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[Sleeping Dogs] You slut! You dishonor our family!

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Posts

  • UnbreakableVowUnbreakableVow Registered User regular
    Anyone else accidentally call the car valet when they're already in the car?

    Your valet will try to deliver that car to you at all costs

  • Big ClassyBig Classy Registered User regular
    I'm not the only one who runs over the race flag girl right? riiiiiight?

  • AntihippyAntihippy Registered User regular
    Big Isy wrote: »
    I'm not the only one who runs over the race flag girl right? riiiiiight?
    You monster!
    Me too.

    10454_nujabes2.pngPSN: Antiwhippy
  • Darth_MogsDarth_Mogs Registered User regular
    There is something so goddamn satisfying about opening the car door and taking out a motorcyclist. I love this game.

    Kupowered - It's my Blog!
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    Has anyone else had a problem on the PC version where the game tells you to go to bed, but you can't interact with any bed?
    I've been looking for a solution, but I can't find any other reported occurrence of the issue.

    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
  • jdarksunjdarksun Struggler VARegistered User regular
    I'll give it a shot.

    edit: No, that didn't seem to help. I'm not sure what it is. It's like the camera jiggles.
    When traveling in vehicles at high speeds, there is a "wind buffet effect" that makes the camera feel bouncy and unsteady.

  • UnbreakableVowUnbreakableVow Registered User regular
    C394F2DA-4257-4DE0-8F59-FBC850D3F0AF-1376-000000767F2C54E5.jpg

    Don't mind me

    I'm just checking this lockbox

    Honest

  • UnbreakableVowUnbreakableVow Registered User regular
    Is there any way to get back into Two Chins place outside of the story mission?

    There's a lockbox in there I need

  • LalaboxLalabox Registered User regular
    edited August 2012
    Antihippy wrote: »
    Big Isy wrote: »
    I'm not the only one who runs over the race flag girl right? riiiiiight?
    You monster!
    Me too.

    I've had the other drivers do it for me. One race I kept on stuffing up and restarting, and every single time that driver ran over the flag girl.

    Lalabox on
  • ewokfuzzynuttzewokfuzzynuttz Spanaway, WaRegistered User regular
    Lalabox wrote: »
    Antihippy wrote: »
    Big Isy wrote: »
    I'm not the only one who runs over the race flag girl right? riiiiiight?
    You monster!
    Me too.

    I've had the other drivers do it for me. One race I kept on stuff up and restarting, and every single time that driver ran over the flag girl.

    Same I actually felt bad for her as I heard her screams :(

    XBL-ewokfuzzynuttzz
  • HitsuraptorHitsuraptor Registered User regular
    Has anyone else had a problem on the PC version where the game tells you to go to bed, but you can't interact with any bed?
    I've been looking for a solution, but I can't find any other reported occurrence of the issue.

    Might be you need to go back to a specific bed? Try your different places

  • Big ClassyBig Classy Registered User regular
    Aaaaaaaaaaaaand another crash :(
    Seriously, I have no idea what's going on now.

  • kalkal Registered User regular
    Is there any way to get back into Two Chins place outside of the story mission?

    There's a lockbox in there I need

    Is it in the house or on the grounds? You can get back on the grounds anytime the same way you went in. If it's in the house you'll have to see if you can replay the mission in the social hub.

    camo_sig.png
  • LalaboxLalabox Registered User regular
    Sometimes you have to go to a specific part of the bed. At least that's what happened with the central appartment.

  • LalaboxLalabox Registered User regular
    edited August 2012
    Edit: yay vanilla!

    Lalabox on
  • Skull2185Skull2185 Registered User regular
    Finished this up over the weekend. Good stuff all around. That final boss fight... yeesh. Just have to finish up the street races, and gold stat things, and I'll 1000/1000 this.

    I'd really love to see a sequel, but instead of an undercover cop thing, maybe just focus on one aspect. Maybe set in New York as a dude rising up the ranks of The Mafia. Or even better, set in London. There hasn't been a good London crime game since The Getaway: Black Monday. Instead of the precise martial arts fighting style, it could have a more brutish street fighting style. Heavy hits and counter-grapples. Kind of like those fat assholes in Sleeping Dogs.

    Or you could just flat-out play as a cop taking on a criminal organization. They could keep the Triad/Cop style skill trees, but they'd be separated as "Good Cop" and "Loose Cannon" or something.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • UnbreakableVowUnbreakableVow Registered User regular
    GOD FUCKING DAMMIT

    You know what the most frustrating thing in open-world games is? When you're so close to 100% but they throw up some stupid obstacle to block you

    I've done everything except two events

    I've looked at that event map and driven all over the city twice, hitting every spot, yet nothing's popping up. And naturally, that's the one goddamn thing in this game they don't fucking truck

    Motherfuckers

  • Skull2185Skull2185 Registered User regular
    Isn't there a glitch that sometimes prevents you from getting 100%, even though you did? Did you try replaying an old fight club event or something, UV?

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    GOD FUCKING DAMMIT

    You know what the most frustrating thing in open-world games is? When you're so close to 100% but they throw up some stupid obstacle to block you

    I've done everything except two events

    I've looked at that event map and driven all over the city twice, hitting every spot, yet nothing's popping up. And naturally, that's the one goddamn thing in this game they don't fucking truck

    Motherfuckers

    You sure? Checked the Statistics page and you're missing 2 Events? If so! Probably the drunks. They only show up between 0800 and 1200.

    Oh brilliant
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Skull2185 wrote: »
    Finished this up over the weekend. Good stuff all around. That final boss fight... yeesh. Just have to finish up the street races, and gold stat things, and I'll 1000/1000 this.

    I'd really love to see a sequel, but instead of an undercover cop thing, maybe just focus on one aspect. Maybe set in New York as a dude rising up the ranks of The Mafia. Or even better, set in London. There hasn't been a good London crime game since The Getaway: Black Monday. Instead of the precise martial arts fighting style, it could have a more brutish street fighting style. Heavy hits and counter-grapples. Kind of like those fat assholes in Sleeping Dogs.

    Or you could just flat-out play as a cop taking on a criminal organization. They could keep the Triad/Cop style skill trees, but they'd be separated as "Good Cop" and "Loose Cannon" or something.

    I'd like a sequel with the Yakuza. Bring features from TG:The Game, AI crew, territory gaining metagame, lots of snazzy outfits and suits, and owning certain parts of town can get you better armor/ new guns and such.

  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    So I'm fashionably late to the party, and I just felt compelled to stop in the thread and ask this one little thing. Minor North Point spoiler, but it was just too weird not to comment on.

    Did I just
    steal cake?

    Is jacking a moving van to steal a cake a real thing that I just did?

    Where has this game been all my life?

    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • LalaboxLalabox Registered User regular
    Stolls wrote: »
    So I'm fashionably late to the party, and I just felt compelled to stop in the thread and ask this one little thing. Minor North Point spoiler, but it was just too weird not to comment on.

    Did I just
    steal cake?

    Is jacking a moving van to steal a cake a real thing that I just did?

    Where has this game been all my life?

    Yes. Also:
    You know how winston is all 'hey there are some people trying to steal my cake, can you get it back'. Since the person you throw out of the van to get the cake is a lady who shouts 'no! my cake!', rather than one of the triads who winston claims was stealing the cake, I am reasonably sure that winston just got you to steal some random cake for the wedding.

    Big Classy
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    Lalabox wrote: »
    Stolls wrote: »
    So I'm fashionably late to the party, and I just felt compelled to stop in the thread and ask this one little thing. Minor North Point spoiler, but it was just too weird not to comment on.

    Did I just
    steal cake?

    Is jacking a moving van to steal a cake a real thing that I just did?

    Where has this game been all my life?

    Yes. Also:
    You know how winston is all 'hey there are some people trying to steal my cake, can you get it back'. Since the person you throw out of the van to get the cake is a lady who shouts 'no! my cake!', rather than one of the triads who winston claims was stealing the cake, I am reasonably sure that winston just got you to steal some random cake for the wedding.

    The Lex Luthor of the East. Brilliant.

    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • kalkal Registered User regular
    So finished it up tonight and that was one hell of a ride to the end. This is easily my GOTY so far.

    camo_sig.png
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    Lalabox wrote: »
    Sometimes you have to go to a specific part of the bed. At least that's what happened with the central appartment.

    That's the bed the objective marker is supposed to lead me to (although it points to the dresser). Where on the bed should I be trying to interact with it?

    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
    SyphonBlue
  • LalaboxLalabox Registered User regular
    I dunno, I just remember having to go round to the side of the bed in the central apartment, on the side furthest from the entrance. Wouldn't let me interract otherwise. I mean, it wasn't some tiny, specific spot, so if you've tried everthing, then it may be bugged for you.

  • IndoorsmanIndoorsman Registered User regular
    And done. 100%. Loved every minute.

    Damn it. This was supposed to the game to keep me busy until Borderlands 2.

    How's Transformers?

  • kalkal Registered User regular
    Indoorsman wrote: »
    And done. 100%. Loved every minute.

    Damn it. This was supposed to the game to keep me busy until Borderlands 2.

    How's Transformers?


    Hah same here. I just jumped on the Max Payne 3 Amazon deal figuring it was a good time for more bullet time. Actually it's always a good time for bullet time.

    camo_sig.png
  • Skull2185Skull2185 Registered User regular
    Indoorsman wrote: »
    How's Transformers?

    Fantastic.

    I thought the first one was a bore to play, but they really stepped it up for FoC.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Big ClassyBig Classy Registered User regular
    I fixed my crashing problem! I think. I managed to get 90 minutes of uninterrupted play just now so its a good sign. Siwtched off the frame limiter for those wanting to know.

  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    After careful consideration, I have come to the conclusion that Sabre Dance should play during every car chase.

    Every single one.

    (Seriously, they nailed the radio in this game.)

    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • CorpekataCorpekata Registered User regular
    Patch 1.5 is out. Might not autodownload, it only updated when I started the game. Supposed to fix some crashes, and they did a whole bunch of tweaks to the mouse and keyboard controls. They've also reduced the wind effect when you're driving fast, thank god.

  • Big ClassyBig Classy Registered User regular
    PATCH NOTES!
    Sleeping Dogs – Patch 1.5 Release Notes

    Stability
    • Improved CPU timing to reduce issues where the game plays too quickly
    • Various fixes to improve stability and minimize crashes during gameplay
    • Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens

    Controls & Camera
    • New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
    • New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
    • New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
    • New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
    • Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
    • The Action Hijack binding is now independent of the Sprint/Parkour key value
    • While driving players can now use the mouse to look up and down
    • While driving the camera no longer immediately auto-centers when you stop moving the mouse
    • The high-speed camera shake while driving has been reduced
    • Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun

    UI
    • Front End screens now support a button help bar that is fully interactive via mouse
    • Users are now able to exit screens by pressing the Back button
    • Corrected all issues when exiting a screen using the Backspace and Esc keys
    • It’s now possible to switch sections by clicking on the corresponding icons or tab headers
    • The mouse wheel will scroll through all relevant lists in the user interface
    • Mouse hit regions have been fine-tuned throughout the front end to improve user experience

  • BigDesBigDes Registered User regular
    Anyone else accidentally call the car valet when they're already in the car?

    Your valet will try to deliver that car to you at all costs
    Wonder if you can do it during a race

    steam_sig.png
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited August 2012
    And that's game.

    It seemed like every aspect had some minor issue that didn't sit right with me - minor freerunning hiccups, too-frequent gunplay, some underutilized plot elements - but overall it came together in grand style. Normally I don't bother with side content too much, and I still didn't 100% the game, but I definitely went looking for stuff more often than usual. Little things here and there kept the gameplay moving, like parking garages near homes/mission exit points. Combat flowed well and rewarded timing over button mashing, on top of being viscerally satisfying. If I failed, it felt like it was because I did something wrong, and not the game being unreasonable.

    And I don't know how, but I never got tired of chasing some dude across rooftops and through alleys, and just beating the shit out of him when I caught up. It was, dare I say, fun.

    Regarding the plot, I think it kind of peaked at
    the wedding. That mission was firing on all cylinders, closing with Wei, white suit utterly caked in blood, dragging a dying Uncle Po to a hospital amidst a hail of gunfire. There were plenty of excellent moments afterward, they just didn't quite match that intensity and sometimes felt out of sequence, like they should have happened earlier in the story.

    That torture part should probably have been the endpoint, or reworked somehow. Wei recovering from that and functioning as normal was just silly, and there were probably better ways to indicate that Wei had been outed.

    But that feels like quibbling, to be honest. Wei's actions have tangible consequences, I wound up liking characters I didn't think I would, and the ending offered a reasonable sense of closure. I really can't ask for much more from a game story without getting into wishful thinking. Solid GOTY contender for me, and an easy recommendation in any case.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • ewokfuzzynuttzewokfuzzynuttz Spanaway, WaRegistered User regular
    Just finished the game and must say I loved it. I bought it on the pc because I heard about it having mod support and it was 10$ cheaper, that being said I'm glad I did the game is beautiful! I won't go into any spoilers, my only complaint would be more dates I really wanted to see where some stories would go, maybe in a dlc they'll add that. I thought the entire overall story was spot on and the atmosphere was great. I've been to hong kong several times and it got it just right. Best story game I've played thus far this year and I hope to see it win some GOTY awards

    XBL-ewokfuzzynuttzz
  • BevilrBevilr Registered User regular
    edited August 2012
    Just finished this, thinking about going for 100% but I'm not sure it's worth it (as I'm already at about 85% and pretty much all that's left is lockboxes). That being said, this was surprisingly great. One of the best open world game plots I've come across. I liked the characters, felt them grow, and the whole city felt so alive in a way a lot of open world games often fail. Looking at games like AssCreed, or GTAIV there is a city, and it's populated, it just doesn't feel alive for some reason. With this - maybe it was the huge abundance of shops just selling food, and a denser car population, but when I was going on the highways I felt like I was weaving in and out of a traffic that was light, but realistic. In GTAs it always feels like the city is empty, and in AssCreed, it is chock full of people doing absolutely nothing. Side missions where fun, and sometimes the rewards were great. That being said, money is pretty odd in this game - every mission beside's the car delivery missions pays nearly nothing, and then those missions give you more than you could ever need once you've done a few. Loved the beauty of the city and the hills - boating was uncommon, but a well done surprise when I finally came to it.


    A fair number of loose ends plot wise, but that's just their way of ensuring a sequel I guess. Couple spoiler points on late game/end stuff:
    I really loved King, and chances that Sleeping Dogs 2 is going undercover in America to take down King's people is nearly assured. I definitely agree about the climax of red wedding being a bit early/hard to beat, and the torture scene oddly placed before the huge endgame combat sequence, but I loved the whole escape the building kill Dr. Tong bit, and it could have been the ending on it's own.

    Also was it just me or was the only way to beat the bosses to just only use counters, and then limited follow up?

    Bevilr on
  • Darth_MogsDarth_Mogs Registered User regular
    I had a really crazy "Wow, the city -is- pretty alive" moment the last time I played when I ran and spin-kicked a guy because, well, I can and it's fun. A bunch of people ran off like normal, but someone actually pulled out their phone and it was obvious that they were taking a picture of Wei. I stopped for a moment and really thought about that, and was quite impressed.

    Then I slammed them across a park bench because no witnesses.

    Kupowered - It's my Blog!
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited August 2012
    Something else stood out to me with the driving. This is probably the closest an open world, GTA-style game has come to really representing traffic and complex roads in a big city. It's hard to pin down, but it had more weight to it. Little things like lane closures, construction barricades, and traffic slowing down for lane mergers made it feel more like a city I've been in - that's all been in other games, but it fit more naturally in the world here. There were enough cars on the road that weaving in and out at high speeds felt risky, and I probably would've been lost without the GPS thingy to guide me.

    Of course I still drove up stairs, pulled u-turns on the highway, and plowed through streetlights right in front of cops, but at times I was able to just tune out and drive around, soaking in the atmosphere. Hell, I even missed a turn once because I was fiddling with the radio.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • BevilrBevilr Registered User regular
    edited August 2012
    Some thoughts on immersion in the game: One of the best and biggest elements that made it feel like a real city was the language. The mix between Cantonese and English (and the subtitles) made the game feel like I was in a real city in a great way - listening to radio commercials and songs in Cantonese was awesome, and Mrs. Chu was one of my favorite characters. The road and area up the hill towards K-Bar, and the tenements behind it are awesome and make you feel like you are in a place where people live. Just dense, and lively, and having a feel of a real city in it's grime and alleys and food and bustle.

    More thoughts on the plot:
    I mentioned this in my previous post but I really need to say it again: the growth of the characters over the course of the story kept me interested, and actually excited to do missions for story as well as gameplay. Wei's development from a cop to a gangster and Inspector Teng's comment at the very end was something I had been thinking about the entire game. The warehouse mission where you get guns for the first time, and are truly accepted was pretty jarring for me - until that point the only person I had flat out killed was a guy at the very beginning with an environmental death, and from that point on (until the warehouse) I tried to avoid it (by my own volition). It forces your hand on the issue after that point, but until then I was a pretty clean cop just knocking gangsters out.

    Both Raymond and Pendrew's, as well as Jackie's arcs represent real change that made sense and was really compelling. At the beginning Raymond is just a hard ass who doesn't trust Wei, but towards the end as Raymond realizes that Wei is a good cop but is now being mental pushed too far, where as before, Raymond was just being overbearing, now his fears are legitimate, despite his warming towards Wei. I wasn't totally sure where the game was going to go after the shoot out in the cemetery - is Wei going to go full rough? Having Wei become the new Chairman was something I didn't put out of the question pretty much until the credits rolled.

    In this respect Pendrew goes through almost the same transformation as Wei does. At the end, I felt bad for Pendrew - his "crimes" were nothing compared the 200+ people I murdered (even if they were gangsters). That he was willing to just let Big Smile Lee take over didn't really make sense though, if you'd gone this far why not go all the way? It seemed like Pendrew really did believe in his cause too, and wasn't crooked at all - yes he made a deal with Uncle Po, but ultimately he reneges on that deal in order to destroy the triad, and "betrays" Wei because he (for good reason) thinks Wei has gone rough. The subtext was that he would have a new agreement with Big Smile Lee, and take a cut or something, but it would stabilize the Triads. I wouldn't call that damning compared to some of the things I did.

    Jackie's arc was a bit more predictable in the "goofy gangster gets big on the back of a hard working friend and discovers it isn't the life for him" tradition, but it was really well done. The initiation scene, and his hesitance at killing actually evoked pity for him.


    I had a couple control and camera complaints, but I was playing before this 1.5 patch landed, and by the look of the change log, and a couple minutes in game they seem to have fixed most of my biggest complaints.

    Except for one. Was anyone else getting a weird bug where sometimes when L-Shift Aiming from cover, it simply would not fire? I was getting this problem nearly 25% of the time, but switching weapons seemed to clear it up. This made the first few gun fights REALLY hard, but by the end of the game I figured out how to play around it.

    Another minor bug was holding right click to get into taxis just as often hired them as it did hijack them with very little way to tell which you were going to do - I loved taxis in GTAIV, and was really disappointed that they were broken for me, and that you couldn't watch the ride.

    Bevilr on
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