If they want 200 people per server, then rocket neees to start spreading around spawns for items so everything isnt only in cherno medical, novy sobor, or nw airfield. As it is right now, all the other cities have nothing useful most of the time
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lu tzeSweeping the monestary steps.Registered Userregular
edited June 2012
The only thing you can get at the NW airfield that you can't get anywhere else are NVGs (and some pointless Gucci Guns that most people can't use properly anyway). Edit: and even then, only in two very specific, very dangerous buildings. The hangers are technically just big, exposed deer stands...
Yet you still go there to die in droves. It's like if lemmings could post on the internet after they died, and all they did was whine about how cliffs are overpowered (yes, I know... shut up).
The game does remind me of STALKER somewhat, I even mentioned to some people on the server I was on that it was just missing some scary monsters and anomalies. Chernarus certainly looks the character of the Zone though. The combat is kind of similar as well, since it's not all run and gun like.
noob question, what good are tents? I know they can hold stuff for you, but do they stay there after you log off, or how does it work?
malkoth on
"Be who you are, and say what you feel because those who mind dont matter, and those who matter dont mind." - Dr. Seuss
What this game really needs is some kind of system whereby supplies and players do not respawn. That's the big problem with this simulation. It becomes trivially easy to survive (the environment) once you get over the initial hump, and then there's nothing to do.
This might work better if games started in waves, where one group (maybe 20 or so?) of players all spawn into their "server" at the same time and have to progress through the environment to scavenge supplies and stay alive. There could be some co-operative mechanics (maybe players spawn with no weapons, and it takes 3 players to kill a zombie with sticks until firearms start to proliferate?) that would balance against the naturally competitive struggle for resources? That's real drama. When you die, you're out. You wait and join a new wave with different players and try again.
The endgame goal could be to rebuild a chopper and get off the island. Do you kill the other players for their resources and spend hours tracking down the parts yourself? Or do you work together to speed up the project and risk being backstabbed when supplies dwindle?
I realize that what I'm thinking of is not the direction that Day Z is headed but I think it would be more fun, more tense, and a more realistic simulation of inter-group dynamics in an apocalypse setting.
My batteries on my mouse went out mid-game. YIKES! I tried using the mousepad to get to a safe place, but ended up firing a round and aggroing a zombie outside my building. I DC'd but I feel like that was justifiable being that I had NO MOUSE.
So I had a choice between the shotgun and compound crossbow and chose the shotgun. Was I foolish? Having only 2 steel bolts and long reload seemed unreasonable!
Edit: I patched to beta so I can now join the PA server! Hope to see you guys around there!
What this game really needs is some kind of system whereby supplies and players do not respawn. That's the big problem with this simulation. It becomes trivially easy to survive (the environment) once you get over the initial hump, and then there's nothing to do.
This might work better if games started in waves, where one group (maybe 20 or so?) of players all spawn into their "server" at the same time and have to progress through the environment to scavenge supplies and stay alive. There could be some co-operative mechanics (maybe players spawn with no weapons, and it takes 3 players to kill a zombie with sticks until firearms start to proliferate?) that would balance against the naturally competitive struggle for resources? That's real drama. When you die, you're out. You wait and join a new wave with different players and try again.
The endgame goal could be to rebuild a chopper and get off the island. Do you kill the other players for their resources and spend hours tracking down the parts yourself? Or do you work together to speed up the project and risk being backstabbed when supplies dwindle?
I realize that what I'm thinking of is not the direction that Day Z is headed but I think it would be more fun, more tense, and a more realistic simulation of inter-group dynamics in an apocalypse setting.
I love this idea. Using a map that is composed of large islands, making boats actually useful, having some islands never spawn players so you can only get there by sea or air (Or even swimming if you're brave enough). Implement ACRE (And make it obligatory) so people will actually need a radio to communicate over long ranges and need to find radios. Radio stations allow players to broadcast long range to certain frequencies you can tune into with your personal radio, find 40,000w megaphones to alert incoming players ahhhh! And yes, all of this is possible with ACRE.
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lu tzeSweeping the monestary steps.Registered Userregular
That sounds... excellent.
Maybe beyond the scope of DayZ though.
The Dead Linger on the other hand...
World's best janitor
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
If this mod ever has a "goal" i imagine the following:
On the north western airfield there is a big, half destroyed transport plane (those exist in ARMA2 already). To fix it up you need TONS of materials and gas, basically days if not weeks worth of scavenging. If you DO manage to get it going again, the plane only has a limited number of seats. let's say, 12. If you have 15 people in the group? Better find a way to choose who stays behind...
Once everyone is in, your pilot has to fly the plane to a specific point in the south eastern corner of the map. At this point you and all your friends in the plane "win" and get a special upgrade to their characters, like better starting equipment or special skins or whatever.
This, I would accept.
SC2 EU ID Klyka.110
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lu tzeSweeping the monestary steps.Registered Userregular
edited June 2012
You're forgetting that this is ARMA?
"Have you flown a plane before?"
"YES IAM TOTALLY PRO SHUT THE FUCK UP NOOB"
/crash into control tower
That plane would never even see the end of the runway, never mind end game.
I was thinking along the same lines too. If you win (survive and escape) there has to be some kind of genuinely desirable reward so that even the last lone survivor will want to keep playing to that end rather than just murdering everyone for lulz and then restarting. Maybe a tiered matchmaking system where you can't join longer/more player count games until you've successfully won a 5 man, then a 10 man, etc. Eventually the most skilled, hardcore players would be competing against each other in the 30 man games, which could be full on 24 hour long simulations. That would be some awesome hardcore shit.
And there can never be enough food,drink,medicine,etc. for everyone. Scarcity has to scale so that not everyone is going to make it. You have to be willing to scavenge, steal and kill to make it to the end. Bandits won't need a special skin, when a member of the group turns up dead and the guy to your left is carrying all of his stuff you're going to look at him sideways and warn the others unless his story makes sense. Protecting your reputation and good will within the group needs to be just as important as eating, because you need them to keep the zombies at bay and keep scavenging supplies. That is, of course, until the supplies dwindle and the social order breaks down...
Mandres on
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
That plane would never even see the end of the runway, never mind end game.
An (almost) impossible to reach end goal?
Sure sounds like something the DayZ team would make!
SC2 EU ID Klyka.110
0
FaranguI am a beardy manWith a beardy planRegistered Userregular
Question: Trying to get the setup up and running, recently re-installed A2 and CO from Steam. A2 starts up fine, but whenever I try to start up OA, it says that my serial number is invalid. I didn't think this could happen from a Steam game. Has anyone run into this before?
I unbinded the default in-game one, and I use Capslock.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Only got to do like,15 minutes before work. It was a very creepy, atmospheric 15 minutes. I don't recall ever being so happy to find cans of soup before.
Hopefully when I get back on tonight I can link up with some of you folks so I'm not going at a snails pace all the time.
Which is why you don't ride it in populated areas. I fixed up an ATV yesterday and I don't just ride it into town, I leave it some bushes outside of town and then go scavenging.
I want to get in on this game. Like really bad. But I'm confused on some of the details. I don't know how one like...starts into this game. I don't know how I'd bring my friends into it, as a few of us are all looking to pick it up.
Is there just a server that is persistent or something? Is it completely open PVP? Do you just lose everything when you die?
The way it works is whatever server you play on your state is the same. So it's persistent for you, but you can change servers. Yes to both of your other questions, you can be killed by anyone anywhere at any time, and you lose everything.
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
The way it works is whatever server you play on your state is the same. So it's persistent for you, but you can change servers. Yes to both of your other questions, you can be killed by anyone anywhere at any time, and you lose everything.
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
So you just spawn in with nothing? Except a pea shooter I imagine. Is there a map or something?
The way it works is whatever server you play on your state is the same. So it's persistent for you, but you can change servers. Yes to both of your other questions, you can be killed by anyone anywhere at any time, and you lose everything.
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
So you just spawn in with nothing? Except a pea shooter I imagine. Is there a map or something?
You gotta find a map. I bought game a week ago and have been playing with friends. It can get frustrating but that's the survival aspect, gotta be aware of your surroundingfs.
Id suggest as soon as you spawn get to a tree line, pick a direction and walk. Don't tempt walking into buildings that have zombies close by, the aggro range is pretty serious. Don't shoot unless you have to. Stay away from bigger cities as those can have bandits camping in them.
The way it works is whatever server you play on your state is the same. So it's persistent for you, but you can change servers. Yes to both of your other questions, you can be killed by anyone anywhere at any time, and you lose everything.
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
So you just spawn in with nothing? Except a pea shooter I imagine. Is there a map or something?
You gotta find a map. I bought game a week ago and have been playing with friends. It can get frustrating but that's the survival aspect, gotta be aware of your surroundingfs.
Id suggest as soon as you spawn get to a tree line, pick a direction and walk. Don't tempt walking into buildings that have zombies close by, the aggro range is pretty serious. Don't shoot unless you have to. Stay away from bigger cities as those can have bandits camping in them.
Gotcha. I guess if I'm on vent or skype with buddies we'll just have to wing it.
One big note that I wish I'd known earlier is that belly crawling drops your zombie aggro radius -significantly-. You can still aggro them, but it's a lot less likely than walking or even crouch walking.
I tend to belly crawl when inside town, then go into crouch walk on longer stretches of no zombies.
Getting killed suddenly in the middle of nowhere is just par for course in this game.
Annoying, but at the same time it's kind of liberating. For the next hour or so, you wont have to be looking over your shoulder every second, because you've just started. If you suddenly die again, you'll respawn with the same gear and likely in a better position for your survival (i.e. not in Elektro or Cherno). Until you make some progress the stress and weight of the game is lifted from your shoulders.
So I need to buy the Arma 2 combined pack thinger?
Looks like it's running at like $30 now. I wish there was a cheaper way to try this firrrrrst.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
I think you can still download ARMA free and then buy OA for cheap, and still play Day z. You have to deal with some low-res player models, but it cuts the price down a fair bit, IIRC.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Side note: I plan to be online tonight, around 11 cst. I am also taking my fledgling steps, so you are welcome to join me. (And feed me and supply me and bandage my broken body)
The way it works is whatever server you play on your state is the same. So it's persistent for you, but you can change servers. Yes to both of your other questions, you can be killed by anyone anywhere at any time, and you lose everything.
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
So you just spawn in with nothing? Except a pea shooter I imagine. Is there a map or something?
You gotta find a map. I bought game a week ago and have been playing with friends. It can get frustrating but that's the survival aspect, gotta be aware of your surroundingfs.
Id suggest as soon as you spawn get to a tree line, pick a direction and walk. Don't tempt walking into buildings that have zombies close by, the aggro range is pretty serious. Don't shoot unless you have to. Stay away from bigger cities as those can have bandits camping in them.
Gotcha. I guess if I'm on vent or skype with buddies we'll just have to wing it.
Meh, going into big cities isn't really a big deal as long as you stay prone the whole time, learn where the loot is, and never shoot anything that you don't have to. If you fuck up, you'll die and have learned that much more about how to survive, and if you succeed you'll have a lot more gear for your inevitable trip north.
A tip as far as finding loot: not all buildings are enterable, if the view through the windows is real and not just a flat gray texture you can enter it. Enterable buildings will usually have loot.
I'm not sure. I got it through steam and steam updated and downloaded for me. I'm running from Operation Arrowhead as well, because running Combined Operations didn't seem to do anything for me.
On the above advise: walking instead of running in a crouch gives a reasonable aggro range if you're not on the loud road. It just takes a lot of patience.
Posts
Yet you still go there to die in droves. It's like if lemmings could post on the internet after they died, and all they did was whine about how cliffs are overpowered (yes, I know... shut up).
Very excited.
noob question, what good are tents? I know they can hold stuff for you, but do they stay there after you log off, or how does it work?
This might work better if games started in waves, where one group (maybe 20 or so?) of players all spawn into their "server" at the same time and have to progress through the environment to scavenge supplies and stay alive. There could be some co-operative mechanics (maybe players spawn with no weapons, and it takes 3 players to kill a zombie with sticks until firearms start to proliferate?) that would balance against the naturally competitive struggle for resources? That's real drama. When you die, you're out. You wait and join a new wave with different players and try again.
The endgame goal could be to rebuild a chopper and get off the island. Do you kill the other players for their resources and spend hours tracking down the parts yourself? Or do you work together to speed up the project and risk being backstabbed when supplies dwindle?
I realize that what I'm thinking of is not the direction that Day Z is headed but I think it would be more fun, more tense, and a more realistic simulation of inter-group dynamics in an apocalypse setting.
So I had a choice between the shotgun and compound crossbow and chose the shotgun. Was I foolish? Having only 2 steel bolts and long reload seemed unreasonable!
Edit: I patched to beta so I can now join the PA server! Hope to see you guys around there!
I love this idea. Using a map that is composed of large islands, making boats actually useful, having some islands never spawn players so you can only get there by sea or air (Or even swimming if you're brave enough). Implement ACRE (And make it obligatory) so people will actually need a radio to communicate over long ranges and need to find radios. Radio stations allow players to broadcast long range to certain frequencies you can tune into with your personal radio, find 40,000w megaphones to alert incoming players ahhhh! And yes, all of this is possible with ACRE.
Maybe beyond the scope of DayZ though.
The Dead Linger on the other hand...
On the north western airfield there is a big, half destroyed transport plane (those exist in ARMA2 already). To fix it up you need TONS of materials and gas, basically days if not weeks worth of scavenging. If you DO manage to get it going again, the plane only has a limited number of seats. let's say, 12. If you have 15 people in the group? Better find a way to choose who stays behind...
Once everyone is in, your pilot has to fly the plane to a specific point in the south eastern corner of the map. At this point you and all your friends in the plane "win" and get a special upgrade to their characters, like better starting equipment or special skins or whatever.
This, I would accept.
"Have you flown a plane before?"
"YES IAM TOTALLY PRO SHUT THE FUCK UP NOOB"
/crash into control tower
That plane would never even see the end of the runway, never mind end game.
And there can never be enough food,drink,medicine,etc. for everyone. Scarcity has to scale so that not everyone is going to make it. You have to be willing to scavenge, steal and kill to make it to the end. Bandits won't need a special skin, when a member of the group turns up dead and the guy to your left is carrying all of his stuff you're going to look at him sideways and warn the others unless his story makes sense. Protecting your reputation and good will within the group needs to be just as important as eating, because you need them to keep the zombies at bay and keep scavenging supplies. That is, of course, until the supplies dwindle and the social order breaks down...
An (almost) impossible to reach end goal?
Sure sounds like something the DayZ team would make!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
EDIT: Apparently, all I had to do was restart the computer. Silly me. Now to shoot zombies and die quickly!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Hopefully when I get back on tonight I can link up with some of you folks so I'm not going at a snails pace all the time.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
First time somebody sees you pimping around on one of those things? Boolets. Everywhere.
But mostly in your torso.
Steam: MightyPotatoKing
I'm sexy and I know it
You'll probably end up getting shot anyways, so why the fuck not.
Is there just a server that is persistent or something? Is it completely open PVP? Do you just lose everything when you die?
A little bitter at the moment after walking for an hour or so North and finding some ok gear with Thorhel then being shot repeatedly, only to respawn, walk for half an hour or so to meet up again and be sniped again in the middle of nowhere. Sometimes the game is awesome, but when you're working towards a goal and are just straight up murdered for no reason it sucks. But I guess you need the lows to get the highs.
So you just spawn in with nothing? Except a pea shooter I imagine. Is there a map or something?
You gotta find a map. I bought game a week ago and have been playing with friends. It can get frustrating but that's the survival aspect, gotta be aware of your surroundingfs.
Id suggest as soon as you spawn get to a tree line, pick a direction and walk. Don't tempt walking into buildings that have zombies close by, the aggro range is pretty serious. Don't shoot unless you have to. Stay away from bigger cities as those can have bandits camping in them.
Gotcha. I guess if I'm on vent or skype with buddies we'll just have to wing it.
I tend to belly crawl when inside town, then go into crouch walk on longer stretches of no zombies.
Annoying, but at the same time it's kind of liberating. For the next hour or so, you wont have to be looking over your shoulder every second, because you've just started. If you suddenly die again, you'll respawn with the same gear and likely in a better position for your survival (i.e. not in Elektro or Cherno). Until you make some progress the stress and weight of the game is lifted from your shoulders.
Looks like it's running at like $30 now. I wish there was a cheaper way to try this firrrrrst.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Meh, going into big cities isn't really a big deal as long as you stay prone the whole time, learn where the loot is, and never shoot anything that you don't have to. If you fuck up, you'll die and have learned that much more about how to survive, and if you succeed you'll have a lot more gear for your inevitable trip north.
A tip as far as finding loot: not all buildings are enterable, if the view through the windows is real and not just a flat gray texture you can enter it. Enterable buildings will usually have loot.
I live how this guy immediately uses the bike to lead zombie trains to unsuspecting players.
I'm not sure. I got it through steam and steam updated and downloaded for me. I'm running from Operation Arrowhead as well, because running Combined Operations didn't seem to do anything for me.