Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Regarding Jackie's storyline
I thought they handled the buildup to his death really well. His character type always ends up dead, so I'm sure we all saw it coming a mile off, as soon as he started talking about getting out. But the way they faked us out with his getting kidnapped in the truck, then getting buried alive? Then killing him off screen immediately after that? Well played, Sleeping Dogs, didn't see it coming.
It worked too - after that I was pissed off and a whole lot more lethal to the goons.
Oh brilliant
0
MonkeythumbzSquare Enix London Studios Community ManagerLondon, UKRegistered Userregular
Stability
• Improved CPU timing to reduce issues where the game plays too quickly
• Various fixes to improve stability and minimize crashes during gameplay
• Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens
Controls & Camera
• New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
• New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
• New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
• New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
• Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
• The Action Hijack binding is now independent of the Sprint/Parkour key value
• While driving players can now use the mouse to look up and down
• While driving the camera no longer immediately auto-centers when you stop moving the mouse
• The high-speed camera shake while driving has been reduced
• Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun
UI
• Front End screens now support a button help bar that is fully interactive via mouse
• Users are now able to exit screens by pressing the Back button
• Corrected all issues when exiting a screen using the Backspace and Esc keys
• It’s now possible to switch sections by clicking on the corresponding icons or tab headers
• The mouse wheel will scroll through all relevant lists in the user interface
• Mouse hit regions have been fine-tuned throughout the front end to improve user experience
Hi there, may I ask from which site or forum you picked up these patch notes? Was it NeoGAF, the Steam forums or elsewhere?
Also, hello PAF - this is very exciting, I haven't had an account here before!
Welcome! That was just copied off the steam applications news page.
0
MonkeythumbzSquare Enix London Studios Community ManagerLondon, UKRegistered Userregular
edited August 2012
Cool - now I know where it's important to post the next set when they're ready. I'll drop them here too - I *like* this place! People seem pretty gosh-darn friendly.
I was going down the street in the background, hoping to go up the stairs and into the alley, but when I clipped the side of the shrubbery that you can see at the bottom, I glitched onto the top of the building and fell down to where you see me now. I wanted to keep the Van (it's a Knox Van), but no luck getting myself unstuck.
Cool - now I know where it's important to post the next set when they're ready. I'll drop them here too - I *like* this place! People seem pretty gosh-darn friendly.
Oh my, you're an employee of Square? I was on the mobile browser hence didn't notice the tag there. Let the patch people know it fixed my crashing problem. I'm sure they were hard at work trying to get it sorted for just me.
0
MonkeythumbzSquare Enix London Studios Community ManagerLondon, UKRegistered Userregular
Cool - now I know where it's important to post the next set when they're ready. I'll drop them here too - I *like* this place! People seem pretty gosh-darn friendly.
Oh my, you're an employee of Square? I was on the mobile browser hence didn't notice the tag there. Let the patch people know it fixed my crashing problem. I'm sure they were hard at work trying to get it sorted for just me.
OMG, you're Big Isy? We had a whole meeting on how we needed to work round the clock to make sure it was working well for you!! Glad to know it's fixed, I'll let the boys in the studio know they can go home now
On a more serious note, I *am* glad it' fixed your problems. Sadly, it hasn't fixed the issue for everyone (although it now looks like a GFX card bug rather than a problem with the EXE). We should have another patch to address the outstanding issues.... soon.
PS: *man* am I having trouble getting BB tags to work here.
Admittedly I did get the game to work for prolonged periods of time by switching the frame limiter off. I suggested people try that in the official forums, within the "HKshipgame.exe has stopped working" thread. Nobody seemed to have acknowledged it though.
I almost asked for help in this thread earlier today when Sleeping Dogs crashed every time when I opened it. Then I realized that I had just starting a brand new HDD and so it didn't have DirectX at all.
Now that I have that all fixed up I've been playing for the last 7 hours straight and it's been a lot of fun. Some frustrations here and there re-trying the races/fight clubs but, excellent stuff so far.
I have all the collectibles! Jade Satues, Health Shrines and Lockboxes! Only things left are the clothing and cars. I can do the cars but I'm not sure about the clothing, seems a bit of a head ache chasing down the stores.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited September 2012
Picked up the demo for this to see what the game is like. Came away concluding that the demo is awful and is an absolutely wretched example of what is supposed to be in this game, even though I've never actually played the game beyond the demo. Just end up playing some okay-ish melee combat and gunplay in pretty limited areas, with zero indication of what the scale of the game is or anything. Even worse, it's over a 3 GB download for about 15-20 minutes of providing a crappy example of the game; the entire game of Just Cause 2 is just under 5 GB.
Frankly, they'd probably be better off pulling the demo entirely, because what it showed was pretty anti-impressive. At least I know about all the positive stuff from PA, so the demo really didn't do anything to discourage me from picking up the game at some point.
Picked up the demo for this to see what the game is like. Came away concluding that the demo is awful and is an absolutely wretched example of what is supposed to be in this game, even though I've never actually played the game beyond the demo. Just end up playing some okay-ish melee combat and gunplay in pretty limited areas, with zero indication of what the scale of the game is or anything. Even worse, it's over a 3 GB download for about 15-20 minutes of providing a crappy example of the game; the entire game of Just Cause 2 is just under 5 GB.
Frankly, they'd probably be better off pulling the demo entirely, because what it showed was pretty anti-impressive. At least I know about all the positive stuff from PA, so the demo really didn't do anything to discourage me from picking up the game at some point.
This is really useful feedback - I'll make a note and pass it along.
It seemed like a demo for this game wasn't going to help; it is a free-roaming GTA-esque game and a demo will just confine you but still take up a lot of hard drive space.
The melee combat system is okay at first and gets great when you learn a few moves, the shooting gets better with time as well and the driving is pretty solid. The game has drawn me in because all of those elements are wonderfully presented and combined and thrown into a well crafted city with a solid storyline, it would be hard for a demo to convey this.
It seemed like a demo for this game wasn't going to help; it is a free-roaming GTA-esque game and a demo will just confine you but still take up a lot of hard drive space.
The melee combat system is okay at first and gets great when you learn a few moves, the shooting gets better with time as well and the driving is pretty solid. The game has drawn me in because all of those elements are wonderfully presented and combined and thrown into a well crafted city and with a solid storyline, it would be hard for a demo to convey this.
Because what I think sets Sleeping Dogs apart from other open world games is the story, it's easy to see how a demo might be bad (especially if it lacked cars). That being said, open world demos don't have to suck - the Just Cause 2 Demo is absolutely fantastic. For anyone who hasn't played JC2, go play that demo and discover what you've been missing.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Picked up the demo for this to see what the game is like. Came away concluding that the demo is awful and is an absolutely wretched example of what is supposed to be in this game, even though I've never actually played the game beyond the demo. Just end up playing some okay-ish melee combat and gunplay in pretty limited areas, with zero indication of what the scale of the game is or anything. Even worse, it's over a 3 GB download for about 15-20 minutes of providing a crappy example of the game; the entire game of Just Cause 2 is just under 5 GB.
Frankly, they'd probably be better off pulling the demo entirely, because what it showed was pretty anti-impressive. At least I know about all the positive stuff from PA, so the demo really didn't do anything to discourage me from picking up the game at some point.
This is really useful feedback - I'll make a note and pass it along.
Wait, what the snap? You can't just come in here and listen to feedback from players. That's, I dunno, cheating or something. :P
It's great that Sleeping Dogs has a demo (I know they're a pain to put together), the problem is that about the only thing the demo conveys decently about the full game is the cutscenes/writing/story. I've seen a number of things in videos for the game that were definitely "wow", but the demo seems to have almost none of that. Unless the average player already knows something about Sleeping Dogs, there's a fair chance that they would think it's just some sort of mission-based beat-em-up instead of a great open-world action game with strong ties to Hong Kong cinema.
It seemed like a demo for this game wasn't going to help; it is a free-roaming GTA-esque game and a demo will just confine you but still take up a lot of hard drive space.
The melee combat system is okay at first and gets great when you learn a few moves, the shooting gets better with time as well and the driving is pretty solid. The game has drawn me in because all of those elements are wonderfully presented and combined and thrown into a well crafted city and with a solid storyline, it would be hard for a demo to convey this.
Sure, but Just Cause 2 has the largest open-world map that I'm aware of and the demo for that had a fairly huge (relative to other games) area to mess around in. Yeah, demos take a fair bit of effort to put together, but the demo would be much better off by, say, having a single mission with driving and fighting in it that shows you the overhead map, plus allows the player to pick some of those fighting upgrades. Then the player gets to see how the combat works, the fact that it's an open-world game, and how big the scope of the game is.
Granted, it's easy for me to just say something like that and a lot harder for those devs to implement it, but the demo just isn't do anything to help the game, at least not to me.
It seemed like a demo for this game wasn't going to help; it is a free-roaming GTA-esque game and a demo will just confine you but still take up a lot of hard drive space.
The melee combat system is okay at first and gets great when you learn a few moves, the shooting gets better with time as well and the driving is pretty solid. The game has drawn me in because all of those elements are wonderfully presented and combined and thrown into a well crafted city and with a solid storyline, it would be hard for a demo to convey this.
Sure, but Just Cause 2 has the largest open-world map that I'm aware of and the demo for that had a fairly huge (relative to other games) area to mess around in. Yeah, demos take a fair bit of effort to put together, but the demo would be much better off by, say, having a single mission with driving and fighting in it that shows you the overhead map, plus allows the player to pick some of those fighting upgrades. Then the player gets to see how the combat works, the fact that it's an open-world game, and how big the scope of the game is.
Granted, it's easy for me to just say something like that and a lot harder for those devs to implement it, but the demo just isn't do anything to help the game, at least not to me.
I haven't played the Just Cause 2 demo, I have played the full game which is fantastic so that's awesome the demo manages to convey how great the full game is.
The old GTA-model demo still works for any open world. A timer, a chunk of map, a mission, some side stuff, go nuts. Worked for Arkham City as well as it worked for Just Cause 2.
I enjoyed the Sleeping Dogs demo, but I wasn't playing to get to know the game. I was already on board and just wanted a way to punch guys until I get the real thing. Some actual open world stuff, especially some cars, would've been neat.
We don't even care... whether we care or not...
0
MonkeythumbzSquare Enix London Studios Community ManagerLondon, UKRegistered Userregular
I'm late to the party but, man, this game. I don't know that I can properly express my love for it enough with mere words.
Easily my favourite game so far this year.
Dyvim Tvar on
Everyone is different. Everyone is special.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
and beated, what a great game
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
0
MonkeythumbzSquare Enix London Studios Community ManagerLondon, UKRegistered Userregular
and beated, what a great game
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
You should be able to find your way around that problem with this handy guide: Sleeping Dogs Cheats.
and beated, what a great game
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
You should be able to find your way around that problem with this handy guide: Sleeping Dogs Cheats.
and beated, what a great game
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
You should be able to find your way around that problem with this handy guide: Sleeping Dogs Cheats.
as far as I know I did all of the not ping missions as soon as I could (ie I have security cameras visible on my map). it's bizarre though because I definitely got a call from not ping on the phone hours later while driving around but nothing came of it and I forget exactly what she said.
and beated, what a great game
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
You should be able to find your way around that problem with this handy guide: Sleeping Dogs Cheats.
as far as I know I did all of the not ping missions as soon as I could (ie I have security cameras visible on my map). it's bizarre though because I definitely got a call from not ping on the phone hours later while driving around but nothing came of it and I forget exactly what she said.
If you'd done all the tiffany missions, then the call is
Just finished the main storyline and loved it. The only thing missing for me in the game: sex. The dating was lame and all action was meekly implied and completely off screen. It's a bit silly that we can have tons of blood, brutal torture, graphic kills etc. but absolutely no sex - or even nudity - anywhere. GTA feels a lot more mature and less prudish in this respect.
Pacal's right. The game treats dates and sex as a 12 year old sees it, while the violence is extremely graphic and constant. Just a microcosm of American priorities. SAW movies are rated R, but if you show a real sex scene it's NC-17. Just absurd.
Heisenberg on
0
PunkBoyThank you! And thank you again!Registered Userregular
edited September 2012
Or it could be that Wei isn't looking for any kind of long term of relationship, thus why there isn't more focus on them. If there was a way to make one of them a main love interest, then yeah, there should have been more to that storyline, but they're clearly just side events. Besides, video game sex always looks awkward.
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
Just so you know, I got a Radeon HD7950 3GB and another 120GB ssd. Then I put Sleeping Dogs on the SSD. And jacked up all sliders and stuff on the options.
I just finished the game about an hour ago. 100% that is, not just story. Those event missions are a nightmare to find.
I know right? I just 100%'d it yesterday and spent like an hour driving around trying to find the very last one. I ended up having to use a map online and just visiting each one to see if they popped up on the minimap.
Posts
It worked too - after that I was pissed off and a whole lot more lethal to the goons.
Hi there, may I ask from which site or forum you picked up these patch notes? Was it NeoGAF, the Steam forums or elsewhere?
Also, hello PAF - this is very exciting, I haven't had an account here before!
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
I was going down the street in the background, hoping to go up the stairs and into the alley, but when I clipped the side of the shrubbery that you can see at the bottom, I glitched onto the top of the building and fell down to where you see me now. I wanted to keep the Van (it's a Knox Van), but no luck getting myself unstuck.
Oh my, you're an employee of Square? I was on the mobile browser hence didn't notice the tag there. Let the patch people know it fixed my crashing problem. I'm sure they were hard at work trying to get it sorted for just me.
OMG, you're Big Isy? We had a whole meeting on how we needed to work round the clock to make sure it was working well for you!! Glad to know it's fixed, I'll let the boys in the studio know they can go home now
On a more serious note, I *am* glad it' fixed your problems. Sadly, it hasn't fixed the issue for everyone (although it now looks like a GFX card bug rather than a problem with the EXE). We should have another patch to address the outstanding issues.... soon.
PS: *man* am I having trouble getting BB tags to work here.
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
Admittedly I did get the game to work for prolonged periods of time by switching the frame limiter off. I suggested people try that in the official forums, within the "HKshipgame.exe has stopped working" thread. Nobody seemed to have acknowledged it though.
Now that I have that all fixed up I've been playing for the last 7 hours straight and it's been a lot of fun. Some frustrations here and there re-trying the races/fight clubs but, excellent stuff so far.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Its failure to properly portray Hong Kong is my only major gripe. Well... That and other minor things.
Frankly, they'd probably be better off pulling the demo entirely, because what it showed was pretty anti-impressive. At least I know about all the positive stuff from PA, so the demo really didn't do anything to discourage me from picking up the game at some point.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
This is really useful feedback - I'll make a note and pass it along.
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
The melee combat system is okay at first and gets great when you learn a few moves, the shooting gets better with time as well and the driving is pretty solid. The game has drawn me in because all of those elements are wonderfully presented and combined and thrown into a well crafted city with a solid storyline, it would be hard for a demo to convey this.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Because what I think sets Sleeping Dogs apart from other open world games is the story, it's easy to see how a demo might be bad (especially if it lacked cars). That being said, open world demos don't have to suck - the Just Cause 2 Demo is absolutely fantastic. For anyone who hasn't played JC2, go play that demo and discover what you've been missing.
Wait, what the snap? You can't just come in here and listen to feedback from players. That's, I dunno, cheating or something. :P
It's great that Sleeping Dogs has a demo (I know they're a pain to put together), the problem is that about the only thing the demo conveys decently about the full game is the cutscenes/writing/story. I've seen a number of things in videos for the game that were definitely "wow", but the demo seems to have almost none of that. Unless the average player already knows something about Sleeping Dogs, there's a fair chance that they would think it's just some sort of mission-based beat-em-up instead of a great open-world action game with strong ties to Hong Kong cinema.
Sure, but Just Cause 2 has the largest open-world map that I'm aware of and the demo for that had a fairly huge (relative to other games) area to mess around in. Yeah, demos take a fair bit of effort to put together, but the demo would be much better off by, say, having a single mission with driving and fighting in it that shows you the overhead map, plus allows the player to pick some of those fighting upgrades. Then the player gets to see how the combat works, the fact that it's an open-world game, and how big the scope of the game is.
Granted, it's easy for me to just say something like that and a lot harder for those devs to implement it, but the demo just isn't do anything to help the game, at least not to me.
I haven't played the Just Cause 2 demo, I have played the full game which is fantastic so that's awesome the demo manages to convey how great the full game is.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
I enjoyed the Sleeping Dogs demo, but I wasn't playing to get to know the game. I was already on board and just wanted a way to punch guys until I get the real thing. Some actual open world stuff, especially some cars, would've been neat.
No, this is SPAR.... wow, that meme's so old it's creaking.
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
(...feel free to print this out and share it with your friends for social cred - I won't say anything).
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
Easily my favourite game so far this year.
only complaint, all the girlfriend missions just disappeared and around 75% of the way through I got a phone call from Not Ping where she asked me to do something but no mission about it ever occurred??
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
Sleeping Dogs: Community | Facebook | Twitter | Tumblr | YouTube | SoundCloud
If you'd done all the tiffany missions, then the call is
Steam // Secret Satan
Oh my god it's full of stars....
Still, awesome game.
On the plus side, ramming other cars off the road never gets old.