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[Day Z] Like a Japanese game show, where the prize is breaking your legs.

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    SatsumomoSatsumomo Rated PG! Registered User regular
    I have to agree with that, I just wish it wasn't so damn easy to get the skin.

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    Forbe!Forbe! Registered User regular
    What do you mean, I thought you only got the skin for killing someone.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The problem is not that you get a bandit skin for killing people, it's that you can also get a bandit skin for defending yourself against people trying to kill you. Basically, you can get labelled a bandit by trying to keep people from murdering you.

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    Forbe!Forbe! Registered User regular
    The game is still in alpha so I am sure there will be fixes for this eventually. Personally, this whole cold thing is more worrysome.

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    BloodySlothBloodySloth Registered User regular
    I dunno, though. Why shouldn't we have to worry about every person we come across? Isn't that part of the genre?

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Rocket has stated that he isn't going to put in anything that is going to penalize a player for PvP/PKing/Griefing/whatever. He's dead set against any kind of in-game rules enforcement.

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    SkutSkutSkutSkut Registered User regular
    So is it just that hard to connect to the Day Z servers or what? Cause after about an hour of trying no go, made sure I had the beta installed and everything and couldn't connect to ours or any other ones

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2012
    Drake wrote: »
    Rocket has stated that he isn't going to put in anything that is going to penalize a player for PvP/PKing/Griefing/whatever. He's dead set against any kind of in-game rules enforcement.

    That won't last if the dev actually wants the mod to grow beyond where it is now. It's one thing for ass-banditry to be a viable way to play (which is fine); it's another thing for it to basically be completely preferable since because there's zero penalty for acting like a dick and just stealing from other people. If people don't get labeled as assholes for being assholes, then the zombies may as well all get normal human skins too; letting griefers do whatever they want just penalizes people who don't want to play that way. It's shitty design.

    Also, latest version seems to break the ever-loving shit out of the game. I spawned in some completely random part of the map with the shakes, then keep trying to kill myself and respawn... except I keep respawning in the place where I died with about 2k blood and the shakes. Or, even worse, get stuck unconscious for several minutes. Rolling back to the last version now because this one is just unplayable.

    EDIT: Even rolling back and playing on servers using the old version doesn't help. Something is way screwed with the whole game.

    Ninja Snarl P on
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited May 2012
    The database broke: "We broke it! Over 1 million characters, the ID system broke... New characters won't create properly. Fix within hour - Rocket"

    Living characters are still fine, just don't die.
    Basically anything in DayZ related to character saving and spawning/respawning is handled by a central database server. Doesn't matter what version or server you're on, if the database is fucked, everyone is fucked.

    The Deliverator on
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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    The biggest danger in a zombie apocalypse isn't the zombies, it's other people.

    If anything ( I haven't play this mod, BTW), they should take away the bandit skin. Make death be something 'if you die you can't log back into the server until x amount of time' or someting.

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    eobeteobet 8-bit childhood SwedenRegistered User regular
    I'm allergic to zombies which run very, very fast... it doesn't feel like it's... well... proper for a zombie... :)

    But this looks absolutely amazing.

    I'll wait, though, because the author basically admits in an interview I read that the mod will become stand alone in a few months.

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited May 2012
    The biggest danger in a zombie apocalypse isn't the zombies, it's other people.

    If anything ( I haven't play this mod, BTW), they should take away the bandit skin. Make death be something 'if you die you can't log back into the server until x amount of time' or someting.

    The bandit skin is already going away in the next patch. A timeout on logging in after death would be horrific and would probably kill the mod. Bandits aren't the people who die, they're the people who kill. Tell some poor noob who just walked out of the water and got munched on in 5 minutes flat that he can't log in for even 60 seconds and he's just not going to log in ever again.

    What the game needs is objective that require a group of people to complete. It sorta does this with vehicles, but they're kinda bugged and don't always spawn. I don't know what else there would be to come up with.

    The Deliverator on
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    Foolish ChaosFoolish Chaos Registered User regular
    The biggest danger in a zombie apocalypse isn't the zombies, it's other people.

    If anything ( I haven't play this mod, BTW), they should take away the bandit skin. Make death be something 'if you die you can't log back into the server until x amount of time' or someting.

    The death penalty is already pretty severe in this game. You lose everything and are forced to make a new character. Don't think it needs to be more harsh than that :P

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Drake wrote: »
    Rocket has stated that he isn't going to put in anything that is going to penalize a player for PvP/PKing/Griefing/whatever. He's dead set against any kind of in-game rules enforcement.

    That won't last if the dev actually wants the mod to grow beyond where it is now. It's one thing for ass-banditry to be a viable way to play (which is fine); it's another thing for it to basically be completely preferable since because there's zero penalty for acting like a dick and just stealing from other people. If people don't get labeled as assholes for being assholes, then the zombies may as well all get normal human skins too; letting griefers do whatever they want just penalizes people who don't want to play that way. It's shitty design.

    Rocket has said that he's completely willing to see the whole thing tank out if that's the case. He has some very specific things he wants to do with the mod, and artificial limits on player behavior is something he is dead set against.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2012
    Ah. Well, at least he acknowledges that it's something stupid enough to tank the mod. It'd be a damn shame to see something like go belly-up because the lead has a shitty understanding of good design, but oh well, it's his mod. Wouldn't be the first project to go under because somebody somebody in charge thinks they know better than everybody else.

    Ninja Snarl P on
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    SkutSkutSkutSkut Registered User regular
    I just wanna play the damn thing, or wait til a stand alone comes out. That'd be the best bet for everyone I think, standalone game around $30.

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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Every zombie apocalypse movie has always been about human vs human. It was never about the zombies, it's about putting people in a highly stressful extraordinary situation and watch the experiment take place.

    Besides, if you really want to play the mod with no PvP, then all it takes is to rent a server and put a password on it.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    It's not that he thinks he knows better. It's totally experimental, and he says he has no idea which way it'll go. He just wants to try it and see where it ends up. He's experimenting and I think it's worth doing. He's not trying to break into game design or anything like that, he already has a job working at Bohemia. This is just an idea that he's passionate about and wants to see through, whether it's successful or not.

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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Ah. Well, at least he acknowledges that it's something stupid enough to tank the mod. It'd be a damn shame to see something like go belly-up because the lead has a shitty understanding of good design, but oh well, it's his mod. Wouldn't be the first project to go under because somebody somebody in charge thinks they know better than everybody else.

    It's not about knowing better. He calls the mod an "experiment". He wants to do very specific things and wants to see how it works out.
    He really doesn't care whether or not the userbase is happy, cause he is not making it to be successful.

    SC2 EU ID Klyka.110
    lTDyp.jpg
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2012
    I like the PvP. The fact that you can have roving bands of jerks just as easily as you could have roving bands of survivors is A-OK double thumbs-up from me.

    But not labeling the murdering types as such is a majorly crippling thing to do to the people who don't play that way. That'll encourage way more random PvP violence than having people be marked for their actions. Internet anonymity just makes it far too easy to screw people over for no other reason than some arbritrary and opinionated notion of what a "real" zombie apocalypse would be like. And with that in mind, how real is it that you can fix a gushing arterial wound with a bit of bandaging or fix a broken leg with morphine? It's all relative. The problem is that only a few people will find excessively pointless realism fun and tons of people can enjoy something just a little more unrealistic.

    EDIT: Heck, why not just make it a server choice instead of just forcing everyone to play exactly the way the dev wants them too? Then he could have exactly the game he wants and people can still have the fun they want. It doesn't have to be a mutually exclusive situation unless the dev is pointlessly close-minded.

    Ninja Snarl P on
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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    In which case they have L4D2 to play with.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    And Rocket just doesn't care, P.

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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Ninja, today I spawned a new character and he spawned as a bandit.
    it doesn't even show humanity anymore and yet there I am, with a bandit skin.
    This character has never shot anyone or even SEEN another survivor. Yet I look like a bandit.
    So does that mean I am now free to be shot at? Just because of my looks?

    SC2 EU ID Klyka.110
    lTDyp.jpg
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Klyka, it's always acceptable to shoot you. Especially when you aren't looking.

    But clearly, your issue would be a technical problem rather than a design issue. You shouldn't be labeled a bandit if you haven't been doing bandit things. Though now that you are a bandit, you may as well make the most of it and be a bastard about it.

    Neither should survivors be able to prey endlessly on bandits without becoming bandits themselves. Are bandits less than human? Certainly. But that doesn't mean there shouldn't be penalties for picking on them as well.

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    Forbe!Forbe! Registered User regular
    edited May 2012
    If anything ( I haven't play this mod, BTW), they should take away the bandit skin. Make death be something 'if you die you can't log back into the server until x amount of time' or someting.

    Welp, thats pretty much what happens already. With the state of the servers sometimes I've ended up waiting 15 minutes to get a new character. A timer isn't really any worse than losing X hours of gameplay because you tripped over a gentle slope and somehow exploded, or decided to crouch while going through a doorway, or got ganked by some asshat that leads hordes of zombies into you. All that removing the skin does is require me to shoot everyone I come across.
    In which case they have L4D2 to play with.

    DayZ with less hardcore gameplay is still different than L4D2. But, OMG BANDIT SKINZ R CAREBARE.

    Forbe! on
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    lu tzelu tze Sweeping the monestary steps.Registered User regular
    edited May 2012
    But not labeling the murdering types as such is a majorly crippling thing to do to the people who don't play that way. That'll encourage way more random PvP violence than having people be marked for their actions.
    How do you do it though? Because as the system stands, you get marked as a murderer just for defending yourself... 90% of bandits are just people who shot the guy who missed.

    There's no elegant way to work it, and the inelegant way only causes more problems for the none psychos. So you'll just have to lump it.

    Oh:

    HOTFIX : 24 MAY 2012
    Affected addons:
    * dayz_code 1.5.8.4

    Changelog:
    * [NEW] Support for more than 1,000,000 characters

    I don't see this tanking any time soon...

    lu tze on
    World's best janitor
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    Forbe!Forbe! Registered User regular
    Well it is apparently more elegant to have people going "HEY YOU IN CHERNO, OVER BY THAT BARN, I SEE YOU, ARE YOU FRIENDLY?"

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Hahahaha, that's a hilarious changelog item.

    Though to be fair, having over a million characters doesn't mean anything in terms of popularity of the game. Fifty thousand people simply learning the game could quite rapidly approach that number of characters as everybody dies repeatedly; you'd need far less people than that to reach the million-character marker when the game is running for weeks.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I don't see it tanking either. I see it being an incredible experience once it's fleshed out and all. I'm stoked that Rocket is going to stick with some core ideas on this, whatever the outcome is going to be.

    Will it be something that a lot of people enjoy? Or is it going to be a balanced game experience? Probably not, and honestly I don't want a balanced game system out of it.

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    Forbe!Forbe! Registered User regular
    I feel like I'm playing Ultima Online again. Honestly, this is the only thing that has come close to the same feeling as pre-ren UO. I do hope there are eventually other maps we are able to explore.

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    SceptreSceptre Registered User regular
    Did our server go down?

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    lu tzelu tze Sweeping the monestary steps.Registered User regular
    edited May 2012
    Forbe! wrote: »
    Well it is apparently more elegant to have people going "HEY YOU IN CHERNO, OVER BY THAT BARN, I SEE YOU, ARE YOU FRIENDLY?"
    Aren't you listening? There's no way for the game to tell if you killed in self defence the vast majority of the time.

    Most of the people in bandit skins, aren't fucking bandits.

    Did no one ever tell you, it's what's on the inside that counts.

    lu tze on
    World's best janitor
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    DramDram Old Salt Registered User regular
    Satsumomo wrote: »
    I think we need a video/screenshots in the OP, suggestions?

    http://www.youtube.com/watch?v=fgKIeKavdkI

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    Forbe!Forbe! Registered User regular
    lu tze wrote: »
    Most of the people in bandit skins, aren't fucking bandits.

    Did no one ever tell you, it's what's on the inside that counts.

    Maybe its server dependent, but players with bandit skins have almost always shot at me first.

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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Maybe because they got shot at first?

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    lu tzelu tze Sweeping the monestary steps.Registered User regular
    edited May 2012
    Here's the issue, since you're obviously not getting it.

    If a guy shoots at you and misses, and you shoot him back and hit, you become a bandit.

    Now you're a "bandit", any asshole can kill you without humanity penalty, so most people will shoot first.

    Now you're a "bandit", most people think you're going to shoot them, so they shoot first.

    So, now you're a bandit, you might as well play like one since pretty much everyone will be gunning for you anyway.

    Hurrah, system is working! Except it isn't, hence its removal. The end.

    lu tze on
    World's best janitor
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    Besides, if you really want to play the mod with no PvP, then all it takes is to rent a server and put a password on it.

    They aren't allowing any passworded servers. Due to the nature of the central database, they're being very careful about letting servers setup unfair rules that would make them overly advantageous to play on.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Whelp, patch or not, there are still some serious connection issues. Managed to connect to one server without problem and get maybe a half-hour in with a new character before I lose contact with the server. Figure that since this one worked okay, I can just reconnect somewhere else. Try another server and this time I spawn with 4000 blood on top of a building in who the hell knows where.

    Sooooo... issues less resolved than I would've hoped for. Oh well, it's an alpha build. Guess I'll try later when things might be more stable.

    And ditching the current bandit skin system because it's just broken is something I'm fine with. It's an alpha, you get lots of issues, so just shelve it to work on other problems. There's a better solution than just giving jerks a free pass to murder everybody without suspicion, but it could take a while for it to work right.

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    DramDram Old Salt Registered User regular
    I like the PvP. The fact that you can have roving bands of jerks just as easily as you could have roving bands of survivors is A-OK double thumbs-up from me.

    But not labeling the murdering types as such is a majorly crippling thing to do to the people who don't play that way. That'll encourage way more random PvP violence than having people be marked for their actions. Internet anonymity just makes it far too easy to screw people over for no other reason than some arbritrary and opinionated notion of what a "real" zombie apocalypse would be like. And with that in mind, how real is it that you can fix a gushing arterial wound with a bit of bandaging or fix a broken leg with morphine? It's all relative. The problem is that only a few people will find excessively pointless realism fun and tons of people can enjoy something just a little more unrealistic.

    EDIT: Heck, why not just make it a server choice instead of just forcing everyone to play exactly the way the dev wants them too? Then he could have exactly the game he wants and people can still have the fun they want. It doesn't have to be a mutually exclusive situation unless the dev is pointlessly close-minded.

    Deal with it. It's a zombie survival game. It's not zombie teamwork.
    Shitting your pants every time you meet another survivor is part of the experience. There has never been a game that makes the player feel the kinds of emotions that DayZ does.

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    SceptreSceptre Registered User regular
    Elektro is an absolute bloodbath right now. I have never seen this level of violence in the main towns, and Ive been playing the mod for over a week.

This discussion has been closed.