bought a whole bunch.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Peewi wrote: »
    I just checked the gems on the auction house and oh wow, have I been a sucker for crafting my own. Square gems are super cheap and I just bought a whole bunch.

    Are gems back up now?

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  • InquisitorInquisitor Registered User regular
    Inquisitor wrote: »
    I'd just like to point out that Witch Doctor is all sorts of fun. I just beat Act 2 Normal, and I'd like to think my stats are pretty good for where I'm sitting:
    AtovT1-CIAAZ5NL.jpg:large

    I don't get Spirit Walk though. I mean, I understand its utility, but I don't feel like I've been in any situations where I wished I had it yet.

    You don't really need defensive cooldowns on normal so, that makes sense.

    I've bitched about this before; but this made it bug me again so I'm going to bitch about it again.

    I hate how drastically the WD changes in gameplay style from mid-nightmare on. It's night and day and it's not the fucking class I created to play. I hate it, and at this point I'm just going to slog through my WD to 60 and then bench him the fuck down until Blizzard gets their head out of their asses and figure out how to make the pets properly scale so I can play the class I created in the first place. I didn't pick a WD to be a wizard-lite who casts green spells instead of purple. I picked it to have a pet class.

    But given how the game is currently set up, there effectively is no pet class and WD even giving you the option to do so for normal and act 1/2 of nightmare is false advertising and bullshit. Because you absolutely can't play it as a pet class past that point.

    It pisses me off so much. What makes it worse is when I just got both of the Necromancer events in a row last night on my WD and it was like the game giving me the finger for thinking I could play a pet class. "haha, see what we could have given you? A pet class that can use pets throughout difficulties. Instead we gave you a half ass pet class that only is one for about 1/4 of the actual game!"

    So frustrating.

    Yeah, I've shelved my WD now that I've hit Inferno. (I've actually shelved the game entirely. I'm waiting on my friend to get a new computer to play this game and I'm going to roll an alt to level up with him, I might as well take the break. Also I figure the more time elapses the cheaper things will get on the AH so the less grinding I will need to gear for inferno so, win-win!).

    So many of the design decisions behind the WD, especially in relation to pets, don't make a lick of sense. Why does zombie dogs have a 60 second cooldown? Why is a summon that has an ability that suicides them on a 60 second bloody cooldown? I am not going to slot 1/3rd of my moves to be able to do damage once every 60 seconds with my dogs. It's mind boggingly dumb. I can understand the gargantuan having a longish cooldown (though 60 seconds is probably excessive) because he is actually kind of tough, but this is a joke. Based on research people are doing pets scale with your mitigation but not with your vit. Your pets don't scale with your vit? What knucklehead designed this?

    Also, why doesn't the heal from my haunt scale with anything? Barbarian revenge scales with % of their max life. Haunt scales with nothing. Why doesn't the heal from soul harvest scale with anything? etc.

    WD is surprisingly poorly thought out.

  • InquisitorInquisitor Registered User regular
    shryke wrote: »
    Inquisitor wrote: »
    It is kind of odd that beating the last boss on the hardest difficulty and watching the credits roll wouldn't constitute beating the game.

    Perhaps its pedantry, but, why not just draw the distinction between "beating the game" and "mastering the game" or "100%ing the game."

    The barbarian has beaten Inferno, he has not mastered Inferno.

    That's pretty much what we're saying.

    He ran away from everything to get to the last boss. Bosses in this game are pretty easy, so I wouldn't consider this "beating the game". You ran past the game.

    To me they beat the game, Blizzard just made a game that is (relative to killing everything) easy to beat. I mean. If I watch the end credits in Mario roll I beat it, even if I didn't get all 120 or whatever stars.

  • shrykeshryke Member of the Beast Registered User regular
    WD needs summons that can actually survive in the higher difficulties and dogs on a shorter cooldown.

    Most of the other stuff about the class seems pretty good to me.

  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    I'm still not entirely sure why healing only scales with level. They know how much health you can get post level 60, right?

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Peewi wrote: »
    I just checked the gems on the auction house and oh wow, have I been a sucker for crafting my own. Square gems are super cheap and I just bought a whole bunch.

    Are gems back up now?

    Yeah it was weird last night - AH was back but no gems were being returned

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  • PeewiPeewi Registered User regular
    Peewi wrote: »
    I just checked the gems on the auction house and oh wow, have I been a sucker for crafting my own. Square gems are super cheap and I just bought a whole bunch.

    Are gems back up now?

    They've been down?

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Inquisitor wrote: »
    Inquisitor wrote: »
    I'd just like to point out that Witch Doctor is all sorts of fun. I just beat Act 2 Normal, and I'd like to think my stats are pretty good for where I'm sitting:
    AtovT1-CIAAZ5NL.jpg:large

    I don't get Spirit Walk though. I mean, I understand its utility, but I don't feel like I've been in any situations where I wished I had it yet.

    You don't really need defensive cooldowns on normal so, that makes sense.

    I've bitched about this before; but this made it bug me again so I'm going to bitch about it again.

    I hate how drastically the WD changes in gameplay style from mid-nightmare on. It's night and day and it's not the fucking class I created to play. I hate it, and at this point I'm just going to slog through my WD to 60 and then bench him the fuck down until Blizzard gets their head out of their asses and figure out how to make the pets properly scale so I can play the class I created in the first place. I didn't pick a WD to be a wizard-lite who casts green spells instead of purple. I picked it to have a pet class.

    But given how the game is currently set up, there effectively is no pet class and WD even giving you the option to do so for normal and act 1/2 of nightmare is false advertising and bullshit. Because you absolutely can't play it as a pet class past that point.

    It pisses me off so much. What makes it worse is when I just got both of the Necromancer events in a row last night on my WD and it was like the game giving me the finger for thinking I could play a pet class. "haha, see what we could have given you? A pet class that can use pets throughout difficulties. Instead we gave you a half ass pet class that only is one for about 1/4 of the actual game!"

    So frustrating.

    Yeah, I've shelved my WD now that I've hit Inferno. (I've actually shelved the game entirely. I'm waiting on my friend to get a new computer to play this game and I'm going to roll an alt to level up with him, I might as well take the break. Also I figure the more time elapses the cheaper things will get on the AH so the less grinding I will need to gear for inferno so, win-win!).

    So many of the design decisions behind the WD, especially in relation to pets, don't make a lick of sense. Why does zombie dogs have a 60 second cooldown? Why is a summon that has an ability that suicides them on a 60 second bloody cooldown? I am not going to slot 1/3rd of my moves to be able to do damage once every 60 seconds with my dogs. It's mind boggingly dumb. I can understand the gargantuan having a longish cooldown (though 60 seconds is probably excessive) because he is actually kind of tough, but this is a joke. Based on research people are doing pets scale with your mitigation but not with your vit. Your pets don't scale with your vit? What knucklehead designed this?

    Also, why doesn't the heal from my haunt scale with anything? Barbarian revenge scales with % of their max life. Haunt scales with nothing. Why doesn't the heal from soul harvest scale with anything? etc.

    WD is surprisingly poorly thought out.

    It really, really is.

    And I've just hit the point now that Soul Siphon is pretty much a requirement to make things not a complete and utter chore. Its pretty clear the dps of most abilities are designed around assuming you have at least 3 stacks up at all times, which is asinine. I get it; it'd be tough to balance them around not having it and then have WD's have absurd burst...but come on. Reduce the duration to 10 seconds, increase the cooldown to 1 minute and make it a short term buff instead of something you need up all the time and it doesn't need to have everything balanced around it.

    I won't be at all surprised if we see a complete and total revamp of WD's. Necro was far and away my favorite class in D2. Any time I hopped back on after a year I know I could make a new Necro and always have a blast. Currently it's clear that won't be the case with the WD without some major major changes; so now I just need to find the class that is for me (thought it would be a barb, but they have similar issues to WD's, though IMO not as bad).

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  • RandomEngyRandomEngy Registered User regular
    KafkaAU wrote: »
    So I got meteor last night. Seems to take too long to fall from the sky to be useful. Anyone else find that?

    Depends on what you have to keep monsters in place. It's great with Frost Nova/melee buddy with a vacuum power/Mirror image. I absolutely love Star Pact Meteor, since it means you can pump out nearly double the amount. I'm still using it to good effect in Act 3 Hell.

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  • ringswraithringswraith Registered User regular
    Thanks for the answers to my previous wizard questions. :)

    Now I have a monk one. He's just started Act II and is currently traveling with a wizard (my cousin) so I'm playing tank to his DPS. However, I've noticed that if I don't use a shield, my survivability is rather poor. I'm not sure if that's just how it works or if I suck at playing a monk. Anyone have any pointers? I was kind of looking forward to dual-wielding fist weapons, or using this rare daibo I got.

    (Right now we're level 15. The skills I have on are Crippling Wave, the kick with second rune on, the healing spell with first rune on, Explosive Fist, and the passive that ups my Spirit by 100. I forget the other skills I have...)

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    3clipse wrote: »
    milk ducks wrote: »
    Well, my defenses are finally high enough that I can survive the absolute shit out of Inferno Act 1: I've broken 50k HP, my resistances are all sitting at 55%, my damage reduction's about 60% while I'm in combat (+50% Armour bonus from Deadly Reach - Keen Eye), I further reduce about 17% of melee damage, along with the 30% damage resistance bonus I get for being a Monk. I also dodge about a quarter of the attacks that get thrown my way, and my attacks reduce enemy attack speed, movement speed, and damage by 20% (Crippling Wave - Concussion) and another 25% (Resolve).

    I can tank like a mother fucker.

    The issue, now, is that my DPS has tanked. I've dropped close to 6k DPS in order to beef myself up. It's at about 4k right now, which is pathetic. But what choice do I have? I have to be in melee to deal damage at all, and I have to be in melee to generate spirit to fuel my abilities, and I in order to stand in melee on Inferno, you have to jack up your defenses to obscene levels.

    I play with people who don't, and they die instantaneously. We did the Skeleton King earlier, and he was gibbing my friend with every swing (not much he can really do about it, since Leoric teleports to you as he swings, so you have to be fast). I can out-last the hell out of Leoric, though. It just takes me forever to kill him. We're currently stuck on the Butcher, because we can't DPS him down before the whole floor catches fire. I'm the only one who can survive for any length of time. Everyone else is getting killed by his grappling hook, lol. I mean, they've got close to 30k HP, but it's looking like they're going to have to dump their DPS for defense, the same way I did.

    So you can have super high defenses and no DPS, or you can have great DPS and die in one shot.

    In spite of all that, I still think Inferno's awesome.

    Are you running Sweeping Wind+Bladestorm and Breath of Heaven+Blazing Wrath? These are great ways to up your DPS. What's your skill build?

    @3clipse That's always been my go-to for the single-target Act bosses, but now that I'm 60, and swapping my skills around costs me the Nephalem Valour buff, I tend not to run it. No, my standard build is like, power defense, and I love it. I can't link it to you right now, because evidently the site is down, but it's Crippling Wave (Concussion), Deadly Reach (Keen Eye), Serenity (Ascension), Breath of Heaven (Penitent Flame - the one that's awesome because it fears enemies but nobody ever fucking uses it for some reason), Seven-Sided Strike (Sustained Attack - reduces cooldown by 7 seconds), Mantra of Healing (Time of Need). It is the most ridiculously defensive build I could possibly run, and it works. I stand toe-to-toe with entire crowds of Inferno enemies, and they can't touch me.

    Frozen orb incoming? Serenity! Jailed, and an Arcane Sentry's about to point your way? Seven-Sided Strike! Caught in Desecration and you're stuck because the enemy has Illusion and they're physically blocking your escape? Breath of Heaven to fear them all away!

    Last night, we went down into the Act 1 jail, and I guess I went one way and my guys went the other. I ended up tanking a pack of Molten, Mortar, Illusion, Frozen enemies or some shit like that, forever. My team went around and freed all the prisoners while I kept them busy. Another time we came up against a group of Desecrators before the Skeleton King, and I physically blocked them from getting at the rest of my team by catching them in a tight hallway. They couldn't take me down, and my team just tore the hell out of them from range.

    I love my build. I understand it's not everyone's cup of tea, but I fucking love it.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Peewi wrote: »
    Peewi wrote: »
    I just checked the gems on the auction house and oh wow, have I been a sucker for crafting my own. Square gems are super cheap and I just bought a whole bunch.

    Are gems back up now?

    They've been down?

    Yeah, they were/are part of the "commodities" mentioned in the login message that were removed temporarily (all of the bs/jc pages etc and gems) to sort out how much of the AH server performance they're eating since they all move so fast.

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited May 2012
    So I came up with two Barbarian builds I'd like to share with you guys. I've tested both of them myself and they're so much fun I want to spread the love.

    Since No Escape resets the timer on spear or grants you back 14 fury for an axe throw, with these builds you have the potential (with a little luck and sufficiently high crit chance) to throw nigh on infinite spears or axes.

    These builds are somewhat liquid, you can change certain things out for your preference. Both these builds require high crit and I've chosen the passives based around that. Feel free to swap those out if your crit is high without them. The only 100% necessary passive is No Escape as it's the basis for this build.

    Troll Axethrower (Weapon Throw)
    http://us.battle.net/d3/en/calculator/barbarian#WfXVkP!YfZ!ZZaaZZ

    God of War (Ancient Spear)
    http://us.battle.net/d3/en/calculator/barbarian#WbXdiT!YfZ!Zaabaa

    I tested this build out in Act 2 Nightmare at level 40 while duoing with a Wizard. Also tested solo. Honestly feel like the axe thrower build could be great for soloing Inferno as it allows for kiting. It's a ton of fun using Wrath of the Berserker and filling the screen with axes bouncing between mobs. I've had the spear proc 5x in a row and it's hilarious. With the axe build you can clear entire groups from range for the low, low cost of 10 fury if you're lucky, with fury left over for the next group!

    Thoughts?

    EDIT: All that for BOTP.

    Ragnar Dragonfyre on
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  • FrozenzenFrozenzen Registered User regular
    Chen wrote: »
    This crit wiz build is so invigorating. For once, I don't have to run away like a little girl from the slightest threat (ie white monster) and kite. I have pretty impoverished gear and don't fear champ/elite packs at all. The only ones I can't tank are a combination of Electrified/Arcane/Invulnerable/Frozen. Electrified does too much damage and Arcane, Frozen and Invulnerable are just super annoying if you can't refresh Frost Nova fast enough, but they're not unbeatable without the other mods. The build kind of reminds me of the Paladin. Diamond Skin acts like Holy Shield and you keep spamming your attack until they're dead. I've only finished Act I, so I fully expect to hit a wall in Act 2, but with better gear I'm sure the build can solo Inferno with relatively ease. Of course, for some reason Blizzard likes to swing the nerf bat these days, so who knows how long we have? All I know is I'm going to keep using this build in Inferno. Have faith, my fellow Wizard brethren!

    Permastun with frost nova is so clearly not intended it's hilarious you act like it's a bad thing they will remove it. It's broken and basically breaks the game completely.

    Builds that can kill stuff are fine, builds that can stand still and tank almost anything as a squishy class are... well not fine. It's honestly worse than force armor, since it doesn't even have the weakness of many attacks.

This discussion has been closed.